FYI A few months ago, the OpenGL Shading Language -- OpenGL's own high-level shading language for programming Graphics Processing Units (GPUs) -- was ratified by the Architectural Review Board (ARB) responsible for the development and extension of the OpenGL graphics API. The first real-world implementations are just becoming available in the latest graphics drivers of the big graphics hardware vendors. Now the first book that features this new shading language is available, with the intention of becoming the standard book on the subject. Randi J. Rost's OpenGL Shading Language (published by Addison-Wesley) is a good introduction to developing shaders with the new OpenGL Shading Language, and demonstrates a number of useful applications for real-time programmable shaders." Read on for the rest of Ecker's review.
http://books.slashdot.org/books/04/07/15/162242.shtml?tid=126&tid=137&tid=152&tid=156&tid=185 Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel