Re: [Flightgear-devel] Compiling with Visual Studio 2003.net
Alright, I finally got it running. Thanks again for your help. Drew On Tue, 21 Dec 2004 23:05:19 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote: You either have to get libjpeg or remove the file that needs it. http://freshmeat.net/projects/libjpeg/ -Fred Drew wrote : That fixed the __dcllspec problem, but it's still not seeing jpeglib.h. And I tried commenting out this include line, and it couldn't find error.h, either...both of which are supposed to be standard C includes. Am I still missing a set of libraries? Thanks again, Drew On Tue, 21 Dec 2004 21:12:20 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote: Drew wrote : Hey Guys, First, I want to thank you guys for all of your help. You've been very patient with me, since I'm really clueless as to how to get this working for the first time...I just want to make sure I get this compiled right to begin with (and with a stable release), so I avoid compounding existing problems with my own changes, and have trouble tracking down their cause. Anyway, I *think* I'm getting closer. Here are the errors I'm getting now. error C2381: 'exit' : redefinition; __decllspec(noreturn) differs fatal error C1083: Cannot open include file: 'jpeglib.h': No such file or directory That first error is in stdlib.h, which seems a bit bothersome. The second error is in jpgfactory.hxx, and is and #include jpeglib.h. Is there a standard C++ library I'm missing? This one is listed in Antoine's message, and you should find it in the archive : - open glut.h that you find in %VISUAL_DOT_NET_2003_DIRECTORY%\Vc7\PlatformSDK\Include\GL, find _CRTIMP void __cdecl exit(int);, and replace it with #if _MSC_VER = 1200 _CRTIMP __declspec(noreturn) void __cdecl exit(int); #else _CRTIMP void __cdecl exit(int); #endif ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] Compiling with Visual Studio 2003.net
Thanks Antoine, This could be the README I never manage to write. On remark : the pthreads-snap-something can be the latest ( advised ). It is just that it requires a name change in the project files. -Fred Quoting RENNUIT Antoine : There cannot exist a howto to compile these sources, because it depends on the cvs sources, and cvs files are always changing. Anyway, I did compile the whole project under msvc.net 2003 (both under win XP, and win 2k), 2 weeks ago, and I can testify that it works well, here are a few guidelines : - download glut for windows from http://www.xmission.com/~nate/glut.html, and unzip it - copy glut.h to %VISUAL_DOT_NET_2003_DIRECTORY%\Vc7\PlatformSDK\Include\GL - copy glut32.dll to %WINDOWS_DIRECTORY\System32 - download the openAL sdk for windows at http://developer.creative.com/landing.asp?cat=1sbcat=31top=38, and install it. - create a directory AL in %VISUAL_DOT_NET_2003_DIRECTORY%\Vc7\PlatformSDK\Include\, copy the files you find in %OPENAL_DIRECTORY%\Include into this new directory, then you should find 8 files (al.h, alc.h, alctypes.h, altypes.h, alu.h, alut.h, aluttypes.h, and alutypes.h) in %VISUAL_DOT_NET_2003_DIRECTORY%\Vc7\PlatformSDK\Include\AL - copy the dll files you find in %OPENAL_DIRECTORY%\dll in %WINDOWS_DIRECTORY\System32 (there are 2 files : OpenAL32.dll, and wrap_oal.dll) - download the file FG-ProjectFiles-msvc71.zip at ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/ (careful, this file only works under msvc.net 2003, not 2002), unzip it - download the version of pThread for windows indicated in the FG-ProjectFiles-msvc71 newly created directory (should be pthreads-snap-2004-06-22, so you must not download the latest version but an older one) at http://sources.redhat.com/pthreads-win32/, unzip it. In explorer, drag the newly created directory pthreads-snap-2004-06-22, and drop it on the directory FG-ProjectFiles-msvc71\pthreads-snap-2004-06-22 (pressing Ctrl key at the same time to copy the files, its safer than just to move them). - copy pthreadVCd.dll (that you can now find in FG-ProjectFiles-msvc71\pthreads-snap-2004-06-22), in %WINDOWS_DIRECTORY\System32 - download the cvs version (tarballs are ok) of flightgear, plib, and simgear at (http://www.flightgear.org/Downloads/source.html, http://plib.sourceforge.net/download.html, and http://www.simgear.org/downloads.html), unzip them (you can use 7-zip, http://www.7-zip.org/, to unzip .tgz, or .tar.gz files). - drag, and drop (copying them, it's safer...) these 3 newly created directories onto there respective counterpart in FG-ProjectFiles-msvc71\FlightGear\cvs - unzip zlib-1.1.4.tar.gz that you find in FG-ProjectFiles-msvc71\FlightGear\cvs\SimGear\src-libs, and drag and drop this new zlib-1.1.4 directory to FG-ProjectFiles-msvc71\FlightGear\zlib-1.1.4 Now we have to modify the project, and the code itself, because several things changed since FG-ProjectFiles-msvc71.zip was made : - open the solution named FlightGear-2.sln in FG-ProjectFiles-msvc71\FlightGear\cvs\FlightGear - find the files dme.cxx, dme.hxx, navcom.cxx, navcom.hxx, radiostack.cxx, radiostack.hxx in project FlightGear, directory Lib_Cockpit in solutions explorer UNDER MSVC, and delete them from the project : they do not exist anymore in the latest cvs versions of FlightGear find flightgear.ico, and flightgear.rc in project FlightGear, in solutions explorer UNDER MSVC, and delete them from the project - find the files jpgfactory.cxx, and jpgfactory.hxx in project SimGear, directory Lib_sgscreen in solutions explorer UNDER MSVC, and delete them from the project - add the file ssgAnimTransform.cxx to project ssg in solutions explorer UNDER MSVC - delete the projects magik_demo, tux_examples, fgadmin, and fgrun from the solution - open glut.h that you find in %VISUAL_DOT_NET_2003_DIRECTORY%\Vc7\PlatformSDK\Include\GL, find _CRTIMP void __cdecl exit(int);, and replace it with #if _MSC_VER = 1200 _CRTIMP __declspec(noreturn) void __cdecl exit(int); #else _CRTIMP void __cdecl exit(int); #endif Hope it helps... Antoine. PS : mail me back if you think something is strange... -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] la part de Andy messier Envoyé : lundi 20 décembre 2004 20:01 À : Flightgear-devel@flightgear.org Objet : [Flightgear-devel] Compiling with Visual Studio 2003.net Hey All, Are there step-by-step instructions on how to build the FlightGear source using Visual Studio? I've been fighting with this build all weekend, and am getting nowhere. I finally got all of the libraries and headers in the right places, and now it returns thousands of invalid external
Re: [Flightgear-devel] Compiling with Visual Studio 2003.net
Hey Guys, First, I want to thank you guys for all of your help. You've been very patient with me, since I'm really clueless as to how to get this working for the first time...I just want to make sure I get this compiled right to begin with (and with a stable release), so I avoid compounding existing problems with my own changes, and have trouble tracking down their cause. Anyway, I *think* I'm getting closer. Here are the errors I'm getting now. error C2381: 'exit' : redefinition; __decllspec(noreturn) differs fatal error C1083: Cannot open include file: 'jpeglib.h': No such file or directory That first error is in stdlib.h, which seems a bit bothersome. The second error is in jpgfactory.hxx, and is and #include jpeglib.h. Is there a standard C++ library I'm missing? Thanks again, Drew On Tue, 21 Dec 2004 08:18:24 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote: Drew wrote : I'm getting the following errors (most of them several times) Cannot open include files: FL/Fl.h FL/Fl_File_Chooser.h FLTK 1.1.x, only needed to build fgadmin. Remove the project from the solution if you don't want to build it GL/glut.h GLUT, mandatory plib/ssg.h sg.h PLIB, mandatory Cannot open source files: .\majik_demo.cxx PLIB demo, optional .\simgear\scene\sky\clouds3d\camdisplay.cpp .\src\AIModel\AICarrier.cxx .\src\AIModel\submodel.cxx .\src\Cockpit\hud_rwy.cxx .\src\Fdm\groundcache.cxx .\src\fdm\sp\ACMS.cxx .\src\fdm\sp\ADA.cxx .\src\Instrumentation\encoder.cxx .\src\Instrumentation\kr_87.cxx .\src\Instrumentation\kt_70.cxx .\src\Instrumentation\marker_beacon.cxx .\src\Instrumentation\navradio.cxx .\src\Instrumentation\transponder.cxx .\src\Network\ATC-Inputs.cxx New, CVS only, ( or wait 0.9.8 ), files - remove them from the solution if you really want to compile 0.9.6 .\ssgLoadASC.cxx .\ssgSaveIV.cxx CVS plib files. same as above .\tux_example.cxx Plib demo, optional There are a bunch of warnings as well, but I won't worry about them yet. -Fred ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Compiling with Visual Studio 2003.net
Drew wrote : Hey Guys, First, I want to thank you guys for all of your help. You've been very patient with me, since I'm really clueless as to how to get this working for the first time...I just want to make sure I get this compiled right to begin with (and with a stable release), so I avoid compounding existing problems with my own changes, and have trouble tracking down their cause. Anyway, I *think* I'm getting closer. Here are the errors I'm getting now. error C2381: 'exit' : redefinition; __decllspec(noreturn) differs fatal error C1083: Cannot open include file: 'jpeglib.h': No such file or directory That first error is in stdlib.h, which seems a bit bothersome. The second error is in jpgfactory.hxx, and is and #include jpeglib.h. Is there a standard C++ library I'm missing? This one is listed in Antoine's message, and you should find it in the archive : - open glut.h that you find in %VISUAL_DOT_NET_2003_DIRECTORY%\Vc7\PlatformSDK\Include\GL, find _CRTIMP void __cdecl exit(int);, and replace it with #if _MSC_VER = 1200 _CRTIMP __declspec(noreturn) void __cdecl exit(int); #else _CRTIMP void __cdecl exit(int); #endif -Fred ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Compiling with Visual Studio 2003.net
That fixed the __dcllspec problem, but it's still not seeing jpeglib.h. And I tried commenting out this include line, and it couldn't find error.h, either...both of which are supposed to be standard C includes. Am I still missing a set of libraries? Thanks again, Drew On Tue, 21 Dec 2004 21:12:20 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote: Drew wrote : Hey Guys, First, I want to thank you guys for all of your help. You've been very patient with me, since I'm really clueless as to how to get this working for the first time...I just want to make sure I get this compiled right to begin with (and with a stable release), so I avoid compounding existing problems with my own changes, and have trouble tracking down their cause. Anyway, I *think* I'm getting closer. Here are the errors I'm getting now. error C2381: 'exit' : redefinition; __decllspec(noreturn) differs fatal error C1083: Cannot open include file: 'jpeglib.h': No such file or directory That first error is in stdlib.h, which seems a bit bothersome. The second error is in jpgfactory.hxx, and is and #include jpeglib.h. Is there a standard C++ library I'm missing? This one is listed in Antoine's message, and you should find it in the archive : - open glut.h that you find in %VISUAL_DOT_NET_2003_DIRECTORY%\Vc7\PlatformSDK\Include\GL, find _CRTIMP void __cdecl exit(int);, and replace it with #if _MSC_VER = 1200 _CRTIMP __declspec(noreturn) void __cdecl exit(int); #else _CRTIMP void __cdecl exit(int); #endif -Fred ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Compiling with Visual Studio 2003.net
You either have to get libjpeg or remove the file that needs it. http://freshmeat.net/projects/libjpeg/ -Fred Drew wrote : That fixed the __dcllspec problem, but it's still not seeing jpeglib.h. And I tried commenting out this include line, and it couldn't find error.h, either...both of which are supposed to be standard C includes. Am I still missing a set of libraries? Thanks again, Drew On Tue, 21 Dec 2004 21:12:20 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote: Drew wrote : Hey Guys, First, I want to thank you guys for all of your help. You've been very patient with me, since I'm really clueless as to how to get this working for the first time...I just want to make sure I get this compiled right to begin with (and with a stable release), so I avoid compounding existing problems with my own changes, and have trouble tracking down their cause. Anyway, I *think* I'm getting closer. Here are the errors I'm getting now. error C2381: 'exit' : redefinition; __decllspec(noreturn) differs fatal error C1083: Cannot open include file: 'jpeglib.h': No such file or directory That first error is in stdlib.h, which seems a bit bothersome. The second error is in jpgfactory.hxx, and is and #include jpeglib.h. Is there a standard C++ library I'm missing? This one is listed in Antoine's message, and you should find it in the archive : - open glut.h that you find in %VISUAL_DOT_NET_2003_DIRECTORY%\Vc7\PlatformSDK\Include\GL, find _CRTIMP void __cdecl exit(int);, and replace it with #if _MSC_VER = 1200 _CRTIMP __declspec(noreturn) void __cdecl exit(int); #else _CRTIMP void __cdecl exit(int); #endif ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Compiling with Visual Studio 2003.net
Andy messier wrote : Hey All, Are there step-by-step instructions on how to build the FlightGear source using Visual Studio? I've been fighting with this build all weekend, and am getting nowhere. I finally got all of the libraries and headers in the right places, and now it returns thousands of invalid external symbol errors. Are the Microsoft build files in there legit, or is this just someone's wishful thinking? It has been discussed very recently : http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/thread.html#32470 -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Compiling with Visual Studio 2003.net
Frederic Bouvier a écrit : Andy messier wrote : Hey All, Are there step-by-step instructions on how to build the FlightGear source using Visual Studio? I've been fighting with this build all weekend, and am getting nowhere. I finally got all of the libraries and headers in the right places, and now it returns thousands of invalid external symbol errors. Are the Microsoft build files in there legit, or is this just someone's wishful thinking? It has been discussed very recently : http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/thread.html#32470 see also : http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/thread.html#32556 http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/thread.html#32570 http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/thread.html#32600 -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Compiling with Visual Studio 2003.net
Ok, I downloaded FG-ProjectFiles-msvc71 (I have version 7.1). Now, when I download the FlightGear source, should I REPLACE the FG-ProjectFiles-msvc71\FlightGear\cvs\FlightGear directory with the source, or put the source inside this directory? Same with SimGear and plib? I can't find any instructions among those project files. Also, which file should I open in VisualStudio to build the source? Sorry for the basic questions...I'm new to Visual Studio. Thanks, Drew On Mon, 20 Dec 2004 20:17:40 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote: Frederic Bouvier a écrit : Andy messier wrote : Hey All, Are there step-by-step instructions on how to build the FlightGear source using Visual Studio? I've been fighting with this build all weekend, and am getting nowhere. I finally got all of the libraries and headers in the right places, and now it returns thousands of invalid external symbol errors. Are the Microsoft build files in there legit, or is this just someone's wishful thinking? It has been discussed very recently : http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/thread.html#32470 see also : http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/thread.html#32556 http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/thread.html#32570 http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/thread.html#32600 -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Compiling with Visual Studio 2003.net
Andy messier wrote : Ok, I downloaded FG-ProjectFiles-msvc71 (I have version 7.1). Now, when I download the FlightGear source, should I REPLACE the FG-ProjectFiles-msvc71\FlightGear\cvs\FlightGear directory with the source, or put the source inside this directory? Same with SimGear and plib? I can't find any instructions among those project files. I would be you, I wouldn't overwrite the files I've just downloaded, but I guess you would not find the project files in the official distribution, so it is really up to you. Also, which file should I open in VisualStudio to build the source? Sorry for the basic questions...I'm new to Visual Studio. You should read this one : http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/032478.html -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Compiling with Visual Studio 2003.net
I haven't overwritten any files...I'm just trying to understand what goes where. I have a directory structure called FG-ProjectFiles-msvc71, which does not contain the FlightGear source. I have another directory, which I downloaded separately, called Flightgear-0.9.6. Where do I put it? Should I have a directory as follows? FG-ProjectFiles-msvc71\FlightGear\cvs\FlightGear\FlightGear-0.9.6 Or do I need to do something different? There are no instructions. FlightGear/cvs/FlightGear = FlightGear isn't explicit to me. Thanks, Drew On Mon, 20 Dec 2004 21:15:44 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote: Andy messier wrote : Ok, I downloaded FG-ProjectFiles-msvc71 (I have version 7.1). Now, when I download the FlightGear source, should I REPLACE the FG-ProjectFiles-msvc71\FlightGear\cvs\FlightGear directory with the source, or put the source inside this directory? Same with SimGear and plib? I can't find any instructions among those project files. I would be you, I wouldn't overwrite the files I've just downloaded, but I guess you would not find the project files in the official distribution, so it is really up to you. Also, which file should I open in VisualStudio to build the source? Sorry for the basic questions...I'm new to Visual Studio. You should read this one : http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/032478.html -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Compiling with Visual Studio 2003.net
Drew a écrit : I haven't overwritten any files...I'm just trying to understand what goes where. I have a directory structure called FG-ProjectFiles-msvc71, which does not contain the FlightGear source. I have another directory, which I downloaded separately, called Flightgear-0.9.6. Where do I put it? Should I have a directory as follows? FG-ProjectFiles-msvc71\FlightGear\cvs\FlightGear\FlightGear-0.9.6 my layout is (I have a drive named I: ) : I:\FlightGear\cvs\FlightGear I:\FlightGear\cvs\FlightGear\src I:\FlightGear\cvs\FlightGear\src\Main ... The path of the files located in the project files should have helped you. Or do I need to do something different? There are no instructions. FlightGear/cvs/FlightGear = FlightGear isn't explicit to me. the directory 'cvs' could imply that the projects are for the cvs version. If you want to use them for the 0.9.6 version, you would have to adapt it because few files were added, other removed and some moved. The file to load is the solution file, named FlightGear-2.sln, .vcproj files are the project files and hold path to source files and compile options. They are xml files. -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Compiling with Visual Studio 2003.net
I'm getting the following errors (most of them several times) Cannot open include files: FL/Fl.h FL/Fl_File_Chooser.h GL/glut.h plib/ssg.h sg.h Cannot open source files: .\majik_demo.cxx .\simgear\scene\sky\clouds3d\camdisplay.cpp .\src\AIModel\AICarrier.cxx .\src\AIModel\submodel.cxx .\src\Cockpit\hud_rwy.cxx .\src\Fdm\groundcache.cxx .\src\fdm\sp\ACMS.cxx .\src\fdm\sp\ADA.cxx .\src\Instrumentation\encoder.cxx .\src\Instrumentation\kr_87.cxx .\src\Instrumentation\kt_70.cxx .\src\Instrumentation\marker_beacon.cxx .\src\Instrumentation\navradio.cxx .\src\Instrumentation\transponder.cxx .\src\Network\ATC-Inputs.cxx .\ssgLoadASC.cxx .\ssgSaveIV.cxx .\tux_example.cxx There are a bunch of warnings as well, but I won't worry about them yet. Drew On Mon, 20 Dec 2004 23:02:58 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote: Drew a écrit : I haven't overwritten any files...I'm just trying to understand what goes where. I have a directory structure called FG-ProjectFiles-msvc71, which does not contain the FlightGear source. I have another directory, which I downloaded separately, called Flightgear-0.9.6. Where do I put it? Should I have a directory as follows? FG-ProjectFiles-msvc71\FlightGear\cvs\FlightGear\FlightGear-0.9.6 my layout is (I have a drive named I: ) : I:\FlightGear\cvs\FlightGear I:\FlightGear\cvs\FlightGear\src I:\FlightGear\cvs\FlightGear\src\Main ... The path of the files located in the project files should have helped you. Or do I need to do something different? There are no instructions. FlightGear/cvs/FlightGear = FlightGear isn't explicit to me. the directory 'cvs' could imply that the projects are for the cvs version. If you want to use them for the 0.9.6 version, you would have to adapt it because few files were added, other removed and some moved. The file to load is the solution file, named FlightGear-2.sln, .vcproj files are the project files and hold path to source files and compile options. They are xml files. -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Compiling with Visual Studio 2003.net
Drew wrote : I'm getting the following errors (most of them several times) Cannot open include files: FL/Fl.h FL/Fl_File_Chooser.h FLTK 1.1.x, only needed to build fgadmin. Remove the project from the solution if you don't want to build it GL/glut.h GLUT, mandatory plib/ssg.h sg.h PLIB, mandatory Cannot open source files: .\majik_demo.cxx PLIB demo, optional .\simgear\scene\sky\clouds3d\camdisplay.cpp .\src\AIModel\AICarrier.cxx .\src\AIModel\submodel.cxx .\src\Cockpit\hud_rwy.cxx .\src\Fdm\groundcache.cxx .\src\fdm\sp\ACMS.cxx .\src\fdm\sp\ADA.cxx .\src\Instrumentation\encoder.cxx .\src\Instrumentation\kr_87.cxx .\src\Instrumentation\kt_70.cxx .\src\Instrumentation\marker_beacon.cxx .\src\Instrumentation\navradio.cxx .\src\Instrumentation\transponder.cxx .\src\Network\ATC-Inputs.cxx New, CVS only, ( or wait 0.9.8 ), files - remove them from the solution if you really want to compile 0.9.6 .\ssgLoadASC.cxx .\ssgSaveIV.cxx CVS plib files. same as above .\tux_example.cxx Plib demo, optional There are a bunch of warnings as well, but I won't worry about them yet. -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d