Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-26 Thread Erik Hofman
Andy Ross wrote: safety lock; even a perfectly threadsafe property system is susceptible to race conditions. The point, again: *all* multithreaded code is susceptible to race conditions and deadlocks. There is *no* way around this. The only way to avoid them is to be very, very careful

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-26 Thread Erik Hofman
I like the consept of multiple programs (communicating through sockets or pipes) over threading anyhow, and that *forces* you to think about it :-) You are right about the example you gave, the pth packages only removes the multiple r/w operations on the same value at the same time (which might

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-26 Thread Martin van Beilen
=http://www.iradis.org/ PGP: FE87448B DDF8 677C 9244 D119 4FE0 AE3A 37CF 3458 FE87 448B From: Martin van Beilen [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] New subsystem: FGEnvironment In-Reply-To: [EMAIL PROTECTED]; from [EMAIL PROTECTED] on Mon, Feb 25, 2002

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread David Megginson
Martin van Beilen writes: Working from a single thread is obviously the easiest solution, where possible. However, in the case of our property system, potentially any part of the code may want to access those properties. We'd have to assign one thread as the property manager, and do

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread David Megginson
Curtis L. Olson writes: Threading is *really* scarey in a program of this magnitude. Even the current threaded tile manager is a big time bomb waiting to happen. We are getting away with doing stuff that's not guaranteed to work. We've taken a lot of steps to try to minimize the

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread David Megginson
Curtis L. Olson writes: Textures: any threading that involves portions of opengl needs to be handled very delicately. No, I wouldn't touch OpenGL. I'm talking about generating textures in-memory; they would then be passed off to the main thread for use by OpenGL. We're a long way from

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread Curtis L. Olson
David Megginson writes: Anyway, in the back of my head, someday, I want to try to develop a case against the threaded tile pager and maybe figure out a way to to partial per frame model loading and unloading ... not that I don't desparately wish we could do it, it's just that I'm not

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread D Luff
Curtis L. Olson writes: David Megginson writes: What you need to do is isolate the tile manager completely, so that it has (almost) no dependencies on the rest of the program, except for one structure for data exchange. I don't think the solution can be that trivially simple. The

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread Curtis L. Olson
D Luff writes: Surely it is possible to do a byte by byte copy of the tile from disk to memory in a separate thread, without *any* Opengl/ssg/plib dependency, such that the main thread need only access memory and not disk? Surely it is possible, but if your goal is to push all time

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread D Luff
Curtis L. Olson writes: D Luff writes: Surely it is possible to do a byte by byte copy of the tile from disk to memory in a separate thread, without *any* Opengl/ssg/plib dependency, such that the main thread need only access memory and not disk? Surely it is possible, but if your

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread Curtis L. Olson
D Luff writes: Fair enough. I was under the impression that it was the disk access taking the time. Registering new textures with opengl can take a noticable amount of time (especially when they are large.) Freeing memory (and any associated garbage collection) can actually be a *big* hit

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread Christian Mayer
Curtis L. Olson wrote: D Luff writes: Fair enough. I was under the impression that it was the disk access taking the time. Registering new textures with opengl can take a noticable amount of time (especially when they are large.) Freeing memory (and any associated garbage

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread Andy Ross
Martin van Beilen wrote: Actually it is fairly easy to make the property manager Thread Safetm. All regular r/w locking can happen on a per-node basis, and can be encapsulated transparently. The property manager seems like an ideal candidate for IPC messaging, so if we want, it can be

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread Erik Hofman
Andy Ross wrote: Curtis L. Olson wrote: Threading is *really* scarey in a program of this magnitude. I'd be adverse to adding additional threading especially if it involves something like the property manager. There might be specific isolated instances where we can do it

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread Erik Hofman
Erik Hofman wrote: This would remove the need for locking (expept for OpenGL I gueass). guess, guess, guess. (I'm improving). Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread Martin van Beilen
D119 4FE0 AE3A 37CF 3458 FE87 448B From: Martin van Beilen [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] New subsystem: FGEnvironment In-Reply-To: [EMAIL PROTECTED]; from [EMAIL PROTECTED] on Mon, Feb 25, 2002 at 12:55:07PM -0800 X-S-Issue: [EMAIL PROTECTED] 2002/02/26 00

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread Andy Ross
Martin van Beilen wrote: Andy Ross wrote: For those with Java experience, consider the Vector class. It's threadsafe, right? No, it's not. Imagine what happens when one thread is reading it while another thread is writing to it. :-) Right. Now enumerate over it in one thread

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-24 Thread Curtis L. Olson
PROTECTED] Subject: Re: [Flightgear-devel] New subsystem: FGEnvironment In-Reply-To: [EMAIL PROTECTED]; from [EMAIL PROTECTED] on Sat, Feb 23, 2002 at 08:47:17PM -0500 X-S-Issue: [EMAIL PROTECTED] 2002/02/25 01:16:48 a8e24c3bfcb47364f995b5835fa3f007 -BEGIN PGP SIGNATURE- Version

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-23 Thread Martin van Beilen
3458 FE87 448B From: Martin van Beilen [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] New subsystem: FGEnvironment In-Reply-To: [EMAIL PROTECTED]; from [EMAIL PROTECTED] on Fri, Feb 22, 2002 at 05:46:11PM -0500 X-S-Issue: [EMAIL PROTECTED] 2002/02/23 20:48:54

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-23 Thread David Megginson
Martin van Beilen writes: Removal is a bit of a problem though. In the current situation properties are created for life. We could just leave unused nodes, or I could add a delChild() method, or I could add it to the destructor. What do you think? Properties exist for life because any

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-23 Thread Martin van Beilen
, I RADIS, do you? =Martin=http://www.iradis.org/ PGP: FE87448B DDF8 677C 9244 D119 4FE0 AE3A 37CF 3458 FE87 448B From: Martin van Beilen [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] New subsystem: FGEnvironment In-Reply-To: [EMAIL PROTECTED]; from [EMAIL

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-23 Thread David Megginson
Martin van Beilen writes: Well, that's the easy part. We can add a DELETE flag and set it on all dynamic properties. I'm more worried about multithreading. It may be necessary to implement a locking scheme to prevent simultaneous access and deletion of a property. (Only if DELETE is

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-22 Thread David Megginson
[EMAIL PROTECTED] writes: When you say weather/environment management system what do you mean? Do you mean something that includes the following? 1. weather data retrieval mechanism Yes. I'm starting with the front-end (the interface between FlightGear and the rest of the environment

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-22 Thread tcpip
On Fri, 22 Feb 2002, David Megginson wrote: 2. conversion from raw form to a source independent format stored either in memory, or a persistent format Yes, if you mean METAR parsing and the like. Yes, that's what I meant. I'll probably isolate that behind a generic interface, so that

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-22 Thread David Megginson
[EMAIL PROTECTED] writes: Is it safe to assume that if one wanted to add support for winds aloft reports, they would only need to add code to acquire the data and then parse it into some kind of data structure defined by your system? That's to be determined. How much support will

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-22 Thread Martin van Beilen
=http://www.iradis.org/ PGP: FE87448B DDF8 677C 9244 D119 4FE0 AE3A 37CF 3458 FE87 448B From: Martin van Beilen [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] New subsystem: FGEnvironment In-Reply-To: [EMAIL PROTECTED]; from [EMAIL PROTECTED] on Thu, Feb 21, 2002 at 07

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-22 Thread Alex Perry
That's also to be determined. As I mentioned, I'm working from front to back. FGEnvironment contains a set of environment information for a single place and time. Once we get that working better, I'll add FGEnvironmentManager to get the environment information for places (and times?)

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-21 Thread tcpip
On Thu, 21 Feb 2002, Curtis L. Olson wrote: Just like we have competing FDM's with different focus, strengths and weaknesses, I don't think it is bad to have competing weather/environment management systems with different focus, strengths and weaknesses. When you say weather/environment