Huzzah! I can run again!
Thanks for the help,
Jonathan Polley
On Thursday, September 19, 2002, at 07:09 AM, Norman Vine wrote:
Jonathan Polley
I did see this code block in SkySceneLoader.cpp (I assume that it is
global data):
// Need to add a light here until we figure out how to use
When I rebuilt the MacOS X version of FlightGear, after the 3D cloud
code was added, I started getting an EXC_BAD_ACCESS runtime error. I
did some looking around with gdb and found out that the error was
happening BEFORE the main was being called.
Program received signal EXC_BAD_ACCESS,
From: Jonathan Polley [EMAIL PROTECTED]
When I rebuilt the MacOS X version of FlightGear, after the 3D cloud
code was added, I started getting an EXC_BAD_ACCESS runtime error. I
did some looking around with gdb and found out that the error was
happening BEFORE the main was being called.