On December 19, 2005 02:49 am, Melchior FRANZ wrote:
(C) tween method: this isn't implemented in fgfs yet, but plib offers
an ssgTweenController (A morph controller) class. Maybe we should
make it available in fgfs for wings/blades. It interpolates between
two or more objects with
On December 13, 2005 01:28 am, Mathias Fröhlich wrote:
Well I swapped the minor and major aguments ...
Yep. That line that you have added works.
That one, appart from the color issue?
Other than the color issue, the simulation seems to run fine.
Ampere
On December 13, 2005 10:38 pm, Ampere K. Hardraade wrote:
That one, appart from the color issue?
Other than the color issue, the simulation seems to run fine.
Ampere
Actually, no. I've just noticed another problem.
http://www.students.yorku.ca/~ampere/fgfs-screen-002.jpg
Ampere
On December 12, 2005 01:19 pm, Mathias Fröhlich wrote:
On Donnerstag 08 Dezember 2005 02:08, Ampere K. Hardraade wrote:
https://bugs.freedesktop.org/show_bug.cgi?id=5142
So, the problem seems to be that pbuffer is not supported?
Can you test the attached patch?
Greetings
On December 12, 2005 07:09 pm, Ampere K. Hardraade wrote:
On December 12, 2005 01:19 pm, Mathias Fröhlich wrote:
On Donnerstag 08 Dezember 2005 02:08, Ampere K. Hardraade wrote:
https://bugs.freedesktop.org/show_bug.cgi?id=5142
So, the problem seems to be that pbuffer is not supported
On December 11, 2005 07:10 am, Pigeon wrote:
Hi all,
Cooked up some FG videos for everyone's pleasure...
http://pigeond.net/photos/flightgear/videos/
Perhaps in the future we could make some short video clips for
little parts of various FG flying tutorials too.
Pigeon.
On November 18, 2005 08:56 pm, Ampere K. Hardraade wrote:
On November 17, 2005 01:03 pm, Melchior FRANZ wrote:
I had hoped that this thread would grow and offer a whole set of
nice screenshots. :-)
m.
Perhaps we can have a weekly screenshot competition? The best screenshot
On December 8, 2005 09:51 am, bass pumped wrote:
Hi all,
I'm trawling for topics to do my masters thesis on. My interest in
intelligent flight control. Anyone have any good ideas??
Thanks,
Someone asked the exact same question last month.
https://bugs.freedesktop.org/show_bug.cgi?id=5142
So, the problem seems to be that pbuffer is not supported?
Ampere
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On December 2, 2005 09:33 am, Josh Babcock wrote:
Perhaps it would be easy to write a null autopilot. Put that in the base
package, and anyone who wants no autopilot in their aircraft could
select that. I know nothing of autopilots though.
Josh
How about disabling avionic functions by
On November 30, 2005 12:25 pm, Melchior FRANZ wrote:
Could be added to the list of admitted features for 1.0, next
to landing lights ... :-)
m.
Just so people don't pull their hair out trying to come up with a solution to
the landing lights:
On December 2, 2005 05:50 am, Harald JOHNSEN wrote:
The code creates a pbuffer the standard way, there is nothing special in
rendertexture, the only things
special is the choice of the api, using glx pre or post 1.3 - and this
code won't work well for long
since mesa lies on version numbers.
On November 30, 2005 08:22 pm, Curtis L. Olson wrote:
Perhaps explain to them what our code is attempting to do, and then ask
if they know of a GLX supported way to do it.
I would do that if I can. However, I am not a programmer, and nothing in
RenderTexture.cpp makes any sense to me. :(
What
On November 26, 2005 10:50 pm, Ampere K. Hardraade wrote:
I finally managed to compile Xorg from source today and managed to get more
information from gdb. I have also filed a bug report with Xorg:
https://bugs.freedesktop.org/show_bug.cgi?id=5142
Ampere
I finally managed to compile Xorg from source today and managed to get more
information from gdb. I have also filed a bug report with Xorg:
https://bugs.freedesktop.org/show_bug.cgi?id=5142
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On November 25, 2005 01:35 am, Mathias Fröhlich wrote:
I got the following errors when doing a make-install. What do I need to
change?
It looks like the RenderTexture stuff is not found at all. Did you get a
compile error during RenderTexture compiles too?
Greetings
Mathias
I
On November 24, 2005 01:50 am, Mathias Fröhlich wrote:
Well, as far as I can see and remember:
The client libraries send a request to the 'display system' and the
'display system' bails out with an 'unsupported request'.
The error message is somehow misslieading, since the problem happens when
On November 24, 2005 03:01 pm, Mathias Fröhlich wrote:
Also the chance that this is already fixed with the next pending xorg
release is high IMO. I dan no longer try, but if somebody can install the
current release candidate and see if it is still there, we will know.
Ok, I know about the
Is there a seperated program which I can used to test Nasal scripts without
having to run FlightGear?
Ampere
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On November 24, 2005 01:50 am, Mathias Fröhlich wrote:
Well, as far as I can see and remember:
The client libraries send a request to the 'display system' and the
'display system' bails out with an 'unsupported request'.
The error message is somehow misslieading, since the problem happens when
On November 23, 2005 04:39 am, Erik Hofman wrote:
Ampere K. Hardraade wrote:
Speaking of sky and color, I think FlightGear could use more blue in its
ambient light source.
Are you sure this isn't because of the humidity level which colors the
sky more pale.
Erik
I was referring
On November 22, 2005 01:06 pm, Erik Hofman wrote:
Hi,
I might have solved the nasty RenderTexture bug for ATI cards in CVS.
Anyone cares to test it?
Erik
First of all, thanks for looking into this. I have just tried your patch (I
assume it was commited to the CVS). Unfortunately, it
On November 21, 2005 09:47 pm, Szabolcs Berecz wrote:
Oh, and usually I'm not too interested in user interfaces and
graphics, but I don't say there is no chance to work on something like
that...
I will have time to go into details and start working on something the
next week. I would
On November 22, 2005 01:06 pm, Erik Hofman wrote:
Hi,
I might have solved the nasty RenderTexture bug for ATI cards in CVS.
Anyone cares to test it?
Erik
I do.
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On November 22, 2005 10:51 am, Joacim Persson wrote:
How about simply taking photos from various angles, but document the exact
position from which each photo is taken? From that it should be possible to
calculate the position for a number of points with (hopefully) fairly good
precision.
I
Speaking of sky and color, I think FlightGear could use more blue in its
ambient light source.
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On November 20, 2005 06:14 pm, Jim Wilson wrote:
As far as the plane actually taking off with no elevator or flaps, that is
certainly not normal for something as heavy as a 747. Maybe with light
fuel, but still doubtful. Maybe Andy has an idea on this.
It is unlikely that the two things you
On November 20, 2005 09:52 am, Innis Cunningham wrote:
BAE 146
Metroliner
Gulfstream
DHC Dash 8
Fokker 50 Erik?
If you could get into the cockpit of the above aircrafts, you might want to
get some 360 shots of the cockpit. It might also be worthwhile to bring a
measuring tape along. :P
On November 19, 2005 10:18 am, Rodrigo Flores wrote:
Hi,
I have 3D clouds, but can´t see the shadows. I also noticed that
FG 0.9.9 don´t work with full screen mode because using this feature
FG starts with a strange green colour and very slow fps.
Finally, the old fonts in the FG 0.9.8
On November 18, 2005 09:11 pm, Curtis L. Olson wrote:
Ampere K. Hardraade wrote:
Perhaps we can have a weekly screenshot competition? The best screenshot
of the week get uploaded to FlightGear's frontpage.
Sounds like a great idea. Are you volunteering to manage it? :-)
Curt
Hello all,
Since I can't get my copy of FlightGear to run, I can't test these scripts
myself. Therefore, if you could play around with the two scripts in
http://www.cs.yorku.ca/~cs233144/ and tell me about any error that you may
receive, that would be great.
The two scripts are
On November 18, 2005 07:26 am, AJ MacLeod wrote:
Erm.. it's called atmosphere. FG looks very impressive around dawn and
dusk, and some of the rougher edges in the scenery are hidden.
AJ
Sure, FG looks very impressive during dawn and dusk, but the planes are a
different matter. They look
On November 17, 2005 01:03 pm, Melchior FRANZ wrote:
I had hoped that this thread would grow and offer a whole set of
nice screenshots. :-)
m.
Perhaps we can have a weekly screenshot competition? The best screenshot of
the week get uploaded to FlightGear's frontpage.
Ampere
On November 17, 2005 05:31 pm, AJ MacLeod wrote:
I agree that new screenshots are probably the first thing some folk will
look for before deciding to bother downloading... So here are a couple of
airliners in case they're wanted - no idea why I have so many screenshots
of the things when I
On November 16, 2005 03:51 am, Erik Hofman wrote:
Would it be possible not to initialize the rendetexture code if we don't
need it, e.g. we have not 3d clouds enabled?
But how would we handle the case where r200 users start without 3d
clouds enabled and when browsing through the menu find
On November 16, 2005 05:37 pm, Melchior FRANZ wrote:
* Josh Babcock -- Wednesday 16 November 2005 23:25:
I considered using a Nasal script, but I don't know how the
script would know when the winter textures are being used.
if (getprop(/sim/startup/season) == winter) { ?? }
m.
I believe
On November 16, 2005 07:47 pm, Ampere K. Hardraade wrote:
May be we can add two try...catch statements from lines 493 to 497 and from
512 to 517 in RenderTexture.cpp, so that we can do a return false; as
soon as we encounter an error (to duplicate what is done in line 474)?
Ampere
On November 15, 2005 12:39 pm, Curtis L. Olson wrote:
However, I would like to give everyone the opportunity to mention any
show stopping bugs that we should be concerned about.
For some reasons, the logic between line 1832 and 1858 in RenderTexture.cpp is
causing X to throw
Here is another one:
http://www.airliners.net/open.file/958673/L/
It is amazing how they changed the livery so quickly!
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On another note, this was taken in Singapore recently:
http://www.airliners.net/open.file/957790/L/
Compare to what we have in FlightGear now:
http://www.students.yorku.ca/~ampere/fgfs-screen-005.jpg
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On November 12, 2005 01:10 pm, Alex Perry wrote:
Debian is packaging 2.4.0 under the name freeglut3.
Is there a specific upstream release that contains the fix,
so that I can file a bug against the existing package ?
Otherwise, Debian will be unable to build a current FGFS release.
You can get
On November 12, 2005 01:50 pm, Martin Spott wrote:
You might want to ignore the two Windows PeeCees for your model ;-)
Martin.
Yes, I notice that, too.
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On November 11, 2005 07:26 pm, Ampere K. Hardraade wrote:
I am also getting GLXUnsupportedPrivateRequest error. This is so darn
annoying!
I used to be able to get around this problem by migrating back to XFree, or
failing that, start XServer under 16-bit depth. Now, I can't go with
either
On November 11, 2005 06:23 am, Martin Spott wrote:
Ima Sudonim wrote:
http://translate.google.com/translate?u=http%3A%2F%2Fwww.linux-
user.de%2Fausgabe%2F2005%2F11%2F070-flightgear%2Flangpair=de%
7Cenhl=ensafe=offie=UTF-8oe=UTF-8prev=%2Flanguage_tools
Oh yeah: flies are still an expensive
I am also getting GLXUnsupportedPrivateRequest error. This is so darn
annoying!
I used to be able to get around this problem by migrating back to XFree, or
failing that, start XServer under 16-bit depth. Now, I can't go with either
option: Debian has moved onto Xorg, and SDL doesn't allow me
On November 11, 2005 08:59 pm, Pigeon wrote:
Today 08:59:41 pm
Speaking of scenery, there are still people from time to time having
trouble installing new sceneries. (The whole Scenery/ vs
Scenery/Terrain/ and Scenery/Objects/ issues). I think it's worthwhile
updating the docs and
On November 11, 2005 08:05 pm, Gerard ROBIN wrote:
Le vendredi 11 novembre 2005 à 19:47 -0500, Ampere K. Hardraade a
écrit :
On November 11, 2005 07:32 pm, Gerard ROBIN wrote:
DO http://ghours.club.fr/fgfs-tux.tar.gz
Is it GPL'ed? If so, it will be a good idea to put
A bit off topic: does anyone have success in compiling FlightGear and related
libaries using GCC-4.0?
I want to get my system sorted before I test the pre-release, but I might
ended up not being able to test FlightGear if GCC-4.0 has trouble compiling
FlightGear.
Ampere
On November 9, 2005 02:46 pm, Curtis L. Olson wrote:
The more build errors and platform bugs we can catch now, the smoother
the v0.9.9 release will be for your favorite platform!
Well, I still can't get FlightGear to run under Xorg at 24bit depth. I am
still getting the following messages:
X
On November 4, 2005 04:23 pm, Durk Talsma wrote:
So, for starters, I would like to explore
some models of the more popular airliners series, i,e., the Boeing 7[0-8]7,
Airbus A3[0-8]0, and any [McDonnel] Douglas aircraft (and Fokkers of
course :-)). I'd build them myself If I had shown any
On November 5, 2005 08:46 pm, Curtis L. Olson wrote:
I was scanning through the cvs logs trying to refresh my memory on what
has been changed, added, and fixed since the release of v0.9.8 (last
January). Here's what I came up with, although after staring at cvs
logs for 2 hours I started
On November 1, 2005 12:43 pm, Andy Ross wrote:
Erik Hofman wrote:
Ampere K. Hardraade wrote:
A texcopy function that allows one to copy one part of the texture
to another would be useful.
Although it would be doable, one problem with this is that the textures
themselves are stored
On November 2, 2005 03:04 am, Buchanan, Stuart wrote:
Does anyone know what the performance hit of using a
3D instrument (say the ASI) rather than the standard
2-D one is? From a quick look, most of the instruments
work by simply shifting the needle texture slightly
forward from the
On October 30, 2005 04:23 am, Erik Hofman wrote:
This can be done now by using the texture animations;
texrotate and textranslate
See FlightGear/data/Docs/model-howto.html for more information.
Erik
A texcopy function that allows one to copy one part of the texture to another
would be
On October 18, 2005 05:51 am, Frank Olaf wrote:
Another point is that I am not always able to contact the tower when
pressing the ' key, even though I am on the correct radiofrequency.
Er... try flying out of the ATC's control area before you attempt to contact
the tower.
Ampere
On October 17, 2005 02:28 am, Martin Spott wrote:
I' pretty sure it easier to convert the PDF's into some common vector
drawing format than adding editing capabilities to [X,K,G]PDF. Once you
have a nice vector format you can easily load that into your favourite
editor, and group the necessary
On October 17, 2005 02:23 pm, Durk Talsma wrote:
- airport animations
Just wondering what type of animations you were thinking of. We have
support for moving aircraft now, but no ground vehicles yet, although this
could be done using animation scripts.
Bridges' movement, illumination, and so
On October 15, 2005 08:51 pm, David Luff wrote:
I know there was some talk of extracting taxiways from the FAA's PDFs,
I can't realistically see that happening!
That was a proposal from me. The idea is to have a program (could be a
modified version of KPDF) to read a vector based PDF file
On October 16, 2005 03:43 am, Harald JOHNSEN wrote:
I thought about the taxiway structure/format a while back.
I came to the conclusion that a raw polygon editor is about the only way
you're going to be able to create taxiways properly.
You mean, ac3d or blender ? No need to use a special
Regarding Robin's DB: having accurate taxiways is not the only concern. Some
other items that we should take notice of include:
- buildings placement
- gates' position
- tower/ILS frequencies
- runway/taxiway signs
- airport animations
- runway/taxiway conditions due to weather
- ground pathways
Is it a priority to have a voice comm at the moment? A voice comm would serve
no purpose if there is no one being the ATC.
I think we should focus on text-based ATC first. With text, it would be much
more easier to create an automatic ATC. We can always expand it to include
some sort of
On October 11, 2005 09:42 am, Vassilii Khachaturov wrote:
1) by some kind of image processing following the Ghostview output.
Of course, since the internal graphics is vector, it might be possible
to infer more from various rendered resolutions.
2) Other approach would be to reverse engineer
On October 10, 2005 03:37 am, Erik Hofman wrote:
Buchanan, Stuart wrote:
FlightGear can fetch the current weather at your
starting airport, or you can set the wind, cloud
layers etc manually. I don't know if the weather
conditions are global, or change as you fly to
different locations.
Since FAA has airport diagrams in PDF format, would it be possible to extract
taxiways information directly from a PDF file such as this
http://204.108.4.16/d-tpp/0510/00375AD.PDF to produce taxiways usable in
FlightGear?
Ampere
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On October 6, 2005 10:28 pm, Lee Elliott wrote:
I'll try modelling a few bits and bobs if that'll help.
That will be great. Thank you.
Texturing isn't really my forte and I've still got to do the
MiG-15...
I notice that in the CVS a few days ago. It was a decent surprise. =)
Ampere
On October 7, 2005 08:28 am, Karsten Krispin wrote:
Great work so far! :)
Thank you. =)
What exactly is beeing ment by scripting and sidestick?
If you mean to programm a more or less functional Airbus-Cockpit with its
Fly-By-Wire capabilities (Yes.. I also mean that typical stuff around
On October 8, 2005 10:15 am, Karsten Krispin wrote:
Is it possible that you have a manual of the Airbus, or from where do you
get your ideas?
I don't have any manual on Airbus. I wish I have.
There are some books in my university's library, as well as some online
references to help me script
Hello,
As some of you may know, I have been working on the A380's cockpit for the
past few months. Since my work has been commited to the CVS, I decided to
show you guys a screenshot of my progress so far:
http://www.students.yorku.ca/~ampere/fgfs-screen-005.jpg
As you can see, a few
On October 5, 2005 07:58 am, Curtis L. Olson wrote:
Do you mean replace the instant cvs snapshots with snapshots only
taken at weekly intervals? :-)
By cvs snapshots, I mean binary-snapshots packed into .deb, .rpm, etc.
Ampere
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On October 5, 2005 01:49 pm, Curtis L. Olson wrote:
If someone wants to do this, and promises to keep up on it, I can put a
link on the FG web site ...
Curt.
How should the version number progress? Should it be 0.9.9, 0.9.10, 0.9.11,
etc. or 0.9.9.1, 0.9.9.2, 0.9.9.3, etc?
Ampere
I have been wondering this for quite a while: will it be a good idea to
provide weekly CVS snapshots?
Ampere
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On October 3, 2005 07:35 am, Melchior FRANZ wrote:
(C) which features need to be completed?
MultiPlayer. Currently, the MP still lacks the capability to transfer
animations or radio messages across the network. However, since MP can
boost FlightGear's popularity immensely, we should get these
There will be an eclipse tomorrow, and I was just wonder whether FlightGear
has this modelled.
http://news.bbc.co.uk/2/hi/science/nature/4299074.stm
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On September 28, 2005 04:02 am, Erik Hofman wrote:
Looking at a patch commit to simgear/scene/model at Sept. 25th I see
there was a patch to set the factor to 0.0 by default which doesn't seem
such a great idea after all.
I've backed out that patch again, could you test it for me?
Erik
I
I was practicing landing the unlandable today, and ran into a little
emergency. It is a bit amusing and I thought I'd share it with you guys.
http://www.students.yorku.ca/~ampere/fgfs-screen-001.jpg
http://www.students.yorku.ca/~ampere/fgfs-screen-003.jpg
As you can see, there is a problem
On September 20, 2005 05:15 pm, Andy Ross wrote:
Ampere: there is one incompatible change here. The strc() function
has been removed in favor of the array syntax for addressing bytes
out of a string. The A380 scripts are the only code that uses it, so
I didn't bother including a
On September 15, 2005 10:00 am, Andy Ross wrote:
Ampere K. Hardraade wrote:
Anway, I like the idea of having a dedicated online message
board for FlightGear. The primary reason why I like online
message board is that all the posts in a topic are grouped
under one thread and are sorted
On September 14, 2005 01:03 pm, Curtis L. Olson wrote:
What would people think of abandoning our mailing lists and converting
over to online/web-based forums?
I always wanted to ask the same question, but I have a believe that FlightGear
uses a mailing list for a reason, so I never ask.
On September 13, 2005 02:52 pm, Gabor Toth wrote:
Hi Innis,
I've done a quick measure, and I got no difference in FPS. My config is
900MHz P3, 384MB RAM, GeForce FX5500.
Gabor
It should be tested across the network. The MD-11, a resource sucker, has
decent framerate offline as well.
On September 12, 2005 04:10 am, Melchior FRANZ wrote:
... unless you use a 'material' animation, which I would prefer
in any case. Not only does this allow livery switching at runtime,
it also doesn't require to duplicate *all* textures. See the
bo105's emblem for an example.
m.
Okay, I
On September 11, 2005 12:19 pm, Mathias Fröhlich wrote:
I would prefere everything open sourced over everything closed, but in this
case, try the ati binary driver ...
This one should do ...
That's not an option for me. ATI's binary drivers don't support PCI card, and
my graphic card is a
On September 6, 2005 02:33 pm, Mathias Fröhlich wrote:
Yay! This brought back 3D-clouds which I've been missing for a long time
(using XFree86 4.3 + ATI's proprietary driver for Mobility Radeon
9600) :-)
Good to hear ...
Thanks
Mathias
Unfortunately, 3D clouds is still not
On September 10, 2005 09:28 am, Curtis L. Olson wrote:
My understanding is that for the USA, the X-Plane data for runways comes
primarily from DAFIF. Taxiways are all hand drawn and placed. Outside
the USA the runway data is manually generated by anyone who wants to
submit new airports, so
On September 10, 2005 06:36 am, Jon Stockill wrote:
We've just been discussing another problem on irc - the green texture
isn't really appropriate for a city, but I left out the city areas since
the texture it uses contains its own roads. I'm not really sure of a
solution to this.
Personally,
On September 10, 2005 01:03 pm, Ralf Gerlich wrote:
You can get quite detailed aerial photos for most urban areas in the USA
from http://www.terraserver-usa.com
David Luff's TaxiDraw has support for automatically loading such photos
and showing them in the editor.
However, I'm still
On September 10, 2005 02:42 pm, [EMAIL PROTECTED] wrote:
No one gave you credit for your great work... I wonder why, because it IS
great. I have told you so via IRC, but perhaps this is a better way to do
it! I encourage you to keep up that kind of stuff and perhaps have a look
at other
On August 25, 2005 04:12 pm, AJ MacLeod wrote:
I don't know if this is exactly what you noticed, but I've just found that
with today's CVS, if you have real-weather-fetch true in preferences.xml,
FG won't start properly at all, but hangs immediately after startup in a
manner almost identical
I believe I have fixed my freezing problem by removing Xorg and moving back to
XFree.
Ampere
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On August 17, 2005 04:55 am, David Luff wrote:
Alternatively, does FG freeze when you start it without all the options
above?
Cheers - Dave
It seems to.
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On August 17, 2005 10:02 am, Andy Ross wrote:
This sounds to me a lot like a hardware problem. Can you make it
happen when running other 3D applications? Have you tried
memtest86?
Andy
I think I reproduced it by increasing CPU load (ie. loading other
applications). As for memtest86, I do
Lately, my computer has been freezing on me unpredictably while I am using
FlightGear. (Note: I'm not saying FlightGear is to blame.) Normally, I just
cold boot the machine. Today however, after multiple freezes, I was too
angry to try again. I went away to do other things, and when I came
On July 25, 2005 06:42 am, Vivian Meazza wrote:
Radar Echoing Area is (REA) and is also known as the Radar Cross Section
(RCS). It's not quite the same thing as the radar visibility range.
RCS is a property of the target, and varies with the target aspect w.r.t.
the radar, and also the radar
On July 24, 2005 01:08 pm, Mathias Fröhlich wrote:
Since the fg_server only forwards the network packets without looking into
them, this will still work with that code.
It would appear that fg_server is doing more than merely forwarding network
packets now. Those who are using your patch are
On July 23, 2005 12:03 pm, Paul Surgeon wrote:
What a pity as I don't know of any good replacements and writing VOIP
software is not a trivial task.
Doing an apt-cache search voip get me kphone and libopenh323.
Ampere
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On July 19, 2005 06:33 am, Oliver Schroeder wrote:
1) out of reach
. . .
This will need to apply on chat messages as well.
3) artificial life at airports
. . .
There is a traffic manager in FlightGear. May be you can make use of that.
On July 19, 2005 01:27 pm, Harald JOHNSEN wrote:
For
On July 17, 2005 08:08 am, Harald JOHNSEN wrote:
receiver property tree using the c172p model
root0\
|-position/*
|-surface/*
|-other properties
'player' 1 property subtree in receiver memory using a Concorde model
root1\
|-position1/*
|-surface1/*
|-eof
'player' 2 property subtree
I just noticed that when one is inside an object, or the shadow volume of an
object, then the shadow casted by that object is not visible.
Here is an example:
http://www.students.yorku.ca/~ampere/fgfs-screen-010.jpg
Ampere
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Flightgear-devel
On July 15, 2005 01:25 pm, Frederic Bouvier wrote:
As always, it may need an up-to-date ( I mean CVS ) base package.
Just try it and report success or failure.
-Fred
There were some problems related to multiplayer reported by CVS users
yesterday. Specially, regardless of other planes actual
On July 15, 2005 05:41 am, Erik Hofman wrote:
Looking at the Multiplayer code I can see this code can use a good
overhaul anyway. It needs to adapt the SGSubsystem style and use the
AIModel code to display the models, which will also allow it to show up
on the radar.
It's probably not too
On July 11, 2005 04:26 am, Melchior FRANZ wrote:
Screenshot du jour (and my current style; more that just a test):
http://members.aon.at/mfranz/fgfs_gui8.jpg [50 kB]
m.
That's so nice. I would have no objection if that is made default.
Ampere
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