Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Roman Grigoriev
PM Subject: Re: [Flightgear-devel] Lights was: Shadows Roman Grigoriev wrote: But fgfs community refuse to use it :( You could have made it easier if you had adopted FlightGear's rules for platform independent OpenGL extension support, kept the code style close to what is used

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Roman Grigoriev
- Original Message - From: Erik Hofman [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@flightgear.org Sent: Wednesday, June 22, 2005 11:56 AM Subject: Re: [Flightgear-devel] Lights was: Shadows Roman Grigoriev wrote: Sorry Erik I don't want offend anyone

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Roman Grigoriev
: Re: [Flightgear-devel] Lights was: Shadows On June 21, 2005 03:34 am, Roman Grigoriev wrote: to Harald JOHNSEN: spot lights in fgfs I had 3 years ago. they worked on vertex program and registercombiners but everyone afraid of vertex programs and multitexturing You can see some screens

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Roman Grigoriev
- Original Message - From: Erik Hofman [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@flightgear.org Sent: Wednesday, June 22, 2005 12:35 PM Subject: Re: [Flightgear-devel] Lights was: Shadows Roman Grigoriev wrote: But I don't know about SGI - does

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Roman Grigoriev
- Original Message - From: Martin Spott [EMAIL PROTECTED] Newsgroups: list.flightgear-devel To: flightgear-devel@flightgear.org Sent: Wednesday, June 22, 2005 12:58 PM Subject: Re: [Flightgear-devel] Lights was: Shadows Roman Grigoriev wrote: [...] because you can specify shaders

Re: [Flightgear-devel] Lights was: Shadows

2005-06-21 Thread Roman Grigoriev
to Harald JOHNSEN: spot lights in fgfs I had 3 years ago. they worked on vertex program and registercombiners but everyone afraid of vertex programs and multitexturing You can see some screens here http://fgfs.narod.ru But I work on it and now I have runway lights, landing lights, relief mapping ,

Re: [Flightgear-devel] Lights was: Shadows

2005-06-21 Thread Roman Grigoriev
- Original Message - From: Gerard Robin [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@flightgear.org Sent: Tuesday, June 21, 2005 3:43 PM Subject: Re: [Flightgear-devel] Lights was: Shadows Le mardi 21 juin 2005 à 11:34 +0400, Roman Grigoriev a écrit

Re: [Flightgear-devel] Lights was: Shadows

2005-06-21 Thread Roman Grigoriev
: [Flightgear-devel] Lights was: Shadows Le mardi 21 juin 2005 à 11:34 +0400, Roman Grigoriev a écrit : to Harald JOHNSEN: spot lights in fgfs I had 3 years ago. they worked on vertex program and registercombiners but everyone afraid of vertex programs and multitexturing You can see some screens

Re: [Flightgear-devel] Tile sizes (was Re: SGBucket::sgBucketDiff fix)

2005-05-04 Thread Roman Grigoriev
- Original Message - From: Erik Hofman [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@flightgear.org Sent: Wednesday, May 04, 2005 12:59 AM Subject: Re: [Flightgear-devel] Tile sizes (was Re: SGBucket::sgBucketDiff fix) Curtis L. Olson wrote: So my

Re: [Flightgear-devel] Tile sizes (was Re: SGBucket::sgBucketDiff fix)

2005-05-04 Thread Roman Grigoriev
- Original Message - From: Erik Hofman [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@flightgear.org Sent: Wednesday, May 04, 2005 3:51 AM Subject: Re: [Flightgear-devel] Tile sizes (was Re: SGBucket::sgBucketDiff fix) Roman Grigoriev wrote: Also I think

Re: [Flightgear-devel] Bump-mapping ground textures

2005-04-25 Thread Roman Grigoriev
I've done bumpmapping+ parralax mapping for flightgear http://fgfs.narod.ru/fgfs12.jpg but it needs on ARB vertex and fragment programs but it needs at least geforceFX fgfs developers wait for a while to include it in CVS but I think that it will be never done :( - Original Message -

Re: [Flightgear-devel] New 3d clouds

2005-04-25 Thread Roman Grigoriev
Hi guys! Seen new clouds code but to be it need some tweaks to work perfectly 1) use pointsprites to render impostors because they are quads (all cards supports them) 2) use FBO to reder-to-texture it gives us speedup.(all cards supports them) 3)use at least ARB vertex programs (will work on

Re: [Flightgear-devel] Particle engine

2005-03-17 Thread Roman Grigoriev
- Original Message - From: Martin Spott [EMAIL PROTECTED] Newsgroups: list.flightgear-devel To: flightgear-devel@flightgear.org Sent: Thursday, March 17, 2005 1:45 AM Subject: Re: [Flightgear-devel] Particle engine Roman Grigoriev wrote: This particle engine needs at least vertex

Re: [Flightgear-devel] Particle engine

2005-03-16 Thread Roman Grigoriev
- Original Message - From: Martin Spott [EMAIL PROTECTED] Newsgroups: list.flightgear-devel To: flightgear-devel@flightgear.org Sent: Wednesday, March 16, 2005 12:09 PM Subject: [Flightgear-devel] Particle engine They have really impressing demos on their site - but I have no idea if

Re: [Flightgear-devel] normal maps for flightgear

2005-02-21 Thread Roman Grigoriev
- Original Message - From: Andy Ross [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@flightgear.org Sent: Friday, February 18, 2005 9:54 AM Subject: Re: [Flightgear-devel] normal maps for flightgear Erik Hofman wrote: Frederic once wrote a plib patch to add

[Flightgear-devel] normal maps for flightgear

2005-02-18 Thread Roman Grigoriev
Hi guys! I want ask you about integrating normal maps into fgfs. Scenery with normal maps look good but you have to load them during fgfs initialization. we have material loader that reads from materials.xml and load textures and other properties current version of plib doesn't support

[Flightgear-devel] GLSL shaders for flightgear

2005-02-17 Thread Roman Grigoriev
Hi guys! Now I translate my nvidia vertex and fragment programs to GLSL. bad news: fps drops around 10% good news: have ATI compartability here is screenshot: http://fgfs.narod.ru/fgfs-006.jpg so what I've done runway lights - point sprites with calculated visibility on vertex shader based on

Re: [Flightgear-devel] GLSL shaders for flightgear

2005-02-17 Thread Roman Grigoriev
- Original Message - From: Ampere K. Hardraade [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@flightgear.org Sent: Thursday, February 17, 2005 1:22 PM Subject: Re: [Flightgear-devel] GLSL shaders for flightgear On February 17, 2005 11:03 am, Dave Culp wrote:

Re: [Flightgear-devel] GLSL shaders for flightgear

2005-02-17 Thread Roman Grigoriev
- Original Message - From: Josh Babcock [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@flightgear.org Sent: Thursday, February 17, 2005 3:13 PM Subject: Re: [Flightgear-devel] GLSL shaders for flightgear Ampere K. Hardraade wrote: On February 17, 2005 11:03

Re: [Flightgear-devel] Runway lighting

2005-01-28 Thread Roman Grigoriev
- Original Message - From: Erik Hofman [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@flightgear.org Sent: Friday, January 28, 2005 1:34 AM Subject: Re: [Flightgear-devel] Runway lighting Roman Grigoriev wrote: Hi guys! I have too framerate drops when

Re: [Flightgear-devel] Runway lighting

2005-01-27 Thread Roman Grigoriev
- Original Message - From: Curtis L. Olson [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@flightgear.org Sent: Thursday, January 27, 2005 8:14 PM Subject: Re: [Flightgear-devel] Runway lighting Oliver C. wrote: What about setting only one point at the

Re: [Flightgear-devel] Rain and snow videos or photos

2005-01-25 Thread Roman Grigoriev
- Original Message - From: Ampere K. Hardraade [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@flightgear.org Sent: Monday, January 24, 2005 4:40 PM Subject: Re: [Flightgear-devel] Rain and snow videos or photos On January 24, 2005 06:16 pm, Roman Grigoriev

Re: [Flightgear-devel] Rain and snow videos or photos

2005-01-24 Thread Roman Grigoriev
Thanx Ampere! The main thing I got - blur on terrain and objects and blurry runway lights and also reflections from wet runway. Ok I try to implement it ;-) Thanx - Original Message - From: Ampere K. Hardraade [EMAIL PROTECTED] To: FlightGear developers discussions

Re: [Flightgear-devel] Rain and snow videos or photos

2005-01-21 Thread Roman Grigoriev
] To: FlightGear developers discussions flightgear-devel@flightgear.org Sent: Thursday, January 20, 2005 5:00 AM Subject: Re: [Flightgear-devel] Rain and snow videos or photos On Thursday 20 Jan 2005 18:48, Roman Grigoriev wrote: Hi guys! I try to model rain and snow in flightgear but have

[Flightgear-devel] Rain and snow videos or photos

2005-01-19 Thread Roman Grigoriev
Hi guys! I try to model rain and snow in flightgear but have some difficutlies because I haven't seen it in real flight from cabin of aircraft. Maybe someone can explain me some features when you have take-off or landing in rain and snow. Is it similar to car? Or maybe someone have videos or

[Flightgear-devel] About scenery LODs in Flightgear

2005-01-13 Thread Roman Grigoriev
Hi Guys! I found here http://cg.cs.uni-bonn.de/docs/publications/2004/wahl-2004-scalable.pdf a lot of information about LOD Here is a citation: Repairing Cracks In case the LOD of two neighboring tiles differ, it is not sufficient to simply render the geometry. Even though the geometric errors

Re: [Flightgear-devel] VBOs - performance test results

2004-10-19 Thread Roman Grigoriev
- Original Message - From: Frederic Bouvier [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Monday, October 18, 2004 5:41 AM Subject: Re: [Flightgear-devel] VBOs - performance test results Roman Grigoriev wrote: Frederic! I must admit that you

Re: [Flightgear-devel] VBOs - performance test results

2004-10-19 Thread Roman Grigoriev
- Original Message - From: Frederic Bouvier [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Tuesday, October 19, 2004 12:51 AM Subject: Re: [Flightgear-devel] VBOs - performance test results Roman Grigoriev wrote: - Original Message

Re: [Flightgear-devel] VBOs - performance test results

2004-10-18 Thread Roman Grigoriev
- Original Message - From: Frederic Bouvier [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Sunday, October 17, 2004 4:38 AM Subject: Re: [Flightgear-devel] VBOs - performance test results James Turner a écrit : On 17 Oct 2004, at 10:15, Erik

Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs?

2004-10-16 Thread Roman Grigoriev
- Original Message - From: Frederic Bouvier [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Friday, October 15, 2004 4:39 PM Subject: Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs? Selon Manuel Massing [EMAIL PROTECTED]: Hi,

Re: [Flightgear-devel] Re: crease patch and Dlists - maybe answer VBOs?

2004-10-16 Thread Roman Grigoriev
- Original Message - From: Melchior FRANZ [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 15, 2004 4:27 PM Subject: [Flightgear-devel] Re: crease patch and Dlists - maybe answer VBOs? * Martin Spott -- Friday 15 October 2004 13:29: Melchior FRANZ wrote: I see no

[Flightgear-devel] crease patch and Dlists - maybe answer VBOs?

2004-10-15 Thread Roman Grigoriev
Hi guys! Dlist can't solve the promplem IMHO The right answer is VBO I don't understand why you don't want to include this nice feature to flightgear All modern hardware support them. I wrote them year ago and Erik made a patch you've got really nice speedup when using VBOs Also I met in

Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs?

2004-10-15 Thread Roman Grigoriev
- Original Message - From: Frederic Bouvier [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Friday, October 15, 2004 3:15 AM Subject: Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs? Selon Roman Grigoriev [EMAIL PROTECTED]: Hi guys

Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs?

2004-10-15 Thread Roman Grigoriev
- Original Message - From: Frederic Bouvier [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Friday, October 15, 2004 3:20 AM Subject: Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs? Martin Spott wrote: Roman Grigoriev wrote

Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs?

2004-10-15 Thread Roman Grigoriev
- Original Message - From: Manuel Massing [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Friday, October 15, 2004 4:15 AM Subject: Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs? Hi, O.k., now I know that VBO stands for the

Re: [Flightgear-devel] Re: crease patch and Dlists - maybe answerVBOs?

2004-10-15 Thread Roman Grigoriev
- Original Message - From: Martin Spott [EMAIL PROTECTED] Newsgroups: list.flightgear-devel To: [EMAIL PROTECTED] Sent: Friday, October 15, 2004 4:29 AM Subject: Re: [Flightgear-devel] Re: crease patch and Dlists - maybe answerVBOs? Melchior FRANZ wrote: * Martin Spott -- Friday 15

[Flightgear-devel] Vertex altitude

2004-10-07 Thread Roman Grigoriev
Hi guys! I found modified version of aerial scattring algorithm that use altitude of viewer and vertex, so could you please help me with it? I have viewer position viewer.xyz modelview matrix -GL_MODELVIEW and position of vertex - vpos.xyz. How to calculate it? Thanx in advance Bye

Re: [Flightgear-devel] shaders for flightgear

2004-08-27 Thread Roman Grigoriev
- Original Message - From: Erik Hofman [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Friday, August 27, 2004 12:58 AM Subject: Re: [Flightgear-devel] shaders for flightgear Roman Grigoriev wrote: on ATI it works fine but you have to have at least

[Flightgear-devel] shaders for flightgear

2004-08-26 Thread Roman Grigoriev
Sorry formany messages but I have some problem with my e-mailand fgfs-devel mailing list :-) Hi guys! OpenGL 2.0 formally announced and GLSL will be a part of it. so I'm thinking about translating my NVIDIA vertex and fragment programs that works with flightgear to GLSL. What do you think

Re: [Flightgear-devel] shaders for flightgear

2004-08-26 Thread Roman Grigoriev
PM Subject: Re: [Flightgear-devel] shaders for flightgear Roman Grigoriev wrote: Sorry formany messages but I have some problem with my e-mailand fgfs-devel mailing list :-) Hi guys! OpenGL 2.0 formally announced and GLSL will be a part of it. so I'm

[Flightgear-devel] MSFS scenery

2004-07-23 Thread Roman Grigoriev
Hi guys! Could you please tell me what's the status of BGL loader Maybe someone did this work on imporing BGL scenery to flightgear or maybe converting it to another formats (.3ds .ac ) Thanx in advance Bye Roman ___ Flightgear-devel mailing list [EMAIL

[Flightgear-devel] VBO problem solved

2004-06-18 Thread Roman Grigoriev
Guys! I found solution to VBO problem you should change type of buffer from GL_STATIC_DRAW_ARB to GL_STREAM_DRAW_ARB or GL_DYNAMIC_DRAW_ARB Maybe problem is in nvidia driver so I post bugreport to nvidia Thanx in advance bye ___ Flightgear-devel

[Flightgear-devel] VBO and phreads

2004-06-18 Thread Roman Grigoriev
Hi guys! I found VBO problem related to threaded situation when one thread draw one VBO and another try to create VBO when tile loads maybe someone knows solution for this situation? here is gdb output #0 0x40167a8e in glGenBuffersARB () from /usr/lib/tls/libGL.so.1#1 0x083fa0ae in

Re: [Flightgear-devel] VBO patch

2004-05-28 Thread Roman Grigoriev
- Original Message - From: Andy Ross [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, May 27, 2004 6:20 PM Subject: Re: [Flightgear-devel] VBO patch Roman Grigoriev wrote: Here is my new VBO code but it's so strange that it doesn't work

[Flightgear-devel] VBO patch

2004-05-27 Thread Roman Grigoriev
Hi guys! Here is my new VBO code but it's so strange that it doesn't work with flightgear give me segfault also notice that it doesn't work with ptherads (I don't know why too) So I move all vertex,tex,norm,color to constructor from draw method plib applications work fine but there is a problem

[Flightgear-devel] Bumpmapping in Flightgear and other features

2004-05-24 Thread Roman Grigoriev
Hi guys! I'ts nice to have this feature in flightgear and looks really cool but another very nice feature is VBO (works on all PC videocards (ATI and Nvidia)) I use it and have some speedup now I improved my version of ssgVtxTable on VBO if someone intrested feel free to mail me (now I setup

[Flightgear-devel] Custom SRTM-3 Scenery Problems

2004-02-12 Thread Roman Grigoriev
Hi Guys! Long time ago I created my scenery with hi resolution (100 m) I use 03.09.2003 flightgear simgear and terragear CVS version. All works fine but now I download from CVS flightgear and simgear and found that my scenery not loaded :)) but KSFO loaded fine. BTW my btg files has size approx

[Flightgear-devel] Re: R: [Plib-devel] Vertex Array's, VBO's and extensions

2004-02-02 Thread Roman Grigoriev
Roman Grigoriev wrote: Hi Guys! I found this talk on plib I use it on flightgear and want to say that it gave me 10-15% boost because flightgear scenery is not optimized to VBO if you have one big array in vbo you got theoretial boost up to 50%. if we optimize scenery we got it too

Re: [Flightgear-devel] Alpha sorting again

2003-10-06 Thread Roman Grigoriev
Thanx Erik! glDepthMask solve this problem - Original Message - From: Erik Hofman [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Friday, October 03, 2003 4:38 PM Subject: Re: [Flightgear-devel] Alpha sorting again Roman Grigoriev wrote: Hi guys! I

[Flightgear-devel] smokes in flightgear

2003-10-06 Thread Roman Grigoriev
Hi guys! Need your advice I want to draw smokes in fllightgear but I make it on vertex and fragment programs so I make it on different ssgRoot so I have for example latitude and longitude and altitude of smoke. I convert it to cartesian coordinates Point3D center=sgGeodToCart(lat,lon,alt); so I

[Flightgear-devel] Alpha sorting again

2003-10-03 Thread Roman Grigoriev
Hi guys! I implement smokes and missile trails on flightgear and come across to following problem: ALPHA sorting could you please describe me why we have this problem? so here is two screenshots one from plib viewer http://fgfs.narod.ru/snap2.jpg and one from flightgear.

[Flightgear-devel] Clouds3D state

2003-07-22 Thread Roman Grigoriev
Good day developers! Could someone please tell me do we use clouds3d code on legal status. I mean about Mark Harris opinion about including his code in flightgear? And if some one works on clouds3d code please contact me. Because I can't solve flickering problem in latest flightgear CVS. ( on

Re: [Flightgear-devel] Re: Clouds3D state

2003-07-22 Thread Roman Grigoriev
- Original Message - From: Melchior FRANZ [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, July 22, 2003 12:13 PM Subject: [Flightgear-devel] Re: Clouds3D state * Roman Grigoriev -- Tuesday 22 July 2003 10:00: Because I can't solve flickering problem in latest flightgear CVS

Re: [Flightgear-devel] Clouds3D state

2003-07-22 Thread Roman Grigoriev
Thanx Erik! Anyone have working version of clouds3d on linux? Bye - Original Message - From: Erik Hofman [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Tuesday, July 22, 2003 12:11 PM Subject: Re: [Flightgear-devel] Clouds3D state Roman Grigoriev wrote

[Flightgear-devel] Soft edges of areas

2003-03-31 Thread Roman Grigoriev
Hi guys!Found this articlehttp://www.delphi3d.net/articles/printarticle.php?article=terraintex.htmthat greatly improve our tiles. So maybe someone give me some hints on fgfsscenery1) first task is implement soft edges in areas. Now we have sharp areas butinn some game like Flanker 2.0 town

[Flightgear-devel] Landing Spotlight in Flightgear (I made it!!)

2003-03-26 Thread Roman Grigoriev
Hi guys!Finally I made landing light support in flightgear!It uses coolest per-pixel attenuated spotlightBut it cost additionally 2 textures one of them is 3d texture and othercubemapand it uses register combiners and vertex programsI test it on geforce3 and it works well on linux.Here is

Re: [Flightgear-devel] Landing Spotlight in Flightgear (I made it!!)

2003-03-26 Thread Roman Grigoriev
- Original Message - From: David Megginson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, March 26, 2003 8:50 PM Subject: re: [Flightgear-devel] Landing Spotlight in Flightgear (I made it!!) Roman Grigoriev writes: Finally I made landing light support in flightgear

[Flightgear-devel] Please help with vertex programm

2003-03-20 Thread Roman Grigoriev
Hi guys! I'm implementing light lobes to flightgear using per-pixel attenuation I modified viewer.cxx in plib distribution and this works fine but there are some problems for me here I totally confused model view matrixes and plib so I need help If someone intersted in I can send my

Re: [Flightgear-devel] Shadows

2003-03-17 Thread Roman Grigoriev
- Original Message - From: Jon Berndt [EMAIL PROTECTED] To: Flightgear-Devel [EMAIL PROTECTED] Sent: Monday, March 17, 2003 7:24 AM Subject: [Flightgear-devel] Shadows Has anyone ever considered implementing aircraft shadows projected on the ground? I tried to work not with shadows

Re: [Flightgear-devel] Shadows

2003-03-17 Thread Roman Grigoriev
- Original Message - From: Erik Hofman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, March 17, 2003 12:25 PM Subject: Re: [Flightgear-devel] Shadows Roman Grigoriev wrote: I tried to work not with shadows but with light lobes but It requres multitexturing that PLIB

Re: [Flightgear-devel] Remote wakeup and remote shutdown

2003-03-07 Thread Roman Grigoriev
- Original Message - From: Martin Spott [EMAIL PROTECTED] Newsgroups: list.flightgear-devel To: [EMAIL PROTECTED] Sent: Friday, March 07, 2003 3:55 PM Subject: Re: [Flightgear-devel] Remote wakeup and remote shutdown Roman Grigoriev [EMAIL PROTECTED] wrote: I have 3 channels

[Flightgear-devel] Remote wakeup and remote shutdown

2003-03-06 Thread Roman Grigoriev
Hi guys! Maybe you can help me to solve this problem I have 3 channels Flightgear on linuxandFDM computer on windows I need to write a program to wakeup and shutdown IGs. Wakeup is simple you have to setup wake-on-lan and send magic packet and have to autologin But how to implement remote

Re: [Flightgear-devel] Remote wakeup and remote shutdown

2003-03-06 Thread Roman Grigoriev
Thanx Curtis! Remote startup is clear for me but waht about remote shutdown SMTP? or else. I need to create windows program that have two buttons: IGs ON and IGs OFF What API should I use? Thanx in advance Bye - Original Message - From: Curtis L. Olson [EMAIL PROTECTED] To: [EMAIL

Re: [Flightgear-devel] Clouds 3D

2003-02-27 Thread Roman Grigoriev
: Wednesday, February 26, 2003 5:47 PM Subject: Re: [Flightgear-devel] Clouds 3D Roman Grigoriev writes: Curtis, Could you please test clouds3d on CVS flightgear I've searched all strings in flightgear and they are defined by FG_USE_CLOUDS3D so I define this macro and all compiled fine so

Re: [Flightgear-devel] Clouds 3D

2003-02-27 Thread Roman Grigoriev
Ok Curtis and what about over 249 things in your list ;-))) Thanx in advance Roman - Original Message - From: Curtis L. Olson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, February 27, 2003 3:36 PM Subject: Re: [Flightgear-devel] Clouds 3D Roman Grigoriev writes: Thanx

[Flightgear-devel] Clouds 3D

2003-02-26 Thread Roman Grigoriev
Guys! Whats happened with clouds3d in CVS? I add line in config.h #define FG_USE_CLOUDS3D and start fgfs --disable-clouds3d --enable-clouds3d clouds loaded but I can't seen them and only got screen flickering Maybe new nvidia drivers 41-09? Someone got working configuration with clouds3d Thanx in

Re: [Flightgear-devel] Clouds 3D

2003-02-26 Thread Roman Grigoriev
PM Subject: Re: [Flightgear-devel] Clouds 3D Try grepping through the code, there may be another place or two where you need to define this. Roman Grigoriev writes: Guys! Whats happened with clouds3d in CVS? I add line in config.h #define FG_USE_CLOUDS3D and start fgfs --disable

Re: [Flightgear-devel] Night approach

2003-02-04 Thread Roman Grigoriev
So nice but without light lobes is not really cool Now I work on it but all techniques that simulate per-pixel lighting requre vertex programs but plib in nearest future will not support it. Also I propose use vertex array range to render terrain What's your thoughts guys? Thanx in advance Roman

Re: [Flightgear-devel] Clouds 3D

2003-01-23 Thread Roman Grigoriev
Hi guys! Could you please tell me about current state of clouds3d today I compiled fgfs and can't view my favorite clouds3d Thats happened Maybe you desided not to use this beatiful feature Thanx in advance Bye ___ Flightgear-devel mailing list [EMAIL

[Flightgear-devel] Multitexture investigation in flightgear

2003-01-17 Thread Roman Grigoriev
Hi guys! I made a progress in creating lightlobes I insert multitexture support in flightgear I got no framerate drop using 2 textures on geforce3 so now I have a question there are several techniques to calculate lightmaps dymanic position 1) simple calculating in CPU ( no special card required)

Re: [Flightgear-devel] Multitexture support (was: RE: [Flightgear-devel] Roadmap/brain dump)

2003-01-14 Thread Roman Grigoriev
Guys! We can't achive MSFS2002 quality without multitexture support so First task we have to work on is multitexture support Steve Baker said that he wait until shader languages become popular and OpenGL2.0 come out so or we wait OpenGL2.0 or implement multitexure I start work on it my primary

Re: [Flightgear-devel] Fixes for parallel/SMP make compilation

2002-12-05 Thread Roman Grigoriev
Good Day Kian Please sent me your diffs Thanx in advance Roman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] multitex investigation

2002-11-05 Thread Roman Grigoriev
Guys Have some troubles with multitex maybe you gime me how-tos Ok I can use second texture and second texture coordinates but we load tiles using genleaf function in obj.cxx ok it's done at startup but if we want to have landing lights moves we have generate second texture coordinates in realtime

Re: [Flightgear-devel] multitex investigation

2002-11-05 Thread Roman Grigoriev
- Original Message - From: Andy Ross [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, November 05, 2002 9:07 PM Subject: Re: [Flightgear-devel] multitex investigation Roman Grigoriev wrote: ok it's done at startup but if we want to have landing lights moves we have generate

[Flightgear-devel] Landing lights lobes (some thoughts)

2002-10-22 Thread Roman Grigoriev
Hi guys! runway lights are really impressive! so there is some minor thing todo: landing lights but here is huge problem - multitexturing Steve don't want to include in plib some patches to make multitexturing and he wait for OpenGL2.0 with shaders so we have to implement it our own way. Do

Re: [Flightgear-devel] Landing lights lobes (some thoughts)

2002-10-22 Thread Roman Grigoriev
- Original Message - From: Erik Hofman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 22, 2002 1:34 PM Subject: Re: [Flightgear-devel] Landing lights lobes (some thoughts) Roman Grigoriev wrote: Hi guys! runway lights are really impressive! so there is some minor

[Flightgear-devel] 3DClouds

2002-10-07 Thread Roman Grigoriev
Hi Guys! Today I tested 3D clouds Looks very very good! But have some questions: 1) How can we populate clouds? because clouds are placed above runway 2) Is there any tool to crate clouds volumes? 3) When I saw clouds3d code I came across to GL_ARB_MULTITEXTURE under Win32. So does clouds3d

[Flightgear-devel] ASTER DEMs

2002-09-26 Thread Roman Grigoriev
Hi guys! I downloaded ASTER DEM and play with it Nice resolution (30m) but there are so many holes to use it So fightgear/terragear gurus maybe you tell me is there in dem library some tools to approximate aster dem data with gtopo30 data to eliminate holes? Another question: now we have tile

Re: [Flightgear-devel] Clouds progress : screenshot

2002-09-18 Thread Roman Grigoriev
Guys! Maybe I missed something but I can't got nicy views with clouds3d just got similar to http://rockfish.net/~nhv/fgfs/images/fgfs-screen-009.jpg I compiled from today CVS with gcc3.2 and have nvidia-31.23 drivers on geforce3 running in 1024x768 32bpp so there is a some problem with alpha how

Re: [Flightgear-devel] Clouds progress : screenshot

2002-09-18 Thread Roman Grigoriev
Could you please describe this situation Why this happened? Roman - Original Message - From: David Megginson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, September 18, 2002 4:29 PM Subject: Re: [Flightgear-devel] Clouds progress : screenshot Roman Grigoriev writes

[Flightgear-devel] Metakit 2.4.7 is out

2002-06-13 Thread Roman Grigoriev
Guys Subj is out so maybe we include it to simgear distribution? Thanx in advance Bye ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] BGL Loader part 2

2002-06-07 Thread Roman Grigoriev
- Original Message - From: John Check [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, June 08, 2002 8:38 AM Subject: Re: [Flightgear-devel] BGL Loader part 2 On Friday 07 June 2002 5:07 pm, J?rgen Marquardt wrote: Am Freitag, 7. Juni 2002 23:21 schrieb Gene Buckle:

Re: [Flightgear-devel] new potential developer :)

2002-06-05 Thread Roman Grigoriev
- Original Message - From: David Megginson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, June 05, 2002 3:51 PM Subject: re: [Flightgear-devel] new potential developer :) Christian Stock writes: Let me introduce myself, before I start with what I'm interested at.

Re: [Flightgear-devel] Scenery editing on PPE

2002-05-20 Thread Roman Grigoriev
fdsd is coolest programm but I need to edit btg files and save it in btg format so maybe you can provide me with some information about status of fgsd as I got from source you read btg file and after it you simply create opengl triangles but when you attempt to save btg you need to reorganize

Re: [Flightgear-devel] Scenery editing on PPE

2002-05-20 Thread Roman Grigoriev
contributors to the project. We can discuss these topics on the fgsd mailing list at http://sourceforge.net/mail/?group_id=45131 See you there -Fred - Original Message - From: Roman Grigoriev [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, May 20, 2002 9:47 AM Subject: Re

Re: [Flightgear-devel] Scenery editing on PPE

2002-05-20 Thread Roman Grigoriev
Compiling FGSD CVS got some errors on linux gcc2.96 here are the fixes runways.cpp: 85 line :change to SGPath path =(SGPath)__fgRoot 688: _popup-add( Center, FL_ALT + 'c', FGSD_MainWindow::center_cb, this ); change to _popup-add( Center, FL_ALT + 'c', FGSD_MainWindow::center_cb, this );

[Flightgear-devel] Scenery editing on PPE

2002-05-17 Thread Roman Grigoriev
Hi guys! Not so Long time ago I created my custom scenery from very good DEMs(100m) and VmapLevel0 And I have so many artefacts with conncting rivers roads and ground so I need to manually edit scenery Wolfram wrote ATG loader but with latest updates It doesn't work at all on new scenery And I

[Flightgear-devel] runway lights and fog

2002-04-04 Thread Roman Grigoriev
Hi guys I found some intresting arcticle on runway lights check this out http://www.opengvs.com/support/opengvs/howto/fog_atten/default.htm read it please and maybe it should be implemented in flightgear its very simple so maybe someone who has flying practice can confirm this effect? Thanx Bye

[Flightgear-devel] trees in flightgear

2002-03-22 Thread Roman Grigoriev
Guys! Wanna ask Does anyone here try to implement trees coverage If yes please reply me Thanx Bye ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] Texture question

2002-03-19 Thread Roman Grigoriev
Guys! Have some problem I render image to some texture and got texture pointer for example texture 128x128 RGBA I need for this texture calculate each pixel luminance and after it compare to some value could you please tell me functions how to retrive image map data? Thanx in advance Bye

[Flightgear-devel] black and white flightgear

2002-03-15 Thread Roman Grigoriev
Hi guys I implemented rendering Flightgear in black and white mode using Geforce rendering combiners here is a sample jpeg If some one intrested in doing this I can describe technique It's extremly usefull for simulating missile and bomb camera views or for helicopter simulation attachment:

Re: [Flightgear-devel] black and white flightgear

2002-03-15 Thread Roman Grigoriev
- Original Message - From: Jon S Berndt [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, March 15, 2002 6:40 PM Subject: Re: [Flightgear-devel] black and white flightgear On Fri, 15 Mar 2002 17:47:37 +0300 Roman Grigoriev [EMAIL PROTECTED] wrote: Hi guys I implemented

[Flightgear-devel] black and white flightgear

2002-03-12 Thread Roman Grigoriev
Guys could you please advice me how to make flightgear in black and white pallete maybe framebuffer operation helps me? if someone covert or render blackwhite image in OGL please help me Thanx Bye ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] Fwd: Scenery generation from VPF

2002-03-05 Thread Roman Grigoriev
From: Roman Grigoriev [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Scenery generation from VPF Date: Tue, 5 Mar 2002 13:42:04 +0300 Hi guys! I try to create scenery from VPF have latest terragear from CVS and got this error Could you please point me what should I fix? ./fgfs-construct

[Flightgear-devel] runway lights tested

2002-02-28 Thread Roman Grigoriev
Today I built airport scenery from CVS and seen runway lights WOW! looks great but I suggest not to use one Material section LIGHTS in airport file maybe we should use LIGHTS VASI, LIGHTS EDGE . it works perfectly under linux but runway lights is only points not quads with lightmaps Also I

Re: [Flightgear-devel] [OT]: Athlon MP and Flightgear

2002-02-22 Thread Roman Grigoriev
- Original Message - From: William L. Riley [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, February 22, 2002 1:03 AM Subject: Re: [Flightgear-devel] [OT]: Athlon MP and Flightgear On Wednesday 20 February 2002 09:03, you wrote: Also what video are you use and version of

[Flightgear-devel] Earth images

2002-02-22 Thread Roman Grigoriev
Hi guys! Found new source of earth images http://earthobservatory.nasa.gov/Newsroom/BlueMarble/ Check this out! they give for free 1km good without clouds earth image in 1 km resolution in tiff format We can use it in flightgear This really add some realism to simulator Also I found another great

[Flightgear-devel] [OT]: Athlon MP and Flightgear

2002-02-20 Thread Roman Grigoriev
Hi guys! Could you please advice me what dual processor system should I buy Athlon MP or PentiumIII with Geforce3 or 4 what linux kernels support 760 chipset have anyone measured benchmarks with athlons and pentuimIII with nvidia drivers under linux? athlon is good but what about stability? Thanx

Re: [Flightgear-devel] FlightGear Priorities

2002-02-18 Thread Roman Grigoriev
- Original Message - From: Erik Hofman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, February 18, 2002 12:33 PM Subject: Re: [Flightgear-devel] FlightGear Priorities Roman Grigoriev wrote: Hi! Curtis could you please tell us your priotities to next FlightGear release

[Flightgear-devel] FlightGear Priorities

2002-02-17 Thread Roman Grigoriev
Hi! Curtis could you please tell us your priotities to next FlightGear release and It would be 0.7.10 or 0.8.0? As for me I'd like to see 1)ground explosion when plane crash the ground (I have a lot explosion textures) 2)runway lights support 3)aircraft landing lights 4)trees houses and various

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