* [EMAIL PROTECTED] (Matthew Law) [2002.09.19 17:47]:
After many newbie-fied mistakes and misunderstanding I have now setup
/home/cvsroot on my linux box and checked out up-to-date copies of the devel
releases into:
/home/cvsroot/SimGear
/home/cvsroot/FlightGear
/home/cvsroot/fgfsbase
From: Curtis L. Olson [EMAIL PROTECTED]
Norman Vine writes:
Curtis L. Olson writes:
We might need to learn more about how the imposters are rendered. I
don't think this is an issue of drawing the imposter once it is
generated, but in generating the imposter in the first place.
Norman Vine writes:
YES - because here is what I get if you render with 16 bit buffers
http://rockfish.net/~nhv/fgfs/images/fgfs-screen-016.jpg
http://rockfish.net/~nhv/fgfs/images/fgfs-screen-017.jpg
Might help thinking about 'how' one might get a '3d' volumetric
effect from what
David Megginson writes:
Is it possible to set up two separate contexts and switch between
them?
I don't know. I was thinking if you had two cpu's, you could have one
thread running in it's own context/own cpu just drawing cloud
textures, then passing them back to the main application which
David,
We have a checken and egg problem here. We can query the depth buffer
bits. But we can't do that until the display is init'd and we already
have a valid opengl context. But, we need to know this info in order
to do the glut intialization properly.
We may need to fall back to a
After many newbie-fied mistakes and misunderstanding I have now setup
/home/cvsroot on my linux box and checked out up-to-date copies of the devel
releases into:
/home/cvsroot/SimGear
/home/cvsroot/FlightGear
/home/cvsroot/fgfsbase
I also have a stable and working FGFS 0.8 which I'd like to
Matthew Law writes:
I also have a stable and working FGFS 0.8 which I'd like to keep
(to play with if I bugger up the CVS version!). How do you guys
compile a development version beside a stable one without it
interfering? In other words what do you specify to ./configure when
Norman Vine writes:
I doubt if any amount of fiddling would make the 3D clouds work well in
anything less then 32 bit color, as the eye is VERY sensitive to grey.
I'm looking for work-at-all, not work-well. I don't care if they're
pretty, as long as I can scud around them.
All the best,
David Megginson writes:
I don't understand enough about OpenGL, but why would alpha work at
16bpp in textures (like panel instruments or propeller disks) and not
in clouds?
We might need to learn more about how the imposters are rendered. I
don't think this is an issue of drawing the
Curtis L. Olson writes:
We might need to learn more about how the imposters are rendered. I
don't think this is an issue of drawing the imposter once it is
generated, but in generating the imposter in the first place.
The Impostors are generated with regular OpenGL calls just
like
Norman Vine writes:
Curtis L. Olson writes:
We might need to learn more about how the imposters are rendered. I
don't think this is an issue of drawing the imposter once it is
generated, but in generating the imposter in the first place.
The Impostors are generated with regular OpenGL
if I can figure out why this is happening.
Mark
-Original Message-
From: Curtis L. Olson [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, March 06, 2002 3:33 PM
To: [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] CVS question
Boslough, Mark B writes:
Now that I am modifying code, I
? (sorry if this has been answered somewhere I should
already have seen).
Mark
-Original Message-
From: Curtis L. Olson [mailto:[EMAIL PROTECTED]]
Sent: Thursday, March 07, 2002 10:39 AM
To: [EMAIL PROTECTED]
Subject: RE: [Flightgear-devel] CVS question
Boslough, Mark B writes
Boslough, Mark B writes:
Curt, You are right. Yesterday it recompiled so
many files I thought it was recompiling everything. I updated
again today after only one day and it only recompiled one file
and re-linked, which is of course much faster!
Do I need to rerun the scripts every time
Hi Mark,
What I do is update occaisonally (once or twice a week sometimes more) and
keep an eye on the logs (the web based ViewCVS is handy too) in order to know
what others are working on. Before sending in code I'll update to current CVS
again and make sure things still work. It is much
Boslough, Mark B writes:
Now that I am modifying code, I have the need to keep it updated.
I am a beginner at CVS, so I'm not sure I am doing things properly.
Should I be doing CVS updates every day? That requires that I
completely recompile and relink every day, is that correct? I want
Paul Deppe writes:
A related question - after rebuilding with the makefile system, is there a
way to make install only the files which have changed? For example,
suppose there is only a change to a .cxx file in plib/ssg. I do a make,
which rebuilds only libplibssg.a. But when I do a make
Paul Deppe wrote:
A related question - after rebuilding with the makefile system, is
there a way to make install only the files which have changed? For
example, suppose there is only a change to a .cxx file in plib/ssg. I
do a make, which rebuilds only libplibssg.a. But when I do a
On Wed, Mar 06, 2002 at 05:17:42PM -0600, Curtis L. Olson wrote:
Paul Deppe writes:
A related question - after rebuilding with the makefile system, is there a
way to make install only the files which have changed? For example,
suppose there is only a change to a .cxx file in plib/ssg. I
On Wednesday 06 March 2002 07:17 pm, you wrote:
snip
quite the way you want them. One of the central characteristics of
being a geeky hacker type is a strongly held conviction that the rest
of the world are idiots and are doing things all wrong. :)
Andy
Hahahah! Quick somebody notify
A related question - after rebuilding with the makefile system, is
there a way to make install only the files which have changed? For
example, suppose there is only a change to a .cxx file in plib/ssg. I
do a make, which rebuilds only libplibssg.a. But when I do a make
install,
Now that I am modifying code, I have the need to keep it updated.
I am a beginner at CVS, so I'm not sure I am doing things properly.
Should I be doing CVS updates every day? That requires that I
completely recompile and relink every day, is that correct? I want
to make sure that I am
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