Well I had something similar in mind when I wrote fgLoadDCS() and
fgUpdateDCS() in main.cxx. I had used a limit of 32 objects since I guessed
that more than that might affect frame rates. Presently repositioning is
possible thro network, albeit tied to fdm=ada, but thats trivial to change
Norman's intersection testing works just fine for the moving carrier as
well. In fact this was discussed on the list almost six months ago. So you
would not fly through the deck. Yes your FDM should recieve the current
scenery altitude and compute landing gear reactions accordingly.
Regarding the thread you are referring to - The code is presently with Alex
Perry and he is in the process of integrating it into SimGear (?) and should
be available soon.
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Quint
If you know the light posns in runway (object) coords all you need to know
is the lat, lon and alt of the centre/corner (0,0,0) of the runway.
Construct transformation matrix as is done for dynamic objects in main.cxx.
Rotate first for lat, lon and translate by Objtrans (see below).
This was dicussed earlier on this list.
I found one disdavantage of using multicast. My packet size or structure
kept growing as I added more computers on the network that are **not** image
generators but pcs used as flight test engineer station or fcs monitoring
station etc. Why should
but I think that for IGs - best is multicast (no delays between channels)
Theoretically speaking, yes. But practically what delays are we talking
about even with a 10 Mbps dedicated network. We will be fast enough for
realtime. Synchronisation problems would not happen at the network
Yes I mean multicast and not broadcast. The destination address is the group
still, unless I have different multicast groups - one for IG, one for the
engineer etc. That would be a waste.
Are you shure you don't mean broadcast here?
For what i
Also I complied flightgear to see lights usung MSVC but when I use cygwin I
got nothing cygwin's glut does not support opengl extensions :
As I understand now you are working on Mandrake and use Nvidia linux
drivers that support extensions
when i compiled on linux should I simply
What's FG_EXPERIMENTAL_LIGHTING? And is it used by default?
It is code to enable lighting on the aircraft carrier incuding an Optical
Landing aid (fixed at 3.75 deg). It is not enabled by default unless you add
that define. As far as I know only I am using it.
I have been following this thread.
Pretty sure Objects/Geometry/saratoga.obj is a carrier
Yes, this would be cool.Definitely.
Jon, as pointed out by John, we already have an aircraft carrier. It is one
with a ski-jump and 3 arrestor wires. We use it in our design work.
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