Re: [Flightgear-devel] Fwd: Re: preferences.xml change

2002-12-13 Thread John Check
On Thursday 12 December 2002 11:01 pm, Jim Wilson wrote:
 John Check [EMAIL PROTECTED] said:
  The main problem I have with our current views is that
  theres no random access, you have to cycle. If they were
  bound to specific key combos, I wouldn't have a problem.
  Maybe we can have distant and near views grouped?

 It wouldn't be a big change to make that possible (right now it isn't
 without a code change).  Actually I was kind of thinking about binding V
 (shift v) so that it would always return to the view 0, the cockpit. 
 That's usually the problem I run into...wanting to see if the animation is
 working and then finding my way back to the cockpit before stalling the
 aircraft.


That's exactly the problem I have. I think what you propose is a nice
compromise.

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[Flightgear-devel] Fwd: Re: preferences.xml change

2002-12-12 Thread Jim Wilson
Michael would like to add an additional default view (a third, closer tower)
to the base package preferences.xml.  I'm against it since we offer the
ability to add custom views and there's already too many default views for my
taste.

That's just my opinion and others will feel differently, so I thought I'd
forward this discussion on to the list.

Besides, I wouldn't want to get on Michael's bad side over this :-)

Best,

Jim

Forwarded From: Michael Selig [EMAIL PROTECTED]

 Hi Jim,
 
 Ok, I see the thread now.
 
 In this case, I would opt for adding a 6th view to include the lookat tower 
 view close to the airplane.   I think the average user would find this more 
 interesting (e.g. watching the 747 take off this way is pretty cool).  For 
 developing flight models, I find it really handy because I am close to the 
 airplane and viewing in an air show mode.
 
 I think most commercial sims have many view options that don't require the 
 user to tweak config files.  (FWIW I have 6 other sims here at home.)  So I 
 think adding a 6th view is not too crazy, especially one that a lot of 
 users would put on their nice to have list.
 
 BTW - I did not know that w/ the fixed view mousing around worked.  That's 
 cool and should be kept in there.  Hence, my proposal --- + one more view.
 
 Regards,
 Michael
 
 At 12/12/02, you wrote:
 Michael Selig [EMAIL PROTECTED] said:
 
   Should I recommit this change, which perhaps was inadvertently tweaked 
  back
   to the fixed view looking off in the distance (w/o the airplane in view at
   KSFO)?
 
 Hi Michael,
 
 Actually I did look at that view.  It was a variation on the lookat tower
 raised up and closer to the plane.  In regards to the multiple aircraft thing,
   I was refering to David Luff's message saying that he used the 4th view 
  quite
 extensively:
 
 http://seneca.me.umn.edu/pipermail/flightgear-devel/2002-November/013136.html
 
 The gist of it is, I don't think we need another default view and if the 4th
 view was to be removed it should be to reduce the number total views.  The 4th
 view is the only view mode that would aid someone working on what David is
 doing, and it seems that for now that is reason enough to leave it in.
 
 If you feel strongly otherwise,  I'm cool with bringing this to the list (that
 was my original point about discussing changes in prefrences.xml ;-) ).
 
 Best,
 
 Jim
 


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Re: [Flightgear-devel] Fwd: Re: preferences.xml change

2002-12-12 Thread Andy Ross
Jim Wilson wrote:
 Michael would like to add an additional default view (a third, closer
 tower) to the base package preferences.xml.  I'm against it since we
 offer the ability to add custom views and there's already too many
 default views for my taste.

I'd argue that this is a UI limitation.  Having a fixed set of views
works fine for N=3 or so, but forcing the user to cycle through 6 is
just too much.  Even explaining the difference between some of them is
a chore.

Why not add an extra menu where the user can select from a list,
instead?  Then the v key can toggle between cockpit mode (by
convention always view 0) and whatever the last selection was (the
default could be external view, currently view 1).  This should remain
easy to use up to N=10 or so.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
 - Sting (misquoted)


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Re: [Flightgear-devel] Fwd: Re: preferences.xml change

2002-12-12 Thread Michael Selig
At 12/12/02, Andy Ross wrote:

Jim Wilson wrote:
 Michael would like to add an additional default view (a third, closer
 tower) to the base package preferences.xml.  I'm against it since we
 offer the ability to add custom views and there's already too many
 default views for my taste.

I'd argue that this is a UI limitation.  Having a fixed set of views
works fine for N=3 or so, but forcing the user to cycle through 6 is
just too much.  Even explaining the difference between some of them is
a chore.

Why not add an extra menu where the user can select from a list,
instead?  Then the v key can toggle between cockpit mode (by
convention always view 0) and whatever the last selection was (the
default could be external view, currently view 1).  This should remain
easy to use up to N=10 or so.


UI limitation is what?  I don't think you mean Univ of Illinois!  User 
Interface?  We're talking hear about a feature.

I think it's pretty clear what I am after (but it got cropped out).  The 
view being discussed is one that sits about 200 ft high near the aircraft 
at KSFO.  It looks down on the airplane on the runway and then follows it 
along.  It's a great view.  You sit there watching effectively an airshow.

If this 6th view could be integrated into a menu thing, GREAT.  I think we 
need more stuff in GUI format, but having developed a lot of code ... it is 
a lot easier to develop w/ config files and stop there leaving the GUI part 
for later (which often equates to never).

The idea of toggling back and forth between two views (some default and 
last GUI selected view) sounds really good.

Whatever happens w/ this thread, let's not take out views from the current 
set of five!  I don't like making a practice of shooting myself in the 
foot.  :)

Regards,
Michael



**
 Prof. Michael S. Selig
 Dept. of Aero/Astro Engineering
 University of Illinois at Urbana-Champaign
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Re: [Flightgear-devel] Fwd: Re: preferences.xml change

2002-12-12 Thread John Check
On Thursday 12 December 2002 6:06 pm, Jim Wilson wrote:
 Michael would like to add an additional default view (a third, closer
 tower) to the base package preferences.xml.  I'm against it since we offer
 the ability to add custom views and there's already too many default views
 for my taste.

 That's just my opinion and others will feel differently, so I thought I'd
 forward this discussion on to the list.

 Besides, I wouldn't want to get on Michael's bad side over this :-)


The main problem I have with our current views is that
theres no random access, you have to cycle. If they were
bound to specific key combos, I wouldn't have a problem.
Maybe we can have distant and near views grouped?

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Re: [Flightgear-devel] Fwd: Re: preferences.xml change

2002-12-12 Thread Jim Wilson
John Check [EMAIL PROTECTED] said:

 The main problem I have with our current views is that
 theres no random access, you have to cycle. If they were
 bound to specific key combos, I wouldn't have a problem.
 Maybe we can have distant and near views grouped?
 

It wouldn't be a big change to make that possible (right now it isn't without
a code change).  Actually I was kind of thinking about binding V (shift v) so 
that it would always return to the view 0, the cockpit.  That's usually the
problem I run into...wanting to see if the animation is working and then
finding my way back to the cockpit before stalling the aircraft.

Best,

Jim


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