Innis Cunningham wrote:
Hi Guys
Just wondering why if it is possible in the AI to use one
model with one or more liveries why it is not possible
in the main aircraft folder.
Every livery available for AI could be made accessible for normal use
(if it isn't already done). It's just that one
Hi Erik
Erik Hofman writes
Innis Cunningham wrote:
Hi Guys
Just wondering why if it is possible in the AI to use one
model with one or more liveries why it is not possible
in the main aircraft folder.
Every livery available for AI could be made accessible for normal use (if
it isn't
Hi Innis,
I've done a quick measure, and I got no difference in FPS. My config is
900MHz P3, 384MB RAM, GeForce FX5500.
Gabor
There is a Lufthansa texture that is 2048x2048 that has been mapped to the
737.If anyone has used this livery could they make a comment to any change
in frame rate
Hi Gabor
Thanks for that and keep up the good work.The more
repaints the better.
Your computer specs are nearly the same as mine 850 duron
256meg ram and GF MX 440 graphics
Cheers
Innis
Gabor Toth writes
Hi Innis,
I've done a quick measure, and I got no difference in FPS. My config is
On September 13, 2005 02:52 pm, Gabor Toth wrote:
Hi Innis,
I've done a quick measure, and I got no difference in FPS. My config is
900MHz P3, 384MB RAM, GeForce FX5500.
Gabor
It should be tested across the network. The MD-11, a resource sucker, has
decent framerate offline as well.
Hi Guys
Just wondering why if it is possible in the AI to use one
model with one or more liveries why it is not possible
in the main aircraft folder.
Cheers
Innis
Erik Hofman writes
Ampere K. Hardraade wrote:
KoverSrac and I have been doing some experiments with the texture-path
tags to