RE: [Flightgear-devel] Flightgear review in FlightXPress

2002-06-02 Thread Michael Basler

Arnt,

 Does the magazine ever mention http://eaa.org/ type planes?
 Geek fliers build their planes.  ;-)

No.

 ..how about flight dynamics in the review?

 ..I'm curious; this magazine reviews other sims flight dynamics,
 did they miss all our FDM's?

It's a 1 page review including 4 screen shots. There are no details on
flight dynamics. The author does not even mention/compare different FDMs.

 ..this is Micaels opinion, or the magazine review guy
 talking german and translated into english by Michael?

It's my (of course poor) translation. The magazine is German language
(actually Austria based).

 ..how about getting the text available?  German is ok.

I don't want to put a recent article online as it's a commercial magazine.
But I would be willing to scan and send it to everyone interested via PM.
Those interested just mail me (you're counted already). Unfortunately I lack
time for translating it in full.

Sincerely, Michael

--
Michael Basler, Jena, Germany
[EMAIL PROTECTED]
  http://www.geocities.com/pmb.geo/


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Re: [Flightgear-devel] Flightgear review in FlightXPress

2002-06-02 Thread Erik Hofman

Michael Basler wrote:
 Arnt,

..I'm curious; this magazine reviews other sims flight dynamics,
did they miss all our FDM's?
 
 It's a 1 page review including 4 screen shots. There are no details on
 flight dynamics. The author does not even mention/compare different FDMs.

Hmm, this makes me wonder if it wouldn't be a good idea for someone of 
this list to make our own review (or flyer) which would be one or two 
A4 (american letter) pages long with some nice pictures, showing the 
current state of the program, highlighting some FlightGear speciffic 
features, so Cutis could place it (prominent) on the website.

That way reviewers probably won't be overlooking this stuff. I think an 
update to this paper once a year should be enough (or maybe sooner if 
developments proceeds faster then normal, like two months ago :-))

And to come back on the scenery; I've looked at some fairly new 
simulators I found in a nearby shop, but I realy don't think we're that 
much behind. In most cases we do have better scenery to my opinnion 
(which doesn't mean it wouldn't be great if someone with OpenGL 
knowledge could take a look at it to improve it where possible ...)

Erik




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Re: [Flightgear-devel] Flightgear review in FlightXPress

2002-06-02 Thread Arnt Karlsen

On Sun, 2 Jun 2002 09:29:39 +0200, 
Michael Basler [EMAIL PROTECTED] wrote in message 
[EMAIL PROTECTED]:

 Arnt,
 
  Does the magazine ever mention http://eaa.org/ type planes?
  Geek fliers build their planes.  ;-)
 
 No.
 
  ..how about flight dynamics in the review?
 
  ..I'm curious; this magazine reviews other sims flight dynamics,
  did they miss all our FDM's?
 
 It's a 1 page review including 4 screen shots. There are no details on
 flight dynamics. The author does not even mention/compare different
 FDMs.
 
  ..this is Micaels opinion, or the magazine review guy
  talking german and translated into english by Michael?
 
 It's my (of course poor) translation. The magazine is German language
 (actually Austria based).
 
  ..how about getting the text available?  German is ok.
 
 I don't want to put a recent article online as it's a commercial
 magazine. But I would be willing to scan and send it to everyone
 interested via PM. Those interested just mail me (you're counted
 already). Unfortunately I lack time for translating it in full.

..German _is_ ok, and we have http://babelfish.org/ et al.
On scanning the text, output to plain text or well formed *html,
using the ISO-8859-1 character set in both cases.

..to make well formed *html, get 'tidy' at http://w3.org/ and use it to 
clean up the commonly badly toasted output of commersial OCR etc SW.
Makes a better base for translation.  ;-)

..and we have clara and gocr too. 

..and, we _can_ ask the magazine to put it on the web too.
After all, we did fail to communicate FG's FDM and (I guess) 
networking features, and we'll fix those too.


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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RE: [Flightgear-devel] Flightgear review in FlightXPress

2002-06-02 Thread Michael Basler

To all those interested,

I don't know if it's worth the trouble, but I made a scan of the
FlightXpress article plus an ASCII (OCR) version plus an English translation
by myself (given I work as a technical translator for a living I just didn't
want to leave the job to a machine :-).

I will ask the journal for permission, and if they grant it we can put the
stuff onto the FG Website. Should they deny it, I'll send out the files to
those interested via PM.

Sincerely, Michael

--
Michael Basler, Jena, Germany
[EMAIL PROTECTED]
  http://www.geocities.com/pmb.geo/



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[Flightgear-devel] Flightgear review in FlightXPress

2002-06-01 Thread Michael Basler

Dear developers,

I received the June issue of FlightXPress, a German language (actually THE
German language) language journal on Flight simulation
(http://www.flightxpress.de/) today.

To begin with: I've been reading FlightXPress for 2 years now and judge it
as a quite fair journal in general (contrary, for instance, to Computer
Pilot, who seem to write good reviews for good money). (The only real
shortcoming of the journal is bad final correction resulting in way too
numerous misspellings.)

This issue has a one page review on Flightgear written by a Marc Stoering
([EMAIL PROTECTED]) who seems to belong to the editors (not sure about
that). The test was done under Suse Linux 8.0 (which btw., gets good marks.)

Unfortunately the review on FG as such is negative. This are the main
points:

- Old-fashioned overall appearance (4 screenshots delivered, including KSFO
+ C172 panel), not to be compared with state-of-the art simulators

- Very few functions compared to other simulators

- Cockpits from yesterday

- Some good 3D effects (sunset...)

- Bad flight characteristics (sometimes planes react too sensitive,
sometimes too sluggish), much worse than X-Plane

- comparatively good frame rates

- Weather + Scenery disappointing

To be fair, they refer to the project as being free, open-source, multi
platform and sketch the way development is done.

Their summary: FlightGear is for a minority of technically advanced simmers
who are prepared to go into programming only, but not for the normal simmer.

Please: So far this was only a quotation. Don't beat me for it!

To add my personal impression as a user: First, I thought it was a bit
unfair to compare a project run by a handful of enthusiasts to a commercial
package produced my several dozens of paid full-time programmers with the
backing of a company like MS and their ressources. However, I recall a time
when FlightGear was in some respect quite close to the then recent MSFS (and
in some respect even better than it). I think this was around 4 years ago.
It's a matter of fact, that MS has created a real hit with FS2002 on the one
hand side while we might have lost some momentum.

This said, we might perhaps be better off re-thinking a few prorities than
just spitting on the guy who wrote this.

Okay, now you can beat me.

Regards, Michael

--
Michael Basler, Jena, Germany
[EMAIL PROTECTED]
  http://www.geocities.com/pmb.geo/


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Re: [Flightgear-devel] Flightgear review in FlightXPress

2002-06-01 Thread Jim Wilson

Michael Basler [EMAIL PROTECTED] said:


 This said, we might perhaps be better off re-thinking a few prorities than
 just spitting on the guy who wrote this.
 

Nice email.  Let me just say that some people haven't a clue how to evaluate
open source projects.  Some software is developed for the shelves of Walmart,
 Flight Gear is not.  How many paid programmers you have is not the issue.

Best,

Jim


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Re: [Flightgear-devel] Flightgear review in FlightXPress

2002-06-01 Thread Cameron Moore

* [EMAIL PROTECTED] (Michael Basler) [2002.06.01 10:44]:
 Dear developers,
 
 I received the June issue of FlightXPress, a German language (actually THE
 snip/
 
 This issue has a one page review on Flightgear written by a Marc Stoering
 ([EMAIL PROTECTED]) who seems to belong to the editors (not sure about
 that). The test was done under Suse Linux 8.0 (which btw., gets good marks.)

What version of FG did he review?

 Unfortunately the review on FG as such is negative. This are the main
 points:
 
 - Old-fashioned overall appearance (4 screenshots delivered, including KSFO
 + C172 panel), not to be compared with state-of-the art simulators
 
 - Very few functions compared to other simulators
 
 - Cockpits from yesterday
 
 - Some good 3D effects (sunset...)
 
 - Bad flight characteristics (sometimes planes react too sensitive,
 sometimes too sluggish), much worse than X-Plane
 
 - comparatively good frame rates
 
 - Weather + Scenery disappointing
 
 To be fair, they refer to the project as being free, open-source, multi
 platform and sketch the way development is done.
 
 Their summary: FlightGear is for a minority of technically advanced simmers
 who are prepared to go into programming only, but not for the normal simmer.

I think this is a fair characterization of FlightGear relative to the
commercial PC flight sim offerings.  We all know the shortcomings of the
current state of FG, and we're working to remove them -- all of the
points listed above are being worked on.

The main difference between FG and most other flight sims is that we're
cross-platform, which takes a fair amount of work that these commercial
outfits don't have to deal with.  I hope the review made note of that.

But anyway, no press is bad press, IMO.  Maybe some people will read the
review and want to help out -- I'm pretty sure the commercial flight
sims can't say that.  ;-)
-- 
Cameron Moore
/ Right now I'm having amnesia and deja vu at the \
\  same time. I think I've forgotten this before. /

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RE: [Flightgear-devel] Flightgear review in FlightXPress

2002-06-01 Thread Michael Basler

Cameron,

 What version of FG did he review?

That's (unfortunately) not explicitly stated, but from the screenshots I
suppose (based on the panels and the yellow/blue glider) it's 0.7.9. Someone
with Suse 8.0 might want to check what comes bundled.

 I think this is a fair characterization of FlightGear relative to the
 commercial PC flight sim offerings.  We all know the shortcomings of the
 current state of FG, and we're working to remove them -- all of the
 points listed above are being worked on.

:-)

For me as a mostly VFR pilot, the worst field at present is scenery (which
with elevated mesh did pioneer work once). Even a few airports/cities (KSFO,
LAX...) with proper buildings and trees would make a huge difference. I
regret this even more, as a few people started promising work into that
direction and got reasonable results, thus there doesn't seem to be a no-go.

 The main difference between FG and most other flight sims is that we're
 cross-platform, which takes a fair amount of work that these commercial
 outfits don't have to deal with.  I hope the review made note of that.

Yes, this point is clearly stated.

 But anyway, no press is bad press, IMO.  Maybe some people will read the
 review and want to help out -- I'm pretty sure the commercial flight
 sims can't say that.  ;-)

Unfortunately, this is only half true.  The number of add-on developers is
strongly dependent on the potential of a simulator. With FS2000, which was
horrible performace-wise, the numer of add-ons considerably dropped over
time.

FS2002 has such a potential that scenery/aircraft designers etc. are legion
now. Some people even have the opinion the add-ons make most of the value of
it. This includes developments like Pete Dawson's FSUIPC.dll which go pretty
deep into the base software. I still think it would be cool if we could find
a way to build a bridge for those guys to make their work available to us
(while I agree we should be careful to avoid licence conflicts).

Sincerely, Michael

--
Michael Basler, Jena, Germany
[EMAIL PROTECTED]
  http://www.geocities.com/pmb.geo/


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Re: [Flightgear-devel] Flightgear review in FlightXPress

2002-06-01 Thread Andy Ross

Michael Basler wrote:
 I received the June issue of FlightXPress, a German language
 (actually THE German language) language journal on Flight simulation
 (http://www.flightxpress.de/) today.

 This issue has a one page review on Flightgear written by a Marc Stoering

This actually seems mostly fair to me.  I mean, let's face it -- if
you wanted to introduce your 10 year old niece to flying, would you
choose FlightGear or FS2002? :)

 - Old-fashioned overall appearance (4 screenshots delivered, including
   KSFO + C172 panel), not to be compared with state-of-the art
   simulators
 - Very few functions compared to other simulators
 - Cockpits from yesterday

They seem to want eye candy more than functionality, IMHO.  Someone
who actually flew the planes (the Cessnas and DC-3 in particular)
would have come away with a far better impression of the panel.  The
MSFS panels are especially bad in this regard -- many of the core
instruments update at something like 2-4Hz, and are useless and chunky
(but attractive, always attractive).

The panel is what drew me to FlightGear, and I continue to believe
that our panel infrastructure (the important part, not the glitzy
textures) is better than any other available to a consumer PC
simulation enthusiast.

They also seem to have skipped stuff like the KSJC photo scenery,
which is hardly old fashioned.

The criticism about lacking functionality is correct, of course.

 - Bad flight characteristics (sometimes planes react too sensitive,
 sometimes too sluggish), much worse than X-Plane

Some of the models are awful.  Some are very much not.  There's far
too much variation across our flight models (across different code
bases and even between individual aircraft in the same FDM) to permit
a blanket statement like this one.  It's just kibitzing.  If he had
specific complaints about specific aircraft, though, I'd love to hear
them.  Most of the reported problems get fixed within days.

 - Weather + Scenery disappointing

True.  Some of our ground textures could use replacement, and it would
be good to have a dynamic scenery facility that could add things like
taxiway markers and trees at runtime without rebuilding tiles.  The
metropolitan areas could use some buildings, too.

As far as weather goes, I've never seen a good weather system in any
consumer simulator.  FlightGear lacks a lot, but at least it doesn't
duplicate all the bugs I've seen in FS2002 or Fly!  :)

 Their summary: FlightGear is for a minority of technically advanced simmers
 who are prepared to go into programming only, but not for the normal simmer.

That sounds about right to me.  The programming bit might be better
translated as development -- there are many (!) non-programming
activities that match FlightGear really well.  But basically,
FlightGear is most appropriate for users who want to get inside the
simulator and tinker, rather than running something out of a box.  In
my experience, *nothing* is quite right out of the box.  Every
simulation product has serious shortcomings.  With FlightGear, I can
make those go away, and *that* is why I use it.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
 - Sting (misquoted)


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RE: [Flightgear-devel] Flightgear review in FlightXPress

2002-06-01 Thread Jon Berndt

 Some of the models are awful.  Some are very much not.  There's far
 too much variation across our flight models (across different code
 bases and even between individual aircraft in the same FDM) to permit
 a blanket statement like this one.  It's just kibitzing.  If he had
 specific complaints about specific aircraft, though, I'd love to hear
 them.  Most of the reported problems get fixed within days.

Some models are also put in CVS with full knowledge they are incomplete
just so we can track their progress and store them for safety. I've lost a
hard drive recently. I don't let anything just sit on my hard drive that's
not backed up to CVS. I'd like to mark aircraft models with disclaimers
that come up at startup stating the known incomplete or inaccurate current
state of a model.

Jon



smime.p7s
Description: application/pkcs7-signature


Re: [Flightgear-devel] Flightgear review in FlightXPress

2002-06-01 Thread John Check

On Saturday 01 June 2002 11:43 am, Michael Basler wrote:
 Dear developers,

 I received the June issue of FlightXPress, a German language (actually THE
 German language) language journal on Flight simulation
 (http://www.flightxpress.de/) today.

snip

 Unfortunately the review on FG as such is negative. This are the main
 points:

 - Old-fashioned overall appearance (4 screenshots delivered, including KSFO
 + C172 panel), not to be compared with state-of-the art simulators

 - Very few functions compared to other simulators

Or perhaps just not as easily accessable?


 - Cockpits from yesterday

 - Some good 3D effects (sunset...)

 - Bad flight characteristics (sometimes planes react too sensitive,
 sometimes too sluggish), much worse than X-Plane

 - comparatively good frame rates

 - Weather + Scenery disappointing


Considering SuSE FGFS blurb says you can fly through a thunderstorm
and see lightning and other weather effects thats not a surprise.


 To be fair, they refer to the project as being free, open-source, multi
 platform and sketch the way development is done.

 Their summary: FlightGear is for a minority of technically advanced simmers
 who are prepared to go into programming only, but not for the normal
 simmer.

 Please: So far this was only a quotation. Don't beat me for it!

 To add my personal impression as a user: First, I thought it was a bit
 unfair to compare a project run by a handful of enthusiasts to a commercial
 package produced my several dozens of paid full-time programmers with the
 backing of a company like MS and their ressources. However, I recall a time
 when FlightGear was in some respect quite close to the then recent MSFS
 (and in some respect even better than it). I think this was around 4 years
 ago. It's a matter of fact, that MS has created a real hit with FS2002 on
 the one hand side while we might have lost some momentum.

 This said, we might perhaps be better off re-thinking a few prorities than
 just spitting on the guy who wrote this.

 Okay, now you can beat me.

 Regards, Michael


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Re: [Flightgear-devel] Flightgear review in FlightXPress

2002-06-01 Thread Arnt Karlsen

On Sat, 01 Jun 2002 17:23:02 -0400, 
John Check [EMAIL PROTECTED] wrote in message 
[EMAIL PROTECTED]:

 On Saturday 01 June 2002 11:43 am, Michael Basler wrote:
  Dear developers,
 
  I received the June issue of FlightXPress, a German language
  (actually THE German language) language journal on Flight simulation
  (http://www.flightxpress.de/) 

..snip

  To be fair, they refer to the project as being free, open-source,
  multi platform and sketch the way development is done.
 
  Their summary: FlightGear is for a minority of technically advanced
  simmers who are prepared to go into programming only, but not for
  the normal simmer.

..a geek sim.  Ok.  
Does the magazine ever mention http://eaa.org/ type planes?  
Geek fliers build their planes.  ;-)

..how about flight dynamics in the review?  

  Please: So far this was only a quotation. Don't beat me for it!
 
  To add my personal impression as a user: First, I thought it was a

..this is Micaels opinion, or the magazine review guy 
talking german and translated into english by Michael?

  bit unfair to compare a project run by a handful of enthusiasts to a
  commercial package produced my several dozens of paid full-time
  programmers with the backing of a company like MS and their
  ressources. However, I recall a time when FlightGear was in some
  respect quite close to the then recent MSFS(and in some respect even
  better than it). I think this was around 4 years ago. It's a matter
  of fact, that MS has created a real hit with FS2002 on the one hand
  side while we might have lost some momentum.
 
  This said, we might perhaps be better off re-thinking a few
  prorities than just spitting on the guy who wrote this.

..I'm curious; this magazine reviews other sims flight dynamics, 
did they miss all our FDM's?

  Okay, now you can beat me.

..how about getting the text available?  German is ok. 

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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