Norman Vine wrote:
Erik Hofman writes:
I want to apply the 3D HUD patch which was originally written by Andy
Ross and later modified by you.
I understand and I am all for it :-)
In fact the Win32 binary users already have this.
It is the 'requires aircraft tobe repositioned' is what I was
Erik Hofman writes:
Norman Vine wrote:
Erik Hofman writes:
I want to apply the 3D HUD patch which was originally written by Andy
Ross and later modified by you.
I understand and I am all for it :-)
In fact the Win32 binary users already have this.
It is the 'requires
Norman Vine wrote:
If I apply the patch and start FlightGear using the F-16 the hud is
positioned to far up, leaving the HUD area. This has to be fixed (and
can be fixed), but other then the F-16 I have no authoroty over the
aircraft section, so other people need to do that themselves.
How
Erik Hofman wrote:
Norman Vine wrote:
Yes but I think this is what Andy intended ie the 3D HUD is
alligned with the horizon
That is what mean, all the current HUD's need to be realligned ebcause
of this change.
It looks like just three HUD types are used, the default, a custom
default
Erik Hofman writes:
1. 3D HUD code, written by Andy Ross and modified by Norman Vine.
I realy like this patch, but it requires aircraft to be repositioned. As
far as I know only the F-16 doesn't use a full-screen HUD, but
I'm not sure.
Does any object or can I go ahead?
Please
Norman Vine wrote:
Erik Hofman writes:
1. 3D HUD code, written by Andy Ross and modified by Norman Vine.
I realy like this patch, but it requires aircraft to be repositioned. As
far as I know only the F-16 doesn't use a full-screen HUD, but
I'm not sure.
Does any object or can I go ahead?
Erik Hofman writes:
Norman Vine wrote:
Erik Hofman writes:
1. 3D HUD code, written by Andy Ross and modified by Norman Vine.
I realy like this patch, but it requires aircraft to be repositioned.
As
far as I know only the F-16 doesn't use a full-screen HUD, but
I'm not sure.
Does
Norman Vine wrote:
Hi All
I have placed a tarball of hud.cxx hud.hxx that contains
a modified version of Andy's patch that implements the
3D HUD as the 'normal' and the 2D HUD as the 'minimal'
HUD.i and shift I keys
I am not submitting this as a patch to Curt in that it has
significant
Erik Hofman writes:
Norman Vine wrote:
I am not submitting this as a patch to Curt in that it has
significant whitespace changes
These are the same files, but in the original layout:
http://www.a1.nl/~ehofman/fgfs/download/FlightGear-HUD-20021031.tar.gz
It's actually quite easy to
Norman Vine wrote:
Erik Hofman writes:
Norman Vine wrote:
I am not submitting this as a patch to Curt in that it has
significant whitespace changes
These are the same files, but in the original layout:
http://www.a1.nl/~ehofman/fgfs/download/FlightGear-HUD-20021031.tar.gz
It's actually
Hi All
I have placed a tarball of hud.cxx hud.hxx that contains
a modified version of Andy's patch that implements the
3D HUD as the 'normal' and the 2D HUD as the 'minimal'
HUD.i and shift I keys
I am not submitting this as a patch to Curt in that it has
significant whitespace changes
Norman Vine wrote:
Hi All
I have placed a tarball of hud...
I am working on a major restructuring of the HUD to
make having multiple versions of both the 2D and 3D
HUDs available at the same time
Good. When I worked on the code I expected that is would eventually be
expanded to support
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