[Flightgear-devel] Nits
1) The runways at KEDW appear to have no texture - they are pure white. 2) The date at bottom left on the screen flickers between todays date and the 15th of February. Weird. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Nits
[EMAIL PROTECTED] writes: 1) The runways at KEDW appear to have no texture - they are pure white. Hmmm, looks like no one ever created textures for 'dirt' runways. A couple/few of those are supposed to be concrete, I believe. Can someone create dirt runway textures before the next release? Or, tell me how to do it? :-| 2) The date at bottom left on the screen flickers between todays date and the 15th of February. Weird. Tile loading appears to do this, although I cannot see anything in the tile loader that has anything to do with time. It doesn't bother me; just thought someone should know. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Nits
BERNDT, JON S. (JON) (JSC-EX) (LM) writes: [EMAIL PROTECTED] writes: 1) The runways at KEDW appear to have no texture - they are pure white. Hmmm, looks like no one ever created textures for 'dirt' runways. A couple/few of those are supposed to be concrete, I believe. Can someone create dirt runway textures before the next release? Or, tell me how to do it? :-| The current runway textures are really great and I very much appreciate the efforts of those that have done the work. However, I have a couple small nits and it would be nice to have someone go over them and redo them. This is a pretty large undertaking becuase whatever is done needs to be repeated for asphalt, concrete, and the occasional marked dirt runways. You need to take into account how the various pieces fit together to make them seamless. It would be nice to put a transition border of pixels around the perimiter of the textures to smooth the hard edge transition with the grass. It would be nice to move the paint line markings to the center of the textures rather than the edges to reduce aliasing effects from a distance. (This would involve restructuring the underlying polygon layout as well which I would probably be involved with.) It would also be nice to add skid marks and more paint wear effects. If anyone wants to take a look at this task, I'd be happy to take this up with them offline. I have a set of marking masks already drawn out so you wouldn't need to worry about size and placement of the markings. Regards, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Nits
[EMAIL PROTECTED] writes: This is a pretty large undertaking becuase whatever is done needs to be repeated for asphalt, concrete, and the occasional marked dirt runways. You need to take into account how the various pieces fit ... If anyone wants to take a look at this task, I'd be happy to take this up with them offline. I have a set of marking masks already drawn out so you wouldn't need to worry about size and placement of the markings. Which tool does one use to edit the textures? GIMP? [I'm not volunteering, here; just asking] Yup, I would say something that is gimp-ish or photoshop-ish. You'd want to be able to handle layers (you can do the underlying surface as one layer, then the paint markings as another layer.) Then if you give the marking layer a bit of transparency, some of the underlying surface/texture shows through so it looks like the markings are painted over an imperfect surface. Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel