Re: [Flightgear-devel] Roadmap/brain dump

2003-01-24 Thread Luke Scharf
On Thu, 2003-01-23 at 10:31, Brandon Bergren wrote: How about a control to make the UFO beam up a cow if you're over it? (Now this would be cool) AI cows would be a neat addition to the dynamic scenery we were talking about before. At one of the local airports (KBCB) there are several fields

Re: [Flightgear-devel] Roadmap/brain dump

2003-01-24 Thread Gene Buckle
(Now this would be cool) AI cows would be a neat addition to the dynamic scenery we were talking about before. At one of the local airports (KBCB) there are several fields and some silos right under the airplane on final approach. What about Kangaroos with Stinger launchers? (RooPADs!)

Re: [Flightgear-devel] Roadmap/brain dump

2003-01-24 Thread Luke Scharf
On Fri, 2003-01-24 at 12:14, Gene Buckle wrote: (Now this would be cool) AI cows would be a neat addition to the dynamic scenery we were talking about before. At one of the local airports (KBCB) there are several fields and some silos right under the airplane on final approach.

Re: [Flightgear-devel] Roadmap/brain dump

2003-01-24 Thread Arnt Karlsen
On 24 Jan 2003 11:53:28 -0500, Luke Scharf [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: On Thu, 2003-01-23 at 10:31, Brandon Bergren wrote: How about a control to make the UFO beam up a cow if you're over it? (Now this would be cool) AI cows would be a neat addition to the

Re: [Flightgear-devel] Roadmap/brain dump

2003-01-24 Thread Luke Scharf
On Fri, 2003-01-24 at 14:14, Arnt Karlsen wrote: On 24 Jan 2003 11:53:28 -0500, Luke Scharf [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: On Thu, 2003-01-23 at 10:31, Brandon Bergren wrote: How about a control to make the UFO beam up a cow if you're over it? (Now this would

Re: [Flightgear-devel] Roadmap/brain dump

2003-01-23 Thread Brandon Bergren
Curtis L. Olson wrote: It would also be nice to have a couple more aircraft that are finished from top to bottom including good flight model, good external animated 3d model, good internal 3d cockpit, decent sounds, etc. I'd like to see something like a 737, some sort of smaller commuter jet,

Re: [Flightgear-devel] Roadmap/brain dump

2003-01-23 Thread Brandon Bergren
As for 1.0, although its just a number, I personally think its a pretty significant number, and probably worth a bit of work polishing bugs , user interface, and installation problems out as much as possible before release. It might also make a good opportunity to test Curt's contention that

Re: [Flightgear-devel] Roadmap/brain dump

2003-01-23 Thread Brandon Bergren
How about including a bugreporting file in the root of the tarball with: How to recognize the metakit problem (names of symbols!) GDB 101 How to see if your segfault is video driver related (glxgears, quake, tuxracer tests) For ati people: Go sign a petition to make them fix their drivers.

Re: [Flightgear-devel] Roadmap/brain dump

2003-01-23 Thread Brandon Bergren
David Luff wrote: There's a lot of wobble and drift when stationary, particularly with the brakes on. This might be a floating point issue rather than a JSBSim issue though. Its much less noticable at the default startup location than some others which may be why it doesn't get mentioned. I'm

Re: [Flightgear-devel] Roadmap/brain dump

2003-01-23 Thread Jon Stockill
On Thu, 23 Jan 2003, Brandon Bergren wrote: How about an After Dark FDM? (Flying toasters, of course!) Ah, done that one. Someone bet me I couldn't make a flying toaster. Half an hour later after a quick hack with AC3D, and a the harrier FDM with all the weights tweaked, and with the gear

Re: [Flightgear-devel] Roadmap/brain dump

2003-01-23 Thread Tony Peden
On Thu, 2003-01-23 at 08:15, Brandon Bergren wrote: David Luff wrote: There's a lot of wobble and drift when stationary, particularly with the brakes on. This might be a floating point issue rather than a JSBSim issue though. Its much less noticable at the default startup location than

Re: [Flightgear-devel] Roadmap/brain dump

2003-01-23 Thread Bert Driehuis
On 23 Jan 2003, Tony Peden wrote: How about using fast fixed-point math? Maybe I'm not understanding your meaning, but consider that we calculate many different things with different precision requirements. Speed and altitude, for example, are probably fine rounded to the nearest whole

re: [Flightgear-devel] Displaced thresholds (was: RE: [Flightgear-devel]Roadmap/brain dump)

2003-01-15 Thread Jon Stockill
On Tue, 14 Jan 2003, David Megginson wrote: We also have fields for this information in the current default.apt data, but they don't seem to be filled in. Some of the UK ones certainly are. EGNM for example. -- Jon Stockill [EMAIL PROTECTED] ___

Re: [Flightgear-devel] Displaced thresholds (was: RE: [Flightgear-devel]Roadmap/brain dump)

2003-01-15 Thread Jon Stockill
On Tue, 14 Jan 2003, David Megginson wrote: Then, late, you can specify rules for which ones get included or excluded in a build (i.e. the DAFIF KSFO and the X-Plane KSFO are treated as different, mutually-exclusive airports). Hmmm It seems like that's just putting off the problem - but

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-15 Thread David Megginson
Michael Basler writes: We also might look into what's already been done for FS2002 (or below). Even if we can't get actual developers of (PD) add-on Scenery on board for FlightGear, we might profit from their knowledge. I am pretty sure, there are several developers of (free) add-ons with

Re: [Flightgear-devel] Displaced thresholds (was: RE: [Flightgear-devel] Roadmap/brain dump)

2003-01-15 Thread David Megginson
David Luff writes: Yes, the x-plane way really screws the rendering up now that yellow lines are added. However, the amount of work that has gone into specifying the taxiways and aprons at major airports must be *huge* - it would take a long time to replicate it with a better system.

Re: [Flightgear-devel] Roadmap/brain dump

2003-01-15 Thread David Megginson
Mike Bonar writes: Can you elaborate on the XML GUI support a bit. I have spent the last two months bringing myself up to speed on XML for a RL project (I know, two months=total newbie), and I might have enough airspeed to at least get me into ground effect with GUI development. Thx.

Re: [Flightgear-devel] Displaced thresholds (was: RE: [Flightgear-devel]Roadmap/brain dump)

2003-01-15 Thread David Megginson
Jon Stockill writes: Then, late, you can specify rules for which ones get included or excluded in a build (i.e. the DAFIF KSFO and the X-Plane KSFO are treated as different, mutually-exclusive airports). Hmmm It seems like that's just putting off the problem - but it would

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-15 Thread Michael Basler
David, If any developers have buildings they'd like to share, that would be great; otherwise, I'll probably base any models on actual photos. Just a quick update. I looked up (free) MSFS add-ons for KSFO, and I only found one which was for FS98. Besides that, it was part of a former payware

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread Curtis L. Olson
Matthew writes: I know I should know this, but what is the roadmap for version 1.0? Sorry, this reply got a little long ... From my perspective, version numbers are pretty arbitrary. We assign version numbers simply so we can keep track of which version is older or newer than which other

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread David Megginson
Curtis L. Olson writes: We do use a convension where odd numbered releases are considered developmental, and even numbered releases are considered stable. Except that all development stops on the even-numbered version as soon as it's released, so bug fixes show up only in the unstable

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread Gene Buckle
No. Some of the 2D instruments, like basic gauges, are OK projected onto a 3D surface, but levers and knobs just look silly. The background texture won't be used in 3D either, and I'll bet that Martin ends up putting a lot of his effort into that. Instrument panels done in the style used

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread David Luff
On 1/14/03 at 2:58 PM Curtis L. Olson wrote: David Megginson writes: Except that all development stops on the even-numbered version as soon as it's released, so bug fixes show up only in the unstable version (which is usually more stable). That may be true. Personally I keep my focus on the

Re: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread Martin Spott
[...] My personal hope as a non-US citizen is that world-wide DEM-3 data from STRM becomes available prior to 1.0, but I'm not holding my breath on that one any more. To be honest - I don't believe SRTM data will be available for free for the next decade Martin. -- Unix _IS_ user

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread Curtis L. Olson
David Luff writes: As for 1.0, although its just a number, I personally think its a pretty significant number, and probably worth a bit of work polishing bugs , user interface, and installation problems out as much as possible before release. David, Definitely we want to get out releases

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread David Luff
On 1/14/03 at 4:10 PM Curtis L. Olson wrote: Lots David Luff writes: As for 1.0, although its just a number, I personally think its a pretty significant number, and probably worth a bit of work polishing bugs , user interface, and installation problems out as much as possible before

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread David Megginson
Curtis L. Olson writes: Building a 3D cockpit for a transport jet will be quite an adventure -- in terms of runtime GPU overhead, it will be equivalent to having, perhaps, 10-15 3D 172 cockpits on the screen at once. Of course, by the time we finish one, that probably won't be a

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread David Megginson
Gene Buckle writes: No. Some of the 2D instruments, like basic gauges, are OK projected onto a 3D surface, but levers and knobs just look silly. The background texture won't be used in 3D either, and I'll bet that Martin ends up putting a lot of his effort into that. Instrument

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread David Megginson
Curtis L. Olson writes: 2) There seems to be a principle at work that very few people download and test development and pre-releases. Mostly it's a few developers who already know all the tricks, already have all the prerequisites on their systems, etc. This means that the big

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread Gene Buckle
Gene Buckle writes: No. Some of the 2D instruments, like basic gauges, are OK projected onto a 3D surface, but levers and knobs just look silly. The background texture won't be used in 3D either, and I'll bet that Martin ends up putting a lot of his effort into that.

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread Michael Basler
[mailto:[EMAIL PROTECTED]]On Behalf Of David Megginson Even so, we probably need a prolonged 1.0beta period -- perhaps two months -- with a complete feature freeze. When we all get bored not being able to create new features, we might actually start swatting bugs. I agree that we need a

[Flightgear-devel] Displaced thresholds (was: RE: [Flightgear-devel]Roadmap/brain dump)

2003-01-14 Thread David Luff
On 1/14/03 at 4:10 PM Curtis L. Olson wrote: David Luff writes: and I'd have thought that displaced thesholds and the arrows pointing to them would have to be pretty high on the list of features that would be expected to make it in. Do we actually have these in our airport data? If so (or if

Re: [Flightgear-devel] Displaced thresholds (was: RE: [Flightgear-devel]Roadmap/brain dump)

2003-01-14 Thread Jon Stockill
On Tue, 14 Jan 2003, David Luff wrote: Got it. The Dafif has separate landing and takeoff distances for each direction of each runway, and on the airports/runways I've looked at (in the UK) these seem to correspond to the displaced thresholds. To be quite honest I never realised one could

Re: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread Martin Spott
2) There seems to be a principle at work that very few people download and test development and pre-releases. Mostly it's a few developers who already know all the tricks, [...] I'd be happy if we would have some more time between pre-releases and final. During development cycles I'm

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread David Megginson
Michael Basler writes: Wouldn't we require to have at least one airport (KFSO?) rendered with reasonable 3D objects etc. (buildings, trees, taxi ways, gates...) at least as a proof of concept we can do it? That's not a bad idea. Everything is in place for it, including animated windsocks.

re: [Flightgear-devel] Displaced thresholds (was: RE: [Flightgear-devel]Roadmap/brain dump)

2003-01-14 Thread David Megginson
David Luff writes: David Luff writes: and I'd have thought that displaced thesholds and the arrows pointing to them would have to be pretty high on the list of features that would be expected to make it in. Do we actually have these in our airport data? If so (or if the data

Re: [Flightgear-devel] Displaced thresholds (was: RE: [Flightgear-devel]Roadmap/brain dump)

2003-01-14 Thread David Megginson
Jon Stockill writes: I can import and export the xplane database, and have some code which parses the DAFIFT data, and compares it with the existing database, however: 1. Not all airfields in the xplane database are in DAFIF 2. Not all DAFIF airfields are in xplane therefore 3.

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread Michael Basler
David, David Megginson writes: Michael Basler writes: Wouldn't we require to have at least one airport (KFSO?) rendered with reasonable 3D objects etc. (buildings, trees, taxi ways, gates...) at least as a proof of concept we can do it? That's not a bad idea. Everything is in place

Re: [Flightgear-devel] Displaced thresholds (was: RE: [Flightgear-devel] Roadmap/brain dump)

2003-01-14 Thread David Luff
On 1/15/03 at 12:39 AM Jon Stockill wrote: On the subject of runways - I've been working on the database today. I can import and export the xplane database, and have some code which parses the DAFIFT data, and compares it with the existing database, however: 1. Not all airfields in the xplane

Re: [Flightgear-devel] Displaced thresholds (was: RE: [Flightgear-devel] Roadmap/brain dump)

2003-01-14 Thread Curtis L. Olson
David Luff writes: Yep, here's my stats from the program I ran to compare the databases when I imported the atis data: *** STATS *** 9873 airports in DAFIF 16937 airports in default.apt 1384 airports had K added to match default.apt Also note that the Alaska and Hawaii airports

Re: [Flightgear-devel] Displaced thresholds (was: RE: [Flightgear-devel] Roadmap/brain dump)

2003-01-14 Thread David Luff
On 1/14/03 at 8:11 PM David Megginson wrote: For now, let's just get all the airports in. The way that X-Plane implements taxiways is just horrible -- aprons are just wide taxiways, for example, and taxiways are always rectangles run together. Perhaps we'll be able to think of a better system.

Re: [Flightgear-devel] Displaced thresholds (was: RE: [Flightgear-devel] Roadmap/brain dump)

2003-01-14 Thread Norman Vine
David Luff writes: I believe his intention/achievement is to allow the editing of scenery superimposed over calibrated maps or ariel photos, which would ease the task of getting the aprons/taxiways etc in the right place. I can heartily reccomend two OpenSource packages for doing this

[Flightgear-devel] ..Wintendo/Mac/Linux installer, was: [Flightgear-devel]Roadmap/brain dump

2003-01-14 Thread Arnt Karlsen
On Tue, 14 Jan 2003 16:10:08 -0600, Curtis L. Olson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: 3) Expectations are somewhat different for us than many other open-source applications like autoconf/automake. Those guys just wrap up a tarball and release it and are done.

Re: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread Mike Bonar
On Tuesday 14 January 2003 14:23, David Megginson wrote: ...snip You can already do some of that with the new XML GUI support, but it needs to be integrated with the drop-down menus and with an expanded scripting manager. Most of the building blocks are there now. Can you elaborate on the

Re: [Flightgear-devel] Displaced thresholds (was: RE:[Flightgear-devel] Roadmap/brain dump)

2003-01-14 Thread Bernie Bright
On Wed, 15 Jan 2003 01:45:30 + David Luff [EMAIL PROTECTED] wrote: [snip] ... FWIW I'm currently writing a program to allow the laying out of a logical taxiway and parking place network for AI planes to follow over an image of Flightgear's rendered taxi and runways by clicking on it

Re: [Flightgear-devel] Multitexture support (was: RE: [Flightgear-devel] Roadmap/brain dump)

2003-01-14 Thread Roman Grigoriev
Guys! We can't achive MSFS2002 quality without multitexture support so First task we have to work on is multitexture support Steve Baker said that he wait until shader languages become popular and OpenGL2.0 come out so or we wait OpenGL2.0 or implement multitexure I start work on it my primary