[Flightgear-devel] Where could I get this paper?

2002-05-17 Thread Dirty Bear

Bray, Robert M. A Wind Tunnel Investigation of the Pioneer Remotely Piloted Vehicle. 
Montery, CA: Naval Postgraduate School, June 1991.
thanks



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Re: [Flightgear-devel] Cloud rendering

2002-04-28 Thread Dirty Bear

It looks nice!
Any volenteers?
http://www.cs.unc.edu/~harrism/clouds/RTCRDownload.html

Erik


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Re: Re: [Flightgear-devel] Translate linear model of Pioneer UAVto JSBSim?

2002-04-11 Thread Dirty Bear

 Jon wrote:
 The data is all there. In fact, the model files the UIUC 
 guys use present pretty much the same information that 
 JSBSim does. Perhaps someone could write a translator?

On Thu, 11 Apr 2002 13:33:30 -0500
  Michael Selig wrote:

Some thoughts - I think it would be *mostly* pretty easy 
to convert the UIUC models to JSBSim models.  What stops 
me is that there are A LOT of parameters in JSBSim, and I 
don't think they're all documented nor needed for flight. 
 I am not sure of this, but I have followed some threads 
related to created JSBSim models from scratch.

Granted, we need to write up a solid document describing
the meaning and layout of our config file.
God! I'v paied so much time to understand the config file and still not 
understand completely. //blush

Right now I think folks might want to seriously consider 
using the UIUC models as a precursor to developing a 
JSBSim model.  Most of the UIUC model info is related to 
aerodynamics and flying, and not so much related to the 
realism of sitting in the cockpit scanning instruments 
and listening to the sounds and seeing all the sights. 

Just to clear things up, the ONLY thing in the JSBSim
aircraft config files that is unrelated to flight modeling
is the pilot eyepoint, and even this has some utility. The
rest is all flight-related. We do not include any visual/
sensory parameters in our config files.
:)
Such discussion should have be done a long time ago.

Lately, I've been more interested in modeling nonlinear 
aerodynamics and aircraft that are interesting 
aerodynamically and visually like:

- Wright Flyer, which I've been talking about
   - What was it really like to control this airplane 
aerodynamically?

Is there or will there be a set of aero coefficients from
the UIUC guys?

 So I've got models of these.
-Ornithopter
   - A crazy as it may sound, Prof DeLaurier at the 

Will you be doing ice testing on this one? ;-)

Those inclined could then convert them to JSBSim format 
for more realism where needed.

I'm holding my breath :-)
It seems that in currently UIUC models only the UAV Pioneer has the most 
complete nonlinear arguments. How about try to make a UAV Pioneer nonlinear model from 
LarSim to JSBSim?

Jon

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[Flightgear-devel] Question about C172 approach and landing

2002-04-08 Thread Dirty Bear

I am driving the C172 to approach and land on the airport.
(1) What are the speed and altitude the plane should be before Gliding slope? 1000 
feet and 65 KCAS? I heard that the stall speed is about 50 KCAS.
(2) When Gliding slope , should we must follow the flight path angle with -2.5 degree? 
and how should I control the throttle to prevent the speed increasing too much?
(3) What is the altitude at which we must begin to pull-up the plane to decrease the 
Vd? 50 feet?
(4) How to shut down the engine in JSBSim? just FCS-SetThrottle(i,0)? 
thanks



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[Flightgear-devel] Translate linear model of Pioneer UAV to JSBSim?

2002-04-08 Thread Dirty Bear

Why not translate nonlinear model of Pioneer to JSBSim?
http://amber.aae.uiuc.edu/~jscott/sis/models/
Are current plane models with LaRCSim in FlightGear all linear? Flying with LaRCSim 
and UIUC models are easier than with JSBSim and C172.
I notice that in http://amber.aae.uiuc.edu/~jscott/sis/models/, only Pioneer model is 
mostly nonlinear data with some linear stability derivatives, and Bray, Robert M. 
published a paper -- A Wind Tunnel Investigation of the Pioneer Remotely Piloted 
Vehicle.
why not translate the nonlinear model of Pioneer here to JSBSim? So we can fly more 
actually.
I think it is not too hard if you are familar with aerodynamic.
If nobody would like to do that, I'll try. who can help me?




Dirty Bear
[EMAIL PROTECTED]
¡¡2002-04-09



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Re: Re: [Flightgear-devel] Plotting tool

2002-04-03 Thread Dirty Bear

JSBSim can output data to the console or to a file in .csv 
format (comma separated values). JSBSim can also write the 
data out to a socket. See FGOutput.cpp and FGfdmSocket.cpp 
for more information. The socket approach is nice for real 
time stuff. Flightgear may have some or all (and more) 
capabilities than this for logging, but perhaps not all of 
the desired flight dynamics data is available that way.

Yes, It is.
I would better if the socket approach use UDP broadcast socket to output data.
UDP Broadcast socket would be faster than stream socket(TCP), and so we can add more 
than one other modules which want JSBSim data in real time.
I am now using a module to receive JSBSim's output from socket and relay to other 
modules.
and I am going to modify FGOutput/FGFDMSocket for UDP broadcast socket.



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Re: RE: Re: [Flightgear-devel] JSBSim Body Axes question

2002-04-02 Thread Dirty Bear

The definition of a positive aileron deflection is when the right-hand
aileron deflects according to the right hand rule - that is, trailing edge
down (TED). Unfortunately, this results in a negative roll rate - it would
be nice if our choice of coordinate system caused a positive aileron
deflection to result in a positive roll rate, but this is not the case. :-(

Anyhow, yes, Tony wanted to control each aileron individually, so this was
changed. It *should* *be* the same to you and I. It's just that the left
aileron will get the negative of the right aileron deflection.

A control system *could* use the ailerons as flaps AND as ailerons. These
are called flaperons. The space shuttle uses the wing outer control surfaces
as ailerons and elevator. These are called elevons. You might also combine
flaps, spoilers, ailerons, and elevator and call it a slapevon. Well ...
maybe not.  ;-)

In any case, Tony was right to split out the left and right aileron controls
because we might want to model an aircraft that addresses various control
surfaces in unique and interesting ways.

Jon
Yes, It is necessary to control the ailerons separately for widely use.
I just found that a positive aileron pos result in a positive roll rate -- the JSBSim 
version is downloaded 2 weeks ago. It run with C172 model. and I did a little change. 
If you can be sure that positive aileron pos would result in nagative roll rate, that 
must be my matter. Let me check it .
thank you for your patience.




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Re: Re: [Flightgear-devel] JSBSim Body Axes question

2002-04-01 Thread Dirty Bear

On Tue, Apr 02, 2002 at 11:05:18AM +0800,  wrote:
 Could someone help me out please? 
 In the JSBSimCoordinates.pdf from http://jsbsim.sourceforge.net, we know that the 
Xbody Axis positive forward out through out the nose of the plane, Ybody positive out 
the right side, Zbody Axis positive downwards. Then we know that:
 (look from the tail of the plane)
 (1) roll rate (p) clockwise are positive;
 (2) roll angle (phi) clockwise are positive;
 (3) left-aileron up and right-aileron down are positive;
 Right?

The flight controls follow the right hand rule relative to the body axis
system.  This means that *both* ailerons are positive trailing edge down
and negative trailing edge up.
In the older version of JSBSim, we control the two ailerons at the same time. 
The turnning orientation of them are opposite(One up , another down)? if so , left-up 
and right-down are positive?
In the newer version of JSBSim , we can control the two ailerons separately. 
then Can they somtimes act as flags do? and what is the positive position of them? 
I am using the older version of JSBSim with ailerons controled simultaneously.
thanks.

 Assume the plane flying steadily now, 
 if aileron left-up and right-down , that is aileron position increase , the plane 
would roll anti-clockwise, that is roll rate (or roll angle) would decrease? Right?
 But why does JSBSim not match it? When I increase aileron position, the roll rate 
and roll angle increase too.
 Who can tell me why?
 
 
 
 
 
 
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-- 
Tony Peden
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We all know Linux is great ... it does infinite loops in 5 seconds. 
-- attributed to Linus Torvalds

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Re: Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Dirty Bear

On Fri, 15 Mar 2002 14:20:49 -0500

Michael Selig writes:

   If we do add the myriad properties for many aircraft configuration
   types to LaRCsim.cxx it means adding lots of code I think.

   [3] The properties structure is pretty general. It seems like it
   would be pretty easy to trample over someone else's property
   definitions and/or make poor/improper usage of them? Is there a
   standard list of reserved properties?

David M. replied:

Nothing's been finalized, but I haven't heard any screaming
objections.  When you want to put information into one of the existing
subtrees like /surface-positions or /engines, it would probably be a
good idea to post a short message to see if the other FDM maintainers
are willing to go along.

Jon replies:

The best solution would be for the UIUC guys to bite the 
bullet and port their work to use JSBSim. :-)  :-)  :-)

Jon

Support
:-)



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Re: Re: [Flightgear-devel] How can JSBSim start in the air with astable manner?

2002-03-13 Thread Dirty Bear

On Tue, 12 Mar 2002 12:23:23 -0800 (PST)
  Tony Peden [EMAIL PROTECTED] wrote:

 As for trimming in standalone mode, this is not quite 
 implemented, yet. I want to do this, but this particular 
 capability is not quite ready, yet.

Well, what I'm sure Jon means is that you currently
can't use it via the XML scripting.  You can always,
however, write the C++ needed to do it.  I will try to
send you an example when I get home.

Oops! Yes, that's what I meant.

Jon

Thank you very much!
I am waiting for u.



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[Flightgear-devel] How can JSBSim start in the air with a stable manner?

2002-03-12 Thread Dirty Bear

I have learned JSBSim for quite a long time. The aerodynamics/Flight control(and so 
on) are not so easy to me. One of the so many problems is that 
How can I initialize the airplane in the air in a stable manner when JSBSim running in 
standalone mode?
It seems that FGTrim can accomplish that. But I do NOT know how to use it! 
I found that you have discussed this problem in last year.
http://www.menet.umn.edu/~curt/lists/fgfs/archive-200101/msg00404.html
But I seems that no result about the discussion.
I have read some of the JSBSim source, but still do not know how to solve the problem.
Could you give me some idea about that?
Thanks for your patience!
Dirty Bear



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Re: [Flightgear-devel] UIUC models update

2002-03-10 Thread Dirty Bear

Where can I get the 3D models with .3ds format? or how can I translate them to .3ds?
Is there anyone convert the model of the Pioneer UAV into the JSBSim format?

If anyone has them, I'd like to get publicly released 3D models for:
- Wright Flyer (I have one, but we have not yet got permission to give it out)
- SGS 1-36
- Pioneer UAV
- Marchetti S-211
- Learjet 24
- Piper Cherokee

I included a link to Wolfram's site for all of the other 3D models.

Back to more modeling!

Regards,
Michael


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[Flightgear-devel] How does FlightGear synchronize the simulation time and the real time?

2002-03-02 Thread Dirty Bear

In other world, How can FlightGear make the simulation time the same as the real clock 
time?
I am a newer. Thank you for your patience.
Dirty Bear



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[Flightgear-devel] About LaSRS++

2002-01-24 Thread Dirty Bear



Thanks for your reply to my previous mail.
I known about LaSRS++ from http://www-sdb.larc.nasa.gov
It is derived from LaRCsim and written in C++ and OOP
and the document in http://www-sdb.larc.nasa.gov/aiaa/aiaa.html
I know that FlightGear use LaRCsim as its default FDM and now JSBSim
I want to ask that there is anyone know more about LaSRS++, such as can it 
run under linuxor Cygwin and where can I download the source code?
Would LaSRS++ be a better FDM for FlightGear?
Thanks
Dirty Bear


[Flightgear-devel] What's syms.h which included by LaRCsim?

2002-01-12 Thread Dirty Bear



I could not find syms.h in Linux or the package of LaRCsim.
What is syms.h?
Perhaps I should not have asked such question here.
But I am a newer. I want to use LaRCsim in my simulator.
where can I join the LaRCsim mail list?
Thanks.
Dirty Bear