[Flightgear-devel] San Francisco city lake

2003-09-08 Thread Alex Perry
From: Erik Hofman [EMAIL PROTECTED]
 http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg
 http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg

Someone was complaining about the lake in the middle of the city.
I suspect it is the age of the vmap dataset that is to be blamed.

There is the long straight dip going towards downtown and also the
small lake on the San Andreas fault.  In real life, both are fairly
deep dips and were, I suspect, tidal and flooded respectively.

I suspect that, since the vmap data was collected, the dips were drained
and thereby turned into the parkland that you see in the photo.  

A similar effect is visible in San Diego for the Mission Bay area;
any long term local who sees our scenery immediately knows when the
vmap0 data was recorded; only recent arrivals refer to it as 'wrong'.

Therefore, I suggest we leave the lake as-is (unless someone who has
lived in the area for a couple of decades has better historical data).
I don't think we can have a simple rule to determine which lakes and
swamps will have been drained or paved over during the last 20-50 years.


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Re: [Flightgear-devel] San Francisco city lake

2003-09-08 Thread Curtis L. Olson
Alex Perry writes:
 From: Erik Hofman [EMAIL PROTECTED]
  http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg
  http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg
 
 Someone was complaining about the lake in the middle of the city.
 I suspect it is the age of the vmap dataset that is to be blamed.
 
 There is the long straight dip going towards downtown and also the
 small lake on the San Andreas fault.  In real life, both are fairly
 deep dips and were, I suspect, tidal and flooded respectively.
 
 I suspect that, since the vmap data was collected, the dips were drained
 and thereby turned into the parkland that you see in the photo.  
 
 A similar effect is visible in San Diego for the Mission Bay area;
 any long term local who sees our scenery immediately knows when the
 vmap0 data was recorded; only recent arrivals refer to it as 'wrong'.
 
 Therefore, I suggest we leave the lake as-is (unless someone who has
 lived in the area for a couple of decades has better historical data).
 I don't think we can have a simple rule to determine which lakes and
 swamps will have been drained or paved over during the last 20-50 years.

After all the scenery crunching is finished, this area comes out as
type default.  In other words, the vmap0 data has no opinion about
what the coverage is there, but some place it is recorded as land so
it is left as default.

The real issue here is what texture should we choose for default
areas for which vmap0 has no coverage opinion?  I would argue that
water or sand is not the best choice.  It may work well for a few
specific instances, but then you are going to get lake or water in a
***lot*** of places where it shouldn't be.

Instead we need to use an existing ground cover texture or come up
with something that is slightly more generic and nondescript
... i.e. it could be grassy, or maybe it's trees, we can't quite tell;
and it's not too green, but not too dry, not too rocky, not too
grassy, not too urban, etc. etc.

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] San Francisco city lake

2003-09-08 Thread James Turner
On Monday, September 8, 2003, at 04:07  pm, Alex Perry wrote:

I suspect that, since the vmap data was collected, the dips were 
drained
and thereby turned into the parkland that you see in the photo.
The problem is, that 'lake' is the Golden Gate Park. Having it be 
anything other than green parkland would be as wrong as having Central 
Park show up as water or sand in NY city! Note I'm not arguing that the 
park isn't low enough (or sandy enough) at the western end to have been 
tidal flats in the past, but it's been a park for a long time, and the 
land rises up (and gets less sandy) less than a quarter of the way east.

The impression I have is that no matter what texture is picked for 
'default' landcover, it's going to be massively, obviously wrong much 
of the time.

James

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Re: [Flightgear-devel] San Francisco city lake

2003-09-08 Thread Martin Spott
James Turner [EMAIL PROTECTED] wrote:

 The impression I have is that no matter what texture is picked for 
 'default' landcover, it's going to be massively, obviously wrong much 
 of the time.

This leads to the assumption that there is need for another source of
landcover data. The SRTM mision not only collected data on earth
elevation but also land coverage. Does anyone know if this data is
acessible ?

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] San Francisco city lake

2003-09-08 Thread David Megginson
Curtis L. Olson writes:

  The real issue here is what texture should we choose for default
  areas for which vmap0 has no coverage opinion?

It would be nice if we could do some kind of weighted average of the
surrounding areas, excluding water.  At least we'd be less likely to
get something out of place (like an evergreen forest in the middle of
the desert).  We could also default to the 1 arcsec landcover raster.


All the best,


David

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RE: [Flightgear-devel] San Francisco city lake

2003-09-08 Thread Norman Vine
David Megginson writes:
 Curtis L. Olson writes:
 
   The real issue here is what texture should we choose for default
   areas for which vmap0 has no coverage opinion?
 
 It would be nice if we could do some kind of weighted average of the
 surrounding areas, excluding water.  At least we'd be less likely to
 get something out of place (like an evergreen forest in the middle of
 the desert).  We could also default to the 1 arcsec landcover raster.

I would look up the center of the area in question in the global landcover

This should be very quick
Also for water area delineation the Hydrographic database in the message
I forwarded to the terragear list should be quite good as it has had *lots* of
corrections applied

Cheers

Norman





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RE: [Flightgear-devel] San Francisco city lake

2003-09-08 Thread Norman Vine
Julian Foad writes:
 Norman Vine wrote:
  
  Also for water area delineation the Hydrographic database in the message
  I forwarded to the terragear list should be quite good as it has had *lots* of
  corrections applied
 
 The fact that something has had lots of corrections applied does not necessarily 
 mean it is quite good ... it could also 
 mean it is quite bad.  :-)

yup, I guess we all should just use Ptolemy's map.

Norman



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Re: [Flightgear-devel] San Francisco city lake

2003-09-08 Thread Lee Elliott
On Monday 08 Sep 2003 16:15, Curtis L. Olson wrote:
 Alex Perry writes:
  From: Erik Hofman [EMAIL PROTECTED]
   http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg
   http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg
  
  Someone was complaining about the lake in the middle of the city.
  I suspect it is the age of the vmap dataset that is to be blamed.
  
  There is the long straight dip going towards downtown and also the
  small lake on the San Andreas fault.  In real life, both are fairly
  deep dips and were, I suspect, tidal and flooded respectively.
  
  I suspect that, since the vmap data was collected, the dips were drained
  and thereby turned into the parkland that you see in the photo.  
  
  A similar effect is visible in San Diego for the Mission Bay area;
  any long term local who sees our scenery immediately knows when the
  vmap0 data was recorded; only recent arrivals refer to it as 'wrong'.
  
  Therefore, I suggest we leave the lake as-is (unless someone who has
  lived in the area for a couple of decades has better historical data).
  I don't think we can have a simple rule to determine which lakes and
  swamps will have been drained or paved over during the last 20-50 years.
 
 After all the scenery crunching is finished, this area comes out as
 type default.  In other words, the vmap0 data has no opinion about
 what the coverage is there, but some place it is recorded as land so
 it is left as default.
 
 The real issue here is what texture should we choose for default
 areas for which vmap0 has no coverage opinion?  I would argue that
 water or sand is not the best choice.  It may work well for a few
 specific instances, but then you are going to get lake or water in a
 ***lot*** of places where it shouldn't be.
 
 Instead we need to use an existing ground cover texture or come up
 with something that is slightly more generic and nondescript
 ... i.e. it could be grassy, or maybe it's trees, we can't quite tell;
 and it's not too green, but not too dry, not too rocky, not too
 grassy, not too urban, etc. etc.
 
 Regards,
 
 Curt.
 -- 
 Curtis Olson   HumanFIRST Program   FlightGear Project
 Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
 Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

Could you not replace all 'default' coverage with one of the coverages 
bounding the area of default cover?

LeeE


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Re: [Flightgear-devel] San Francisco city lake

2003-09-08 Thread Ivo
 Could you not replace all 'default' coverage with one of the coverages
 bounding the area of default cover?

I thought about that too, but I think it will destroy some detail. There's a 
small lake in the west of Amsterdam that turns up as default coverage. I 
use it when I fly around the place, just to see where I am. Though it's not 
blue (but looks more like a park) I know what it is and thus is helpful. If 
it was replaced by the coverages of the bounding area, it would turn out to 
be urban and the whole lake would be lost.
I can imagine similar situations occur in other places.

--Ivo


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