Re: [Flightgear-devel] Re: Wing motion

2005-12-19 Thread Ampere K. Hardraade
On December 19, 2005 02:49 am, Melchior FRANZ wrote: (C) tween method: this isn't implemented in fgfs yet, but plib offers an ssgTweenController (A morph controller) class. Maybe we should make it available in fgfs for wings/blades. It interpolates between two or more objects with

Re: [Flightgear-devel] RenderTexture bug

2005-12-13 Thread Ampere K. Hardraade
On December 13, 2005 01:28 am, Mathias Fröhlich wrote: Well I swapped the minor and major aguments ... Yep. That line that you have added works. That one, appart from the color issue? Other than the color issue, the simulation seems to run fine. Ampere

Re: [Flightgear-devel] RenderTexture bug

2005-12-13 Thread Ampere K. Hardraade
On December 13, 2005 10:38 pm, Ampere K. Hardraade wrote: That one, appart from the color issue? Other than the color issue, the simulation seems to run fine. Ampere Actually, no. I've just noticed another problem. http://www.students.yorku.ca/~ampere/fgfs-screen-002.jpg Ampere

Re: [Flightgear-devel] RenderTexture bug

2005-12-12 Thread Ampere K. Hardraade
On December 12, 2005 01:19 pm, Mathias Fröhlich wrote: On Donnerstag 08 Dezember 2005 02:08, Ampere K. Hardraade wrote: https://bugs.freedesktop.org/show_bug.cgi?id=5142 So, the problem seems to be that pbuffer is not supported? Can you test the attached patch? Greetings

Re: [Flightgear-devel] RenderTexture bug

2005-12-12 Thread Ampere K. Hardraade
On December 12, 2005 07:09 pm, Ampere K. Hardraade wrote: On December 12, 2005 01:19 pm, Mathias Fröhlich wrote: On Donnerstag 08 Dezember 2005 02:08, Ampere K. Hardraade wrote: https://bugs.freedesktop.org/show_bug.cgi?id=5142 So, the problem seems to be that pbuffer is not supported

[Flightgear-devel] Re: [Flightgear-users] Some FG videos...

2005-12-11 Thread Ampere K. Hardraade
On December 11, 2005 07:10 am, Pigeon wrote: Hi all, Cooked up some FG videos for everyone's pleasure... http://pigeond.net/photos/flightgear/videos/ Perhaps in the future we could make some short video clips for little parts of various FG flying tutorials too. Pigeon.

Re: [Flightgear-devel] Re: [0.9.9] screenshots for flightgear.org

2005-12-10 Thread Ampere K. Hardraade
On November 18, 2005 08:56 pm, Ampere K. Hardraade wrote: On November 17, 2005 01:03 pm, Melchior FRANZ wrote: I had hoped that this thread would grow and offer a whole set of nice screenshots. :-) m. Perhaps we can have a weekly screenshot competition? The best screenshot

Re: [Flightgear-devel] Thesis Advice

2005-12-08 Thread Ampere K. Hardraade
On December 8, 2005 09:51 am, bass pumped wrote: Hi all, I'm trawling for topics to do my masters thesis on. My interest in intelligent flight control. Anyone have any good ideas?? Thanks, Someone asked the exact same question last month.

Re: [Flightgear-devel] RenderTexture bug

2005-12-07 Thread Ampere K. Hardraade
https://bugs.freedesktop.org/show_bug.cgi?id=5142 So, the problem seems to be that pbuffer is not supported? Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Re: Autopilot (and more)

2005-12-03 Thread Ampere K. Hardraade
On December 2, 2005 09:33 am, Josh Babcock wrote: Perhaps it would be easy to write a null autopilot. Put that in the base package, and anyone who wants no autopilot in their aircraft could select that. I know nothing of autopilots though. Josh How about disabling avionic functions by

Re: [Flightgear-devel] Re: Autopilot

2005-12-03 Thread Ampere K. Hardraade
On November 30, 2005 12:25 pm, Melchior FRANZ wrote: Could be added to the list of admitted features for 1.0, next to landing lights ... :-) m. Just so people don't pull their hair out trying to come up with a solution to the landing lights:

Re: [Flightgear-devel] RenderTexture bug

2005-12-02 Thread Ampere K. Hardraade
On December 2, 2005 05:50 am, Harald JOHNSEN wrote: The code creates a pbuffer the standard way, there is nothing special in rendertexture, the only things special is the choice of the api, using glx pre or post 1.3 - and this code won't work well for long since mesa lies on version numbers.

Re: [Flightgear-devel] RenderTexture bug

2005-12-01 Thread Ampere K. Hardraade
On November 30, 2005 08:22 pm, Curtis L. Olson wrote: Perhaps explain to them what our code is attempting to do, and then ask if they know of a GLX supported way to do it. I would do that if I can. However, I am not a programmer, and nothing in RenderTexture.cpp makes any sense to me. :( What

Re: [Flightgear-devel] RenderTexture bug

2005-11-30 Thread Ampere K. Hardraade
On November 26, 2005 10:50 pm, Ampere K. Hardraade wrote: I finally managed to compile Xorg from source today and managed to get more information from gdb. I have also filed a bug report with Xorg: https://bugs.freedesktop.org/show_bug.cgi?id=5142 Ampere

Re: [Flightgear-devel] RenderTexture bug

2005-11-26 Thread Ampere K. Hardraade
I finally managed to compile Xorg from source today and managed to get more information from gdb. I have also filed a bug report with Xorg: https://bugs.freedesktop.org/show_bug.cgi?id=5142 Ampere ___ Flightgear-devel mailing list

Re: [Flightgear-devel] RenderTexture bug

2005-11-25 Thread Ampere K. Hardraade
On November 25, 2005 01:35 am, Mathias Fröhlich wrote: I got the following errors when doing a make-install.  What do I need to change? It looks like the RenderTexture stuff is not found at all. Did you get a compile error during RenderTexture compiles too?  Greetings      Mathias I

Re: [Flightgear-devel] RenderTexture bug

2005-11-24 Thread Ampere K. Hardraade
On November 24, 2005 01:50 am, Mathias Fröhlich wrote: Well, as far as I can see and remember: The client libraries send a request to the 'display system' and the 'display system' bails out with an 'unsupported request'. The error message is somehow misslieading, since the problem happens when

Re: [Flightgear-devel] RenderTexture bug

2005-11-24 Thread Ampere K. Hardraade
On November 24, 2005 03:01 pm, Mathias Fröhlich wrote: Also the chance that this is already fixed with the next pending xorg release is high IMO. I dan no longer try, but if somebody can install the current release candidate and see if it is still there, we will know. Ok, I know about the

Re: [Flightgear-devel] Need help debugging some Nasal scripts

2005-11-24 Thread Ampere K. Hardraade
Is there a seperated program which I can used to test Nasal scripts without having to run FlightGear? Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] RenderTexture bug

2005-11-24 Thread Ampere K. Hardraade
On November 24, 2005 01:50 am, Mathias Fröhlich wrote: Well, as far as I can see and remember: The client libraries send a request to the 'display system' and the 'display system' bails out with an 'unsupported request'. The error message is somehow misslieading, since the problem happens when

Re: [Flightgear-devel] Realistic daytime skycolor

2005-11-23 Thread Ampere K. Hardraade
On November 23, 2005 04:39 am, Erik Hofman wrote: Ampere K. Hardraade wrote: Speaking of sky and color, I think FlightGear could use more blue in its ambient light source. Are you sure this isn't because of the humidity level which colors the sky more pale. Erik I was referring

Re: [Flightgear-devel] RenderTexture bug

2005-11-23 Thread Ampere K. Hardraade
On November 22, 2005 01:06 pm, Erik Hofman wrote: Hi, I might have solved the nasty RenderTexture bug for ATI cards in CVS. Anyone cares to test it? Erik First of all, thanks for looking into this. I have just tried your patch (I assume it was commited to the CVS). Unfortunately, it

Re: [Flightgear-devel] thesis?

2005-11-22 Thread Ampere K. Hardraade
On November 21, 2005 09:47 pm, Szabolcs Berecz wrote: Oh, and usually I'm not too interested in user interfaces and graphics, but I don't say there is no chance to work on something like that... I will have time to go into details and start working on something the next week. I would

Re: [Flightgear-devel] RenderTexture bug

2005-11-22 Thread Ampere K. Hardraade
On November 22, 2005 01:06 pm, Erik Hofman wrote: Hi, I might have solved the nasty RenderTexture bug for ATI cards in CVS. Anyone cares to test it? Erik I do. Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] 3D modelers

2005-11-22 Thread Ampere K. Hardraade
On November 22, 2005 10:51 am, Joacim Persson wrote: How about simply taking photos from various angles, but document the exact position from which each photo is taken? From that it should be possible to calculate the position for a number of points with (hopefully) fairly good precision. I

Re: [Flightgear-devel] Realistic daytime skycolor

2005-11-22 Thread Ampere K. Hardraade
Speaking of sky and color, I think FlightGear could use more blue in its ambient light source. Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] 747 patch

2005-11-20 Thread Ampere K. Hardraade
On November 20, 2005 06:14 pm, Jim Wilson wrote: As far as the plane actually taking off with no elevator or flaps, that is certainly not normal for something as heavy as a 747.  Maybe with light fuel, but still doubtful.  Maybe Andy has an idea on this. It is unlikely that the two things you

Re: [Flightgear-devel] 3D modelers

2005-11-20 Thread Ampere K. Hardraade
On November 20, 2005 09:52 am, Innis Cunningham wrote: BAE 146 Metroliner Gulfstream DHC Dash 8 Fokker 50 Erik? If you could get into the cockpit of the above aircrafts, you might want to get some 360 shots of the cockpit. It might also be worthwhile to bring a measuring tape along. :P

Re: [Flightgear-devel] FG 0.9.9 shadows and stuff

2005-11-19 Thread Ampere K. Hardraade
On November 19, 2005 10:18 am, Rodrigo Flores wrote: Hi, I have 3D clouds, but can´t see the shadows. I also noticed that FG 0.9.9 don´t work with full screen mode because using this feature FG starts with a strange green colour and very slow fps. Finally, the old fonts in the FG 0.9.8

Re: [Flightgear-devel] Re: [0.9.9] screenshots for flightgear.org

2005-11-19 Thread Ampere K. Hardraade
On November 18, 2005 09:11 pm, Curtis L. Olson wrote: Ampere K. Hardraade wrote: Perhaps we can have a weekly screenshot competition? The best screenshot of the week get uploaded to FlightGear's frontpage. Sounds like a great idea. Are you volunteering to manage it? :-) Curt

[Flightgear-devel] Need help debugging some Nasal scripts

2005-11-19 Thread Ampere K. Hardraade
Hello all, Since I can't get my copy of FlightGear to run, I can't test these scripts myself. Therefore, if you could play around with the two scripts in http://www.cs.yorku.ca/~cs233144/ and tell me about any error that you may receive, that would be great. The two scripts are

Re: [Flightgear-devel] [0.9.9] screenshots for flightgear.org

2005-11-18 Thread Ampere K. Hardraade
On November 18, 2005 07:26 am, AJ MacLeod wrote: Erm.. it's called atmosphere.  FG looks very impressive around dawn and dusk, and some of the rougher edges in the scenery are hidden. AJ Sure, FG looks very impressive during dawn and dusk, but the planes are a different matter. They look

Re: [Flightgear-devel] Re: [0.9.9] screenshots for flightgear.org

2005-11-18 Thread Ampere K. Hardraade
On November 17, 2005 01:03 pm, Melchior FRANZ wrote: I had hoped that this thread would grow and offer a whole set of nice screenshots. :-) m. Perhaps we can have a weekly screenshot competition? The best screenshot of the week get uploaded to FlightGear's frontpage. Ampere

Re: [Flightgear-devel] [0.9.9] screenshots for flightgear.org

2005-11-17 Thread Ampere K. Hardraade
On November 17, 2005 05:31 pm, AJ MacLeod wrote: I agree that new screenshots are probably the first thing some folk will look for before deciding to bother downloading...  So here are a couple of airliners in case they're wanted - no idea why I have so many screenshots of the things when I

Re: [Flightgear-devel] impending v0.9.9 release

2005-11-16 Thread Ampere K. Hardraade
On November 16, 2005 03:51 am, Erik Hofman wrote: Would it be possible not to initialize the rendetexture code if we don't need it, e.g. we have not 3d clouds enabled? But how would we handle the case where r200 users start without 3d clouds enabled and when browsing through the menu find

Re: [Flightgear-devel] Re: terrain texture question

2005-11-16 Thread Ampere K. Hardraade
On November 16, 2005 05:37 pm, Melchior FRANZ wrote: * Josh Babcock -- Wednesday 16 November 2005 23:25: I considered using a Nasal script, but I don't know how the script would know when the winter textures are being used.   if (getprop(/sim/startup/season) == winter) { ?? } m. I believe

Re: [Flightgear-devel] impending v0.9.9 release

2005-11-16 Thread Ampere K. Hardraade
On November 16, 2005 07:47 pm, Ampere K. Hardraade wrote: May be we can add two try...catch statements from lines 493 to 497 and from 512 to 517 in RenderTexture.cpp, so that we can do a return false; as soon as we encounter an error (to duplicate what is done in line 474)? Ampere

Re: [Flightgear-devel] impending v0.9.9 release

2005-11-15 Thread Ampere K. Hardraade
On November 15, 2005 12:39 pm, Curtis L. Olson wrote: However, I would like to give everyone the opportunity to mention any show stopping bugs that we should be concerned about.   For some reasons, the logic between line 1832 and 1858 in RenderTexture.cpp is causing X to throw

Re: [Flightgear-devel] OT: A380 arrived in EDHI (Hamburg-Finkenwerder)

2005-11-13 Thread Ampere K. Hardraade
Here is another one: http://www.airliners.net/open.file/958673/L/ It is amazing how they changed the livery so quickly! Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] OT: A380 arrived in EDHI (Hamburg-Finkenwerder)

2005-11-12 Thread Ampere K. Hardraade
On another note, this was taken in Singapore recently: http://www.airliners.net/open.file/957790/L/ Compare to what we have in FlightGear now: http://www.students.yorku.ca/~ampere/fgfs-screen-005.jpg Ampere ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Runtime error 0.9.9 on Debian/Testing

2005-11-12 Thread Ampere K. Hardraade
On November 12, 2005 01:10 pm, Alex Perry wrote: Debian is packaging 2.4.0 under the name freeglut3. Is there a specific upstream release that contains the fix, so that I can file a bug against the existing package ? Otherwise, Debian will be unable to build a current FGFS release. You can get

Re: [Flightgear-devel] OT: A380 arrived in EDHI (Hamburg-Finkenwerder)

2005-11-12 Thread Ampere K. Hardraade
On November 12, 2005 01:50 pm, Martin Spott wrote: You might want to ignore the two Windows PeeCees for your model ;-) Martin. Yes, I notice that, too. Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] LibGL error

2005-11-12 Thread Ampere K. Hardraade
On November 11, 2005 07:26 pm, Ampere K. Hardraade wrote: I am also getting GLXUnsupportedPrivateRequest error. This is so darn annoying! I used to be able to get around this problem by migrating back to XFree, or failing that, start XServer under 16-bit depth. Now, I can't go with either

Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-11 Thread Ampere K. Hardraade
On November 11, 2005 06:23 am, Martin Spott wrote: Ima Sudonim wrote: http://translate.google.com/translate?u=http%3A%2F%2Fwww.linux- user.de%2Fausgabe%2F2005%2F11%2F070-flightgear%2Flangpair=de% 7Cenhl=ensafe=offie=UTF-8oe=UTF-8prev=%2Flanguage_tools Oh yeah: flies are still an expensive

Re: [Flightgear-devel] LibGL error

2005-11-11 Thread Ampere K. Hardraade
I am also getting GLXUnsupportedPrivateRequest error. This is so darn annoying! I used to be able to get around this problem by migrating back to XFree, or failing that, start XServer under 16-bit depth. Now, I can't go with either option: Debian has moved onto Xorg, and SDL doesn't allow me

Re: [Flightgear-devel] Re: 0.9.9 scenery?

2005-11-11 Thread Ampere K. Hardraade
On November 11, 2005 08:59 pm, Pigeon wrote: Today 08:59:41 pm       Speaking of scenery, there are still people from time to time having trouble installing new sceneries. (The whole Scenery/ vs Scenery/Terrain/ and Scenery/Objects/ issues). I think it's worthwhile updating the docs and

[Flightgear-devel] Is it any mistake?

2005-11-11 Thread Ampere K. Hardraade
On November 11, 2005 08:05 pm, Gerard ROBIN wrote: Le vendredi 11 novembre 2005 à 19:47 -0500, Ampere K. Hardraade a écrit : On November 11, 2005 07:32 pm, Gerard ROBIN wrote: DO http://ghours.club.fr/fgfs-tux.tar.gz Is it GPL'ed? If so, it will be a good idea to put

Re: [Flightgear-devel] FlightGear v0.9.9-pre2

2005-11-09 Thread Ampere K. Hardraade
A bit off topic: does anyone have success in compiling FlightGear and related libaries using GCC-4.0? I want to get my system sorted before I test the pre-release, but I might ended up not being able to test FlightGear if GCC-4.0 has trouble compiling FlightGear. Ampere

Re: [Flightgear-devel] FlightGear v0.9.9-pre2

2005-11-09 Thread Ampere K. Hardraade
On November 9, 2005 02:46 pm, Curtis L. Olson wrote: The more build errors and platform bugs we can catch now, the smoother the v0.9.9 release will be for your favorite platform! Well, I still can't get FlightGear to run under Xorg at 24bit depth. I am still getting the following messages: X

Re: [Flightgear-devel] AI Aircraft Models

2005-11-07 Thread Ampere K. Hardraade
On November 4, 2005 04:23 pm, Durk Talsma wrote: So, for starters, I would like to explore some models of the more popular airliners series, i,e., the Boeing 7[0-8]7, Airbus A3[0-8]0, and any [McDonnel] Douglas aircraft (and Fokkers of course :-)). I'd build them myself If I had shown any

Re: [Flightgear-devel] Feature/change/update/fix list since v0.9.8

2005-11-05 Thread Ampere K. Hardraade
On November 5, 2005 08:46 pm, Curtis L. Olson wrote: I was scanning through the cvs logs trying to refresh my memory on what has been changed, added, and fixed since the release of v0.9.8 (last January).  Here's what I came up with, although after staring at cvs logs for 2 hours I started

Re: [Flightgear-devel] wish list for next release

2005-11-02 Thread Ampere K. Hardraade
On November 1, 2005 12:43 pm, Andy Ross wrote: Erik Hofman wrote: Ampere K. Hardraade wrote: A texcopy function that allows one to copy one part of the texture to another would be useful. Although it would be doable, one problem with this is that the textures themselves are stored

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Ampere K. Hardraade
On November 2, 2005 03:04 am, Buchanan, Stuart wrote: Does anyone know what the performance hit of using a 3D instrument (say the ASI) rather than the standard 2-D one is? From a quick look, most of the instruments work by simply shifting the needle texture slightly forward from the

Re: [Flightgear-devel] wish list for next release

2005-10-31 Thread Ampere K. Hardraade
On October 30, 2005 04:23 am, Erik Hofman wrote: This can be done now by using the texture animations; texrotate and textranslate See FlightGear/data/Docs/model-howto.html for more information. Erik A texcopy function that allows one to copy one part of the texture to another would be

Re: [Flightgear-devel] contacting tower

2005-10-18 Thread Ampere K. Hardraade
On October 18, 2005 05:51 am, Frank Olaf wrote:   Another point is that I am not always able to contact the tower when   pressing the ' key, even though I am on the correct radiofrequency.   Er... try flying out of the ATC's control area before you attempt to contact the tower. Ampere

Re: [Flightgear-devel] Re: A question regarding accurate taxiways

2005-10-17 Thread Ampere K. Hardraade
On October 17, 2005 02:28 am, Martin Spott wrote: I' pretty sure it easier to convert the PDF's into some common vector drawing format than adding editing capabilities to [X,K,G]PDF. Once you have a nice vector format you can easily load that into your favourite editor, and group the necessary

Re: [Flightgear-devel] Re: A question regarding accurate taxiways

2005-10-17 Thread Ampere K. Hardraade
On October 17, 2005 02:23 pm, Durk Talsma wrote: - airport animations Just wondering what type of animations you were thinking of. We have support for moving aircraft now, but no ground vehicles yet, although this could be done using animation scripts. Bridges' movement, illumination, and so

Re: [Flightgear-devel] Re: A question regarding accurate taxiways

2005-10-16 Thread Ampere K. Hardraade
On October 15, 2005 08:51 pm, David Luff wrote: I know there was some talk of extracting taxiways from the FAA's PDFs, I can't realistically see that happening! That was a proposal from me. The idea is to have a program (could be a modified version of KPDF) to read a vector based PDF file

Re: [Flightgear-devel] Re: A question regarding accurate taxiways

2005-10-16 Thread Ampere K. Hardraade
On October 16, 2005 03:43 am, Harald JOHNSEN wrote: I thought about the taxiway structure/format a while back. I came to the conclusion that a raw polygon editor is about the only way you're going to be able to create taxiways properly.   You mean, ac3d or blender ? No need to use a special

Re: [Flightgear-devel] Re: A question regarding accurate taxiways

2005-10-16 Thread Ampere K. Hardraade
Regarding Robin's DB: having accurate taxiways is not the only concern. Some other items that we should take notice of include: - buildings placement - gates' position - tower/ILS frequencies - runway/taxiway signs - airport animations - runway/taxiway conditions due to weather - ground pathways

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread Ampere K. Hardraade
Is it a priority to have a voice comm at the moment? A voice comm would serve no purpose if there is no one being the ATC. I think we should focus on text-based ATC first. With text, it would be much more easier to create an automatic ATC. We can always expand it to include some sort of

Re: [Flightgear-devel] A question regarding accurate taxiways information

2005-10-13 Thread Ampere K. Hardraade
On October 11, 2005 09:42 am, Vassilii Khachaturov wrote: 1) by some kind of image processing following the Ghostview output. Of course, since the internal graphics is vector, it might be possible to infer more from various rendered resolutions. 2) Other approach would be to reverse engineer

Re: [Flightgear-devel] How does the weather work in FlightGear?

2005-10-10 Thread Ampere K. Hardraade
On October 10, 2005 03:37 am, Erik Hofman wrote: Buchanan, Stuart wrote: FlightGear can fetch the current weather at your starting airport, or you can set the wind, cloud layers etc manually. I don't know if the weather conditions are global, or change as you fly to different locations.

[Flightgear-devel] A question regarding accurate taxiways information

2005-10-10 Thread Ampere K. Hardraade
Since FAA has airport diagrams in PDF format, would it be possible to extract taxiways information directly from a PDF file such as this http://204.108.4.16/d-tpp/0510/00375AD.PDF to produce taxiways usable in FlightGear? Ampere ___ Flightgear-devel

Re: [Flightgear-devel] A little update to the A380 from me, as well as a little request.

2005-10-08 Thread Ampere K. Hardraade
On October 6, 2005 10:28 pm, Lee Elliott wrote: I'll try modelling a few bits and bobs if that'll help. That will be great. Thank you. Texturing isn't really my forte and I've still got to do the MiG-15... I notice that in the CVS a few days ago. It was a decent surprise. =) Ampere

Re: [Flightgear-devel] A little update to the A380 from me, as well as a little request.

2005-10-08 Thread Ampere K. Hardraade
On October 7, 2005 08:28 am, Karsten Krispin wrote: Great work so far! :) Thank you. =) What exactly is beeing ment by scripting and sidestick? If you mean to programm a more or less functional Airbus-Cockpit with its Fly-By-Wire capabilities (Yes.. I also mean that typical stuff around

Re: [Flightgear-devel] A little update to the A380 from me, as well as a little request.

2005-10-08 Thread Ampere K. Hardraade
On October 8, 2005 10:15 am, Karsten Krispin wrote: Is it possible that you have a manual of the Airbus, or from where do you get your ideas? I don't have any manual on Airbus. I wish I have. There are some books in my university's library, as well as some online references to help me script

[Flightgear-devel] A little update to the A380 from me, as well as a little request.

2005-10-06 Thread Ampere K. Hardraade
Hello, As some of you may know, I have been working on the A380's cockpit for the past few months. Since my work has been commited to the CVS, I decided to show you guys a screenshot of my progress so far: http://www.students.yorku.ca/~ampere/fgfs-screen-005.jpg As you can see, a few

Re: [Flightgear-devel] CVS Weekly Snapshot (was RFC: FlightGear 0.9.9)

2005-10-05 Thread Ampere K. Hardraade
On October 5, 2005 07:58 am, Curtis L. Olson wrote: Do you mean replace the instant cvs snapshots with snapshots only taken at weekly intervals? :-) By cvs snapshots, I mean binary-snapshots packed into .deb, .rpm, etc. Ampere ___ Flightgear-devel

Re: [Flightgear-devel] CVS Weekly Snapshot (was RFC: FlightGear 0.9.9)

2005-10-05 Thread Ampere K. Hardraade
On October 5, 2005 01:49 pm, Curtis L. Olson wrote: If someone wants to do this, and promises to keep up on it, I can put a link on the FG web site ... Curt. How should the version number progress? Should it be 0.9.9, 0.9.10, 0.9.11, etc. or 0.9.9.1, 0.9.9.2, 0.9.9.3, etc? Ampere

[Flightgear-devel] CVS Weekly Snapshot (was RFC: FlightGear 0.9.9)

2005-10-04 Thread Ampere K. Hardraade
I have been wondering this for quite a while: will it be a good idea to provide weekly CVS snapshots? Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] RFC: FlightGear 0.9.9

2005-10-03 Thread Ampere K. Hardraade
On October 3, 2005 07:35 am, Melchior FRANZ wrote: (C) which features need to be completed? MultiPlayer. Currently, the MP still lacks the capability to transfer animations or radio messages across the network. However, since MP can boost FlightGear's popularity immensely, we should get these

[Flightgear-devel] Does FlightGear model eclipse?

2005-10-02 Thread Ampere K. Hardraade
There will be an eclipse tomorrow, and I was just wonder whether FlightGear has this modelled. http://news.bbc.co.uk/2/hi/science/nature/4299074.stm Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] A little emergency encountered inside FlightGear

2005-09-28 Thread Ampere K. Hardraade
On September 28, 2005 04:02 am, Erik Hofman wrote: Looking at a patch commit to simgear/scene/model at Sept. 25th I see there was a patch to set the factor to 0.0 by default which doesn't seem such a great idea after all. I've backed out that patch again, could you test it for me? Erik I

[Flightgear-devel] A little emergency encountered inside FlightGear

2005-09-27 Thread Ampere K. Hardraade
I was practicing landing the unlandable today, and ran into a little emergency. It is a bit amusing and I thought I'd share it with you guys. http://www.students.yorku.ca/~ampere/fgfs-screen-001.jpg http://www.students.yorku.ca/~ampere/fgfs-screen-003.jpg As you can see, there is a problem

Re: [Flightgear-devel] Nasal on Mac/Sparc/Irix fixed. Maybe.

2005-09-20 Thread Ampere K. Hardraade
On September 20, 2005 05:15 pm, Andy Ross wrote: Ampere: there is one incompatible change here.  The strc() function has been removed in favor of the array syntax for addressing bytes out of a string.  The A380 scripts are the only code that uses it, so I didn't bother including a

Re: [Flightgear-devel] Question: Online forums?

2005-09-15 Thread Ampere K. Hardraade
On September 15, 2005 10:00 am, Andy Ross wrote: Ampere K. Hardraade wrote: Anway, I like the idea of having a dedicated online message board for FlightGear.  The primary reason why I like online message board is that all the posts in a topic are grouped under one thread and are sorted

Re: [Flightgear-devel] Question: Online forums?

2005-09-14 Thread Ampere K. Hardraade
On September 14, 2005 01:03 pm, Curtis L. Olson wrote: What would people think of abandoning our mailing lists and converting over to online/web-based forums? I always wanted to ask the same question, but I have a believe that FlightGear uses a mailing list for a reason, so I never ask.

Re: [Flightgear-devel] Issues regarding the texture-path tags inXML.

2005-09-13 Thread Ampere K. Hardraade
On September 13, 2005 02:52 pm, Gabor Toth wrote: Hi Innis,   I've done a quick measure, and I got no difference in FPS. My config is 900MHz P3, 384MB RAM, GeForce FX5500. Gabor It should be tested across the network. The MD-11, a resource sucker, has decent framerate offline as well.

Re: [Flightgear-devel] Issues regarding the texture-path tags in XML.

2005-09-12 Thread Ampere K. Hardraade
On September 12, 2005 04:10 am, Melchior FRANZ wrote: ... unless you use a 'material' animation, which I would prefer in any case. Not only does this allow livery switching at runtime, it also doesn't require to duplicate *all* textures. See the bo105's emblem for an example. m. Okay, I

Re: [Flightgear-devel] Re: [Simgear-cvslogs] CVS: SimGear/simgear/screen RenderTexture.cpp, 1.9, 1.10

2005-09-11 Thread Ampere K. Hardraade
On September 11, 2005 12:19 pm, Mathias Fröhlich wrote: I would prefere everything open sourced over everything closed, but in this case, try the ati binary driver ... This one should do ... That's not an option for me. ATI's binary drivers don't support PCI card, and my graphic card is a

Re: [Flightgear-devel] Re: [Simgear-cvslogs] CVS: SimGear/simgear/screen RenderTexture.cpp, 1.9, 1.10

2005-09-10 Thread Ampere K. Hardraade
On September 6, 2005 02:33 pm, Mathias Fröhlich wrote: Yay! This brought back 3D-clouds which I've been missing for a long time (using XFree86 4.3 + ATI's proprietary driver for Mobility Radeon 9600) :-) Good to hear ... Thanks Mathias Unfortunately, 3D clouds is still not

Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-10 Thread Ampere K. Hardraade
On September 10, 2005 09:28 am, Curtis L. Olson wrote: My understanding is that for the USA, the X-Plane data for runways comes primarily from DAFIF.  Taxiways are all hand drawn and placed.  Outside the USA the runway data is manually generated by anyone who wants to submit new airports, so

Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-10 Thread Ampere K. Hardraade
On September 10, 2005 06:36 am, Jon Stockill wrote: We've just been discussing another problem on irc - the green texture isn't really appropriate for a city, but I left out the city areas since the texture it uses contains its own roads. I'm not really sure of a solution to this. Personally,

Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-10 Thread Ampere K. Hardraade
On September 10, 2005 01:03 pm, Ralf Gerlich wrote: You can get quite detailed aerial photos for most urban areas in the USA from http://www.terraserver-usa.com David Luff's TaxiDraw has support for automatically loading such photos and showing them in the editor. However, I'm still

Re: [Flightgear-devel] Lufthansa liveries

2005-09-10 Thread Ampere K. Hardraade
On September 10, 2005 02:42 pm, [EMAIL PROTECTED] wrote: No one gave you credit for your great work... I wonder why, because it IS great. I have told you so via IRC, but perhaps this is a better way to do it! I encourage you to keep up that kind of stuff and perhaps have a look at other

Re: [Flightgear-devel] Re: very long startup time

2005-08-26 Thread Ampere K. Hardraade
On August 25, 2005 04:12 pm, AJ MacLeod wrote: I don't know if this is exactly what you noticed, but I've just found that with today's CVS, if you have real-weather-fetch true in preferences.xml, FG won't start properly at all, but hangs immediately after startup in a manner almost identical

Re: [Flightgear-devel] FlightGear freezes (float point interrupt)

2005-08-20 Thread Ampere K. Hardraade
I believe I have fixed my freezing problem by removing Xorg and moving back to XFree. Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] FlightGear freezes (float point interrupt)

2005-08-17 Thread Ampere K. Hardraade
On August 17, 2005 04:55 am, David Luff wrote: Alternatively, does FG freeze when you start it without all the options above? Cheers - Dave It seems to. Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] FlightGear freezes (float point interrupt)

2005-08-17 Thread Ampere K. Hardraade
On August 17, 2005 10:02 am, Andy Ross wrote: This sounds to me a lot like a hardware problem.  Can you make it happen when running other 3D applications?  Have you tried memtest86? Andy I think I reproduced it by increasing CPU load (ie. loading other applications). As for memtest86, I do

[Flightgear-devel] FlightGear freezes (float point interrupt)

2005-08-16 Thread Ampere K. Hardraade
Lately, my computer has been freezing on me unpredictably while I am using FlightGear. (Note: I'm not saying FlightGear is to blame.) Normally, I just cold boot the machine. Today however, after multiple freezes, I was too angry to try again. I went away to do other things, and when I came

Re: [Flightgear-devel] Overhauling the networking code(was:Multiplayercrashes with unknown aircrafts, any solution?)

2005-07-25 Thread Ampere K. Hardraade
On July 25, 2005 06:42 am, Vivian Meazza wrote: Radar Echoing Area is (REA) and is also known as the Radar Cross Section (RCS). It's not quite the same thing as the radar visibility range. RCS is a property of the target, and varies with the target aspect w.r.t. the radar, and also the radar

Re: [Flightgear-devel] Overhauling the networking code (was:Multiplayer crashes with unknown aircrafts, any solution?)

2005-07-24 Thread Ampere K. Hardraade
On July 24, 2005 01:08 pm, Mathias Fröhlich wrote: Since the fg_server only forwards the network packets without looking into them, this will still work with that code. It would appear that fg_server is doing more than merely forwarding network packets now. Those who are using your patch are

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Ampere K. Hardraade
On July 23, 2005 12:03 pm, Paul Surgeon wrote: What a pity as I don't know of any good replacements and writing VOIP software is not a trivial task. Doing an apt-cache search voip get me kphone and libopenh323. Ampere ___ Flightgear-devel mailing

Re: [Flightgear-devel] suggestions/questions regarding multiplayer

2005-07-19 Thread Ampere K. Hardraade
On July 19, 2005 06:33 am, Oliver Schroeder wrote: 1) out of reach . . . This will need to apply on chat messages as well. 3) artificial life at airports . . . There is a traffic manager in FlightGear. May be you can make use of that. On July 19, 2005 01:27 pm, Harald JOHNSEN wrote: For

Re: [Flightgear-devel] Overhaulling the networking code

2005-07-17 Thread Ampere K. Hardraade
On July 17, 2005 08:08 am, Harald JOHNSEN wrote: receiver property tree using the c172p model root0\ |-position/* |-surface/* |-other properties 'player' 1 property subtree in receiver memory using a Concorde model root1\ |-position1/* |-surface1/* |-eof 'player' 2 property subtree

Re: [Flightgear-devel] Shadows

2005-07-17 Thread Ampere K. Hardraade
I just noticed that when one is inside an object, or the shadow volume of an object, then the shadow casted by that object is not visible. Here is an example: http://www.students.yorku.ca/~ampere/fgfs-screen-010.jpg Ampere ___ Flightgear-devel

Re: [Flightgear-devel] Re: Multiplayer crashes with unknown aircrafts, any solution?

2005-07-15 Thread Ampere K. Hardraade
On July 15, 2005 01:25 pm, Frederic Bouvier wrote: As always, it may need an up-to-date ( I mean CVS ) base package. Just try it and report success or failure. -Fred There were some problems related to multiplayer reported by CVS users yesterday. Specially, regardless of other planes actual

[Flightgear-devel] Overhaulling the networking code (was: Multiplayer crashes with unknown aircrafts, any solution?)

2005-07-15 Thread Ampere K. Hardraade
On July 15, 2005 05:41 am, Erik Hofman wrote: Looking at the Multiplayer code I can see this code can use a good overhaul anyway. It needs to adapt the SGSubsystem style and  use the AIModel code to display the models, which will also allow it to show up on the radar. It's probably not too

Re: [Flightgear-devel] Re: gui theming

2005-07-12 Thread Ampere K. Hardraade
On July 11, 2005 04:26 am, Melchior FRANZ wrote: Screenshot du jour (and my current style; more that just a test): http://members.aon.at/mfranz/fgfs_gui8.jpg [50 kB] m. That's so nice. I would have no objection if that is made default. Ampere

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