RE: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-17 Thread Curtis L. Olson
? Regards, Curt. -Original Message- From: Curtis L. Olson [mailto:[EMAIL PROTECTED]] Sent: Tuesday, 16 July 2002 9:10 PM To: [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] ANN: a new dimension to FlightGear David Megginson writes: David Findlay writes: Just noted one

RE: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-17 Thread David Megginson
Curtis L. Olson writes: Really? I thought this was something that Steve had in place even in the early days of plib ... unless it was broke along the way and still needs to be fixed? No, unfortunately we've already been through this with the 3D models. All the best, David -- David

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-17 Thread Andy Ross
Gouthas, Themie wrote: I dont think the alpha sorting code was ever comitted, so currently I dont beleive PLIB will alpha sort. I'm not sure this is a great idea in any case. There are a *lot* of these objects, and doing an NlogN sort of them (with attendant geometry processing to get the

RE: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-17 Thread Gouthas, Themie
- From: Andy Ross [mailto:[EMAIL PROTECTED]] Sent: Thursday, 18 July 2002 2:22 AM To: [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] ANN: a new dimension to FlightGear Gouthas, Themie wrote: I dont think the alpha sorting code was ever comitted, so currently I dont beleive PLIB will alpha

RE: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-17 Thread David Megginson
Gouthas, Themie writes: If anyone is interested in experimenting, I'll be happy to provide the code that you can toggle alpha sorting. Ive never done a performace comparison, but seeing as you guys have something implemented that can excersise it, it might be worth your while to

RE: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-17 Thread Gouthas, Themie
and ideas, so I am not set up to build FSGear. :-) -Original Message- From: David Megginson [mailto:[EMAIL PROTECTED]] Sent: Thursday, 18 July 2002 11:00 AM To: [EMAIL PROTECTED] Subject: RE: [Flightgear-devel] ANN: a new dimension to FlightGear Gouthas, Themie writes: If anyone

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Tue, 16 Jul 2002 03:33, David Megginson entered data into a CPU register that indicated: Over the weekend, I finished my first take on dynamically-placed Just noted one problem. The billboard backgrounds are transparent only for the ground,

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread David Megginson
Curtis L. Olson writes: We need a farmer and a tractor for the farm fields here in MN. If the farmer's name was Nic then we could have a Scenic overlook, he's outstanding in his field. Ok, sorry about that, it was painful to say, even for me. :-) Seriously, I am planning on adding the

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread David Megginson
David Findlay writes: Very nice. I tried to also do this ages ago but couldn't figure it out. :-) What is the framework for creating the objects like? If a good framework API could be developed, it would be easy for scenery designers to add new objects that are locally appropiate. For

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread David Megginson
David Findlay writes: Just noted one problem. The billboard backgrounds are transparent only for the ground, not other objects. This doesn't look great when you're buzzing through the forest. Other than that it looks great. Thanks, Noted. Unfortunately, alpha transparency is a

RE: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Michael Basler
David, What we need is conditions in materials.xml; for example, within a certain lat/lon rectangle, use a tumbled-down stone building for a barn; within another, use a North-American wooden barn; and so on. We Splended idea. Besides, it would set us ahead of MS FS, which (AFAIK) basically

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Curtis L. Olson
David Megginson writes: David Findlay writes: Just noted one problem. The billboard backgrounds are transparent only for the ground, not other objects. This doesn't look great when you're buzzing through the forest. Other than that it looks great. Thanks, Noted. Unfortunately,

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Curtis L. Olson
David Megginson writes: Seriously, I am planning on adding the occasional barn, farmhouse, silo, and blue aluminum storage shed. This points to another problem, though -- as with textures, buildings will look very different in different parts of the world and even in different parts of the

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Erik Hofman
David Megginson wrote: Over the weekend, I finished my first take on dynamically-placed scenery objects. I've tried it and it looks quite nice. It seems to have a very low footprint (concerning framerate) so that's excelent as well. The only problem I have is it either leaks memory like

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Curtis L. Olson
Erik Hofman writes: David Megginson wrote: Over the weekend, I finished my first take on dynamically-placed scenery objects. I've tried it and it looks quite nice. It seems to have a very low footprint (concerning framerate) so that's excelent as well. The only problem I have is it

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Martin Spott
We need a farmer and a tractor for the farm fields here in MN. If the farmer's name was Nic then we could have a Scenic overlook, [...] Hehe, we're also having really new sort of trouble with these trees - like having one standing right in front of the runway:

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: What we need is conditions in materials.xml; for example, within a certain lat/lon rectangle, use a tumbled-down stone building for a barn; within another, use a North-American wooden barn; and so on. We already have XML conditions, so it's doable,

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Tue, 16 Jul 2002 20:38, David Megginson entered data into a CPU register that indicated: Actually, you might want to animate these; it would be annoying if the kangaroo always blocked the same runway. Of course! Mind you in Africa the the

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Billy Verreynne
David Findlay [EMAIL PROTECTED] wrote: Of course! Mind you in Africa the the baboons will sit on a runway, fly away as you buzz them, then sit back on the runway while you go around the circuit for landing. They are happy to do that all afternoon, so you just have to land and try and miss

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread David Megginson
Curtis L. Olson writes: I could see that turning the materials.xml file into a complicated nightmare. However, it would be a nice feature to have. Perhaps the top level materials.xml could include a .xml for each material that has a long list of conditionals. That might keep things a

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread David Megginson
Erik Hofman writes: I've tried it and it looks quite nice. It seems to have a very low footprint (concerning framerate) so that's excelent as well. The only problem I have is it either leaks memory like crazy (about 4Mb per second) or it ernlarges the FlightGear memory footprint by

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread David Megginson
Martin Spott writes: We need a farmer and a tractor for the farm fields here in MN. If the farmer's name was Nic then we could have a Scenic overlook, [...] Hehe, we're also having really new sort of trouble with these trees - like having one standing right in front of the runway:

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread David Megginson
David Findlay writes: Of course! Mind you in Africa the the baboons will sit on a runway, fly away as you buzz them, then sit back on the runway while you go around the circuit for landing. They are happy to do that all afternoon, so you just have to land and try and miss them. :-) We

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread David Megginson
Billy Verreynne writes: Dave (the other one :-), are you considering dynamic moving objects? You mentioned yachts in passing... Collision detection eats CPU cycles, but still without that dynamic objects IMO are relegated to mainly eye candy. I think that those will need to be handled

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Christian Mayer
David Megginson wrote: Seriously, I am planning on adding the occasional barn, farmhouse, silo, and blue aluminum storage shed. This points to another problem, though -- as with textures, buildings will look very different in different parts of the world and even in different parts of the

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: I've tried it and it looks quite nice. It seems to have a very low footprint (concerning framerate) so that's excelent as well. The only problem I have is it either leaks memory like crazy (about 4Mb per second) or it ernlarges the

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread David Megginson
Erik Hofman writes: If it would be 27Mb only, there wouldn't be a problem for me because FlightGear without dynamic objects leaves 39Mb spare memory. The problem seems to be that there are a lot of extra SSG nodes attached to every tile in the cache (one ssgTransform and one ssgRange for

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Curtis L. Olson
David Megginson writes: Erik Hofman writes: If it would be 27Mb only, there wouldn't be a problem for me because FlightGear without dynamic objects leaves 39Mb spare memory. The problem seems to be that there are a lot of extra SSG nodes attached to every tile in the cache (one

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: If it would be 27Mb only, there wouldn't be a problem for me because FlightGear without dynamic objects leaves 39Mb spare memory. The problem seems to be that there are a lot of extra SSG nodes attached to every tile in the cache (one

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Curtis L. Olson
David Megginson writes: Erik Hofman writes: If it would be 27Mb only, there wouldn't be a problem for me because FlightGear without dynamic objects leaves 39Mb spare memory. The problem seems to be that there are a lot of extra SSG nodes attached to every tile in the cache (one

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Curtis L. Olson
Erik Hofman writes: David Megginson wrote: Erik Hofman writes: If it would be 27Mb only, there wouldn't be a problem for me because FlightGear without dynamic objects leaves 39Mb spare memory. The problem seems to be that there are a lot of extra SSG nodes attached to every

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Erik Hofman
Curtis L. Olson wrote: Erik Hofman writes: Ouch, that's too much for me. I've 192 Mb internal memory which is shared with the video adaptor (and textures). Erik (Does anybody have an Octane/MXE to give away?) Perhaps we could add a property that specifies a percentage of the random

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread David Megginson
Curtis L. Olson writes: Your cows are hideous but humorous. On my computer they are missing the head. :-) If you're flying close enough to notice, you're flying too low (I've been waiting almost 24 hours to make that comment). In real life you'd likely see clustered groups of cows

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Curtis L. Olson
David Megginson writes: Curtis L. Olson writes: Your cows are hideous but humorous. On my computer they are missing the head. :-) If you're flying close enough to notice, you're flying too low (I've been waiting almost 24 hours to make that comment). I want to see the fear in

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread David Megginson
Erik Hofman writes: Ouch, that's too much for me. I've 192 Mb internal memory which is shared with the video adaptor (and textures). I've figured out the solution, but will need some time to implement it. Right now, I have top level transformation and range nodes for groups of objects on

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread David Megginson
Curtis L. Olson writes: Right now you have the individual object LOD node attached to the model so there is only one copy of it in memory. Right -- so the memory problem is only the transform nodes. It might be interesting to make a per instance LOD node above each instance of the

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Curtis L. Olson
David Megginson writes: This is a great idea, but it will make the memory problem even worse, at least until I have a chance to implement the suggestion in my last posting. I moved the code that creates the object LOD node over to obj.cxx where the object is actually positioned. Now

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Curtis L. Olson
David, The randomized objects are very cool, but I'm seeing one problem on longer flights. After flying maybe 100 miles or so (?) the tile loader locks up and the entire program hangs. I haven't had a chance to debug this, but you might try upping the acceleration factor and go for a quick,

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread David Megginson
Curtis L. Olson writes: The randomized objects are very cool, but I'm seeing one problem on longer flights. After flying maybe 100 miles or so (?) the tile loader locks up and the entire program hangs. I haven't had a chance to debug this, but you might try upping the acceleration

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Frederic Bouvier
, startup consumes 220Mb without dynamic objects and no more memory is reclaimed after. CPU is about 50-60%. Cheers, -Fred - Original Message - From: Erik Hofman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, July 16, 2002 7:29 PM Subject: Re: [Flightgear-devel] ANN: a new dimension

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Christian Stock
At 01:36 PM 16/07/2002 -0400, you wrote: Curtis L. Olson writes: Your cows are hideous but humorous. On my computer they are missing the head. :-) If you're flying close enough to notice, you're flying too low (I've been waiting almost 24 hours to make that comment). In real life

RE: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Gouthas, Themie
I dont think the alpha sorting code was ever comitted, so currently I dont beleive PLIB will alpha sort. -Original Message- From: Curtis L. Olson [mailto:[EMAIL PROTECTED]] Sent: Tuesday, 16 July 2002 9:10 PM To: [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] ANN: a new dimension

[Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-15 Thread David Megginson
Over the weekend, I finished my first take on dynamically-placed scenery objects. I'm attaching two screenshots: 1. Approaching a city over some woods, with a pasture in-between. http://www.megginson.com/flightsim/dynamic-01.png 2. Sitting on a lake, pretending to be a floatplane.

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-15 Thread Curtis L. Olson
David, Very cool ... it would be nice if we could hide the fade in of the objects a bit better, but I'm not sure if there is an easy way to do that. Vega/performer supports something called fade level of detail which uses alpha to fade in the object (or fade between levels of detail.) But even

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-15 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Over the weekend, I finished my first take on dynamically-placed scenery objects. Wow...very nice! Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-15 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Tue, 16 Jul 2002 03:33, David Megginson wrote: Over the weekend, I finished my first take on dynamically-placed scenery objects. I'm attaching two screenshots: Special thanks to Curt, whose ground-lighting code I stole^H^H^H^H^Hused as