Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-02 Thread Steve Hosgood
On Thu, 2005-12-01 at 22:47, Josh Babcock wrote: Steve Hosgood wrote: Also, have you considered looking into OpenGC? It won't give you the MSFS like functionality of dragable sub windows, but I think it would allow you to make arbitrary windows to display instruments in cutouts. I was

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-02 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Steve Hosgood schrieb: I was deliberately thinking that you **don't** want to use OpenGL for that sort of thing. The GPU has enough work to do rendering the view out of the windows, it would be a waste of its time rendering instruments for the

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-02 Thread Steve Hosgood
On Thu, 2005-12-01 at 20:23, Curtis L. Olson wrote: This is why all those oddball home/hobby cockpit builders aren't as far off their rockers as it might first appear. They are taking a huge step towards a more realistic simulation environment. Dead right. I'd never knock them - more like

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-02 Thread Josh Babcock
Steve Hosgood wrote: On Thu, 2005-12-01 at 22:47, Josh Babcock wrote: Steve Hosgood wrote: Also, have you considered looking into OpenGC? It won't give you the MSFS like functionality of dragable sub windows, but I think it would allow you to make arbitrary windows to display instruments in

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-02 Thread Steve Hosgood
On Fri, 2005-12-02 at 14:28, Josh Babcock wrote: No, OpenGC ^ http://www.opengc.org/ Oops. Sorry. Steve ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-02 Thread Dan Lyke
Steve Hosgood writes: Do the current crop of cockpit builders happen to use real simulated physical instruments wired to USB or something? There are several vendors out there who have simulated instruments with needles and the like, often driven by RC servos. Granted, this runs your price up

[Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread Steve Hosgood
On Wed, 2005-11-30 at 20:25, Steve Knoblock wrote: It'll still be the same. The C172 doesn't use the generic autopilot code - it has a KAP140 autopilot model - which is controlled by clicking the buttons on the device in the cockpit. This confusion will raise its head every time a person

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread Buchanan, Stuart
--- Steve Hosgood wrote: snip I propose then that every single instrument on the cockpit has the ability to be double-clicked, and if so then a separate draggable window appears containing a magnified view of that same instrument. Hi Steve, Personally I think this is a fine idea, and

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread Vassilii Khachaturov
Flightgear (and any other flight sim) is trying to reproduce the experience of flying, both in terms of the flight dynamics and (to a limited extent) the whole experience. As such, many of the instruments in the virtual cockpit can be configured with mouse-clicks on the instruments

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread Joacim Persson
I just struck me that it's already possible to get a better look at the instruments, both 2D and 3D, in a very simple way: I think all OS's and windowmanagers have a magnifier tool. It can't magnify beyond the screen resolution of course (640x480 would still be 640x480), but it solves the problem

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread Josh Babcock
Steve Hosgood wrote: Makes me wonder whether there's an excuse for some new thinking on the subject of UI design, regardless of whether a cockpit is 3D or 2D. Here's what I propose - please be kind with your comments, I'm not trying to dictate terms or tread on anyone's toes: I propose

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread Steve Hosgood
On Thu, 2005-12-01 at 11:56, Buchanan, Stuart wrote: I propose then that every single instrument on the cockpit has the ability to be double-clicked, and if so then a separate draggable window appears containing a magnified view of that same instrument. Personally I think this is a fine

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread Steve Hosgood
On Thu, 2005-12-01 at 14:15, Josh Babcock wrote: Just as a note, this functionality already exists. You can use the mouse to look around and zoom in. Zoom in, click, zoom out. I do it all the time. That's a very good trick (just tried it). Never thought of that one, and yes, I can even read

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread Vassilii Khachaturov
windowmanagers have a magnifier tool. It can't magnify beyond the screen resolution of course (640x480 would still be 640x480), but it solves the problem with blurred tiny characters on small weathered monitors, like is it not the same effect as if the characters are rendered w/o antialiasing?

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread Curtis L. Olson
Ralf Gerlich wrote: Heh, I'd like to see you looking at the Autopilot _and_ out of the window in a real plane. ;-) As was mentioned, the nearest you could come to the flow in the cockpit IRL - not looking at the instrument and still changing its setting - is probably using the keyboard...at

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread John Wojnaroski
Curtis L. Olson wrote: Ralf Gerlich wrote: Heh, I'd like to see you looking at the Autopilot _and_ out of the window in a real plane. ;-) As was mentioned, the nearest you could come to the flow in the cockpit IRL - not looking at the instrument and still changing its setting - is

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread Curtis L. Olson
John Wojnaroski wrote: One of the knocks from the May show ( which is totally my fault) was the cheezy joystick. So here we were with a full scale 747 glass cockpit with a large screen plasma OTW display running top of the line flight dynamics (JSBSim), world class scenery (FlightGear), high

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread John Wojnaroski
Curtis L. Olson wrote: John Wojnaroski wrote: One of the knocks from the May show ( which is totally my fault) was the cheezy joystick. So here we were with a full scale 747 glass cockpit with a large screen plasma OTW display running top of the line flight dynamics (JSBSim), world class