[Flightgear-devel] Partially Offtopic: Help open up the FSD protocol

2003-01-27 Thread Mathew McBride
 Hi,

In my ongoing quest to implement a FSD (protocol used in SquakBox) client
for FlightGear, I've read the Protocol Info document located at
http://www.simclients.com/ProtoDev-InfoForProspectiveDevelopers.doc (word
document, 103 kb) and at page 2 section 4 it reads:

The group is protected by an agreement, made between each developer and the
group (as a whole) which prevents disclosure of privileged communications.
This allows members of the group to discuss network sensitive issues, or
share source code, within the group with a guarantee of security.  The
agreement allows open development between genuine developers, whilst
protecting the network and users from trojan software and troublesome
developers.. (I take troublesome developers as an Insult, not because I
am pretty much an Ameteur, but it makes it look like a 'special club', (it
is))

Basically they are making this protocol proprietary so no one can develop
crap clients.

The agreement has a 25-year lifespan. (thats a _long_ time when you talk
about FGFS).

I wish to send a joint letter (on behalf on the FGFS community and me) to
the ProtoDev Development group as a request to open up the FSD protocol.
What are they talking about security. Hey, anyone can get access to the
protocol docs of the MSN, ICQ and (especially) Jabber IM networks, and to a
whole lot more protocols.

I have no idea of who is in the Protocol development group (thus persuading
a motion to open the protocol is hard), but I am aware of 2 members:

VATSIM Representative James Willan ([EMAIL PROTECTED])
SimClients Liaison  Steve Groner ([EMAIL PROTECTED])


If this fails, I will either :
a) reverse engineer the protocol. Considering trying to block any clients I
develop based on my work will be hard
b) create a brand new one.


I wish to collect as many views and names I can. DO NOT send messenges
personally to the representatives above. Send them to my address with [FSD
petition] somewhere in the subject line.

Remember: FlightGear has no agent to communicate with other Flight Sim's. If
we developed a FSD client, I _swear_ some interest will come to FlightGear.
--
Mathew McBride
[EMAIL PROTECTED]


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RE: [Flightgear-devel] Partially Offtopic: Help open up the FSD protocol

2003-01-27 Thread Michael Basler
Mathew,

 The group is protected by an agreement, made between each
 developer and the
 group (as a whole) which prevents disclosure of privileged communications.

Neither my flying skills nor my spare time are sufficient for taking part in
Vatsim :-(

However, I know that there are a few competiting networks a la Vatsim
present or just emerging and I read several quite sharp debates (from
various parties) about stealing ideas, data, members from each other in
Newsgroups right now (instead of sharing services, members, controllers...).

While Vatsim certainly is a cool service with a huge member base and the
idea seems to be intriguing, I don't think this is the envirenment we want
for FG, isn't it?

If you can do it, I'd propose developing our own (albeit small) service. If
not more, than just a few controllers around KSFO as a proof of concept.

Regards, Michael

--
Michael Basler, Jena, Germany
[EMAIL PROTECTED]
  http://www.geocities.com/pmb.geo/


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Re: [Flightgear-devel] Partially Offtopic: Help open up the FSD protocol

2003-01-27 Thread James Turner

On Monday, January 27, 2003, at 01:27  pm, Michael Basler wrote:


Neither my flying skills nor my spare time are sufficient for taking 
part in
Vatsim :-(

Me too ...



However, I know that there are a few competiting networks a la Vatsim
present or just emerging and I read several quite sharp debates (from
various parties) about stealing ideas, data, members from each other 
in
Newsgroups right now (instead of sharing services, members, 
controllers...).

There's also IVAO? which is a different group but uses the same software


If you can do it, I'd propose developing our own (albeit small) 
service. If
not more, than just a few controllers around KSFO as a proof of 
concept.

The problem will all these system, as I see it, is the lack of people 
willing to control. What I think would work much better is a web of 
servers, but with the ATC manned by AIs. Of course in the long run 
people could write a controller client and take over from the AI at a 
position, but basically the system could function happily without any 
human controllers. Now, writing those ATC AIs is non-trivial, but it's 
something that's in the pipe-line anyway.

This also suggest a 'Quake-like' approach for local traffic and ATC : 
simply start a local server running the ATC ai and some plane AIs, and 
connect the main program to it over loopback. (Quake-like as in this is 
how every modern first-person shooter based on Quake or Unreal is set 
up. Bots on the server are indiscernible from other live players, and 
single-player works as expected, but is in fact running a server too).

Comments?
HH
James

--
The lack of planning on your part does not constitute to an emergency 
on mine



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