Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-22 Thread Drew
Alright, I finally got it running.  Thanks again for your help.

Drew


On Tue, 21 Dec 2004 23:05:19 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote:
 You either have to get libjpeg or remove the file that needs it.
 http://freshmeat.net/projects/libjpeg/
 
 -Fred
 
 Drew wrote :
 
 That fixed the __dcllspec problem, but it's still not seeing
 jpeglib.h.  And I tried commenting out this include line, and it
 couldn't find error.h, either...both of which are supposed to be
 standard C includes.  Am I still missing a set of libraries?
 
 Thanks again,
 Drew
 
 
 On Tue, 21 Dec 2004 21:12:20 +0100, Frederic Bouvier [EMAIL PROTECTED] 
 wrote:
 
 
 Drew wrote :
 
 
 
 Hey Guys,
 
 First, I want to thank you guys for all of your help.  You've been
 very patient with me, since I'm really clueless as to how to get this
 working for the first time...I just want to make sure I get this
 compiled right to begin with (and with a stable release), so I avoid
 compounding existing problems with my own changes, and have trouble
 tracking down their cause.
 
 Anyway, I *think* I'm getting closer.  Here are the errors I'm getting now.
 
 error C2381: 'exit' : redefinition; __decllspec(noreturn) differs
 fatal error C1083: Cannot open include file: 'jpeglib.h': No such file
 or directory
 
 That first error is in stdlib.h, which seems a bit bothersome.  The
 second error is in jpgfactory.hxx, and is and #include jpeglib.h.
 Is there a standard C++ library I'm missing?
 
 
 
 
 This one is listed in Antoine's message, and you should find it in the
 archive :
 
 
 
   - open glut.h that you find in 
  %VISUAL_DOT_NET_2003_DIRECTORY%\Vc7\PlatformSDK\Include\GL, find  
  _CRTIMP void   __cdecl exit(int);, and replace it with
 
   #if _MSC_VER = 1200
   _CRTIMP __declspec(noreturn) void   __cdecl exit(int);
   #else
   _CRTIMP void   __cdecl exit(int);
   #endif
 
 
 
 
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RE: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-21 Thread Frederic Bouvier
Thanks Antoine,

This could be the README I never manage to write.
On remark : the pthreads-snap-something can be the latest ( advised ). It is
just that it requires a name change in the project files.

-Fred


Quoting RENNUIT Antoine :

 There cannot exist a howto to compile these sources, because it depends on
 the cvs sources, and cvs files are always changing. Anyway, I did compile
 the whole project under msvc.net 2003 (both under win XP, and win 2k), 2
 weeks ago, and I can testify that it works well, here are a few guidelines :

   - download glut for windows from
 http://www.xmission.com/~nate/glut.html, and unzip it
   - copy glut.h to
 %VISUAL_DOT_NET_2003_DIRECTORY%\Vc7\PlatformSDK\Include\GL
   - copy glut32.dll to %WINDOWS_DIRECTORY\System32

   - download the openAL sdk for windows at
 http://developer.creative.com/landing.asp?cat=1sbcat=31top=38, and install
 it.
   - create a directory AL in
 %VISUAL_DOT_NET_2003_DIRECTORY%\Vc7\PlatformSDK\Include\, copy the files
 you find in %OPENAL_DIRECTORY%\Include into this new directory, then you
 should find 8 files (al.h, alc.h, alctypes.h, altypes.h, alu.h, alut.h,
 aluttypes.h, and alutypes.h) in
 %VISUAL_DOT_NET_2003_DIRECTORY%\Vc7\PlatformSDK\Include\AL
   - copy the dll files you find in %OPENAL_DIRECTORY%\dll in
 %WINDOWS_DIRECTORY\System32 (there are 2 files : OpenAL32.dll, and
 wrap_oal.dll)

   - download the file FG-ProjectFiles-msvc71.zip at
 ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/ (careful, this file
 only works under msvc.net 2003, not 2002), unzip it

   - download the version of pThread for windows indicated in the
 FG-ProjectFiles-msvc71 newly created directory (should be
 pthreads-snap-2004-06-22, so you must not download the latest version but
 an older one) at http://sources.redhat.com/pthreads-win32/, unzip it. In
 explorer, drag the newly created directory pthreads-snap-2004-06-22, and
 drop it on the directory FG-ProjectFiles-msvc71\pthreads-snap-2004-06-22
 (pressing Ctrl key at the same time to copy the files, its safer than just
 to move them).
   - copy pthreadVCd.dll (that you can now find in
 FG-ProjectFiles-msvc71\pthreads-snap-2004-06-22), in
 %WINDOWS_DIRECTORY\System32

   - download the cvs version (tarballs are ok) of flightgear, plib,
 and simgear at (http://www.flightgear.org/Downloads/source.html,
 http://plib.sourceforge.net/download.html, and
 http://www.simgear.org/downloads.html), unzip them (you can use 7-zip,
 http://www.7-zip.org/, to unzip .tgz, or .tar.gz files).
   - drag, and drop (copying them, it's safer...) these 3 newly created
 directories onto there respective counterpart in
 FG-ProjectFiles-msvc71\FlightGear\cvs
   - unzip zlib-1.1.4.tar.gz that you find in
 FG-ProjectFiles-msvc71\FlightGear\cvs\SimGear\src-libs, and drag and drop
 this new zlib-1.1.4 directory to
 FG-ProjectFiles-msvc71\FlightGear\zlib-1.1.4


 Now we have to modify the project, and the code itself, because several
 things changed since FG-ProjectFiles-msvc71.zip was made :

   - open the solution named FlightGear-2.sln in
 FG-ProjectFiles-msvc71\FlightGear\cvs\FlightGear
   - find the files dme.cxx, dme.hxx, navcom.cxx, navcom.hxx,
 radiostack.cxx, radiostack.hxx in project FlightGear, directory
 Lib_Cockpit in solutions explorer UNDER MSVC, and delete them from the
 project : they do not exist anymore in the latest cvs versions of FlightGear
find flightgear.ico, and flightgear.rc in project FlightGear, in
 solutions explorer UNDER MSVC, and delete them from the project
   - find the files jpgfactory.cxx, and jpgfactory.hxx in project
 SimGear, directory Lib_sgscreen in solutions explorer UNDER MSVC, and
 delete them from the project
   - add the file ssgAnimTransform.cxx to project ssg in solutions
 explorer UNDER MSVC
   - delete the projects magik_demo, tux_examples, fgadmin, and fgrun
 from the solution
   - open glut.h that you find in
 %VISUAL_DOT_NET_2003_DIRECTORY%\Vc7\PlatformSDK\Include\GL, find  _CRTIMP
 void   __cdecl exit(int);, and replace it with

   #if _MSC_VER = 1200
   _CRTIMP __declspec(noreturn) void   __cdecl
 exit(int);
   #else
   _CRTIMP void   __cdecl exit(int);
   #endif


 Hope it helps...

 Antoine.

 PS : mail me back if you think something is strange...




 -Message d'origine-
 De : [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] la part de Andy
 messier
 Envoyé : lundi 20 décembre 2004 20:01
 À : Flightgear-devel@flightgear.org
 Objet : [Flightgear-devel] Compiling with Visual Studio 2003.net


 Hey All,

 Are there step-by-step instructions on how to build the FlightGear
 source using Visual Studio?  I've been fighting with this build all
 weekend, and am getting nowhere.  I finally got all of the libraries
 and headers in the right places, and now it returns thousands of
 invalid external 

Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-21 Thread Drew
Hey Guys,

First, I want to thank you guys for all of your help.  You've been
very patient with me, since I'm really clueless as to how to get this
working for the first time...I just want to make sure I get this
compiled right to begin with (and with a stable release), so I avoid
compounding existing problems with my own changes, and have trouble
tracking down their cause.

Anyway, I *think* I'm getting closer.  Here are the errors I'm getting now.

error C2381: 'exit' : redefinition; __decllspec(noreturn) differs
fatal error C1083: Cannot open include file: 'jpeglib.h': No such file
or directory

That first error is in stdlib.h, which seems a bit bothersome.  The
second error is in jpgfactory.hxx, and is and #include jpeglib.h. 
Is there a standard C++ library I'm missing?

Thanks again,
Drew



On Tue, 21 Dec 2004 08:18:24 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote:
 Drew wrote :
 
 I'm getting the following errors (most of them several times)
 
 Cannot open include files:
 
 FL/Fl.h
 FL/Fl_File_Chooser.h
 
 
 FLTK 1.1.x, only needed to build fgadmin. Remove the project from the
 solution if you don't want to build it
 
 GL/glut.h
 
 
 GLUT, mandatory
 
 plib/ssg.h
 sg.h
 
 
 PLIB, mandatory
 
 Cannot open source files:
 
 .\majik_demo.cxx
 
 
 PLIB demo, optional
 
 .\simgear\scene\sky\clouds3d\camdisplay.cpp
 .\src\AIModel\AICarrier.cxx
 .\src\AIModel\submodel.cxx
 .\src\Cockpit\hud_rwy.cxx
 .\src\Fdm\groundcache.cxx
 .\src\fdm\sp\ACMS.cxx
 .\src\fdm\sp\ADA.cxx
 .\src\Instrumentation\encoder.cxx
 .\src\Instrumentation\kr_87.cxx
 .\src\Instrumentation\kt_70.cxx
 .\src\Instrumentation\marker_beacon.cxx
 .\src\Instrumentation\navradio.cxx
 .\src\Instrumentation\transponder.cxx
 .\src\Network\ATC-Inputs.cxx
 
 
 New, CVS only, ( or wait 0.9.8 ), files - remove them from the solution
 if you really want to compile 0.9.6
 
 .\ssgLoadASC.cxx
 .\ssgSaveIV.cxx
 
 
 CVS plib files. same as above
 
 .\tux_example.cxx
 
 
 Plib demo, optional
 
 There are a bunch of warnings as well, but I won't worry about them yet.
 
 
 -Fred
 
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Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-21 Thread Frederic Bouvier
Drew wrote :
Hey Guys,
First, I want to thank you guys for all of your help.  You've been
very patient with me, since I'm really clueless as to how to get this
working for the first time...I just want to make sure I get this
compiled right to begin with (and with a stable release), so I avoid
compounding existing problems with my own changes, and have trouble
tracking down their cause.
Anyway, I *think* I'm getting closer.  Here are the errors I'm getting now.
error C2381: 'exit' : redefinition; __decllspec(noreturn) differs
fatal error C1083: Cannot open include file: 'jpeglib.h': No such file
or directory
That first error is in stdlib.h, which seems a bit bothersome.  The
second error is in jpgfactory.hxx, and is and #include jpeglib.h. 
Is there a standard C++ library I'm missing?
 

This one is listed in Antoine's message, and you should find it in the 
archive :

- open glut.h that you find in 
%VISUAL_DOT_NET_2003_DIRECTORY%\Vc7\PlatformSDK\Include\GL, find  _CRTIMP void   __cdecl 
exit(int);, and replace it with
	#if _MSC_VER = 1200
	_CRTIMP __declspec(noreturn) void   __cdecl exit(int);
	#else
	_CRTIMP void   __cdecl exit(int);
	#endif
 

-Fred

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Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-21 Thread Drew
That fixed the __dcllspec problem, but it's still not seeing
jpeglib.h.  And I tried commenting out this include line, and it
couldn't find error.h, either...both of which are supposed to be
standard C includes.  Am I still missing a set of libraries?

Thanks again,
Drew


On Tue, 21 Dec 2004 21:12:20 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote:
 Drew wrote :
 
 Hey Guys,
 
 First, I want to thank you guys for all of your help.  You've been
 very patient with me, since I'm really clueless as to how to get this
 working for the first time...I just want to make sure I get this
 compiled right to begin with (and with a stable release), so I avoid
 compounding existing problems with my own changes, and have trouble
 tracking down their cause.
 
 Anyway, I *think* I'm getting closer.  Here are the errors I'm getting now.
 
 error C2381: 'exit' : redefinition; __decllspec(noreturn) differs
 fatal error C1083: Cannot open include file: 'jpeglib.h': No such file
 or directory
 
 That first error is in stdlib.h, which seems a bit bothersome.  The
 second error is in jpgfactory.hxx, and is and #include jpeglib.h.
 Is there a standard C++ library I'm missing?
 
 
 
 This one is listed in Antoine's message, and you should find it in the
 archive :
 
- open glut.h that you find in 
  %VISUAL_DOT_NET_2003_DIRECTORY%\Vc7\PlatformSDK\Include\GL, find  
  _CRTIMP void   __cdecl exit(int);, and replace it with
 
#if _MSC_VER = 1200
_CRTIMP __declspec(noreturn) void   __cdecl exit(int);
#else
_CRTIMP void   __cdecl exit(int);
#endif
 
 
 -Fred
 
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Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-21 Thread Frederic Bouvier
You either have to get libjpeg or remove the file that needs it.
http://freshmeat.net/projects/libjpeg/
-Fred
Drew wrote :
That fixed the __dcllspec problem, but it's still not seeing
jpeglib.h.  And I tried commenting out this include line, and it
couldn't find error.h, either...both of which are supposed to be
standard C includes.  Am I still missing a set of libraries?
Thanks again,
Drew
On Tue, 21 Dec 2004 21:12:20 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote:
 

Drew wrote :
   

Hey Guys,
First, I want to thank you guys for all of your help.  You've been
very patient with me, since I'm really clueless as to how to get this
working for the first time...I just want to make sure I get this
compiled right to begin with (and with a stable release), so I avoid
compounding existing problems with my own changes, and have trouble
tracking down their cause.
Anyway, I *think* I'm getting closer.  Here are the errors I'm getting now.
error C2381: 'exit' : redefinition; __decllspec(noreturn) differs
fatal error C1083: Cannot open include file: 'jpeglib.h': No such file
or directory
That first error is in stdlib.h, which seems a bit bothersome.  The
second error is in jpgfactory.hxx, and is and #include jpeglib.h.
Is there a standard C++ library I'm missing?
 

This one is listed in Antoine's message, and you should find it in the
archive :
   

 - open glut.h that you find in 
%VISUAL_DOT_NET_2003_DIRECTORY%\Vc7\PlatformSDK\Include\GL, find  _CRTIMP void   __cdecl 
exit(int);, and replace it with
 #if _MSC_VER = 1200
 _CRTIMP __declspec(noreturn) void   __cdecl exit(int);
 #else
 _CRTIMP void   __cdecl exit(int);
 #endif
 


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Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-20 Thread Frederic Bouvier
Andy messier wrote :
Hey All,
Are there step-by-step instructions on how to build the FlightGear
source using Visual Studio?  I've been fighting with this build all
weekend, and am getting nowhere.  I finally got all of the libraries
and headers in the right places, and now it returns thousands of
invalid external symbol errors.  Are the Microsoft build files in
there legit, or is this just someone's wishful thinking?
 

It has been discussed very recently :
http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/thread.html#32470
-Fred

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Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-20 Thread Frederic Bouvier
Frederic Bouvier a écrit :
Andy messier wrote :
Hey All,
Are there step-by-step instructions on how to build the FlightGear
source using Visual Studio?  I've been fighting with this build all
weekend, and am getting nowhere.  I finally got all of the libraries
and headers in the right places, and now it returns thousands of
invalid external symbol errors.  Are the Microsoft build files in
there legit, or is this just someone's wishful thinking?
 

It has been discussed very recently :
http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/thread.html#32470 

see also :
http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/thread.html#32556
http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/thread.html#32570
http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/thread.html#32600
-Fred

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Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-20 Thread Andy messier
Ok, I downloaded FG-ProjectFiles-msvc71 (I have version 7.1).  Now,
when I download the FlightGear source, should I REPLACE the
FG-ProjectFiles-msvc71\FlightGear\cvs\FlightGear directory with the
source, or put the source inside this directory?  Same with SimGear
and plib?  I can't find any instructions among those project files.

Also, which file should I open in VisualStudio to build the source? 
Sorry for the basic questions...I'm new to Visual Studio.

Thanks,
Drew


On Mon, 20 Dec 2004 20:17:40 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote:
 Frederic Bouvier a écrit :
 
  Andy messier wrote :
 
  Hey All,
 
  Are there step-by-step instructions on how to build the FlightGear
  source using Visual Studio?  I've been fighting with this build all
  weekend, and am getting nowhere.  I finally got all of the libraries
  and headers in the right places, and now it returns thousands of
  invalid external symbol errors.  Are the Microsoft build files in
  there legit, or is this just someone's wishful thinking?
 
 
  It has been discussed very recently :
 
  http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/thread.html#32470
 
 
 see also :
 
 http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/thread.html#32556
 http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/thread.html#32570
 http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/thread.html#32600
 
 -Fred
 
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Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-20 Thread Frederic Bouvier
Andy messier wrote :
Ok, I downloaded FG-ProjectFiles-msvc71 (I have version 7.1).  Now,
when I download the FlightGear source, should I REPLACE the
FG-ProjectFiles-msvc71\FlightGear\cvs\FlightGear directory with the
source, or put the source inside this directory?  Same with SimGear
and plib?  I can't find any instructions among those project files.
 

I would be you, I wouldn't overwrite the files I've just downloaded, but 
I guess you would not find the project files in the official 
distribution, so it is really up to you.

Also, which file should I open in VisualStudio to build the source? 
Sorry for the basic questions...I'm new to Visual Studio.
 

You should read this one :
http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/032478.html
-Fred

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Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-20 Thread Drew
I haven't overwritten any files...I'm just trying to understand what
goes where.  I have a directory structure called
FG-ProjectFiles-msvc71, which does not contain the FlightGear source. 
I have another directory, which I downloaded separately, called
Flightgear-0.9.6.  Where do I put it?  Should I have a directory as
follows?

FG-ProjectFiles-msvc71\FlightGear\cvs\FlightGear\FlightGear-0.9.6

Or do I need to do something different?  There are no instructions. 
FlightGear/cvs/FlightGear = FlightGear  isn't explicit to me.

Thanks,
Drew


On Mon, 20 Dec 2004 21:15:44 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote:
 Andy messier wrote :
 
 Ok, I downloaded FG-ProjectFiles-msvc71 (I have version 7.1).  Now,
 when I download the FlightGear source, should I REPLACE the
 FG-ProjectFiles-msvc71\FlightGear\cvs\FlightGear directory with the
 source, or put the source inside this directory?  Same with SimGear
 and plib?  I can't find any instructions among those project files.
 
 
 I would be you, I wouldn't overwrite the files I've just downloaded, but
 I guess you would not find the project files in the official
 distribution, so it is really up to you.
 
 Also, which file should I open in VisualStudio to build the source?
 Sorry for the basic questions...I'm new to Visual Studio.
 
 
 You should read this one :
 http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/032478.html
 
 -Fred
 
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Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-20 Thread Frederic Bouvier
Drew a écrit :
I haven't overwritten any files...I'm just trying to understand what
goes where.  I have a directory structure called
FG-ProjectFiles-msvc71, which does not contain the FlightGear source. 
I have another directory, which I downloaded separately, called
Flightgear-0.9.6.  Where do I put it?  Should I have a directory as
follows?

FG-ProjectFiles-msvc71\FlightGear\cvs\FlightGear\FlightGear-0.9.6
 

my layout is (I have a drive named I: ) :
I:\FlightGear\cvs\FlightGear
I:\FlightGear\cvs\FlightGear\src
I:\FlightGear\cvs\FlightGear\src\Main
...
The path of the files located in the project files should have helped you.
Or do I need to do something different?  There are no instructions. 
FlightGear/cvs/FlightGear = FlightGear  isn't explicit to me.
 

the directory 'cvs' could imply that the projects are for the cvs 
version. If you want to use them for the 0.9.6 version, you would have 
to adapt it because few files were added, other removed and some moved.

The file to load is the solution file, named FlightGear-2.sln, .vcproj 
files are the project files and hold path to source files and compile 
options. They are xml files.

-Fred

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Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-20 Thread Drew
I'm getting the following errors (most of them several times)

Cannot open include files:

FL/Fl.h
FL/Fl_File_Chooser.h
GL/glut.h
plib/ssg.h
sg.h

Cannot open source files:

.\majik_demo.cxx
.\simgear\scene\sky\clouds3d\camdisplay.cpp
.\src\AIModel\AICarrier.cxx
.\src\AIModel\submodel.cxx
.\src\Cockpit\hud_rwy.cxx
.\src\Fdm\groundcache.cxx
.\src\fdm\sp\ACMS.cxx
.\src\fdm\sp\ADA.cxx
.\src\Instrumentation\encoder.cxx
.\src\Instrumentation\kr_87.cxx
.\src\Instrumentation\kt_70.cxx
.\src\Instrumentation\marker_beacon.cxx
.\src\Instrumentation\navradio.cxx
.\src\Instrumentation\transponder.cxx
.\src\Network\ATC-Inputs.cxx
.\ssgLoadASC.cxx
.\ssgSaveIV.cxx
.\tux_example.cxx

There are a bunch of warnings as well, but I won't worry about them yet.

Drew


On Mon, 20 Dec 2004 23:02:58 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote:
 Drew a écrit :
 
 I haven't overwritten any files...I'm just trying to understand what
 goes where.  I have a directory structure called
 FG-ProjectFiles-msvc71, which does not contain the FlightGear source.
 I have another directory, which I downloaded separately, called
 Flightgear-0.9.6.  Where do I put it?  Should I have a directory as
 follows?
 
 FG-ProjectFiles-msvc71\FlightGear\cvs\FlightGear\FlightGear-0.9.6
 
 
 my layout is (I have a drive named I: ) :
 
 I:\FlightGear\cvs\FlightGear
 I:\FlightGear\cvs\FlightGear\src
 I:\FlightGear\cvs\FlightGear\src\Main
 ...
 
 The path of the files located in the project files should have helped you.
 
 Or do I need to do something different?  There are no instructions.
 FlightGear/cvs/FlightGear = FlightGear  isn't explicit to me.
 
 
 the directory 'cvs' could imply that the projects are for the cvs
 version. If you want to use them for the 0.9.6 version, you would have
 to adapt it because few files were added, other removed and some moved.
 
 The file to load is the solution file, named FlightGear-2.sln, .vcproj
 files are the project files and hold path to source files and compile
 options. They are xml files.
 
 -Fred
 
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Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-20 Thread Frederic Bouvier
Drew wrote :
I'm getting the following errors (most of them several times)
Cannot open include files:
FL/Fl.h
FL/Fl_File_Chooser.h
 

FLTK 1.1.x, only needed to build fgadmin. Remove the project from the 
solution if you don't want to build it

GL/glut.h
 

GLUT, mandatory
plib/ssg.h
sg.h
 

PLIB, mandatory
Cannot open source files:
.\majik_demo.cxx
 

PLIB demo, optional
.\simgear\scene\sky\clouds3d\camdisplay.cpp
.\src\AIModel\AICarrier.cxx
.\src\AIModel\submodel.cxx
.\src\Cockpit\hud_rwy.cxx
.\src\Fdm\groundcache.cxx
.\src\fdm\sp\ACMS.cxx
.\src\fdm\sp\ADA.cxx
.\src\Instrumentation\encoder.cxx
.\src\Instrumentation\kr_87.cxx
.\src\Instrumentation\kt_70.cxx
.\src\Instrumentation\marker_beacon.cxx
.\src\Instrumentation\navradio.cxx
.\src\Instrumentation\transponder.cxx
.\src\Network\ATC-Inputs.cxx
 

New, CVS only, ( or wait 0.9.8 ), files - remove them from the solution 
if you really want to compile 0.9.6

.\ssgLoadASC.cxx
.\ssgSaveIV.cxx
 

CVS plib files. same as above
.\tux_example.cxx
 

Plib demo, optional
There are a bunch of warnings as well, but I won't worry about them yet.
 

-Fred

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