Jim Wilson wrote:
> David Megginson <[EMAIL PROTECTED]> said:
>
>
>>I've fixed everything I could find in the code base (engine sound
>>isn't working, but it wasn't working before my mods either),
>>
>
> Engine sound seems to be working, but I notice on the c172-3d the volume is
> quite low (a
> I've now modified the property-manager interface to use const char *
> instead of std::string throughout the public interface [...]
I have the impression that the flaps are gone. I try to set the flaps via
"]", I can see the lever moving over the panel but I can't 'feel' the flaps
and they don'
> Try a new CVS checkout of SimGear and see if the problem is still
> there.
Already done that. Looks fine - thanks for the patch,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
--
__
Martin Spott writes:
> props.cxx:489: implicit declaration of function nt sprintf(...)'
> props.cxx:799: implicit declaration of function nt sort(...)'
This must have to do with differences in the standard libraries (I'm
using g++ 3.0). I'll add includes to try to fix the problem.
> I've now modified the property-manager interface to use const char *
> instead of std::string throughout the public interface [...]
make[3]: Entering directory /usr/local/src/SimGear/simgear/misc'
g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../.. -I/opt/gnu/include
-I/usr/local/include -I/u
I've now modified the property-manager interface to use const char *
instead of std::string throughout the public interface (string is
still used internally for a few special purposes). I don't expect
that people will see any big performance improvements yet, both
because the property code doesn'