Hi All, I'm currently updating the civilian C310 with an improved 3D cockpit (moving yokes, pedals, flaps, quadrant). I'm hoping to have it finished real-soon-now, but have hit two issues I'd like to resolve before offering it as a patch.
For the panel, I've placed used a normal panel with a transparent background in the appropriate place - I guess that counts as a 2.5D cockpit. :) However, there is a small graphical glitch where the edges of most of the round instruments show the terrain through the aircraft. It is only noticable when you're going over runway markings, as the edge turns alternatively gray then white. I guess that the problem is there is an alpha component to the instruments but FG/OpenGL is never seeing the rest of the aircraft. I'd prefer not to put a background on the panel, as it would cause problems where some of the 3D instruments intersected it (the panel is drawn last, so would overlap some of the components). Anyone else seen this and have a solution? Secondly, the C of G for the C310 seems very far back - if you switch off the engines you can easily turn it into a tail-dragger ;) I noticed in the JSBSim file (c310.xml) definitions for pilot, copilot, rear passengers and baggage. It all seems to be in the main cabin (i.e. no baggage in the nose compartment). To lighten the load I'm going to remove the rear pax. Will this automagically bring the CofG forward, or do I need to modify something else? Regards, -Stuart ___________________________________________________________ WIN ONE OF THREE YAHOO! VESPAS - Enter now! - http://uk.cars.yahoo.com/features/competitions/vespa.html _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d