- Original Message -
From: David Culp [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Saturday, November 29, 2003 7:32 AM
Subject: Re: [Flightgear-devel] latest AI tricks
Can't wait for you guys to add the AI for a Blue Angels routine. :-)
Maybe
- Original Message -
From: Andy Ross [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Friday, November 28, 2003 12:09 PM
Subject: Re: [Flightgear-devel] Latest cvs build error ??
John Barrett wrote:
radiostack.cxx: In member function `virtual void
just tried building latest cvs and got the following error:
make[3]: Entering directory `/cygdrive/c/Documents and
Settings/jbarrett/Desktop/FlightSim/Devel/cvsroot/source/src/Cockpit'
if
++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src -I/usr/X
11R6/include -g -O2 -MT
- Original Message -
From: David Luff [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Wednesday, November 19, 2003 6:00 PM
Subject: Re: [Flightgear-devel] Re: AI merge
On 11/18/03 at 12:51 AM John Barrett wrote:
Dont go too fast :)
No chance
make[2]: Entering directory `/cygdrive/c/Documents and
Settings/jbarrett/Desktop/FlightSim/Devel/cvsroot/source/utils/js_server'
g++ -g -O2 -L/usr/X11R6/lib -o js_server.exe
js_server.o -lplibjs -lplibnet -lplibul
/usr/lib/gcc-lib/i686-pc-cygwin/3.3.1/../../../libplibjs.a(jsWindows.o)(.tex
- Original Message -
From: John Barrett [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, November 14, 2003 10:47 AM
Subject: [Flightgear-devel] cygwin js-server build error
make[2]: Entering directory `/cygdrive/c/Documents and
Settings/jbarrett/Desktop/FlightSim/Devel/cvsroot
- Original Message -
From: John Barrett [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Friday, November 14, 2003 11:01 AM
Subject: Re: [Flightgear-devel] cygwin js-server build error
- Original Message -
From: John Barrett [EMAIL PROTECTED
- Original Message -
From: Erik Hofman [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Friday, November 14, 2003 12:53 PM
Subject: Re: [Flightgear-devel] cygwin js-server build error
John Barrett wrote:
180: undefined reference to [EMAIL PROTECTED
I've got some code from another project that I'm trying to hook into FG...
it uses a short compiled program to generate a header file used by the rest
of the package... I've added the program to Makefile.am, and it builds, now,
how do I get that program to execute before the library that depends
- Original Message -
From: Curtis L. Olson [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Friday, November 14, 2003 5:07 PM
Subject: Re: [Flightgear-devel] automake question
John Barrett writes:
I've got some code from another project that I'm trying
- Original Message -
From: David Luff [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Thursday, November 13, 2003 5:18 AM
Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??)
I not trying to put you off - I welcome all efforts in this area.
- Original Message -
From: Jon Berndt [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Thursday, November 13, 2003 8:33 AM
Subject: RE: [Flightgear-devel] ACScript RFC (or FGScript ??)
The only reason I'm not done with the fly together code is I'm
- Original Message -
From: David Culp [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Wednesday, November 12, 2003 11:48 PM
Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??)
I would like to request your ideas and wishes for an aircraft AI
- Original Message -
From: John Barrett [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Thursday, November 13, 2003 8:45 AM
Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??)
on (speed = 140) {
elevators = 20; // pull
- Original Message -
From: Gerhard Wesp [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Thursday, November 13, 2003 9:29 AM
Subject: Re: [Flightgear-devel] Multiplayer RFC -- wire protocol
spec --preliminary
Unless there are objections, byte order is
- Original Message -
From: David Culp [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Thursday, November 13, 2003 9:24 AM
Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??)
Ok -- all you have done is state that takeoff is a procedure to be
- Original Message -
From: Curtis L. Olson [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Thursday, November 13, 2003 10:15 AM
Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??)
John Barrett writes:
Very different indeed -- I'm trying
- Original Message -
From: Andy Ross [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Thursday, November 13, 2003 10:29 AM
Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??)
John Barrett wrote:
- Original Message -
From: David Culp
- Original Message -
From: Andy Ross [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Thursday, November 13, 2003 10:46 AM
Subject: [Flightgear-devel] ACScript RFC (or FGScript ??)
[Starting a new thread. John's reply was burried in the parent thread]
- Original Message -
From: Curtis L. Olson [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Thursday, November 13, 2003 1:19 PM
Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??)
John Barrett writes:
And I envision a client that handles
- Original Message -
From: David Culp [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Thursday, November 13, 2003 2:12 PM
Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??)
Without a scenario loaded, or a
connection to a server, its just
- Original Message -
From: Curtis L. Olson [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Thursday, November 13, 2003 3:34 PM
Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??)
John Barrett writes:
Why is an interactive session by default
I'm pretty much done with the client/server startup handshake -- ready to do
the code at the peer to register active aircraft with the server (active =
aircraft for which this FG peer is responsible for FDM calcs, the protocol
supports the idea of multiple aircraft sharing a single server
- Original Message -
From: Erik Hofman [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Wednesday, November 12, 2003 4:22 AM
Subject: Re: [Flightgear-devel] [Multiplayer] Oh where Oh where ...
Erik Hofman wrote:
John Barrett wrote:
I'm pretty
- Original Message -
From: John Barrett [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Wednesday, November 12, 2003 8:50 AM
Subject: Re: [Flightgear-devel] [Multiplayer] Oh where Oh where ...
- Original Message -
From: Erik Hofman [EMAIL
- Original Message -
From: Gene Buckle [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Wednesday, November 12, 2003 10:48 AM
Subject: Re: [Flightgear-devel] [Multiplayer] Oh where Oh where ...
(if its just the one plane, once I get it to fly
- Original Message -
From: David Culp [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Wednesday, November 12, 2003 7:51 PM
Subject: Re: [Flightgear-devel] [Multiplayer] Oh where Oh where ...
In the current code -- there is just the single airplane
- Original Message -
From: David Luff [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Wednesday, November 12, 2003 8:20 PM
Subject: Re: [Flightgear-devel] [Multiplayer] Oh where Oh where ...
On 11/12/03 at 8:08 PM John Barrett wrote:
Sounds good
- Original Message -
From: Phil Spurr [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2003 7:24 PM
Subject: [Flightgear-devel] Newbie needs a mentor(s)
Hi all
I've recently (with help from Curt) managed to download and run the Win32
binaries and have been very
- Original Message -
From: Gene Buckle [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2003 8:27 PM
Subject: [Flightgear-devel] My first real patches...
Basically what I've done here is expanded upon the ejection seat
properties
- Original Message -
From: Erik Hofman [EMAIL PROTECTED]
I'm not sure I like the idea of FlightGear set up as a server. This will
however keeps the code between the server and the client as close as
possible.
I felt there were too many instances where the current simulation code
- Original Message -
From: Gene Buckle [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Monday, November 10, 2003 2:14 PM
Subject: RE: [Flightgear-devel] Multiplayer Server RFC -- Current Status
it offensive to even have source code included that
- Original Message -
From: Gene Buckle [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Monday, November 10, 2003 3:40 PM
Subject: Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status
On Monday, 10 November 2003 21:14, Gene Buckle wrote:
- Original Message -
From: Gene Buckle [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Monday, November 10, 2003 4:29 PM
Subject: Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status
I think a dynamic shared library system that lets an a/c
- Original Message -
From: Gene Buckle [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Monday, November 10, 2003 5:37 PM
Subject: Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status
a nice place to stick information unique to that plane
- Original Message -
From: Gene Buckle [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Monday, November 10, 2003 6:19 PM
Subject: Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status
um ?? for code/data local to an a/c instance ?? remoting
I'm also runnng cygwin and hit that one -- you need latest CVS versions of
plib and simgear for starters -- try that then build fg -- I
recommend --prefix=/usr on both plib and simgear builds -- cygwin doesnt
have /usr/local/lib in the ld search path :)
- Original Message -
From: JD
http://www.camelot-software.com/fgfs/fgmps.tar
Here is the patch and source files for the preliminary wire protocol
implementation -- comments and suggestions welcome -- untar in the directory
containing the FGFS source directory, apply the patch, autogen,
configure --with-multiserver, and make
- Original Message -
From: Norman Vine [EMAIL PROTECTED]
PLib/src/net is a 'reasonably' efficient implementation of using
polling in a multiple connection environment :-)
The 'loop' is in netChanel.cxx
SimGear sockets and are built ontop of PLib/Net as is the FGFS
http server,
- Original Message -
From: Andy Ross [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Sunday, November 09, 2003 11:59 AM
Subject: Re: [Flightgear-devel] Multiplayer -- wire protocol implementation
John Barrett wrote:
Here is the patch and source files
- Original Message -
From: Norman Vine [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Sunday, November 09, 2003 11:58 AM
Subject: RE: [Flightgear-devel] Multiplayer -- wire protocol implementation
John Barrett writes:
From: Norman Vine [EMAIL
- Original Message -
From: Curtis L. Olson [EMAIL PROTECTED]
I figured your changes would eventually return through proper channels
so I just left that in for now.
If you want me submitting patches, I will need the correct procedure
for creating patches. I havent had any luck
- Original Message -
From: Curtis L. Olson [EMAIL PROTECTED]
I would propose that the server be structured so that a purely
civilian/non-combat version could be run. I don't want it to be
possible for some idiot to come and blow me out of the sky when I'm
practicing ILS approaches
- Original Message -
From: Jon Berndt [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Sunday, November 09, 2003 4:24 PM
Subject: RE: [Flightgear-devel] Multiplayer Server RFC -- Current Status
John Barrett writes:
Would a --no-combat option
- Original Message -
From: Curtis L. Olson [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Sunday, November 09, 2003 4:16 PM
Subject: Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status
John Barrett writes:
Would a --no-combat option
:
John Barrett writes:
Would a --no-combat option on the server be acceptable ??
(i.e. someone can pull the trigger, but it wont do anything to the
multiplayer world -- they could still use you for a target, but you
would
never see the ordinance)
That sounds reasonable. I would
- Original Message -
From: Jon Stockill [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Sunday, November 09, 2003 6:13 PM
Subject: Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status
On Sun, 9 Nov 2003, John Barrett wrote:
If each client
- Original Message -
From: Norman Vine [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Sunday, November 09, 2003 6:28 PM
Subject: RE: [Flightgear-devel] Multiplayer Server RFC -- Current Status
John Barrett writes:
If each client instance specified
- Original Message -
From: Lee Elliott [EMAIL PROTECTED]
I read your later post after I'd sent that:) I agree that the server
operator choosing the type of world is a good idea.
However, there's potential for quite a wide range of realistic scenarios
including elements of both
- Original Message -
From: Michael Matkovic [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, November 10, 2003 12:07 AM
Subject: [Flightgear-devel] Multiplayer Server RFC -- Current Status
Could you describe the --headless option (Phase 1 changes)?
Sounds a little like what I'm
Like to apologize to Curtis for the cvs commits using the cvsguest account
(though I didnt do the ones to the ATC code -- just the configure.ac,
src/Makefile.am, src/Main/Makefile.am, and the src/Server directory)
Curtis -- you left the src/Server directory and my code in the repository --
could
I was working on the directory layout and autoconf for my server module, and
the CVS app I'm using requires that everything be added to the repository
before a patch can be created -- without thinking, I added src/Server, and
the cvs guest account allowed me to do it !!
Doing patches is a new
- Original Message -
From: Cameron Moore [EMAIL PROTECTED]
To the folks that want combat, work real hard to support a
--with-combat=no option, or you're gonna get shot down real fast. ;-)
--
Already there and them some :)
I'm working up the protocol base classes at the moment,
Bring on the eye candy :) and a good config gui to control how much candy
you eat (along with everything else that a config gui should do -- joystick
calibration, screen resolution, sounds and sound volume, load/save config)
I personally have a problem with relying on a seperate project to create
- Original Message -
From: Jim Wilson [EMAIL PROTECTED]
There are several people working on this stuff and more is certainly
welcome.
If you keep looking I think you'll find some pretty amazing visual work
already in FlightGear. Have you headed north from the default runway yet
- Original Message -
From: David Luff [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Thursday, November 06, 2003 5:51 AM
Subject: Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status
On 11/6/03 at 1:36 AM John Barrett wrote:
3. Initial
- Original Message -
From: David Luff [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Thursday, November 06, 2003 5:53 AM
Subject: Re: [Flightgear-devel] Multiplayer Server RFC
On 11/5/03 at 2:42 AM John Barrett wrote:
Any other ideas that I should
- Original Message -
From: Jonathan Richards [EMAIL PROTECTED]
I agree, though, that what is missing is other inhabitants of the
simulated
planet :) The biggest mismatch with reality is the absence of other air
traffic, or even ground movement, and I know that people have started to
- Original Message -
From: Melchior FRANZ [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, November 06, 2003 6:34 AM
Subject: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status
* Norman Vine -- Thursday 06 November 2003 10:10:
John Barrett writes:
primary goal
- Original Message -
From: Erik Hofman [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Thursday, November 06, 2003 7:35 AM
Subject: Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status
Melchior FRANZ wrote:
* Norman Vine -- Thursday 06
- Original Message -
From: Gene Buckle [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Thursday, November 06, 2003 1:08 PM
Subject: Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status
Plus it'd allow modelling of other interesting things -
Here is a quick and dirty 1st cut at a wire protocol definition, and some
requirements for the message handling classes that will implement the
protocolPreliminary FlightGear Server (FGS) wire protocol specification
0xFFEscape prefix for 0xF? bytes in the data
next byte is inverted,
I've just gotten FG cvs to build clean on my system and I would like to work
on a basic multiplayer server and enhancements to FG to support the server
that I have in mind.
Features:
1. based on the current multiplayer code with an enhanced message set
2. optional authentication token to restrict
Martin Spott wrote
I'd like to express a wish: _Please_ try - as long as possible - not to
add redundant features. There are already three multiplayer extensions
for FlightGear - partially unmaintained
I'd love to see them merged somtime in later future, probably sharing
common modules
, just add on what is needed :)
Paul
- Original Message -
From: John Barrett [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, November 05, 2003 7:42 AM
Subject: [Flightgear-devel] Multiplayer Server RFC
I've just gotten FG cvs to build clean on my system
and I would like
- Original Message -
From: David Culp [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Wednesday, November 05, 2003 2:04 PM
Subject: Re: [Flightgear-devel] Multiplayer Server RFC
I hope it doesn't turn out to be as fun as Air Warrior III. That stupid
- Original Message -
From: Paul Morriss [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, November 05, 2003 2:12 PM
Subject: Re: [Flightgear-devel] Multiplayer Server RFC
My principle skills include networking, I have been
involved heavily with DIS and HLA (which are flight
- Original Message -
From: Jon S Berndt [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Wednesday, November 05, 2003 2:41 PM
Subject: Re: [Flightgear-devel] Multiplayer Server RFC
On Wed, 5 Nov 2003 13:38:23 -0500
John Barrett [EMAIL PROTECTED] wrote
- Original Message -
From: Lee Elliott [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Wednesday, November 05, 2003 7:51 PM
Subject: Re: [Flightgear-devel] Multiplayer Server RFC
On Wednesday 05 November 2003 19:44, John Barrett wrote:
Have also
- Original Message -
From: Andy Ross [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Wednesday, November 05, 2003 8:56 PM
Subject: Re: [Flightgear-devel] Multiplayer Server RFC
Lee Elliott wrote:
ODBC would be better than making it DB specific. Msql
- Original Message -
From: Lee Elliott [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Wednesday, November 05, 2003 8:45 PM
Subject: Re: [Flightgear-devel] Multiplayer Server RFC
On Thursday 06 November 2003 01:30, John Barrett wrote:
- Original
- Original Message -
From: Paul Morriss [EMAIL PROTECTED]
2) I agree it would be a good idea for you to design
the protocol, I would recommend reviewing the DIS and
HLA protocols to see how they work, HLA especially is
actually powerful.
Powerful it may be, accessable it is not --
We have covered a LOT of territory the last couple of days, so I think we
are due for a summary to date:
Phase 1
1. Server implementation to be integrated with the current FG code
a. --fgspeer= protocol module with HUD updates
b. --fgsserv= protocol module and basic reflector server
Having finally gotten a windows cvs client that can be configured not to
munge *nix eol :) I've just gotten plib, simgear, and flightgear cvs
versions and am trying to build each package. plib built up just fine, but
simgear is failing due to macro definitions in one of 2 places
[EMAIL PROTECTED]
Disregard -- I had SimGear-0.2 downloaded :)
- Original Message -
From: John Barrett [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, November 04, 2003 10:06 PM
Subject: [Flightgear-devel] cygwin build from cvs
Having finally gotten a windows cvs client that can be configured
I've just acquired FG from CVS -- autogen.sh appeard to run perfectly, but
right at the end of ./configure, I get:
configure: creating ./config.status
config.status: creating \
.infig.status: error: cannot find input file: \
and thats all she wrote :)
I've previously built FG from the 0.9.2
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