Currently I'm testing a new scheme for caching tiles. See the changes listed
below for details on how it is different. The goal is to stabilize the new
viewer code's interaction with the flightgear scenery code.
As many have observed there are numerous problems that have come up since
Jim Wilson writes:
So far (on my system 750mhz (100 Bus) and voodoo3)
the frame rate seems to be about the same as it was before
these changes.
FWIW
A Voodoo3 is so 'fill bound' that I doubt if anything not putting
pixels on the screen would would have 'much' affect on your
frame rate. This