RE: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread VS Renganathan
Well I had something similar in mind when I wrote fgLoadDCS() and fgUpdateDCS() in main.cxx. I had used a limit of 32 objects since I guessed that more than that might affect frame rates. Presently repositioning is possible thro network, albeit tied to fdm=ada, but thats trivial to change to make

RE: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread VS Renganathan
Norman's intersection testing works just fine for the moving carrier as well. In fact this was discussed on the list almost six months ago. So you would not fly through the deck. Yes your FDM should recieve the current scenery altitude and compute landing gear reactions accordingly. All those

RE: [Flightgear-devel] Plotting tool

2002-04-03 Thread VS Renganathan
Regarding the thread you are referring to - The code is presently with Alex Perry and he is in the process of integrating it into SimGear (?) and should be available soon. Regards Ranga -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Quint Mouthaan Sent:

RE: [Flightgear-devel] Post 0.7.9 priorities (lights)

2002-02-01 Thread VS Renganathan
Roman, If you know the light posns in runway (object) coords all you need to know is the lat, lon and alt of the centre/corner (0,0,0) of the runway. Construct transformation matrix as is done for dynamic objects in main.cxx. Rotate first for lat, lon and translate by Objtrans (see below).

RE: [Flightgear-devel] Urgent: Network and external flight model

2002-02-01 Thread VS Renganathan
Roman, This was dicussed earlier on this list. I found one disdavantage of using multicast. My packet size or structure kept growing as I added more computers on the network that are **not** image generators but pcs used as flight test engineer station or fcs monitoring station etc. Why should

RE: [Flightgear-devel] Urgent: Network and external flight model

2002-02-01 Thread VS Renganathan
Roman, but I think that for IGs - best is multicast (no delays between channels) Theoretically speaking, yes. But practically what delays are we talking about even with a 10 Mbps dedicated network. We will be fast enough for realtime. Synchronisation problems would not happen at the network

RE: [Flightgear-devel] Urgent: Network and external flight model

2002-02-01 Thread VS Renganathan
Erik, Yes I mean multicast and not broadcast. The destination address is the group still, unless I have different multicast groups - one for IG, one for the engineer etc. That would be a waste. Regards Ranga -Original Message- Are you shure you don't mean broadcast here? For what i

Re: [Flightgear-devel] runway lights

2002-01-17 Thread VS Renganathan
šAlso I complied flightgear to see lights usung MSVC but when I use cygwin I šgot nothing cygwin's glut does not support opengl extensions : šAs I understand now you are working on Mandrake and use Nvidia linux šdrivers that support extensions šwhen i compiled on linux should I simply

RE: [Flightgear-devel] Objects

2001-12-14 Thread VS Renganathan
David, -Original Message- What's FG_EXPERIMENTAL_LIGHTING? And is it used by default? It is code to enable lighting on the aircraft carrier incuding an Optical Landing aid (fixed at 3.75 deg). It is not enabled by default unless you add that define. As far as I know only I am using it.

RE: [Flightgear-devel] buildings or planes?

2001-12-06 Thread VS Renganathan
Hi everyone, I have been following this thread. Pretty sure Objects/Geometry/saratoga.obj is a carrier Yes, this would be cool.Definitely. Jon Jon, as pointed out by John, we already have an aircraft carrier. It is one with a ski-jump and 3 arrestor wires. We use it in our design work.