Re: [Flightgear-devel] Re: Help... aircraft texture

2005-06-04 Thread Josh Babcock
Melchior FRANZ wrote: * Melchior FRANZ -- Friday 03 June 2005 08:12: * gimp: - save as foo.rgb and select SGI in the Determine Filetype selector (Don't use By extension, because that creates some other *.rgb format) - or save as foo.sgi and then rename to foo.rgb When asked for

[Flightgear-devel] Re: Help... aircraft texture

2005-06-04 Thread Melchior FRANZ
* Josh Babcock -- Saturday 04 June 2005 19:14: Melchior FRANZ wrote: $ convert foo.jpeg -compress RLE sgi:foo.rgb How does one strip out alpha channels again? Don't know with convert, although I would be surprised if it weren't able to. I use KDE for that. You can load the image in

[Flightgear-devel] Re: Help... aircraft texture

2005-06-03 Thread Melchior FRANZ
* Sam Heyman -- Friday 03 June 2005 02:46: How does one create a new texture for a .ac model? Which programs are best suited? Textures need to be in the SGI image format with size 2^n * 2^m. Often they are 256*256, 512*512, 1024*1024, but 128*1024 does work, too. They are in SGI format, which

[Flightgear-devel] Re: Help... aircraft texture

2005-06-03 Thread Melchior FRANZ
* Melchior FRANZ -- Friday 03 June 2005 08:12: * gimp: - save as foo.rgb and select SGI in the Determine Filetype selector (Don't use By extension, because that creates some other *.rgb format) - or save as foo.sgi and then rename to foo.rgb When asked for the Compression Type,

Re: [Flightgear-devel] Re: Help... aircraft texture

2005-06-03 Thread Arnt Karlsen
On Fri, 3 Jun 2005 11:54:48 +0200, Melchior wrote in message [EMAIL PROTECTED]: When asked for the Compression Type, choose Aggressive RLE (Not supported by SGI). (This *is* supported by SGI, it's in SGI's own SGI image format spec. This compression type is supported by GIMP, KDE,