I wrote a patch to get simple helicopter animations to work on a slave machine.
I didn't look into the source too much at first - I wrote most of the patch on the Linux Developer expo day. I now realise I missed something. I think the ExternalNet.cxx file is used when the native protocol is used, this never calls the required routine to see the animations on the other computer/fgfs2. If I use the --native-ctrls I do see the animations, but get no position updates for the fdm (because the netfdm isn't used). from the looks of this we'd need to use one protocol to move the heli and another to animate it. The only problem is that both call the same function at one point and waste cpu time - because it's really only needed the once. Anyway all that aside I'm noticing another problem now that I got it partially working. it's like watching an old black and white movie - wheels (props) are almost spinning backward because the camera (hz) is not large enough. I have Hz set to 30. I can't help but think here, why do we need to handle the rotation by a position rather than by rpm? What happens with fixed wing propellers in this situation? Thanks, Chris. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel