I want to get the elevation of the ground for points other than my
current location. I suppose I could do this by moving to a new location
and calling scenery.get_cur_elev(). Is there a better way? If not,
what operations will update the output of FGScenery::get_cur_elev() in
the most
On Thu, 2002-05-02 at 20:14, Jim Wilson wrote:
Sam Varner [EMAIL PROTECTED] said:
I want to get the elevation of the ground for points other than my
current location. I suppose I could do this by moving to a new location
and calling scenery.get_cur_elev(). Is there a better way
On Wed, 2002-04-24 at 05:01, Erik Hofman wrote:
Sam Varner wrote:
On Tue, 2002-04-23 at 04:41, Erik Hofman wrote:
Sam Varner wrote:
How do I get sound for my FDM? I have an engine model and I can get the
rotational speed. How do I use this to get the pitch of the engine
sample
How do I get sound for my FDM? I have an engine model and I can get the
rotational speed. How do I use this to get the pitch of the engine
sample?
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
My model uses a rotation matrix to specify its orientation. But it
looks like FlightGear wants Euler angles. Is there funcitonality for
converting from one to the other in FG or PLIB? Also, I'm using a
cartesian vector for position. Is there a good way of converting to
geocentric coordinates?
On Wed, 2002-04-17 at 18:47, Norman Vine wrote:
Eventually anything displayed by SSG, the SceneGraph component
of PLib, has its orientation specified by a rotation matrix.
So it may be you do not need to go from Matrix to Euler Angles and
back again to a Matrix. My guess is that your
On Tue, 2002-04-16 at 08:49, Norman Vine wrote:
These are available for the current FDM in the global Scenery
instantiation see Scenery / scenery.hxx
This looks like what I need. (Thanks for your reply too, jj. I'm
always up for cool map stuf:) One problem, I see a set_cur_normal(),
but I
How can I get the ground elevation and normal vector for a particular
longitude and latitude?
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
I just made my first, um, flight dynamics model for Vamos. It doesn't
do anything useful yet. But I was wondering if anyone had tips on
reducing compile and startup times.
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
On Thu, 2002-04-11 at 19:44, Norman Vine wrote:
What OS ?
What compiler ?
Gcc-3/Linux. It's actually the link time that takes so long.
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
I'm working on an automotive simulator, http://vamos.sourceforge.net A
while ago, Curt suggested that I try to make my car model work with
FlightGear. I'd like to start working on that now, but I don't know
where to begin. Could somebody give me some tips on adding a vehicle
model to
Hi folks,
I got in touch with Curt a few days ago to try to get some help on
making Windows binaries for my project (Vamos Automotive Simulator
http://vamos.sourceforge.net). He invited me to join the list to try to
recruit some help. So drop me a line if FlightGear isn't keeping you
busy
12 matches
Mail list logo