I have created on Sourceforge a new project called 'FlightGear Scenery
Designer'.

This project will be dedicated to the development of an interactive program
that will be able to improve sceneries created by TerraGear for small areas
that will overlay standard ones.

FGSD will allow users to import scanned topographic maps, assemble them to
create a bigger map, draw height curve on that layer, draw land use areas,
import existing fgfs sceneries, place objects and export the data to
FlightGear scenery files.

I've uploaded to CVS the premises of what would be FGSD. So far, the program
that use FLTK 2.0, PLIB, SimGear and OpenGL, is able to import maps,
calibrate them with their projection, assemble and display the composite
map, import scenery tiles and draw them surimposed with the maps, show
longitude, latitude and altitude under the mouse pointer. It can also save
and load the map to XML with the property functions of SimGear.

It compiles and run well under Win2000 with MSVC6 and there is the beginning
of an autoconf/automake generation system. Last time I tried on Linux, I had
problems with OpenGL ( the program uses lots of texture memory and requires
AGP ) that need to be fixed. The autoconf stuff is also a bit out of date.

At this times, FGSD can be useful to manually place static object in a .stg
file, using its ability to display 3D coordinates.

The project home page is at http://fgsd.sourceforge.net . The sourceforge
project is at http://sourceforge.net/projects/fgsd/ . There, one can find
infos to download the sources with CVS and subscribe to the mailing list.

Patches and help will be welcome, especially on the Linux side.


-Fred




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