Re: [Flightgear-devel] Realistic daytime skycolor

2005-11-23 Thread Arnt Karlsen
On Wed, 23 Nov 2005 18:25:31 +0100, Durk wrote in message 
[EMAIL PROTECTED]:

 On Tuesday 22 November 2005 18:02, Curtis L. Olson wrote:
  Vassilii Khachaturov wrote:
  Like in the dawn screenshot where I tried to show that off;
  
  http://www.adeptopensource.co.uk/personal/fg/747-Heathrow-dawn_mo
  on.jpg
  
  [snip]
  
  I forget who posted this original 'dark' screen shot, but here's the
  issue, due to gamma differences, this image comes out completely
  black on my screen.  From that standpoint, it's not a useful screen
  shot. Many people that download it are going to say, huh!  This
  isn't an easy problem to circumvent because there is a wide swath of
  gamma configurations and monitors out there.  But in this case, we
  simply need something with more light to make it widely useable.
 
 
 My old crt screen on my linux box had a pretty bad gamma curve, but it
 went  down with a bang the day before yesterday. I just got back
 online with a  brand new 19 TFT screen and now this screenshot looks
 really good. 
 
  FWIW, isn't it possible to run the image through one of the
  ImageMagick tools 
 to improve the gamma curves. 
 
 Obviously, I'm biased because I like screenshots featuring the moon
 :-)

..looks like you're not alone, or should I see daaark red shadows?  ;o)


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] OT: picture of two USAF thuderbirds in mirror formation

2005-11-22 Thread Arnt Karlsen
On Tue, 22 Nov 2005 07:49:16 -0500, Ima wrote in message 
[EMAIL PROTECTED]:

 Off topic, but something similar to this might make two interesting  
 AI aircraft for around KSFO or KDCA or Nellis AFB, Nevada, USA where  
 they're based. 8-)
 
 Best regards,
 
 Ima
 
  From netscape.com gallery:
 
 http://cdn-channels.netscape.com/gallery/i/p/popular112105/apohcomrr
 _AVIATION_NATIO_1B.jpg

..heh, reminds me of a couple of my buddies, they flew 2 Curare-20's 
on 25 or 40 power AFAIR, training for some air show, F3A mirror style.
Worked all nicely until that last big nice lazy loop.   ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Arnt Karlsen
On Mon, 14 Nov 2005 16:42:24 +0100, Oliver wrote in message 
[EMAIL PROTECTED]:

 I suggest to remove the SF bay scenery in the corresponding 10x10
 scenery  file.
 This allows us to place the SF bay, which comes allready with the base
  package, in the main scenery folder like all the other 10x10 chunks.

..good idea, and can it be combined with locally made stuff too?

 And when someone installs the corresponding scenery tile
 w130n30.tar.gz it won't overwrite the SF bay.

..why do (or don't?) we want this file overwritten?

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Announcement: First TerraGear landcover database

2005-11-12 Thread Arnt Karlsen
On Thu, 10 Nov 2005 14:11:00 -0600, Curtis wrote in message 
[EMAIL PROTECTED]:

 
 I should also point out that the next scenery build (which is
 happening  concurrent to the v0.9.9 release and causing my head to
 spin 3x faster  than normal (not factoring in beer)) will be based on
 this data export.

..how much size growth, compared to the (0.9.7?) last scenery?   
(url to the new?)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Pending v0.9.9 release

2005-11-12 Thread Arnt Karlsen
On Thu, 10 Nov 2005 10:32:22 + (UTC), Martin wrote in message 
[EMAIL PROTECTED]:

 Erik Hofman wrote:
  Martin Spott wrote:
 
  RANTWe know exactly this phenomenon for several years now and to
 my
 [...]
  supporters for this idea./RANT
 
  Guess why the next release is 0.9.9 and not 1.0 and why 1.0 is
  released  early next  year?

...some time after 0.9.10, 0.9.11, 0.9.12, 0.9.13...

 Yep, but sipmly _delaying_ the next release doesn't cure anything.
 This only makes sense if the developers agree on a feature freeze and
 announce a bugfix-only phase.

..or if it can be enforced somehow.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Pending v0.9.9 release

2005-11-12 Thread Arnt Karlsen
On Sun, 13 Nov 2005 03:24:21 +0200 (IST), Vassilii wrote in message 
[EMAIL PROTECTED]:

   Yep, but sipmly _delaying_ the next release doesn't cure anything.
   This only makes sense if the developers agree on a feature freeze
   and announce a bugfix-only phase.
 
  ..or if it can be enforced somehow.  ;o)
 
 or that a separate branch is created for the feature freeze while the
 development continues at the trunk, with only hand-picked patches
 getting into the release branch...

...with some release dictator growling Test this!  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Announcement: First TerraGear landcover database

2005-11-12 Thread Arnt Karlsen
On Sat, 12 Nov 2005 19:48:37 -0600, Curtis wrote in message 
[EMAIL PROTECTED]:

 Arnt Karlsen wrote:
 
  ..how much size growth, compared to the (0.9.7?) last scenery?   
  (url to the new?)
 
 I haven't really started building a lot of tiles yet.  I'm still hung
 up  on a shapefile processing issue.  Might be  shade bigger, but I'm
 not  expecting a huge difference ...

..thanks.  :o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] lightning

2005-11-08 Thread Arnt Karlsen
On Tue, 08 Nov 2005 09:49:56 +0100, Erik wrote in message 
[EMAIL PROTECTED]:

 Josh Babcock wrote:
  Dave Culp wrote:
 
  All you experienced modelers, please tell me, is this possible? 
 Can you set a   piece of a model to flash somewhat randomly using
 only XML animation code?
 
  I'm pretty sure you would need to have each t-storm running its own
  instance of a simple Nasal script.
 
 I remembered we've added random animations in the past and looking at 
 the code, the times animation accept a random value.
 That said, I really think the AIThunderstorm calls should be without a
  visual model and should be called by the 3d clouds code and METAR 
 weather code instead.

..attic candidate?  Chances are I can use some of it to model these:
http://flyingkettle.com/  and
http://perso.wanadoo.fr/ballonsolaire/en-index.htm  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] AI Aircraft Models

2005-11-06 Thread Arnt Karlsen
On Sun, 6 Nov 2005 09:43:20 -0200, Rodrigo wrote in message 
[EMAIL PROTECTED]:

 There�s lot of flightplans for lots of carriers designed by indepedent
  simmers
 on usual flight sim sites: www.avsim.com , www.fsfreeware.com , 
 www.flightsim.com
 so, no need for PAI flight plans.
 About models and flightplans, there�s a nice general aviation site on 
 http://www.ultimatega.com/
 Also, great jetliners  models on  http://www.ai-aardvark.com/
 Although, in  my opinion, would
 be better to keep low polygons on FlightGear...
 Not sure if it�s possible to convert on FlightGear, but SquawkBox and
 FSSinn  programs have thousands of models.
 Finally, there�s a new group releasing complete packages of
 flightplans and  models for FS: http://www.world-of-ai.com/
 Don�t think would be a problem for them to allow to use in FlightGear.
 My 0,02 cents:-)

.._using_ them is usually no problem, because their EULA 
contractual terms usually allow end users usage.

..our problem is when their terms clash with our GPL terms on
distributing the source code and allowing commercial use. 
This is best solved with the authors using the GPL too, and 
they can dual license their stuff as they please.  
Groklaw.net has _plenty_ more.

..what's wrong with the GPL?  Ask Microsoft as a freelance 
journalist on behalf of some news rag and smell the fear.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Re: Buildings ?????

2005-11-05 Thread Arnt Karlsen
On Sat, 05 Nov 2005 16:15:22 +1030, George wrote in message 
[EMAIL PROTECTED]:

 On Sat, 2005-11-05 at 05:02 +0100, Arnt Karlsen wrote:
  On Fri, 04 Nov 2005 14:03:10 -0800, Andy wrote in message 
  [EMAIL PROTECTED]:
  
   Mike Kopack wrote:
It's not so much an issue of San Fran being BAD, it's just that
KSFO is pretty far from downtown. We're talking about small
slow-flying UAV's in my project (I'm using the Piper as a
surrogate), so having to take off that far away means my demo is
like 45 minutes long.
   
   As a left-field suggestion: how about defining the runways of the
   old NAS Alameda, which is just south of downtown Oakland and
   immediately across the bay from San Francisco.  The base was
   closed in the mid 90's, I believe, and is now being converted into
   industrial loft space.  But the runways are still there clear as
   day:
   
 
   http://maps.google.com/maps?ll=37.786114,-122.318387spn=0.027226,0.028824t=khl=en
   
   The folks who like to play with the carrier aircraft probably
   wouldn't mind having this active, either.
  
  ..if it's modelled correctly historically, setting the date back a
  decade or so should make it active.
 
 
 Hmm, interesting idea.. Can you get the METAR data from a decade or so
 back in time?

..hmmm, I doubt that, but many countries do archive weather data, so we
should at least be able generate it off those archives.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Re: Buildings ?????

2005-11-05 Thread Arnt Karlsen
On Sat, 5 Nov 2005 15:40:08 +0100, Arnt wrote in message 
[EMAIL PROTECTED]:

 On Sat, 05 Nov 2005 16:15:22 +1030, George wrote in message 
 [EMAIL PROTECTED]:
 
  On Sat, 2005-11-05 at 05:02 +0100, Arnt Karlsen wrote:
   On Fri, 04 Nov 2005 14:03:10 -0800, Andy wrote in message 
   [EMAIL PROTECTED]:
   
Mike Kopack wrote:
 It's not so much an issue of San Fran being BAD, it's just
 that KSFO is pretty far from downtown. We're talking about
 small slow-flying UAV's in my project (I'm using the Piper as
 a surrogate), so having to take off that far away means my
 demo is like 45 minutes long.

As a left-field suggestion: how about defining the runways of
the old NAS Alameda, which is just south of downtown Oakland and
immediately across the bay from San Francisco.  The base was
closed in the mid 90's, I believe, and is now being converted
into industrial loft space.  But the runways are still there
clear as day:

  
http://maps.google.com/maps?ll=37.786114,-122.318387spn=0.027226,0.028824t=khl=en

The folks who like to play with the carrier aircraft probably
wouldn't mind having this active, either.
   
   ..if it's modelled correctly historically, setting the date back a
   decade or so should make it active.
  
  
  Hmm, interesting idea.. Can you get the METAR data from a decade or
  so back in time?
 
 ..hmmm, I doubt that, but many countries do archive weather data, so
 we should at least be able generate it off those archives.
 
..and at least Debian Sid offers these utilities:
[EMAIL PROTECTED]:/var/www/01-gas/fmb.no/gas $ apt-cache search METAR
gkrellweather - A weather monitor plugin for GKrellM
libgeo-metar-perl - Geo::METAR, Accessing Aviation Weather Information
with Perl libmdsp-dev - METAR Decoder Software Package Library
development files metar - utility to download/decode METAR reports
php-services-weather - acts as an interface to various online
weather-services python-pymetar - Python interface to METAR reports
vdr-plugin-weather - Weather plugin for vdr
wmweather - WindowMaker dockapp that shows your current weather

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Compiling FG on Suse

2005-11-05 Thread Arnt Karlsen
On Sat, 05 Nov 2005 11:16:53 -0500, Steve wrote in message 
[EMAIL PROTECTED]:

 On Sat, 05 Nov 2005 02:22:55 -0600, you wrote:
 
 Steve, you seem to have the following missing.
 
 - C++ compiler
 - X delopment libraries and header files are missing
 - OpenGL libraries and header file 
 
 Have you compiled something else other than FlightGear?
 
 Not on this installation. Everything has been installed through their
 package manager.
 
 I was focused on the GL library missing, but I will see if it has the
 C++ available. And the X development libraries. Could use a more
 specific message than missing X I thought it meant I hadn't go X up
 and running.
 
 I thought I had OpenGL support with the ATI drivers, control panel and
 etc. Maybe that is only direct graphics support, will look for
 OpenGL.

..MWAGI the X module you want is radeon.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Buildings?????

2005-11-04 Thread Arnt Karlsen
On Fri, 04 Nov 2005 08:55:57 -0500, Josh wrote in message 
[EMAIL PROTECTED]:

 Jim Wilson wrote:
 From: Mike Kopack
 
  
  snip
  
   Is there a way to get buildings to appear (like the wash monument,
   white house, pentagon, capital, etc.?) Did I load the scenery in
   wrong? Or is this just a glaring big black hole with the FG
   scenery (no building data.) I'd prefer to demonstrate somewhere
   other than San Fran. 
  
  Just curious...what is wrong with San Francisco?  There are all
  sorts of recognizable  landmark details there and it is obviously
  ready to go.
  
  Best,
  Jim
 
 Too many hippies. They don't like to see that in government contracts
 :)

..just wait out this current neocon regime, the next team oughtta be
less hostile.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Threading for SMP, boon or bane?

2005-10-25 Thread Arnt Karlsen
On Mon, 24 Oct 2005 11:08:06 -0700, Andy wrote in message 
[EMAIL PROTECTED]:

 Curtis L. Olson wrote:
  I would like to make a case for non-threading from the standpoint of
  simplicity.  We have had (and probably still have) some extremely
  subtle and extremely difficult to track bugs in our threaded tile
  loader.
 
 I don't disagree at all.  Everything you say is true, and a reason to
 avoid threading wherever possible.  Naive thread architectures are
 invariably a disaster.  But unfortunately the hardware world conspires
 against us -- SMP is rapidly becoming the rule rather than the
 exception for high performance desktops.
 
 Note that there are a few spots where we could split out separate
 threads in a relatively clean manner:
 
 + FDM: Put a lock around the input and output stages (or wrap them
   into an object that can be placed in a synchronized queue) and let
   the actual numerics work happen on a different CPU.  The advantage
   here is that you can crank up the simulation rate quite a bit on
   SMP/multicore boxes, leading to (at least with YASim) more stable
   ground handling.

..and clusters.  ;o)

 + Audio: drive the OpenAL thread with a simple command stream from
   the main loop.  One many systems, this will (might, if OpenAL
   doesn't already do this) move the mixing off of the main CPU, which
   is good.  Even better, it will decouple the audio stream from the
   main loop latency issues and make skips easier to handle.
 
 + Rendering: One idea here would be to clone a separate scene graph
   (just the non-leaf animation nodes, really) and let one thread (the
   renderer) draw it while another (the main loop) gets the next one
   ready for rendering.  When done, you do a synchronized graph swap,
   or even triple-buffer it for higher throughput at the expense of
   latency.  This would require significant surgery to the existing
   model/animation code (and, to a lesser extent, the GUI and tile
   code) to store the property values somewhere instead of reading them
   at render-time.

..can we get both multi screen wrap around cockpit style immersion movie
theaters and formation flight?  

 + Everything else: This thread would contain the existing main loop,
   and its basic structure wouldn't change.
 
 Note that this design allows threads live by relatively simple rules.
 The main loop doesn't change much except where direct calls are
 replaced by commands to be queued.  And the worker threads all work
 only on their internal data; they don't need (and are forbidden) to
 touch external state like the property tree.
 
 The first two could be done with fairly minimal code, actually.  The
 renderer changes would be more significant.



-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Driving real instruments.

2005-10-25 Thread Arnt Karlsen
On Tue, 25 Oct 2005 13:59:31 +0100, Dave wrote in message 
[EMAIL PROTECTED]:

 Just wondering if anyone (pos historically) has driven physical
 instruments  using FlightGear on Linux.
 
 I'm thinking the analog variety (ASI AI ALT etc) from the likes of
 SimKits.  Obviously the SimKits stuff couldn't work directly because
 their proprietary  software to drive the CCU is for Windows and MSFS
 only.
 
 So are there, or have there been any examples of someone succesfully
 driving  analog instruments using FlightGear on Linux?

..the closest thing I'm aware of this far, would be the Discovery TV
show on Red Baron's (Richthofen) final dog fight, they used FG and 
a commercial FS (MSFS?) hooked up together.  
I think Michael Selig at UIUC was involved, Michael, Curt?

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Winter Textures - screenshot

2005-10-24 Thread Arnt Karlsen
On Sun, 23 Oct 2005 23:11:19 +0200, Oliver wrote in message 
[EMAIL PROTECTED]:

 On Sunday 23 October 2005 22:16, Ralf Gerlich wrote:
  Hi,
 
  Arnt Karlsen schrieb:
   On Sat, 22 Oct 2005 11:27:56 +0200, Ralf wrote in message
  
  I'd say we need different texture-names for lakes which freeze in
  the winter and those that don't.
  
   ..aye.  Delay lake freezing around river mouths and speed thawing
   there, the currents.  We want Artic ocean 'n bay 'n fjord freezing
   too?  ;o)
 
  Erm, ok...working on custom scenery all the time I forgot that the
  VMAP0 data does not give us this information. %-)
 
 
 Does VMAP0 data has different data for salt water and freshwater?
 
 If yes, then:
 // Beginning Pseudocode 
 
 if (water==freshwater)
 {
if (temperature  0 )

..Kelvin?   ;o)

{
   usetexture(freshwater_freezed);
}
else
{
  usetexture(freshwater_unfreezed);
}
 }
 else
 {
   usetexture(saltwater);

..freezes too, the salt just drops the freezing a coupla degree (or
Kelvin ;o) ), depending on salinity.  Most lakes above sea level stay
fresh because the salt is run off to sea or a lower lake, like the Dead
Sea in between Palestine and Jordan.  The higher-than-sea-level 
salty lakes are usually quite far from the seas.

 }
 
 
 
 This is not a perfect solution, but better than nothing in most cases.
 :)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Winter Textures - screenshot

2005-10-22 Thread Arnt Karlsen
On Sat, 22 Oct 2005 11:27:56 +0200, Ralf wrote in message 
[EMAIL PROTECTED]:

 Hi,
 
 Dave Culp schrieb:
  screenshot:  http://home.comcast.net/~davidculp2/PC7-winter.jpg
  
  
  BTW, my lakes are still blue.  Do we need an ice-water texture?
 
 The Lake of Constance - the greatest lake in German-speaking Europe - 
 only seldomly freezes. The last so-called Seegfr�rne
 (lake-freezing  in the local dialect) was in the 60's.
 
 I'd say we need different texture-names for lakes which freeze in the 
 winter and those that don't.

..aye.  Delay lake freezing around river mouths and speed thawing there,
the currents.  We want Artic ocean 'n bay 'n fjord freezing too?  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Re: A question regarding accurate taxiways

2005-10-17 Thread Arnt Karlsen
On Mon, 17 Oct 2005 17:50:00 + (UTC), Martin wrote in message 
[EMAIL PROTECTED]:

 You won't be able to reverse-engineer the shape of such a junction
 because in real live they don't follow geometric perfection.

..maybe use some curve fitting library to generate those shapes at
runtime?

[EMAIL PROTECTED]:~ $ apt-cache search curve fitting
fityk - general-purpose nonlinear curve fitting and data analysis
[EMAIL PROTECTED]:~ $ apt-cache search --full curve fitting
Package: fityk
Priority: optional
Section: science
Installed-Size: 3084
Maintainer: Carlo Segre [EMAIL PROTECTED]
Architecture: i386
Version: 0.5.1-2
Depends: libc6 (= 2.3.5-1), libgcc1 (= 1:4.0.1), libncurses5 (=
5.4-5), libreadline5, libstdc++6 (= 4.0.1), libwxgtk2.4-1 (=
2.4.4.1.1) Recommends: gnuplot
Suggests: menu
Filename: pool/main/f/fityk/fityk_0.5.1-2_i386.deb
Size: 1144392
MD5sum: a72ffd8d76510b9290668b383a0bc2cb
Description: general-purpose nonlinear curve fitting and data analysis
 Fityk is a flexible and portable program for nonlinear fitting of
analytical functions (especially peak-shaped) to data (usually
experimental data). In other words, for nonlinear peak separation and
analysis. .
 It was developed for analyzing diffraction patterns, but can be also
used in other fields, since concepts and operations specific for
crystallography are separated from the rest of the program.
 .
 Fityk offers various nonlinear fitting methods, subtracting background,
 calibrating data, easy placement of peaks and changing peak parameters,
 automation of common tasks with scripts, and much more. The main
advantage of the program is flexibility - parameters of peaks can be
arbitrarily bound to each other, eg. the width of a peak can be an
independent variable, can be the same as the width of another peak or
can be given by a complicated - common to all peaks - formula.
 .
 Homepage: http://www.unipress.waw.pl/fityk/

[EMAIL PROTECTED]:~ $

..it might be a clever idea and could even a smart idea but 
I'm not gonna be saying it's a wise idea.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] ..we're not re-inventing pcproxy?, was

2005-10-16 Thread Arnt Karlsen
On Sun, 16 Oct 2005 19:11:51 +0200 (IST), Vassilii wrote in message 
[EMAIL PROTECTED]:

   I wonder if the flightgear server though
   should support the fsd protocol at some future point of time
   to be a gateway between our and VATSIM/IVAO flying...
 
  It's not a matter if it _should_ or not. The relevant details of the
  protocol, at least as used by VASTIM, are 'closed',
 
 Security by obscurity, as far as I am reading the forums... stupid.
 Apparently the pcproxy is in Debian (which made me believe we can
 interface the protocol, too) because it just forwards the packets
 w/o examining their contents too much.
 
 Hopefully one day we'll provide an open source alternative to that.

..one way is simply set up a pcproxy box to interface between 
our stuff and the VATSIM/IVAO guys.  Or, between our stuff 
and http://www.wbfree.net/index.php  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] DME range

2005-10-15 Thread Arnt Karlsen
On Sat, 15 Oct 2005 13:02:48 +0200 (IST), Vassilii wrote in message 
[EMAIL PROTECTED]:

   With VOR-DME it is definitely the slant range. I don't know about
   VORTACs, never flew a TACAN-equipped aircraft in the real life...
 
  ..sure?  If you flew red star planes during the Cold War, you guys
  would be using similarly working gear but with other names?
 
 
 Hehe :-) I haven't come of age when the Cold War eneded, and my
 private pilot certificate (PP-ASEL) is US-issued :-)
 
..brat.  ;o)   Jolly good thing Mathias Rust didn't carry a nuke to the
Red Square.  :o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Multiplayer ports

2005-10-15 Thread Arnt Karlsen
On Sat, 15 Oct 2005 10:30:44 +0100, Jim wrote in message 
[EMAIL PROTECTED]:

 Hi guys,
 Without wishing to start a flame war and perhaps starting another 
 thread!!
 Anyone transmitting un-encrypted data across a world wide internet (as
  opposed to a private intranet) needs to think ahead a little. Every
  
 hacker will be rubbing their hands with glee before trying to hit you 
 on these ports you have just announced. A server/client or even 
 peer-to-peer client can implement TLS/SSL fairly easily. For those
 with  restricted firewalls you can tunnel through SSH port 22 if you
 want to  keep it simple. Firewall/NAT configurations are difficult
 enough for  admins to configure without having to allow special
 FlightGear port  rules to allow access to ports on machines
 in-the-clear which may then  get hacked thus compromising the security
 of everyone behind the  firewall.

..yes, but can ssh give us any good udp tunnelling?

 Maybe I am paranoid (well known for it in my previous job!) but a 
 denial-of-service attack on your multi-player ports will soon wreck 
 your response times!
 cheers
 Jim

..try put an outboard in your kettle and casually wield a chainsaw 
on asking the white coat guys for constructive critisism.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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[Flightgear-devel] ..we're not re-inventing pcproxy?, was README.multiplayer update

2005-10-15 Thread Arnt Karlsen
On Sat, 15 Oct 2005 11:36:22 +0200, Oliver wrote in message 
[EMAIL PROTECTED]:

 Am Freitag 14 Oktober 2005 19:28 schrieb Andy Ross:
 The NAT router will create a temporary IP/port combination for the
 client, and  this combination is what the server will see when
 receiving data. The server  assumes that this combination will not
 change. But this assumption is wrong,  especially with UDP as there is
 no connection. So the server has to reread  the port from the UDP
 header everytime it reseives new data from the client  and recreate a
 socket for it (and clse the existing one of course). That will result
 in multiple create/close socket operations per second for  every
 client. And that will simply result in multiple already in use
 errors  per second.
 You can argue that you've never noticed such NAT behavior, and you are
  possibly right. But it will really only work with a so called cone
  NAT 
 router, which will make IP/port combination persistent.
 
 Interesting reading, although not directly connected to this
 discussion, is: http://gnunet.org/papers/nat.pdf

..we're not re-inventing pcproxy, are we?
[EMAIL PROTECTED]:/var/www/01-gas/fmb.no/gas $ apt-cache --full show pcproxy
Package: pcproxy
Priority: optional
Section: games
Installed-Size: 196
Maintainer: Kees Leune [EMAIL PROTECTED]
Architecture: all
Version: 1.1.1-2
Depends: tk8.0 | tk8.2 | tk8.3 | tk8.4
Filename: pool/main/p/pcproxy/pcproxy_1.1.1-2_all.deb
Size: 38294
MD5sum: 8d02f7c3a9d11db4938697f32e3c0239
Description: A masquerading proxy for flight simulation networks
 PCProxy allows multiple flight simulation clients to share a single
network connection to a flight simulation network, such as VATSIM or
IVAO, which is based on the fsd (Flight Simulator Daemon) protocol. This
is particulary useful for players who wish to have multiple network
clients active at the same time. In tech-terms, PCProxy is a
multi-connect masquerading proxy for fsd traffic over TCP/IP.
 .
 PCProxy currently only supports networks which operate using the fsd
 protocol, like VATSIM and IVAO.
Tag: use::proxying



-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] A question regarding accurate taxiways

2005-10-14 Thread Arnt Karlsen
On Fri, 14 Oct 2005 18:54:47 +0200, Harald wrote in message 
[EMAIL PROTECTED]:

 Martin Spott wrote:
 
   Erik Hofman wrote:
 
   To my opinion the X-Plane format isn't qualified for accurate
   runway and taxiway layout.
 
  This is Harald's opinion as well as mine ! _But_: Our opinion on
  this format actually does not change it. Right ?
  And as long as FG sticks to rely on this X-Plane data it makes
  little sense to generate airports in a different format - as long as
  we are  unable to convert back and forth. For example it would be a
  nice feature to automagically create outlines and a centerline from
  X-Plane data and create a set of overrides from FAA/SIA/whoever
  data.
  
 I can see two kind of airports in the Robin database :
 - those with detailed taxiways and apron : they have no more any
 taxiway  description because the mass of little pseudo-apron used to
 make details and curves have  replaced the one or two default taxiways
 ; - those without detaild taxiways; they have one or two taxiways
 paralel  to the runways.
 So I have the feeling that we can not extract any meaningfull 
 information from the runways data from this database, the side effect
 is that there is no need to convert  from one format to another 
 hypothetical format.
 
  Probably we are going to merge this data into a single set of
  airport descriptions in vector format for FlightGear. What are we
  going to do if something is being changed in Robin's database ? Are
  we going to maintain a parallel database ?
  
 We have 20.000+ airports in Robin base, we want to change 50 or 500 of
 them. I think we should keep Robin's database and use it as we use it
 today, and use a  new database for the few airports we want to upgrade
 with a new format.
 
 Durk Taslma is using a network to describe the ground traffic pattern,
 we are no more talking about polygons.

..IMHO, the wise thing to do is extend Robin's database format to do our
thing the way we wanna do it, and use that to win him over our way
exporting to his format, and ship him both. Robin's user's corrections
remains useful to us, even if they stick with their current format. 

..and, we can reel them in pretty nicely our way setting up a web site
taxi way editor app for user input of their  database corrections, to
output the corrected data on the spot, and in both formats.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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[Flightgear-devel] ..picky preach to the choir, was: A revised README.Joystick.html

2005-10-14 Thread Arnt Karlsen
On Fri, 14 Oct 2005 10:58:51 +0200, Melchior wrote in message 
[EMAIL PROTECTED]:

 * [EMAIL PROTECTED] -- Friday 14 October 2005 10:23:
 
  At the company where I work as an IT guy if we update someone's work
  we add ourselves as the author so that people can see who are the
  authors and ask questions about the document to the new author also.
 
 I would still not call that author. Just editor. 

..say maintainer, if you mean the guy who updates old docs and answers
questions etc.

..adding new content to something old, you become an author.  Too.  
But not the original author to the document.  Only to whatever you add
to it.  Also when that add word means remove old stuff.  ;o)

 And I know this only as adding a copyright line with appropriate date,
 and mostly in source code. This isn't normally done in fgfs documents
 AFAIK. There's ususally only one -- the real -- author named in the
 documents.

..say original.  

 All fgfs developers that edit the file can be found in the cvs log and
 are of no interest to the reader.

..that would depend on the reader's purpose for his reading.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] DME range

2005-10-14 Thread Arnt Karlsen
On Fri, 14 Oct 2005 12:04:09 +0200 (IST), Vassilii wrote in message 
[EMAIL PROTECTED]:

  Does anyone know if the DME calculation to a VORTAC is based on
  slant range? Noticed when flying over a fix say at FL350, the range
  goes down to zero at station passage. It should be the AGLvalue of
  the aircraft over the station.
  OTH a waypoint based on radial intersections or GPS would go to
  zero.
 
 With VOR-DME it is definitely the slant range. I don't know about
 VORTACs, never flew a TACAN-equipped aircraft in the real life...

..sure?  If you flew red star planes during the Cold War, you guys 
would be using similarly working gear but with other names?

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] [PATCH] README.multiplayer update

2005-10-13 Thread Arnt Karlsen
On Wed, 12 Oct 2005 02:27:08 +0200 (IST), Vassilii wrote in message 
[EMAIL PROTECTED]:

 +
 +Options needed to enable multiplayer game with a server:
  Player1:
 ---multiplay=out,10,serveraddress,6000
 --multiplay=in,10,myaddress,5500

..this works ok with X in lan's?  (X uses port 6000 too.)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] [PATCH] README.multiplayer update

2005-10-13 Thread Arnt Karlsen
On Thu, 13 Oct 2005 22:36:43 +0200 (IST), Vassilii wrote in message 
[EMAIL PROTECTED]:

   +
   +Options needed to enable multiplayer game with a server:
Player1:
   ---multiplay=out,10,serveraddress,6000
   --multiplay=in,10,myaddress,5500
 
 I'm confused. The CVS had my patch accepted, I updated from the CVS,
 and I see no occurence of the number 6000 in README.multiplayer now.
 
  ..this works ok with X in lan's?  (X uses port 6000 too.)
 
 Apparently not.

..aouch.  Ok, the first X session on any box will use port 6000, the
next 6001 etc, similarly 5900, 5901 upwards for vnc etc.

..how about putting the server on 5500 like we have done, and
commandeer 5501 upwards for all clients?  
(Assuming they're vacant?  Excluding non-FG app ports, 
I suspect METAR fetches has an established procedure, 
with ports and all.)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Microsoft artwork (!) in the 707 panel

2005-10-04 Thread Arnt Karlsen
On Mon, 03 Oct 2005 21:09:53 +0200, Georg wrote in message 
[EMAIL PROTECTED]:

 Hans-Georg Wunder schrieb:
 
  ...
  - Do we have a place to store aircrafts with uncompliant aircrafts
  ???
 
 
 Hi Hans-Georg,
 there is an AVSIM category in the file library named FlightGear with
 4  sub-categories: - base distribution, - source code, -scenery and
 terrain and  miscellaneous files.
 You could place anything there as it is your problem and risk and not 
 related to FlightGear if there are copyright problems but I think this
 is not prudent and useful. And you would be pretty lonely there as
 only 1 (!) file is there, in the  wrong category and with obvious
 copyright infringements as the 747 repaint is a commercial  movie
 theme.

..seriously, 0 is enough for trouble makers.  http://groklaw.net/

 Despite the bad place I will upload a tool to AVSIM as the license of 
 the compiler is a non profit and personal one and I don't want any
 problems for  FlightGear.
 In Germany it is pretty clear that I am allowed to give this *.exe to 
 other people as long as I do not take money with it. But what's about
 other parts of the  world? I don't know.

..you wanna ask please help me find the copyright owners to these
files on putting _any_ of these online.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Re: Adding Reverse thrust to the b1900d

2005-10-04 Thread Arnt Karlsen
On Mon, 3 Oct 2005 16:43:52 +0200, Melchior wrote in message 
[EMAIL PROTECTED]:

 * Martin Spott -- Monday 03 October 2005 16:36:
  Didn't some asian airline 'lose' a B767 after the reverser was
  activated on _one_ engine during flight ?
 
 It was *in* Asia, but an Austrian airline: Lauda Air. It was caused
 by a software bug.
 
   
 http://www.rvs.uni-bielefeld.de/publications/Incidents/DOCS/ComAndRep/LaudaAir/LaudaSYN.html

..has anyone here tried redo this flight in FG?  

..that rudder trim requirement, could that be the outboard
reverser door swinging open into the thrust jet, deflecting it?

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] mp3 intro

2005-10-03 Thread Arnt Karlsen
On Mon, 03 Oct 2005 12:55:15 +0200, Erik wrote in message 
[EMAIL PROTECTED]:

 Ladislav Michnovič wrote:
  Hello.
  I want to ask if it is poissible to  substitute intro mp3 with wav
  or ogg format.
  Because of legal problems distributing the mp3 playing software in
  USA with  linux distro, like SuSE LINUX, it will be fine if this
  only mp3 dissapears.
 
 We could actually argue whether we still want the intro music option
 to  be available. It hasn't been on by default since FlightGear 0.8.x
 I think.

..3 very good reasons for an _optional_ ogg or wav.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Adding Reverse thrust to the b1900d

2005-10-02 Thread Arnt Karlsen
On Sun, 2 Oct 2005 13:10:35 -0400, Ampere wrote in message 
[EMAIL PROTECTED]:
 
  If I want to bind it to the throttle instead, can I make the idle
  position to cut in at about 10% of the range of the stick with the
  reverser starting to kick in below that point.
 Bad idea.  You don't want the pilot to accidently deploy the thrust
 reverser  in mid air when all he/she wants to do is slowing down.

..very true.  However some idiots build their planes this way, and even
gets away with selling them this way.  So, is FG a truthful simulator,
or a good idea game?  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Microsoft artwork (!) in the 707 panel

2005-09-29 Thread Arnt Karlsen
On Wed, 28 Sep 2005 17:06:40 -0400, Jim wrote in message 
[EMAIL PROTECTED]:

  From: Andy Ross
  
  Hans-Georg Wunder wrote:
   In the package there is a GPL-license.
   If this is enough, then everything is OK regarding the panel.
  
  Unfortunately, due to clear evidence of (minor, admittedly)
  copyright violation, this is not enough.  The issue isn't license
  compatibility, it is copyright ownership.  John Carty cannot legally
  grant a license to artwork he does not own.  We need to be 100% sure
  that the people granting the license (GPL or otherwise) own the
  copyright.
  
   I wrote John a mail and told him, what Iam going to do,
   but I got no answer.
  
  At this point, I think a statement from Mr. Carty is really the only
  thing that will be acceptable.  It's possible he didn't understand
  the rules, and generated some of the artwork via screenshots of
  other aircraft in MSFS.  That's a showstopper for us.
  
  Obviously Innis's model and FDM configuration are fine.  But my
  strong suggestion is not to commit the panel until we can trace the
  history of every image in it.
  
 
 Andy's view on this is the same as my own.  If OSS developers learned
 a lesson from SCO it is this.  Although it is hard to see now,  some
 day FGFS or a derivative is likely to be a real threat to whatever is
 left of the future MSFS desktop market and the last thing we want to
 do is give some bunch of copyright lawyers a toehold.

..aye.  http://groklaw.net/   We're not too worried about tSCOG 
anymore, ;o)  but we do peel off layer by layer onion peel style 
who's done what etc and who's next and why and how etc.  ;o)
So, John Carty, your statement, please.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Crash carnage

2005-09-25 Thread Arnt Karlsen
On Sun, 25 Sep 2005 14:12:13 -0500, Curtis wrote in message 
[EMAIL PROTECTED]:

 Arnt Karlsen wrote:
 
  ..ahem, the big guys use opening shock damper rings to keep chute
  loads safe throughout the speed range, these rings use the chute
  opening loads to slow the chute opening.  ;o)
  
 
 Except that I heard a story recently about a guy that got himself into
 a  bad high speed situation, deployed the chute and had is airplane 
 shreaded to pieces.  They probably have systems in place (as you 
 suggest) to minimize potential problems, but a chute obviously can't 
 handle every situation.

..true, is why you time it or hook up an autopilot to deploy it.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] new multiplayer patch

2005-09-21 Thread Arnt Karlsen
On Wed, 21 Sep 2005 13:21:27 +0200, Erik wrote in message 
[EMAIL PROTECTED]:

 AJ MacLeod wrote:
 
  Certainly...  Unfortunately it appears that the problem (for
  whatever reason)  is still there...
  
  http://www.adeptopensource.co.uk/personal/fg/server_map_screenshot.png
 
 Hmm, this looks like a signed/unsigned mismatch.

..fwiw, this is precisely how Google Maps looks in Konqueror and
those-other-than-Firefox web browsers I've tried, appending fc=1
immediately turns off Google's somewhat whiny browser support 
check page and dumps you a more or less ok map page.


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Question: Online forums?

2005-09-15 Thread Arnt Karlsen
On Wed, 14 Sep 2005 11:21:59 -0600, [EMAIL PROTECTED] wrote in
message  [EMAIL PROTECTED]:

 I think a forum is a great idea.  The biggest advantage I see over
 most  mailing lists is that a forum is searchable.  I see too many
 F/OSS projects with mailing lists that aren't searchable.  Having a
 searchable forum/list really cuts down on duplicate questions. 

..huh?  Any modern email client can do backtraffic searches.

 Having said that, I really like phpBB for forum software.  It's
 actively developed, has a lot of mods, and has an active community. 
 It can also use PostgreSQL, so you won't have to use MySQL.
 
 Another feature I really like is a mod for phpBB called Mail 2 Forum
  or m2f. It allows people to post and see responses to a forum using 
 e-mail.  It's a nice feature if you have some people who want a forum
 and some who want a mailing list.  I've used this mod in the past and
 it's pretty neat.
 

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Re: Question: Online forums?

2005-09-15 Thread Arnt Karlsen
On Thu, 15 Sep 2005 09:53:14 +0200, Erik wrote in message 
[EMAIL PROTECTED]:

 Alex Perry wrote:
  From: Curtis L. Olson
   - I'm getting really sick of spam.  I think we do a pretty good
   job of protecting the list members themselves, but the list
   admins get continually pummeled with spam rates measured in
   messages per hour and sometimes messages per minute ...
  
  Fix the real problem.  Make the admin messages go through a
  procmail. An autoresponse tells people to use the web page
  subscribe/unsubscribe if they're having trouble, mentions the
  message size limit, points out the web archive of old traffic, and
  explains that anybody really wanting to contact the list admins
  should be able to figure it out using Google.
 
 Maybe that can be a good solution, create an autoresponder that
 returns  instructions on how to contact the mailinglist admin using a
 web page?

..yup, could be a web email form page.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Question: Online forums?

2005-09-15 Thread Arnt Karlsen
On Wed, 14 Sep 2005 11:21:59 -0600, [EMAIL PROTECTED] wrote in
message  [EMAIL PROTECTED]:

 I think a forum is a great idea.  The biggest advantage I see over
 most  mailing lists is that a forum is searchable.  I see too many
 F/OSS projects with mailing lists that aren't searchable.  Having a
 searchable forum/list really cuts down on duplicate questions. 

..huh?  Any modern email client can do backtraffic searches.

 Having said that, I really like phpBB for forum software.  It's
 actively developed, has a lot of mods, and has an active community. 
 It can also use PostgreSQL, so you won't have to use MySQL.
 
 Another feature I really like is a mod for phpBB called Mail 2 Forum
  or m2f. It allows people to post and see responses to a forum using 
 e-mail.  It's a nice feature if you have some people who want a forum
 and some who want a mailing list.  I've used this mod in the past and
 it's pretty neat.
 

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Re: [Flightgear-users] RE: Turbine Engine (Concorde, Hunter, and Citation Information Needed)

2005-09-06 Thread Arnt Karlsen
On Tue, 06 Sep 2005 20:33:09 +0200, Christian wrote in message 
[EMAIL PROTECTED]:

 AFAIK Porsche were the only ones that have build an extra electrical
 motor to turn the turbo after shut down. As car turbos get turned only

..turn the turbo???  You mean pump lube oil thru it till it's as cool
as the engine?

 by aerodynamic forces it is much more difficult to add an extra motor
 than with gas turbines or jet engines (that allways need an gear box
 to get started - execpt perhaps the model engines)


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] [EMAIL PROTECTED] Conference

2005-08-21 Thread Arnt Karlsen
On Sun, 21 Aug 2005 07:48:35 -0500, Jon wrote in message 
[EMAIL PROTECTED]:

 I'd give a lot to know what these two papers are presenting! See
 below:

..looks a lot like FUD to me, best handled by Groklaw or the Nazgul. ;o)
 
 [EMAIL PROTECTED] Conference
 26 - 29 Sep 2005
 Hyatt Regency Crystal City
 Arlington, Virginia
 
 Session 71  COTS Software in Mission Critical Systems
 
 0930
 AIAA-2005-7108
 Open Source Software: Cheap Isn't Exactly Free!
 B. Calloni, J. McGowan, and R. Stanley, Lockheed Martin Corporation,
 Fort Worth, TX
 
 1000
 AIAA-2005-7106
 Bazaar Meets Cathedral: Concerns About Open Source Software in Mission
 Critical Systems [invited]
 R. Kwan, Lightsaber Computing, Fremont, CA

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] OT: Mojave, CA

2005-08-06 Thread Arnt Karlsen
On Fri, 05 Aug 2005 16:10:54 -0500, Curtis wrote in message 
[EMAIL PROTECTED]:
 
 The Draken is a really impressive bird, especially considering the era 
 in which it was designed.  The US is pretty cocky about stuff invented 
 over here, but the Draken had some really impressive specs for it's day.
 
..me, I'm just wondering how their J22 would have done at altitude with 
turbos off interned B-17F|G's. http://anycities.com/user/j22/j22/  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] suggestions/questions regarding multiplayer

2005-08-01 Thread Arnt Karlsen
On Mon, 1 Aug 2005 18:59:21 +0100, David wrote in message 
[EMAIL PROTECTED]:

 Harald JOHNSEN writes:
 
  Oliver Schroeder wrote:
  
 
  2) chat messages
  [...]
  protocoll supports chat-messages and the ATC-module has functions
  to queue  and display them on screen. So it should'nt be too hard
  to combine them and  enable chat-messages. Somebody willing to give
  it a try?

  
  As Pigeon said, make that a separate window, because the ATC line is
  
  allready nearly impossible
  to read ;) It should not be hard to code but the atc code is not
  good  for that (anyway it does not
  queue messages).
  
 
 Correct - it's not intended to queue messages.  Messages transmitted
 at the same time end up displayed on top of each other and appear
 garbled, much as messages transmitted at the same time probably sound
 garbled, screeched, or one non-existant in real life.  All the message
 collision logic is in the ATC and AI units, which attempt to speak
 only when the frequency is clear.  There are a few bugs in there, so
 sometimes garbled speech occurs!

..garbled speech occurs in RL too.  Bug in RL, feature in FG.  ;o)

 I do agree though that the basic ATC display can be nearly unreadable
 under some colour conditions - it's very much a quick hack ;-)


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-08-01 Thread Arnt Karlsen
On Mon, 01 Aug 2005 15:13:54 +0200, Gerard wrote in message 
[EMAIL PROTECTED]:

 Le lundi 01 août 2005 à 00:18 +0200, Arnt Karlsen a écrit :
  On Sat, 30 Jul 2005 16:40:58 +0200, Oliver wrote in message 
  [EMAIL PROTECTED]:
  
   On Saturday 30 July 2005 16:25, Dave Martin wrote:
I don't know if anyone has brought this up yet but the 1.0-7667
driver from NVIDIA for linux breaks the drawn shadows as in they
don't appear at all.
   
This tested and confirmed on a FX5800U and 6600GT PCIE
   
Dave Martin
   
   No, it works here.
   You just need to start flightgear in 24 bit mode. 
   fgfs --bpp=24
  
  ...does  --bpp=32  work any better than 24bpp for you?
  (Assuming X run at 32 on Nvidia cards)
  
  Being Nvidia and X installed , i continu to search a good answer :
 After many experimentations,
 I did not notice any change between 24bpp and 32 bpp.

..glxgears, FlightGear etc f/s?

 I am not an expert in graphics development, may be the differences
 depends on the GPU itself  and the capability to handle both
 definitions, 
 The main question could be about CPU: 
 does CPU time used and is it any losses with one or the other ?  
 
 Does somebody can give an answer ?

..pass, what I learned from my own research on gpu's before buying an
ATI 9250 clone, is ATI are native 24bpp and 24bpp only, where Nvidia
is 1x32bpp or 2x16bpp, suggesting ATI would suck at 16bpp doing less
than 3x8bpp and at 32bpp not being able to see or make any use of
the top 8 bits.   
My understanding of Nvidea is their cards should work better at 32bpp
and 16bpp than at 24bpp, because 24bpp wastes half a 16bpp engine.


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-08-01 Thread Arnt Karlsen
On Mon, 01 Aug 2005 23:08:03 +0200, Gerard wrote in message 
[EMAIL PROTECTED]:

 Le lundi 01 août 2005 à 21:53 +0200, Arnt Karlsen a écrit :
 
Being Nvidia and X installed , i continu to search a good answer
:
   After many experimentations,
   I did not notice any change between 24bpp and 32 bpp.
  
  ...glxgears, FlightGear etc f/s?
 
 Ouaf. glxgears isn't  a representative benchmark, with it we
 cannot get a good performance analysis. 

..I said etc.  ;o)

 I have played to demonstrate that my old ati 9200 and my other old
 nvidia 5200 is better than the NVIDIA 6600GT.
 
 assuming we use the Nvidia 7xxx  driver  (not the 6xxx)  
 
 FG says 6600GT is x2.5 more (32 bpp or 24 seem the same performance )
 
 Celestia says  (depending on the render choice) from x3 to x4 more
 (probably 32bpp, my Xserver  is permanently 32bpp)

..benchmark start-up commandline ideas will help benchmark apples 
and oranges, as such, rather than as bananas and pineapples.  ;o)
 
   I am not an expert in graphics development, may be the differences
   depends on the GPU itself  and the capability to handle both
   definitions, 
   The main question could be about CPU: 
   does CPU time used and is it any losses with one or the other ?  
   
   Does somebody can give an answer ?
  
  ...pass, what I learned from my own research on gpu's before buying
  an ATI 9250 clone, is ATI are native 24bpp and 24bpp only, where
  Nvidia is 1x32bpp or 2x16bpp, suggesting ATI would suck at 16bpp
  doing less than 3x8bpp and at 32bpp not being able to see or make
  any use of the top 8 bits.   
  My understanding of Nvidea is their cards should work better at
  32bpp and 16bpp than at 24bpp, because 24bpp wastes half a 16bpp
  engine.
  
  
 Ok , i will try to analyse it. 
 


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-07-31 Thread Arnt Karlsen
On Sat, 30 Jul 2005 16:40:58 +0200, Oliver wrote in message 
[EMAIL PROTECTED]:

 On Saturday 30 July 2005 16:25, Dave Martin wrote:
  I don't know if anyone has brought this up yet but the 1.0-7667
  driver from NVIDIA for linux breaks the drawn shadows as in they
  don't appear at all.
 
  This tested and confirmed on a FX5800U and 6600GT PCIE
 
  Dave Martin
 
 No, it works here.
 You just need to start flightgear in 24 bit mode. 
 fgfs --bpp=24

..does  --bpp=32  work any better than 24bpp for you?
(Assuming X run at 32 on Nvidia cards)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-29 Thread Arnt Karlsen
On Thu, 28 Jul 2005 23:01:28 +0100, Lee wrote in message 
[EMAIL PROTECTED]:

 On Thursday 28 Jul 2005 15:15, Vivian Meazza wrote:
  Dave Culp
 
  ... snip ...
 
   The present system makes smoke/contrails by releasing AI
   objects rapidly. There are three problems with it now:
  
   1)  Orienting the objects properly.  Only applies for long
   (i.e. cylindrical,
   rectangular) models.
  
   2)  Matching the release rate to the airplane's speed.
  
   3)  Making a smoke model that merges well with the others. 
   I've heard (on this list) that this may be a plib
   limitation.  It may require the use of a
   different visual model, like billboards or particle fields.
  
  
   On the other hand, maybe a whole new tactic is needed.
 
  I think Harald is working on this as an offshoot of his 3d
  clouds. I'm quite sure we can't do better with the AI
  ballistic approach as it stands.
 
  Vivian
 
 I've been wondering if Harald's clouds could be adapted for 
 smoke, contrails, gun-puffs and touch-down smoke...
 
 It started me thinking when I saw a 'tower' of 3d clouds over 
 some high ground and it looked like a pretty good volcano plume, 
 and it occurred to me that it could be possible to add pretty 
 good volcano hazards to FG.

.._sexy_ way to sneak in war game features: we need to model
anti-aircraft lava ammo 'n turbine blade ash etc damage.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-29 Thread Arnt Karlsen
On Fri, 29 Jul 2005 14:11:40 +0200, Gerard wrote in message 
[EMAIL PROTECTED]:

  ..._sexy_ way to sneak in war game features: we need to model
  anti-aircraft lava ammo 'n turbine blade ash etc damage.  ;o)
  
 
 We don't need it, only watch the TV, and wait for Iraki News. :=(

..bull, I see no reason any of Sissy Boy George's idiot stunts should
stop any new FlightGear development.  

..since we do have guns now in FG, and since Slobodan's shills didn't 
dare challenge my rulings ;o) on Geneva Convention disputes in
soc.culture.yugoslavia, alt.war.yugoslavia etc a decade ago, I believe
we can code both a kill score AI engine, and a war crime score AI,
basing the latter on the full 4 Geneva Conventions. 

..and, this latter bit can get us some seriously fat funding:
FlightGear helps war game authors teach soldiers how 
to prevent war crimes.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Free simulator of the Frecce

2005-07-29 Thread Arnt Karlsen
On Fri, 29 Jul 2005 15:02:04 + (UTC), Martin wrote in message 
[EMAIL PROTECTED]:

 Arnt Karlsen wrote:
 
  ..since we do have guns now in FG, and since Slobodan's shills
  didn't  dare challenge my rulings ;o) on Geneva Convention
  disputes in soc.culture.yugoslavia, alt.war.yugoslavia etc a
  decade ago, I believe we can code both a kill score AI engine, and
  a war crime score AI, basing the latter on the full 4 Geneva
  Conventions. 
 
 I heavily object because this lets FlightGear definitely cross the
 line between serious simulation and war games,
 
 Martin.

..overruled or sustained by any new code in cvs.  ;o) boom  

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] jsbsim won't start with w110n40 or w110n30airports

2005-07-28 Thread Arnt Karlsen
On Thu, 28 Jul 2005 00:47:26 +0200, Gerard wrote in message 
[EMAIL PROTECTED]:

 Le mercredi 27 juillet 2005 à 23:15 +0200, Arnt Karlsen a écrit :
  On Wed, 27 Jul 2005 14:18:34 +0200, Gerard wrote in message 
  [EMAIL PROTECTED]:
  
   I did NOT ask for deleting that piece of code which is rather good
   (and could be improved), 
   i only ask for to remove the new AGL test 
  ^^
which delete the UNDERCARIAGE facilities.
   
   Am i understandable ?
  
  ...well, not neccessarily in the precise way you intended to, if 
  you're in doubt, also write in your native language so we can 
  play with babelfish.org, a couple of your recent post reads out 
  far worse in english than what I believe you meant them to.  ;o)
  
 for BabeFish.org
 
 En français j'écrirai exactement la même chose.

..that's the first half of communication, the part where you _are_ in
charge, regardless of whether or not you know what you are saying.

..in the second half of communication, you're _not_ in charge, so you
can merely hope, that I'll heed your suggestions in what you say, of
what you would like me to read and do etc.  

..I judge and rule on that.  ;o)  boom.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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[Flightgear-devel] ..copyright infringement???, was: Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Arnt Karlsen
On Thu, 28 Jul 2005 14:39:34 +0100, Dave wrote in message 
[EMAIL PROTECTED]:

 
  Congratulation to the Author.
 
  The flight is wonderful, very accurate.
 
  Only little difficulties under Linux with the Upper-case,
  Lower-case mixing (direct.xml = Direct.xml, *.ase = *.ASE,
  instruments name, and flap = Flap).
 
  Arrh MS Windows.
 
 
 I would fix the faults and make a cross-platform version available but
  apparently the License doesn't allow this :(

..it's all in their README:
 MB339-PAN package
 
 Copyright HCI Lab, University of Udine, Frecce Tricolori, 2005
 
 OFFICIAL WEBSITE: http://hcilab.uniud.it/pan
 Visit the site for more information and updates
 (Don't forget to watch the video about The making of MB-339 PAN)
 
 LEGAL NOTICE
 The contents of all the files included in the MB339-PAN package
 are protected by copyright laws. Except as provided below, you may
 not modify, reproduce,  republish, post, transmit or distribute any
 materials without the express written consent of the University of
 Udine. To request such consent, write a mail to [EMAIL PROTECTED]
 You may use the files for personal or educational purposes only,
 provided that you do not modify them, and you include all the
 copyright, URL and legal information.

..this means we can _not_ use this new model.  To make it a part of
FlightGear, we need you to license it under the GPL.  

..as authors, you can _also_ use _other_ licenses, but if you want _us_
(FlightGear.org) to make your MB339 part of FlightGear, we need to be
able to distribute your MB339 under the exact same license as we
distribute everything else in FlightGear, under the GPL.

 LIMITATION OF LIABILITY
 You expressly understand and agree that HCI Lab, the University of
 Udine and Frecce Tricolori shall not be liable for any direct,
 indirect, incidental, special, consequential, or exemplary damages,
 including but not limited to, damages for loss of profits, goodwill,
 use, data, or other intangible losses, resulting from the use or the
 inability to use this software.
 If you do not agree to the above terms, DO NOT install or use this
 software.

..are they in copyright infringement?  That depends on how they
represent FlightGear licensing.  IMHO, we cannot link to these
people as related until they clarify the legal issues here.

..and here I was gonna start pointing out how we need to model downwash
and wing tip vortices so this new MB339 could be flown the way Frecce
Tricolori does, in acrobatic formations.


-- 
..med vennlig hilsen = with Kind Regards from Arnt...
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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[Flightgear-devel] ..on multiple licenses, also for MB339? , was: Cirrus SR20 Model?

2005-07-28 Thread Arnt Karlsen
Hi Augusto,

.. I cc'd you this because the licensing discussion here is relevant to
your MB339.  :o)

..for the rest of you guys, this discusses why-n-how the GPL is 
_the_ superior commersial and academic license, IMHO.  ;o)

On Thu, 21 Jul 2005 14:15:44 -0500, Curtis wrote in message 
[EMAIL PROTECTED]:

..and Sylpheed-1.9.6 was too alpha, so I'm back at 1.0.4-1.  ;o)

 Arnt Karlsen wrote:
 
 On Wed, 20 Jul 2005 20:38:39 -0500, Curtis wrote in message 
   
 
   This could go two possible directions.  If someone wants to
   volunteer to  do this, it could be contributed to FlightGear for
   everyone to enjoy.   The person requesting this might also be able
   to pay some smallish  amount (yet to be determined) to have this
   done, but if he pays for it,  he wants to own the result for his
   own use, and it couldn't be  contributed to flightgear..
 
 
 
  ..he who pays can _both_ own his paid-for SR20 and have us
  distribute it for him under the GPL.
 
 
 sigh I'm not sure if it's worth the bother to reply here /sigh
 
 But he who pays for something to be developed can do whatever he
 wants  with it.  In this case if he pays for the model's development,
 he  doesn't want to give it away to everyone for free.  That's his
 right and  his choice to make.
 
 If someone is developing something on their own, they can dual,
 triple,  quadruple license it however they want, 

..precisely.  ;o)   And, preaching this to the choir here is meant to
leave this advice on record here for new and future FG developers, 
at least I find this worthwhile.  ;o)

 but if they want to do an 
 open-source + commercial license, they are going to have to find
 someone  to buy it commercially, and if it's already available as
 open-source,  why should someone pay for it?  And there may be answers
 to that retorical question, but in this specific case, if there's
 already an SR20 model in FlightGear, why would this guy want to pay
 for it?

..eh.  Not quite how this came across to me, the context I saw when 
I wrote grandparent msg last week, allowed a few litigation traps. 

..it _is_ possible to both couple and de-couple commercial with open
source, eg Microsoft does the latter with contract law, closing their
code with contracts known as End User License Agreement, which is
well established legalese for contract.  
In courts, they litigate their cases primarily on the merits of the
contracts.   Just a wee dispute here, no bad guys here.  ;o)

..the GPL instead makes use of copyright law and of _not_ entering into
any contractual agreement, but instead _allowing_ something that is
otherwise forbidden (distribution), and on a certain condition, your
source too, please.  
The language nothing else in this license allows, is designed to 
make the GPL irrelevant in any case of disagreement or absense of 
compliance, so all cases fall back onto copyright law in courts as 
Software Piracy!!![Tm].   Ugly.  ;o)

..I know of _no_ other copyright scheme that can match the GPL's 
proven slam dunk track record in courts.  
Now, the FUD meisters will have  you believe the GPL is not proven in
courts, conveniently ignoring the common practice of making secrecy, 
_part_ of the settlements.  ;o)

..once this rather powerful law and licence combination is fully
understood by he-who-pays, he's going to prefer the GPL over 
his current  licensing scheme. 
I think it is worthwhile to spend this wee bit of extra effort to get 
those who pays, get that bit home between their ears.  ;o)

..it is perfectly legal to sell GPL software, and make _GPL_compliance_,
_part_ of the sales contract terms.  So, there is _no_ conflict between
commercial and the GPL.  ;o)

   Feel free to contact me off-line if you like.  If more than one
   persons  responds, I guess I need to reserve the right to make
   some hard  decisions. :-)
 
  ..one of them could be spend more time explaining copyright law
  enforcement and the GPL to him, he either misses RMS' copyright 
  law enforcement scheme behind the GPL, or he pretends to, like 
  the SCO Group in Lindon, Utah.
 
 
 None of this last paragraph seems to make any sense in the context of 

..thread context was missing.  ;o)

 this discussion.  I'm not sure how useful it is to launch into a 
 GPL/RMS/Groklaw/SCO rant every time the word commercial passes
 across  your computer screen, especially when your comments don't seem
 to make  any logical sense or have any connection to the topic at
 hand.  Sorry if  that sounded harsh, but I could be having a stressful
 day here or  something like that. :-)

.. ;o)

..there _are_ a few people out there who are happy to destroy us, these
pays proxies to lure us open source people into various litigation
traps, using baits quite similar to that in your OP in this thread, so
we do need to beware of these schemes.  
Now, I also wrote grandparent msg 3days ago before I got the rest of
this thread, those posts covered context in this thread better. ;o)

 Apparently no one

Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Arnt Karlsen
On Thu, 28 Jul 2005 08:48:01 -0500, Dave wrote in message 
[EMAIL PROTECTED]:

  Since the MB-339 PAN is an on-going project, we plan to release
  an improved version of the aircraft (with smokes?).
 
 We have smoke/contrails now, but they need a lot of work:
 
  http://home.comcast.net/~davidculp2/contrails.jpg
 
 They look OK from some angles, and look bad from others.  I tried to
 add a  smoke generator to the OV-10 model (The real OV-10 can inject
 oil into the  right exhaust stack to make white smoke), but it doesn't
 look good enough to  use.

..white smoke, for smoke signalling?  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Arnt Karlsen
On Thu, 28 Jul 2005 19:20:38 +0200, Erik wrote in message 
[EMAIL PROTECTED]:

 Andy Ross wrote:
 
  Basically, it seems to me like these guys are fine, with a few
  nit-picky exceptions like the joystick configuration.  I don't think
 
 Yes, but why the joystick configuration and not the sound
 configuration  (which was created by me for the c172) for instance.
 
  we need to raise a stink, except to get their derived stuff released
  as a separate tarball somewhere.

..hey, give Augusto some time to get this fixed, eh?  ;o)

..Augusto, if you need any help with winning your team over to the GPL,
just holler.  ;o)

 I would really like to see it available. But they claim copyright over
  work done by someone else (and also restrict it afterwards). To me
  they just have to say which files where modified and that those files
  still fall under the terms of the GPL.

..diff's, anyone?  ;o)

..keep in mind _some_ of our stuff like trivial header files, does
not qualify as copyrightable, simply because there are only 
so many ways to get 4 outta 2-n-2.

.._lots_ of background on this over at Groklaw.net.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Arnt Karlsen
On Thu, 28 Jul 2005 09:34:13 -0700 (PDT), Craig wrote in message 
[EMAIL PROTECTED]:

 Hello all,
  
 Where do I find this aircraft. Is it released yet?

..chk down the $FGROOT/data/aircraft/ tree.

 Craig
 
 Arnt Karlsen [EMAIL PROTECTED] wrote:
 On Thu, 28 Jul 2005 08:48:01 -0500, Dave wrote in message 
 [EMAIL PROTECTED]:
 
   Since the MB-339 PAN is an on-going project, we plan to release
   an improved version of the aircraft (with smokes?).
  
  We have smoke/contrails now, but they need a lot of work:
  
  http://home.comcast.net/~davidculp2/contrails.jpg
  
  They look OK from some angles, and look bad from others. I tried to
  add a smoke generator to the OV-10 model (The real OV-10 can inject
  oil into the right exhaust stack to make white smoke), but it
  doesn't look good enough to use.
 
 ..white smoke, for smoke signalling? ;o)
 


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] jsbsim won't start with w110n40 or w110n30airports

2005-07-27 Thread Arnt Karlsen
On Wed, 27 Jul 2005 14:18:34 +0200, Gerard wrote in message 
[EMAIL PROTECTED]:

 I did NOT ask for deleting that piece of code which is rather good
 (and could be improved), 
 i only ask for to remove the new AGL test 
^^
  which delete the UNDERCARIAGE facilities.
 
 Am i understandable ?

..well, not neccessarily in the precise way you intended to, if 
you're in doubt, also write in your native language so we can 
play with babelfish.org, a couple of your recent post reads out 
far worse in english than what I believe you meant them to.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Cirrus SR20 Model?

2005-07-21 Thread Arnt Karlsen
On Wed, 20 Jul 2005 20:38:39 -0500, Curtis wrote in message 
[EMAIL PROTECTED]:

 This could go two possible directions.  If someone wants to volunteer to 
 do this, it could be contributed to FlightGear for everyone to enjoy.  
 The person requesting this might also be able to pay some smallish 
 amount (yet to be determined) to have this done, but if he pays for it, 
 he wants to own the result for his own use, and it couldn't be 
 contributed to flightgear..

..he who pays can _both_ own his paid-for SR20 and have us distribute
it for him under the GPL. 

 Feel free to contact me off-line if you like.  If more than one persons 
 responds, I guess I need to reserve the right to make some hard 
 decisions. :-)

..one of them could be spend more time explaining copyright law
enforcement and the GPL to him, he either misses RMS' copyright 
law enforcement scheme behind the GPL, or he pretends to, like 
the SCO Group in Lindon, Utah.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Re: gui theming

2005-07-12 Thread Arnt Karlsen
On Tue, 12 Jul 2005 17:18:50 -0400, Jim wrote in message 
[EMAIL PROTECTED]:

  From: Melchior FRANZ
  
  * Ampere K. Hardraade -- Tuesday 12 July 2005 19:15:
   On July 11, 2005 04:26 am, Melchior FRANZ wrote:
  http://members.aon.at/mfranz/fgfs_gui8.jpg  [50 kB]
  
   That's so nice.  I would have no objection if that is made
   default.
  
  Maybe a new style for fgfs 1.0.0 would be a good idea. I'm biased,
  though, and can't vote for it. 
  
 
 Excellent work Melchior!  A long overdue update.

..no need to wait for 1.0.0, if we like it now, we put it in now.
0.9.9 could have us see a need for 0.9.10, 0.9.11, 0.9.12 etc, 
as we all like to get 1.0.0 damn right.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Re: Custom scenery integration

2005-07-03 Thread Arnt Karlsen
On Sun, 3 Jul 2005 21:51:24 + (UTC), Martin wrote in message 
[EMAIL PROTECTED]:

 Norman Vine wrote:

  Ralf Gerlich writes:
  
   Actually, I _do_ agree that having preprocessed scenery _is_ an
   advantage. But it does have disadvantages as well:
   1.) At the current state it appears (to me) nearly impossible to
   inject  user-contributed additions into the scenery, 2.) I don't
   manage to build the necessary tools on my server   ;-))
   
  Share your problems with us, perhaps we can help ;-)
 
 I simply chose the 'wrong' hardware: I'm running AIX on my RS6k
 server. A great machine to build FlightGear scenery (4 GByte RAM, 8
 CPU's) but without a compiler that meets the requirements.

..stupid Q:  Can this iron run User Mode Linux?  Qemu?  Bochs? 

..emulator overhead, but allows running all the goodies.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] About 3D Clouds

2005-07-02 Thread Arnt Karlsen
On Sat, 2 Jul 2005 09:00:52 +0200, Mathias wrote in message 
[EMAIL PROTECTED]:

 That is it.
 Setting bits-per-pixel to 32 makes the models throw phantastic well
 looking  shadows! At least for my box with the binary ati driver.

..AFAIK, ATI cards cannot do 32bpp.  They use 24 bit hardware.
They will do 24bpp very nicely both when set to 24bpp and 32bpp.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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[Flightgear-devel] ..multi-X trick ideas, was: FlightGear got killed (seems like memory problem)

2005-06-26 Thread Arnt Karlsen
On Sun, 26 Jun 2005 20:28:04 -0400, Ampere wrote in message 
[EMAIL PROTECTED]:

 Hello,
 
 I uninstalled Xorg and went back to XFree today so I could do some
 testing  with XFree and the latest FlightGear CVS. 

..a tad drastic, for FG development, you could simply set up two
runlevels, say runlevel 2 to run xorg and runlevel 3 to run XFree, 
these 2 runlevels could othervise be identical.  

..to push this further, you could also use runlevel 4 to run both at the
same time, say xorg on /dev/tty7 as :0 and XFree on /dev/tty8 as :1,
hopping between them is then [ctrl]+[alt]+[F7] and [ctrl]+[alt]+[F8].
Etc.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] New aircraft ideas ?

2005-06-24 Thread Arnt Karlsen
On Thu, 23 Jun 2005 17:26:40 -0700 (PDT), Alex wrote in message 
[EMAIL PROTECTED]:

 Got an idea for a new aircraft (not airplane) you'd like to try ?
 http://www.dodsbir.net/Topics/Default.asp
   Topic: A05-208

..concerns semiballistic 40-105 mm munitions with enhanced lethality
capable of striking targets of opportunity along the modifiable
ballistic trajectory.  

..I'd like to see such devices make full use of the 4 Geneva Conventions
to save lives and instead maximize combat damage to the enemy, as
wounded men are about 4 to 5 times more expensive to any military force
than dead men.  A successful small arms femur shot takes a year to heal
back into combatworthy status.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Debugging Throttle control in Native-ctrls

2005-06-22 Thread Arnt Karlsen
On Mon, 20 Jun 2005 11:51:01 -0500, bass wrote in message 
[EMAIL PROTECTED]:

 Hi all,
 
 I'm sending joystick input through Simulink in Matlab to Flightgear
 using the Native-ctrls structure.  I am able to control everything
 pretty satisfactorily, everything except the throttle... its gone
 digital on me!!!  It fluctuates between a one and a zero in almost a
 random manner when I vary the slider on the joystick.  I know I've
 setup the input data right... its scaled between one and zero. 

..this is the correct behavior for early WWI era planes powered with
rotary engines such as the Gnome, Rhone and Oberursel rotaries,
these were throttled by blipping the ignition off-n-on to cut power
to a desirable level.  If you're _not_ doing a rotary, it's a bug.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] New turbo/supercharger code

2005-06-19 Thread Arnt Karlsen
On Sun, 19 Jun 2005 09:08:05 -0700, Andy wrote in message 
[EMAIL PROTECTED]:

 Arnt Karlsen wrote:
  Andy Ross wrote:
   Yeah, but that's a bug.  There is only one manifold pressure.
   Surely you don't want *both* mp-inhg
   and supercharger-output-inhg, which mean exactly the same
   thing.
 
  ..I beg to differ; flow always means there are flow losses.
 
 The discussion was about software, not engines.  If you really
 want to nit, we should be modelling the MP as a 3D scalar field,
 so that the user can decide where to put the probe.  :)

..aye.  ;o)

 The point was that there is no need for a new property to
 represent the value displayed by the manifold pressure gauge.

..agreed, and my point was just keep open space for code modelling
those losses, until it is written.  

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] RE: msvc7.1 compiling problem

2005-06-19 Thread Arnt Karlsen
On Sun, 19 Jun 2005 19:14:06 +0200, Harald wrote in message 
[EMAIL PROTECTED]:

 eagle monart wrote:
 
 
  other problem is about strange rectangles in sim... I ve the same 
  problem even in 0.9.8 release compile.. i can see these rectangles 
  almost everywhere  in clouds , on the sea and on the  ground.
  here some screens
  http://www.geocities.com/fgscreens/fgfs-screen-011.jpg
  http://www.geocities.com/fgscreens/fgfs-screen-002.jpg
  http://www.geocities.com/fgscreens/fgfs-screen-005.jpg
 
 First time I see that, could it be a problem in the texture file ?
 
 Harald.


..I saw all but http://www.geocities.com/fgscreens/fgfs-screen-005.jpg, 
on 005, Geocities whines Sorry, this site is temporarily unavailable! 

The web site you are trying to access has exceeded its allocated data
transfer. Visit our help area for more information.

..did I miss anything important, or is it the same rectangles?

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Off Topic: Father's Day Card/Gift

2005-06-19 Thread Arnt Karlsen
On Sun, 19 Jun 2005 17:03:19 -0400, Theo wrote in message 
[EMAIL PROTECTED]:

 If anyone needs a Father's Day card, I made this one for my Dad (one
 of those guys who has everything).  It's non-flightsim related, but
 kind of tech-ish and completely free for use:
 
 http://www.wintergreen.ws/fathersday/present.html
 
..it better be, Konqueror shows a blank page, Firefox shows a grey
rectangle.  

..quit posting html mail and fix your page:
http://validator.w3.org/check?uri=http://www.wintergreen.ws/fathersday/present.html
http://jigsaw.w3.org/css-validator/validator/?uri=http://www.wintergreen.ws/fathersday/present.html
http://validator.w3.org/checklink/?uri=http://www.wintergreen.ws/fathersday/present.html

..and use a capable swf maker, swfplayer segfaults.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Short Reference Document error?

2005-06-19 Thread Arnt Karlsen
On Sun, 19 Jun 2005 19:33:19 -0500, Jon wrote in message 
[EMAIL PROTECTED]:

  So, you think the UK is part of Europe, eh? We use the same
  convention as the US for ./,
 
  Vivian.
 
 Heh. :-) What's above the number 4 (not on the numeric keypad)? Is
 it a $ or a ? (not sure that will print correctly)?

..a horn mine: tic-tic-tic   ( ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] New turbo/supercharger code

2005-06-18 Thread Arnt Karlsen
On Sat, 18 Jun 2005 15:24:09 -0700, Andy wrote in message 
[EMAIL PROTECTED]:

 Vivian Meazza wrote:
  OK with the name. PSI(gauge) is what we use over here, otherwise
  it's inhg absolute for the US. Gauge-inhg makes no sense. In real
  life there's no difference between the way the US and UK measure the
  pressure, it's the zero on the gauge which is different, so I think
  it's correct the way it is.  Gives the right gauge readings anyway.
 
 In this case, gauge is important though: it indicates that the value
 is a delta (the difference between MP and ambient pressure) and not an
 absolute pressure.  Do you not want this value?  That is what is
 normally termed boost when one talks about super/turbochargers.
 
  I named it that way to distinguish it from mp-inhg, which in the
  current code reports supercharger output before the 'wastegate' is
  applied.
 
 Yeah, but that's a bug.  There is only one manifold pressure.  Surely
 you don't want *both* mp-inhg and supercharger-output-inhg, which
 mean exactly the same thing.

..I beg to differ; flow always means there are flow losses.

  The important thing is for the pressure, in whatever units you want
  (apart from gauge-inhg), is reported _after_ the 'wastegate'
  etc. have been applied to the supercharger output.
 
 So it sounds to me like all you wanted was mp-inhg in the first
 place...  I'll just chuck the new properties.
 
 Andy


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] RE: msvc7.1 compiling problem

2005-06-18 Thread Arnt Karlsen
On Sun, 19 Jun 2005 03:02:53 +, eagle wrote in message 
[EMAIL PROTECTED]:

 
 thank you guys , finaly compiled the latest source : ))
 
   but still i am looking for the puffy clouds that i saw in  devel
   mailing 
 list.   How can I enable puffy clouds???   . I played with layers 
 types   and also enable 3dclouds in fgrun but didnt succeed.
 
   Also I everytime i compiled flightgear i see some rectangles on the
   ground 
 and in the air..here are two screens
 
 http://s22.yousendit.com/d.aspx?id=3VSGYF2CMMS911EUK0QW4CFCSS
 http://s22.yousendit.com/d.aspx?id=0G451XWMBMCHN03PNCRTVFUWPA

..next time you wanna show us something, put it on a proper web server,
not some damn spam site.  If you have a spare box and can put it online
for a week or more, quickest way is run http://damnsmalllinux.org off
ramdisk, boot it off a cd image with ' dsl toram ', set up networking
and the web server, dump in those screen shots and post the url here.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Re: old 3d clouds code

2005-06-16 Thread Arnt Karlsen
On Thu, 16 Jun 2005 09:35:23 +0100, Vivian wrote in message 
[EMAIL PROTECTED]:

 Mathias Frhlich wrote
 
  
  On Mittwoch 15 Juni 2005 11:00, Vivian Meazza wrote:
When browsing Mark Harris' web page I got the impression that he
simulates the
airflow.
  
   This one?
  
   http://www.markmark.net/clouds/
  
   I can't find any reference in the site or the papers there to
   simulating airflow. It just renders clouds.
  
  http://www.markmark.net/cloudsim/index.html
  
  Look into that. I believed that this was integrated somehow. That
  looks phantastic and does things like that.
  Watch the video on the bottom of that page.
  
 
 Wonderful - just what we need! However, where's the code? I don't
 think it's what we have. The OpenGL stuff for download from Mark's
 site just renders cloud. This is Simulation of Cloud Dynamics on
 Graphics Hardware 
 
 From his paper:
 
 5. Hardware Implementation
 
 As mentioned before, we perform all of the numerical
 computation for our cloud simulator in the programmable,
 floating point fragment unit of a graphics processor.
 
 Hmmm. Have I got this one wrong? 
 
 Mark's code (OpenGL) renders up to 51 fixed shape clouds. His lighting
 and shading is good. I like the way the aircraft penetrates cloud from
 an outside view. Harald's clouds are nicer, more varied, but perhaps
 not quite as well lit and shaded. The cloud penetration from an
 outside view could be improved (and I'm sure will be). Mark's code
 does not seem to be under active development, while Harald's is. I
 therefore support the retirement of Mark's OpenGL code.
 
 Of course, if we can go the Simulation of Cloud Dynamics on Graphics
 Hardware route, then wow! All bets are off. 
 
 Anyone know how to program graphics hardware so that any/all cards
 would work?

..I proposed using the graphics hardware a while back, in January:
Subject: Re: [Flightgear-devel] Is this usefull for flightgear/jsbsim?
Message-Id: [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] Is this usefull for flightgear/jsbsim?
Message-Id: [EMAIL PROTECTED]

..Andy cautioned in Message-ID: [EMAIL PROTECTED].

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] SP_FMDS

2005-06-16 Thread Arnt Karlsen
On Thu, 16 Jun 2005 09:54:28 +0200, Erik wrote in message 
[EMAIL PROTECTED]:

 [EMAIL PROTECTED] wrote:
  I've noticed in the cockpit.cxx file the instance of
  ENABLE_SP_FMDS and a   search uncovers a trail into the fg_init,
  config.h, as well as into the  HUD.cxx  files.  There seems to infer
  the existance of special FDM's,  although they  seem to be disabled
  or hidden.  Can anyone offer any  information surrounding  these
  Special FDM's ?  Do they relate to particular  aircraft?  
 
 It's nothing fancy, currently it covers an FDM from a research group
 in  Pakistan (ADA) and a helper FDM to replay ACMS files.
 
 See FlightGear/src/FDM/SP/ for more info.

..speaking of which; Are those Big-Overhaul-So-Lay-Off-cvs jobs 
done in the FG and JSBSim cvs trees?

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] SP_FMDS

2005-06-16 Thread Arnt Karlsen
On Thu, 16 Jun 2005 22:09:18 +0200, Erik wrote in message 
[EMAIL PROTECTED]:

 Arnt Karlsen wrote:
 
  ..speaking of which; Are those Big-Overhaul-So-Lay-Off-cvs jobs 
  done in the FG and JSBSim cvs trees?
 
 As far as I know, yes (?)

..ok, I've seen no further notices yet in the *-announce lists.  ;o)
Subject: [Jsbsim-announce] JSBSIM CVS in TRANSITION
Message-ID: [EMAIL PROTECTED]

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Hurricane

2005-06-15 Thread Arnt Karlsen
On Wed, 15 Jun 2005 12:07:13 +0100, Jon wrote in message 
[EMAIL PROTECTED]:

 Erik Hofman wrote:
  Jon Stockill wrote:
  
   As he said - extensive studies of people who spent upwards of 8
   hours at a time sitting in front of such instruments has shown
   that they're losing teeth and hair, their remaining hair is
   turning grey, they have mobility problems, and some are dropping
   dead.  Oddly enough the same can also be said of the control
   group.
  
  What was th test period, 60 years?
 
 He was hinting at WW2 bomber crews, who probably spent more time in 
 front of such instruments than anyone else.

..and they were trained to last how many missions?  Sick.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... 
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] New turbo/supercharger code

2005-06-15 Thread Arnt Karlsen
On Wed, 15 Jun 2005 10:26:33 -0700, Andy wrote in message 
[EMAIL PROTECTED]:

 The cleanest solution at this point, IMHO, would to split out the
 x-charger implementation and do it twice: once for gear-driven
 superchargers and again for exhaust-driven turbochargers.

..these can re-use code between themselves, the most important
differences between them is how the compressor shaft is spun, 
and how these superchargers are controlled.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Completely OT (but aviation related.)

2005-06-14 Thread Arnt Karlsen
On Tue, 14 Jun 2005 03:50:18 +0200, Arnt wrote in message 
[EMAIL PROTECTED]:

 On Mon, 13 Jun 2005 13:39:21 -0500, Curtis wrote in message 
 [EMAIL PROTECTED]:
 
  Arnt Karlsen wrote:
  
   On Mon, 13 Jun 2005 12:14:09 -0500, Curtis wrote in message 
   [EMAIL PROTECTED]:
  
http://www.flightgear.org/~curt/Models/Current/MidwestCitabria/
If you scroll down a bit there's a take off picture (with the
tail wheel  just coming up) and then two landing pictures
(notice the position of  the airplane relative to the shadow.)
  
   ..but there were other arrivals?  ;o)
   http://www.flightgear.org/~curt/Models/Current/MidwestCitabria/Link/IMG_2045.html
  
  That's one of my favorite non-flight pictures because of the sun
  angle.   It's taken in my driveway so there was no flying that day. 
 
 ..those prop tips, ... taxiing?   ;o)
 
  One of these days it would be fun to rig up a wireless camera on
  board.  I could do several flights with different camera placements
  and orientations, mix in some ground footage, set to music, and it
  could come out looking really cool.  I've got an ultra cheap
  wireless video system, but it has horribly short range and horribly
  heavy batteries, and a really crappy camera so it's not very good
  for flying (and not much good for anything else for that matter.)
  :-)
 
 ..you're thinking about flying the video?  Use those batteries in
 your 1/4 scale Colditz bath tub and wind up a generator spool and feed
 it magnetism off your magnetic prop drive flange.  Tap that spool thru
 a diode bridge and a 7805, smooth things with a coupla capasitors each
 side of the 7805, and hike the 7805's 5.0VDC with a .3V zener diode 
 to 5.3VDC.  You want sound too.  ;o)

..duh, you bought the Sullivan generator for $79!  ;o)
http://www.sullivanproducts.com/GenesysContent.htm

..for downlink, a pc-card or usb wifi/802.11 radio with an
omnidirectional antenna in the airborne end, for the ground station, an
aimed satellite dish feeding a cantenna, will cover miles:
http://huizen.deds.nl/~pa0hoo/helix_wifi/linkbudgetcalc/wlan_budgetcalc.html

..how about AoA sensors for the flight computer?  This is the only thing
I see missing in an optics+gps based flight computer, a wee downwind
gust can both break and make a slightly downwind computer landing.

..one way is gut a pc mouse for the diode pairs, electronics and mouse
pin wheels, and ball case, cut the ball case in 2 to make 2 vane pin
bearing mounts, glue vanes onto each mouse roller pin, and stick both
vane assemblies outside the prop blast area, one for each wing.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Completely OT (but aviation related.)

2005-06-14 Thread Arnt Karlsen
On Tue, 14 Jun 2005 13:40:23 -0500, Curtis wrote in message 
[EMAIL PROTECTED]:

 Arnt Karlsen wrote:
 
  ..duh, you bought the Sullivan generator for $79!  ;o)
  http://www.sullivanproducts.com/GenesysContent.htm
 
 Yes, I'm hoping I can rig up an onboard power system based on the 
 genesys.  For what I'll be doing, batteries would work fine too, but I
  thought it would be an interesting avenue to explore.

..according to Sullivan, you can hang 3 of those spools on one magnetic
prop flange.  You want a battery as backup and load damper.
 
  ..for downlink, a pc-card or usb wifi/802.11 radio with an
  omnidirectional antenna in the airborne end, for the ground station,
  an aimed satellite dish feeding a cantenna, will cover miles:
  http://huizen.deds.nl/~pa0hoo/helix_wifi/linkbudgetcalc/wlan_budgetcalc.html
 
 I was curious about the idea of removing the case from my Linksys
 WRT54G  wireless router and powering that by battery.  Supposedly it's
 running  linux and is hackable, but I haven't played around with
 trying to hack  into it yet.

..workable, especially for a signal relay plane.  Also chk those nice
nano-itx etc things Jon S suggested, some are _really_ sweet, chk
out mini-itx.com/projects.asp and mini-itx.com/news/91875682/ .

  ..how about AoA sensors for the flight computer?  This is the only
  thing I see missing in an optics+gps based flight computer, a wee
  downwind gust can both break and make a slightly downwind computer
  landing.
 
 That might be important for some airplanes, but the Kadet I've chosen
 is  basically impossible to stall at any speed.

..lessee when you're loaded all the cool stuff in it.  ;o)

  ..one way is gut a pc mouse for the diode pairs, electronics and
  mouse pin wheels, and ball case, cut the ball case in 2 to make 2
  vane pin bearing mounts, glue vanes onto each mouse roller pin, and
  stick both vane assemblies outside the prop blast area, one for each
  wing.
 
 That's an interesting idea.  My next step is to get my flight computer
  up and running and once I do that and get some basic code in place, I
 can start experimenting with other things.  An RPM sensor and a
 CHT/EGT  would also be nice additions.

..read the sullivan's AC frequency and the glow plug resistance.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Completely OT (but aviation related.)

2005-06-13 Thread Arnt Karlsen
On Mon, 13 Jun 2005 12:14:09 -0500, Curtis wrote in message 
[EMAIL PROTECTED]:

 http://www.flightgear.org/~curt/Models/Current/MidwestCitabria/
 
 If you scroll down a bit there's a take off picture (with the tail
 wheel  just coming up) and then two landing pictures (notice the
 position of  the airplane relative to the shadow.)

..but there were other arrivals?  ;o)
http://www.flightgear.org/~curt/Models/Current/MidwestCitabria/Link/IMG_2045.html

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] poll

2005-06-13 Thread Arnt Karlsen
On Mon, 13 Jun 2005 01:50:21 +0200, Gerard wrote in message 
[EMAIL PROTECTED]:

 Le lundi 13 juin 2005  01:13 +0200, Gerard Robin a crit :
  Le dimanche 12 juin 2005  22:07 +0200, Arnt Karlsen a crit :
   On Sun, 12 Jun 2005 10:43:44 +0200, Paul wrote in message 
   [EMAIL PROTECTED]:
   
On Sunday, 12 June 2005 09:22, Erik Hofman wrote:
 Ampere K. Hardraade wrote:
  I like that idea.  It would be nice to fly along the coast
  of a tropical island, look down and be able to see the white
  sand under the water... or flying above a coral reef and see
  the corals on the sea floor. =)
 
  Seperating land and water will also allow tidal effects to
  be modelled.  As for underwater exploration, I for one
  wouldn't mind taking the UFO down and see some underwater
  landmarks such as the Titanic.  hehe.

 I think we're all getting carried away a bit. We are aiming at
 a professional *flightsimulator* to be used as a training aid,
 not for Hollywood film making.
   
   ...the funny thing is, FG _is_ useable for film making, and
   wasting some time on making an Hollywood film could easily land
   us some serious funding to do the things we wanna do.
   
 Erik

Personally I don't care much for submarines and sealife in a
flight sim. What Flight Unlimited did was when you crashed in
water the screen went a  murky water color and your altitude
starts heading for negative figures. No fish, no sharks and no
coral but you get the point that you just crashed  into water
and that should be sufficient in my opinion.
   
   ...true, but landing a sea plane in any significant weather, means
   we should model sea states, waves behave differently depending on
   things like currents, depth, wind etc, also on lakes and rivers. 
  
If someone wants to make a submarine simulator then they are
welcome to make a  fork of FlightGear and name it SubGear but
I'm interested in aerodynamics and  not aquadynamics.
   
   ...then we have the waves made by the aircraft floats.  ;o)
  
  You are right and today we have to search for the best effect with
  an object animated like the aircraft shadow. I have tried to do it
  http://ghours.club.fr/Walrus-Villefranche1.jpg

..neat plane, but your sparkling waveless spray demos my point nicely,
dunk a Walrus into 5 thru 25ft seas, and you'll find that the one ton
big toothed seal can spank you mildly thru _roundly_, just like the
water the plane lands or dunks into.   ;o)

  May be with Sparkle we could get a better aspect
 
 And I forgot: Plib include some functions in _SSG Auxiliary Libraries_
 which are very useful.

..useful to model physical forces?  Or just to hit the degauss button
remotely to simulate a nose punch?  ;o)

..don't read me as we have enough fancy eyecandy, we need more of that
too, but we also need running water here.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] poll

2005-06-13 Thread Arnt Karlsen
On Mon, 13 Jun 2005 22:11:42 +0200, Gerard wrote in message 
[EMAIL PROTECTED]:

 It was said that we do not have to make the Hollywood quality movie
 and i agree.

..we have enough to get funding for the missing bits.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Completely OT (but aviation related.)

2005-06-13 Thread Arnt Karlsen
On Mon, 13 Jun 2005 13:39:21 -0500, Curtis wrote in message 
[EMAIL PROTECTED]:

 Arnt Karlsen wrote:
 
  On Mon, 13 Jun 2005 12:14:09 -0500, Curtis wrote in message 
  [EMAIL PROTECTED]:
 
   http://www.flightgear.org/~curt/Models/Current/MidwestCitabria/
   If you scroll down a bit there's a take off picture (with the tail
   wheel  just coming up) and then two landing pictures (notice the
   position of  the airplane relative to the shadow.)
 
  ..but there were other arrivals?  ;o)
  http://www.flightgear.org/~curt/Models/Current/MidwestCitabria/Link/IMG_2045.html
 
 That's one of my favorite non-flight pictures because of the sun
 angle.   It's taken in my driveway so there was no flying that day. 

..those prop tips, ... taxiing?   ;o)

 One of these days it would be fun to rig up a wireless camera on
 board.  I could do several flights with different camera placements
 and orientations, mix in some ground footage, set to music, and it
 could come out looking really cool.  I've got an ultra cheap wireless
 video system, but it has horribly short range and horribly heavy
 batteries, and a really crappy camera so it's not very good for
 flying (and not much good for anything else for that matter.) :-)

..you're thinking about flying the video?  Use those batteries in your
1/4 scale Colditz bath tub and wind up a generator spool and feed it
magnetism off your magnetic prop drive flange.  Tap that spool thru a
diode bridge and a 7805, smooth things with a coupla capasitors each
side of the 7805, and hike the 7805's 5.0VDC with a .3V zener diode 
to 5.3VDC.  You want sound too.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] poll

2005-06-12 Thread Arnt Karlsen
On Sun, 12 Jun 2005 10:43:44 +0200, Paul wrote in message 
[EMAIL PROTECTED]:

 On Sunday, 12 June 2005 09:22, Erik Hofman wrote:
  Ampere K. Hardraade wrote:
   I like that idea.  It would be nice to fly along the coast of a
   tropical island, look down and be able to see the white sand under
   the water... or flying above a coral reef and see the corals on
   the sea floor. =)
  
   Seperating land and water will also allow tidal effects to be
   modelled.  As for underwater exploration, I for one wouldn't mind
   taking the UFO down and see some underwater landmarks such as the
   Titanic.  hehe.
 
  I think we're all getting carried away a bit. We are aiming at a
  professional *flightsimulator* to be used as a training aid, not for
  Hollywood film making.

..the funny thing is, FG _is_ useable for film making, and wasting some
time on making an Hollywood film could easily land us some serious
funding to do the things we wanna do.

  Erik
 
 Personally I don't care much for submarines and sealife in a flight
 sim. What Flight Unlimited did was when you crashed in water the
 screen went a  murky water color and your altitude starts heading for
 negative figures. No fish, no sharks and no coral but you get the
 point that you just crashed  into water and that should be sufficient
 in my opinion.

..true, but landing a sea plane in any significant weather, means we
should model sea states, waves behave differently depending on things
like currents, depth, wind etc, also on lakes and rivers. 
 
 If someone wants to make a submarine simulator then they are welcome
 to make a  fork of FlightGear and name it SubGear but I'm interested
 in aerodynamics and  not aquadynamics.

..then we have the waves made by the aircraft floats.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] property cloning solution

2005-06-10 Thread Arnt Karlsen
On Fri, 10 Jun 2005 20:38:55 +0200, Gerard wrote in message 
[EMAIL PROTECTED]:

 Le vendredi 10 juin 2005  13:21 -0500, Dave Culp a crit :
  //FDMctr++;
  
   Tested with my own  carrier landing patched release   :
   IT IS OK == no clone now, JSB specific Functions working after
   reset.
  
  Thanks Gerard,
  
  I've commited the fix to the JSBSim CVS branches.  Note that this
  will not  allow multiple instances of JSBSim, which nobody is using
  right now (I don't  think?).  In the future we'll fix it so that the
  user instance of JSBSim is  always the zeroeth instance, and other
  instances will start at instance  number one.
  
  Dave
 
 
 As far as i try to understand, i don't find any specific needs which
 can ask for multiple instances of JSBSimmay be several  aircrafts
 in the same FG  (a waco glider towed by a -C47  ???)

..formation flight, comparing a JSBSim C47 to a YaSim C47 flying 
side by side?


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] poll

2005-06-10 Thread Arnt Karlsen
On Fri, 10 Jun 2005 14:36:35 -0400, Josh wrote in message 
[EMAIL PROTECTED]:

 Dave Culp wrote:
  This is a poll.  Does anyone really want the FDM to allow flying
  under the  terrain, or was that a misunderstanding by me?
  
  If nobody wants it then I think it should be disallowed.
 
 Maybe with the magic carpet FDM. Real FDMs though, no way.
 
..that hack would introduce a bug here:  ;o)
http://home.online.no/~hasto/reiser/hurtigruta/torghatt-hol-syd.jpg

..biggest one thru is a RNoAF TwinOtter on a partly autorized trip 
back in the Cold War days.  It's a fairly safe bet this record will 
stand above any Cub stunt, or any Bird Dog stunt, as these are 
looser fits.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] poll

2005-06-10 Thread Arnt Karlsen
On Fri, 10 Jun 2005 21:53:23 +0200, Frederic wrote in message 
[EMAIL PROTECTED]:

 Dave Culp a crit :
 
 This is a poll.  Does anyone really want the FDM to allow flying
 under the  terrain, or was that a misunderstanding by me?
 
 If nobody wants it then I think it should be disallowed.
   
 
 Fly under terrain : no
 Fly under bridges : yes
 Taxi under hangars : yes

..fly thru hangars and hear colorful language from TWR: yes  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] property cloning solution

2005-06-10 Thread Arnt Karlsen
On Fri, 10 Jun 2005 23:16:06 +0200, Gerard wrote in message 
[EMAIL PROTECTED]:

 Le vendredi 10 juin 2005  22:59 +0200, Arnt Karlsen a crit :
  On Fri, 10 Jun 2005 20:38:55 +0200, Gerard wrote in message 
  [EMAIL PROTECTED]:
  
   Le vendredi 10 juin 2005  13:21 -0500, Dave Culp a crit :
//FDMctr++;

 Tested with my own  carrier landing patched release   :
 IT IS OK == no clone now, JSB specific Functions working
 after reset.

Thanks Gerard,

I've commited the fix to the JSBSim CVS branches.  Note that
this will not  allow multiple instances of JSBSim, which nobody
is using right now (I don't  think?).  In the future we'll fix
it so that the user instance of JSBSim is  always the zeroeth
instance, and other instances will start at instance  number
one.

Dave
   
   
   As far as i try to understand, i don't find any specific needs
   which can ask for multiple instances of JSBSimmay be several 
   aircrafts in the same FG  (a waco glider towed by a -C47  ???)
  
  ...formation flight, comparing a JSBSim C47 to a YaSim C47 flying 
  side by side?
  
   STOP. i am becoming crazy  :-/\

..hush, we don't some white coats come grab you.   ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] poll

2005-06-10 Thread Arnt Karlsen
On Sat, 11 Jun 2005 01:44:39 +0100, Vivian wrote in message 
[EMAIL PROTECTED]:

 Ampere K. Hardraade wrote
 
  
  hmm... flying undersea.  Isn't that what submarines do?
  
 
 Nope ... they just float a bit lower down than surface ships.
 Hydrofoils fly.

..let's qualify fly; both submarines and airship can and often do use 
_some_ aero|hydrodynamic lift, usually the bulk is aero|hydrostatic
displacement lift.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Main Airports Conflict with Graphic Card6600GT !!!

2005-06-08 Thread Arnt Karlsen
On Wed, 08 Jun 2005 15:45:40 +0200, Gerard wrote in message 
[EMAIL PROTECTED]:

 IT IS  UNUSUAL that i give the question and later on the answer :-)

..but very helpful for FlightGear and the next guys wonderng about the
same thing, it also allows the Hell No!, you got it all wrong! because
you post instead of keeping quiet about your solution.  :o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] RE: R22 alpha version

2005-06-07 Thread Arnt Karlsen
On Tue, 7 Jun 2005 11:54:20 +1000, Mostyn wrote in message 
[EMAIL PROTECTED]:

 * Melchior FRANZ -- Monday 06 June 2005 09:16:
 
 I *HATE* competition! Please, make it go away! ... Fortunately, one
 could almost say that I have a *tiny* head start. So, don't panic
 ... panic? Whaahh ...
 
 Okay, crunchy! After consulting my therapist, I can only say: See you
 at Saturday, high noon in LOXL! 
 http://members.aon.at/mfranz/duel.jpg
  [55 kB]
 Unless you pay me *one* *billion* *dollars*!
 
 Ha ha ha ha ... HA HA HA ...
 
 If you really want to take me on I can have my UH-1D Bushranger, or my
 AH-1G Cobra, or my Eurocopter Tigre converted within a fortnight.  

..he said Saturday, high noon.  ;o)

 Or I could just push your tiny toy helicopter into my Mi-26 Halo and
 fly off with it.  I could even convert my Chinook or Skycrane and
 sling you off with that.  At least when people get injured my H-13
 will be able to fly in and evacuate the casualties to the nearest
 M*A*S*H unit. :)
 
 Cheers,
 Mostyn
 
 
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-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Terrain height below aircraft

2005-06-07 Thread Arnt Karlsen
On Tue, 7 Jun 2005 11:19:02 -0700, Drew wrote in message 
[EMAIL PROTECTED]:

 Is there a reliable way to determine the terrain height below the
 aircraft that is independent of the view being used?  I've tried the
 property /environment/ground-elevation-m, but when I use tower view,
 it returns the elevation at the view origin.
  
 I'm trying to develop an RC-type application, so knowing the height
 from the controller's position is worthless.  How can I get the
 terrain height below the aircraft?  It would be helpful if I could
 determine the height of any arbitrary lat/lon position, as well, if
 that's possible.

..think gun elevation, as in aim at it.  I view your terrain height
angle a detour, you fly either above _or_ in front of terrain, and
orient your plane relative to yourself and vice versa, looking at it.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Airports Data + Zoom + SHIPs

2005-06-07 Thread Arnt Karlsen
On Tue, 7 Jun 2005 23:55:33 +0100, AJ wrote in message 
[EMAIL PROTECTED]:

 On Tuesday 07 Jun 2005 23:16, [EMAIL PROTECTED] wrote:
  1) I am using FGFS Version  0.9.4, I noticed that the Airport Data
  file extensions changed to tgz, does the data can be used on the
  version 0.9.4.
 
 Have you any reason not to upgrade?  There's been a fair amount of
 improvement  since 0.9.4 really.
 
  3) Is there others boats, or just the sail boat?
 
 There's a working aircraft carrier! (it's working in CVS at least, I'm
 not  certain about the last release.)  It's great, by the way, those
 of you who  worked on it - really impressive.  Yet another way to have
 fun with the  excellent Hunter and Seahawk!  The way it travels
 through land is a bit  disconcerting, mind you ;-)

..what, the US Navy sank the Canadian lighthouse???  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Colditz Glider

2005-06-06 Thread Arnt Karlsen
On Mon, 06 Jun 2005 10:35:03 +0100, Steve wrote in message 
[EMAIL PROTECTED]:

 On Sat, 2005-06-04 at 00:42, Josh Babcock wrote:
  OK, model's done, same address. Now I'm going to do the animation
  XML. If I'm really cool I'll be able to make the wind ribbon look
  good. Otherwise, just controls and control surfaces.
  
  Also, I didn't know what the rudder pedals looked like, so I left
  them out. I would assume that it's just a stick on a pivot which
  would be super easy to add. I'm not sure about historical accuracy
  though. Of course, the entire inside of the cockpit is a WAG anyway.
  Thoughts?
  
 
 For certain, it will just be a centre-pivoted piece of wood with two
 wires (probably connected to the far ends) running back to a similar
 piece of stick fixed to the rudder pivot. The POWs built the whole
 thing out of floorboards and intended it to survive just a single
 flight. They will have done nothing fancy.

..don't be too sure, I grew up with an unique music instrument on the
wall, looks like a balalaika but is flat bottomed and has 4 strings,
some russian folk music group members I met a few years back told me
this was not a russian instrument they knew about. 
It was likely built in a WWII POW KZ camp at Trondenes just outside
Harstad, Norway, those camps were set up to provide manpower to build an
heavy gun batteriy (4x406mm) there from guns made surplus when Hitler
grounded his navy, the inmates were mostly Soviet and Yugoslav army and
guerilla POW's who were denied proper POW status. 

..expect good workmanship on the floor board product, it was built to
carry 2 POW's for about 5 minutes after being catapulted outta the attic
by a bathtub full of concrete.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Re: R22 alpha version

2005-06-06 Thread Arnt Karlsen
On Mon, 6 Jun 2005 09:58:52 +0200, Melchior wrote in message 
[EMAIL PROTECTED]:

 * Melchior FRANZ -- Monday 06 June 2005 09:16:
  I *HATE* competition! Please, make it go away! ... Fortunately, one
  could almost say that I have a *tiny* head start. So, don't panic
  ... panic? Whaahh ...
 
 Okay, crunchy! After consulting my therapist, I can only say: See you
 at Saturday, high noon in LOXL!  http://members.aon.at/mfranz/duel.jpg
  [55 kB]
 Unless you pay me *one* *billion* *dollars*!
 
 Ha ha ha ha ... HA HA HA ...

..uhoh.  Mostyn, you wanna keep him at rotor blade lenght and stay
between his 2 inner rocket tubes until you get your own guns hung.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Building joystick hardware

2005-06-06 Thread Arnt Karlsen
On Mon, 06 Jun 2005 11:46:55 -0700, Andy wrote in message 
[EMAIL PROTECTED]:

 Torsten Dreyer wrote:
  Well - it's not really a serial driver, the interface connects thru
  the handshake lines rts/cts and dtr with rxd and txd left
  unconnected since the LTC1090 speaks a synchronous protocol.
 
 Oh, heh.  Well, if the hardware is non-standard, then one hack is as
 good as another.  Never mind what I said, this is actually pretty
 elegant.  Short of putting a microcontroller on your board, I have no
 suggestions. :)

..I see Torsten's boxes as R/C transmitters minus the transmitter plus
a /dev/ttyS for the stick etc pulse train.  All we need to do is read
the pulse train signal and decode it like R/C receivers do, and output 
to the property tree instead of to the servo motors.

 As far as doing control line stuff from userspace, though, this is
 possible under Linux (and maybe elsewhere -- I'm not sure how portable
 these APIs are) using the TIOCMGET/TIOCMSET ioctl's with the TIOCM_RTS
 and TIOCM_DTR flags.  Since you are using them for synchronous I/O,
 though, you will have to poll them to watch for changes on the clock
 line.  Obvoiusly polling hardware from userspace is a recipe for
 disaster.

..oh?  R/C gear uses a reset pulse pair (too short + too long or
vise versa) to reset the R/C receiver decoder pulse counter.  
So can we.  ;o)

 And a suggestion for your site: could you list sources and part
 numbers and sources for the components?  The sliders in particular
 (with colored knobs, even) look really useful for throttles, and I
 haven't seen that kind of thing before.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Re: Help... aircraft texture

2005-06-03 Thread Arnt Karlsen
On Fri, 3 Jun 2005 11:54:48 +0200, Melchior wrote in message 
[EMAIL PROTECTED]:

 When asked for the Compression Type, choose Aggressive RLE (Not
 supported by SGI). (This *is* supported by SGI, it's in SGI's own SGI
 image format spec. This compression type is supported by GIMP, KDE,
 ImageMagick, Blender, plib, ... and is the smallest that GIMP can
 write. (Could be made smaller by other programs. Just ask. :-)

..hey, what happened to RTFM?  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS: data/Models/Airport beacon.xml, 1.8,

2005-05-30 Thread Arnt Karlsen
On Mon, 30 May 2005 08:50:43 +0200, Melchior wrote in message 
[EMAIL PROTECTED]:

 * Jon Berndt -- Monday 30 May 2005 00:26:
   Melchior FRANZ wrote:
When you fly over a beacon, the ground cache has to eat all
these triangles, which makes the FDM stutter or even hang. 
 
  Is the ground cache for the benefit of the FDM? 
 
 The FDMs are currently the only users of the groundcache, and yes,
 they benefit from it. A lot. Per-wheel/contact-point ground awareness
 hadn't been done before Mathias implemented the ground cache. And
 probably it would have been a big performance problem to constantly do
 intersection test with the whole tile. Still, I didn't mean to blame
 the problems on the FDMs. I just called it FDM stuttering because
 this is what the user sees (and because the ground-cache code is in
 the FDM/ directory :-) But the FDM only stuttered, because it wasn't
 called in time, because of unfortunate groundcache/beacon interaction.
 And that wasn't really a bug, either.  Neither in the beacon, nor in
 the ground cache. Just a detail that had to be tuned for better
 performance.   :-)

..so we need it on the ground, and immediately before impact.  ;o)

..if we disable it at altitude, how much time do we need to load it
immediately before impact ?

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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[Flightgear-devel] Re: [Flightgear-flightmodel] Ground observer position

2005-05-29 Thread Arnt Karlsen
On Sun, 29 May 2005 14:38:24 +0200, Sam wrote in message 
[EMAIL PROTECTED]:

 Hi,
 
 I am trying to create a new view for my RC UAV. The view I would like
 is a ground observer, standing by the edge of the runway, near the
 aircraft.
 
 This is the view section I have included in my aircraft-set file:
 
 location
   ground-observer-lon-deg48.6124/ground-observer-lon-deg
   ground-observer-lat-deg63.1243/ground-observer-lat-deg
   ground-observer-alt-ft123.5/ground-observer-alt-ft
 /location
 
 view
 nameGround Observer/name
 typelookat/type
 config
   eye-lat-deg-path/location/ground-observer-lat-deg/eye-lat-d
   eg-path
   eye-lon-deg-path/location/ground-observer-lon-deg/eye-lon-de
   g
   eye-alt-ft-path/location/ground-observer-alt-ft/eye-alt-ft
   eye-roll-deg-path/sim/tower/roll-deg/eye-roll-deg-path
   eye-pitch-deg-path/sim/tower/pitch-deg/eye-pitch-deg-path
   eye-heading-deg-path/sim/tower/heading-deg/eye-heading-deg-p
   ath
 
   at-model type=booltrue/at-model
   at-model-idx type=int0/at-model-idx
 /config
  /view
 
 
 Questions:
 
 1) When I add this to my file, the aircraft no longer loads (not
 displayed in the aircraft list) - which is not a good start!
 
 2) What should I specify in the location section, so that any airport
 can be chosen and the observer always stands next to the runway?
 
 Thanks a lot!
 Sam

..this is not a FG FDM issue, but a FG-devel issue, so I CCFU there.

..I just chked the FG-devel backtraffic for tower view back, and found
these posts and threads relevant to your idea:


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Re: [Flightgear-devel] Autopilot

2005-05-28 Thread Arnt Karlsen
On Fri, 27 May 2005 15:26:58 -0500, Curtis wrote in message 
[EMAIL PROTECTED]:

 Vance Souders wrote:
 
  I want to implement an acrobatic AI autopilot and was debating a few
   different ways of tackling the problem. I was thinking of either 
  creating a spline based system or tuning the current autopilot to
  fit  my needs. In a spline based system, the user can sit in the
  cockpit as  the plane flies the spline  if I do it this way, I
  would ignore the  FDM and provide the gauges with bogus data that
  would most likely be  interpolated from values specified at nodes
  along the spline. It seems  to me that the spline system would be
  easier than getting the  autopilot to do exactly what I need
  (precision formation flying,  landing, taxiing).
 
  Im still investigating different ways of handling this, so Im
  open  to any suggestions people can provide.
 
 
 I think it all boils down to what you want to accomplish. If you just 
 need to see the aircraft going through the desired path then you could
 fake it ... but an autopilot that knows how to fly aerobatics would
 also  be a really interesting project to tackle. It all depends on
 what you  want to get out of it as the end result.

..I read him as wanting to do a RC F3A etc pattern work autopilot, this
can both drift with the wind, and crab upwind to stay in the box, say
taking a tournament program as input and just fly it, some guys fly
these for a living.  I managed to get my part of such a tournament 
at least as expensive, I shut down town, as in half of the city.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] FDM freeze

2005-05-26 Thread Arnt Karlsen
On Thu, 26 May 2005 11:37:13 + (UTC), Martin wrote in message 
[EMAIL PROTECTED]:

 Dave Culp wrote:
  Lately I've been flying around German terrain and have been getting
  an FDM  freeze at seemingly random occasions after flying for ten
  minutes or so.   Here's a screenshot of the freeze:
  
 http://home.comcast.net/~davidculp2/fdm_freeze.jpg
 
 You should not do these manouvres with such an old aircraft  ;-)
 
 I _might_ know a similar szenario. I thought I'd post a description
 last week but I held it back - until now. The effect _I_ see is that
 the FDM does _not_ feeze _immediately_ but instead it slows down at a
 very high rate and I get at least one or two more state changes.
 
 I'm able to reproduce the effect under the following circumstances:
 
 1.) Choose the A-10fl,
 2.) take off at EKOD,
 3.) switch to some outside view,
 4.) activate the autopilot to altitude-hold and select 800 ft,
 5.) put EKSB as the first item on the list of waypoints,
 6.) put EDXF as the second item on the list of waypoints.
 
 The aircraft heads towards EKSB at a constant altitude of approx.
 950 (!?!?) ft. After arriving overhead EKSB the aircraft _should_ turn
 right to head for EDXF. The last picture I see is in the moment of
 having the aircraft right overhead EKSB, then I encounter a delay of
 about 15 sec. and the next frame I get shows the aircraft in the mid
 of the turn towards EDXF. With a bit of luck I get another frame about
 20 sec. later.

..what happens if you slow the simulation by 15-20 times the clock time?

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Re: FlightGear startup time

2005-05-24 Thread Arnt Karlsen
On Tue, 24 May 2005 14:26:17 +0200, Melchior wrote in message 
[EMAIL PROTECTED]:

 * Norman Vine -- Tuesday 24 May 2005 14:05:
  I guess I should mention the deficiencies of non MSoft OSs but
  I will leave the *flames* for another time :-)
 
 Yeah, don't bother. 99% of Windows users don't know alternatives, but
 99% of Linux/Unix users *do* know Windows. Of course, there are
 deficiencies in Unix too (hmm ... game support?). But while deciding
 for Windows is mostly a matter of ignorance and inertia, 

..you forgot viscosity here.  ;o)

 deciding for Unix is a matter of reason.  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly terrain related?

2005-05-24 Thread Arnt Karlsen
On Tue, 24 May 2005 13:17:43 -0500, Wesley wrote in message 
[EMAIL PROTECTED]:

 Hi all,
 I have Gentoo Linux 2.6.9 running on a 1 GHz Pentium III, with an ATI
 Radeon Mobility M6 card.  

..and lspci calls it a what???

 1 or 2 years ago, I remember having
 FlightGear working properly.  Now, I have no success, and someone on
 the IRC channel recommend I forward my issues to this list.
 
 First, the good news.  If I delete all the terrain files, FlightGear
 starts, and runs with very acceptable framerates---although I'm just
 in the middle of a giant ocean.
 
 The bad news, is that with terrain files, it either doesn't start at
 all, or starts with frame rates on the order of 1 per every 10
 seconds.

..you wanna see at least 10 fps, with everything turned on, I got 1-5
off an 128bit 128MB 9250 clone on an Epox MVP3G2 with an AMD 
K6-2 450MHz w 384MB ram.

 When it doesn't start, it's killed by the kernel for exhausting all of
 my 500MB of ram and 1GB of swap (ouch!).  I've tried running it with
 everything disabled I could think of: specular highlighting, textures,
 enhanced lighting, etc. etc..  It would still either fail to start, or
 start and be unusably slow.
 
 glxgears gives me 700fps (as good as it's ever given me), and I have

..run glxinfo???  You want something like:
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:  etc

 xorg 6.8, and the xorg ati drivers (the ati drivers don't support my
 card).

.._which_ ati drivers???

..Debian Sid's XFree86-4.3.0.dfsg.1-13 looks like it can do X.org
vintage tricks, judging by my /var/log/XFree86.0.log :
(II) ATI: ATI driver (version 6.5.5) for chipsets: ati, ativga
(II) R128: Driver for ATI Rage 128 chipsets: 
ATI Rage 128 Mobility M3 LE (PCI), ATI Rage 128 Mobility M3 LF
(AGP),ATI Rage 128 Mobility M4 MF (AGP), ATI Rage 128 Mobility
M4 ML (AGP),ATI Rage 128 Pro GL PA (AGP?), ATI Rage 128 Pro GL
PB (AGP?),ATI Rage 128 Pro GL PC (AGP?), ATI Rage 128 Pro GL PD
(PCI),ATI Rage 128 Pro GL PE (AGP?), ATI Rage 128 Pro GL PF
(AGP),ATI Rage 128 Pro VR PG (AGP?), ATI Rage 128 Pro VR PH
(AGP?),ATI Rage 128 Pro VR PI (AGP?), ATI Rage 128 Pro VR PJ
(AGP?),ATI Rage 128 Pro VR PK (AGP?), ATI Rage 128 Pro VR PL
(AGP?),ATI Rage 128 Pro VR PM (AGP?), ATI Rage 128 Pro VR PN
(AGP?),ATI Rage 128 Pro VR PO (AGP?), ATI Rage 128 Pro VR PP
(PCI),ATI Rage 128 Pro VR PQ (AGP?), ATI Rage 128 Pro VR PR
(PCI),ATI Rage 128 Pro VR PS (AGP?), ATI Rage 128 Pro VR PT
(AGP?),ATI Rage 128 Pro VR PU (AGP?), ATI Rage 128 Pro VR PV
(AGP?),ATI Rage 128 Pro VR PW (AGP?), ATI Rage 128 Pro VR PX
(AGP?),ATI Rage 128 GL RE (PCI), ATI Rage 128 GL RF (AGP),
ATI Rage 128 RG (AGP), ATI Rage 128 VR RK (PCI),
ATI Rage 128 VR RL (AGP), ATI Rage 128 4X SE (AGP?),
ATI Rage 128 4X SF (AGP?), ATI Rage 128 4X SG (AGP?),
ATI Rage 128 4X SH (AGP?), ATI Rage 128 4X SK (AGP?),
ATI Rage 128 4X SL (AGP?), ATI Rage 128 4X SM (AGP),
ATI Rage 128 4X SN (AGP?), ATI Rage 128 Pro ULTRA TF (AGP),
ATI Rage 128 Pro ULTRA TL (AGP), ATI Rage 128 Pro ULTRA TR
(AGP),ATI Rage 128 Pro ULTRA TS (AGP?), ATI Rage 128 Pro ULTRA
TT (AGP?),ATI Rage 128 Pro ULTRA TU (AGP?)
(II) RADEON: Driver for ATI Radeon chipsets: ATI Radeon QD (AGP),
ATI Radeon QE (AGP), ATI Radeon QF (AGP), ATI Radeon QG (AGP),
ATI Radeon VE/7000 QY (AGP/PCI), ATI Radeon VE/7000 QZ
(AGP/PCI),ATI Radeon Mobility M7 LW (AGP),
ATI Mobility FireGL 7800 M7 LX (AGP),
ATI Radeon Mobility M6 LY (AGP), ATI Radeon Mobility M6 LZ
(AGP),ATI Radeon IGP320 (A3) 4136, ATI Radeon IGP320M (U1) 4336,
ATI Radeon IGP330/340/350 (A4) 4137,
ATI Radeon IGP330M/340M/350M (U2) 4337,
ATI Radeon 7000 IGP (A4+) 4237, ATI Radeon Mobility 7000 IGP
4437,ATI FireGL 8700/8800 QH (AGP), ATI Radeon 8500 QL (AGP),
ATI Radeon 9100 QM (AGP), ATI Radeon 8500 AIW BB (AGP),
ATI Radeon 8500 AIW BC (AGP), ATI Radeon 7500 QW (AGP/PCI),
ATI Radeon 7500 QX (AGP/PCI), ATI Radeon 9000/PRO If (AGP/PCI),
ATI Radeon 9000 Ig (AGP/PCI), ATI FireGL Mobility 9000 (M9) Ld
(AGP),ATI Radeon Mobility 9000 (M9) Lf (AGP),
ATI Radeon Mobility 9000 (M9) Lg (AGP),
ATI Radeon 9100 IGP (A5) 5834,
ATI Radeon Mobility 9100 IGP (U3) 5835,
ATI Radeon 9200PRO 5960 (AGP), ATI Radeon 9200 5961 (AGP),
ATI Radeon 9200 5962 (AGP), ATI Radeon 9200SE 5964 (AGP),
ATI Radeon Mobility 9200 (M9+) 5C61 (AGP),
ATI Radeon Mobility 9200 (M9+) 5C63 (AGP), ATI Radeon 9500 AD
(AGP),ATI Radeon 9500 AE (AGP), ATI Radeon 9600TX AF (AGP),
ATI FireGL Z1 AG (AGP), ATI Radeon 9700 Pro ND (AGP),
ATI Radeon 9700/9500Pro NE (AGP), ATI Radeon 9700 NF (AGP),
ATI FireGL X1 

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-23 Thread Arnt Karlsen
On Sun, 22 May 2005 23:23:49 +0100, Lee wrote in message 
[EMAIL PROTECTED]:

 On Saturday 21 May 2005 17:33, Arnt Karlsen wrote:
  On Sat, 21 May 2005 10:54:30 +0100, Lee wrote in message
  [EMAIL PROTECTED]:
  
   The system that has the problem is fitted with an ATI 9200
   256MB card and I've had to use some drivers that I got via
   the developers of the 3d s/w I use for their s/w to work
   correctly (apparently there was a problem with GL threading
   in the standard drivers).
 
  .._which_ standard drivers?  ATI's, XFree86's or X.org's?
 
 ATI's

..try X.org latest (or Debian Sid's XFree86 4.3.0.dfsg.1-13) radeon
driver, with DRI turned on, it should perform better than ATI's.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] today's 3d clouds commit

2005-05-21 Thread Arnt Karlsen
On Sat, 21 May 2005 10:54:30 +0100, Lee wrote in message 
[EMAIL PROTECTED]:

 On Monday 16 May 2005 23:47, Lee Elliott wrote:
  On Monday 16 May 2005 13:42, Curtis L. Olson wrote:
   Dave Culp wrote:
   MenuBar-View-Rendering-Enable 3d clouds
   
   I can't get the new 3d clouds to appear here either.
   
   Same here.  I don't get 3D clouds.  Using CVS from ten
minutes ago.
   
   I set the weather scenario to thunderstorm and I get
rain. I select Enable 3d clouds in the Rendering options
dialog and nothing happens.
  
   I'm pretty sure the new clouds don't work in 16 bit graphics
   mode.  I have a laptop here I get to use once in a while and
   that has to run at 16bit graphics ... no clouds.  I go down
   to my desktop with 24/32 bit graphics and I have clouds.
  
   Regards,
  
   Curt.
 
  Most definitely in 24 bpp here but still no go.
 
  I'll be able to test more systematically tomorrow.
 
  LeeE
 
 I just got everything running on a different m/c, with plib, 
 SimGear  FlightGear compiled from the same cvs state as the m/c 
 with the problem and the latest 3d clouds work ok.
 
 It looks like the problem is due to the graphics card  drivers.
 
 The system that has the problem is fitted with an ATI 9200 256MB 
 card and I've had to use some drivers that I got via the 
 developers of the 3d s/w I use for their s/w to work correctly 
 (apparently there was a problem with GL threading in the 
 standard drivers).  

.._which_ standard drivers?  ATI's, XFree86's or X.org's?

 As it took quite a lot of effort to get it 
 running and stable I've been reluctant to update so it's still 
 using pretty old s/w, albeit with current cvs stuff.
 
 The system that works ok is fitted with a new nVidia 6600 256MB 
 card that I've just got to replace the ATI one.
 
 Once I've replaced the ATI card on my main system I'll put it in 
 a backup W/S as it'll be less critical to run the 3d modeller on 
 it and I can afford to mess about with it more.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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