"Curtis L. Olson" <[EMAIL PROTECTED]>,"Curtis L. Olson" <[EMAIL PROTECTED]> said:
> Once you are finished rendering the outside scenery, you could reset > the near/far clip planes to something appropriate for drawing just the > 3d panel, then clear the z-buffer and draw the panel. This way you > could have the entire z-buffer scaled to cockpit dimensions for that > phase of the rendering. > Hi All, This was posted by Curt a couple months ago. I'd like to try and see if I can get my 3D Panel to render (no guages or stuff yet), but I'm a total nub with 3D programming. So I've found what looks like a context class in plib, but am not sure how to clear the z-buffer as mentioned. Also, any suggestions on how to proceed (general ideas and class names are both helpful). Still trying to find a good book. Have just picked up a copy of Hawkins' "OpenGL game programming"....but I'm thinking that there might be something better for someone who isn't interested in using DirectX. Thanks, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel