Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-11 Thread David Megginson
David Megginson writes: > Andy Ross writes: > > > I have limited experience here, but the nosewheel shimmy I noticed in > > a friend's PA-180 was only a rumble. It didn't seem to effect the > > orientation or handling of the aircraft. > > If it's bad enough, the whole plane shakes (we'

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread David Megginson
Andy Ross writes: > I have limited experience here, but the nosewheel shimmy I noticed in > a friend's PA-180 was only a rumble. It didn't seem to effect the > orientation or handling of the aircraft. If it's bad enough, the whole plane shakes (we've had trouble with the nose strut on C-GPMR

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread Curtis L. Olson
Andy Ross writes: > Does this really have to be modeled, per se? Until we get support for > force-feedback rudder pedals and seat cushions, the only thing we can > reasonably do is play a sound. That can be done already with some > fancy thresholding (gating with /gear[0]/wow and groundspeed) us

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread Andy Ross
David Megginson wrote: > I cannot say. One thing we're not modelling yet is nosewheel > shimmy: Does this really have to be modeled, per se? Until we get support for force-feedback rudder pedals and seat cushions, the only thing we can reasonably do is play a sound. That can be done already

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread David Megginson
Tony Peden writes: > > In real life, it's also much harder to do a tail strike than it is > > with the JSBSim 172 -- it's quite safe to pull all the way back on the > > yoke to keep the weight off the nosewheel. > > Hmm, downwash (or, more precisely, the lack thereof) I cannot say. One th

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread Tony Peden
On Thu, 2002-10-10 at 11:54, David Megginson wrote: > Curtis L. Olson writes: > > > > Don't say that. You know what'll happen _now_ when you next fly ... > > > Also, although I've said it before, don't forget to practice a bit, > > > before flying to an airshow or other event with _many_ spec

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread Alex Perry
> In real life, it's also much harder to do a tail strike than it is > with the JSBSim 172 -- it's quite safe to pull all the way back on the > yoke to keep the weight off the nosewheel. Try playing with your CG in JSBsim; I routinely see aircraft with their tail tiedown heavily abraded due to exc

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread David Megginson
Curtis L. Olson writes: > > Don't say that. You know what'll happen _now_ when you next fly ... > > Also, although I've said it before, don't forget to practice a bit, > > before flying to an airshow or other event with _many_ spectators ! > > Would you like to buy a pair of slightly used C

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread David Megginson
Alex Perry writes: > > David (who hasn't bounced for a few weeks now) > > Don't say that. You know what'll happen _now_ when you next fly ... > Also, although I've said it before, don't forget to practice a bit, > before flying to an airshow or other event with _many_ spectators ! Actuall

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread Curtis L. Olson
Alex Perry writes: > > David (who hasn't bounced for a few weeks now) > > Don't say that. You know what'll happen _now_ when you next fly ... > Also, although I've said it before, don't forget to practice a bit, > before flying to an airshow or other event with _many_ spectators ! Would you lik

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread Alex Perry
> David (who hasn't bounced for a few weeks now) Don't say that. You know what'll happen _now_ when you next fly ... Also, although I've said it before, don't forget to practice a bit, before flying to an airshow or other event with _many_ spectators ! __

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread David Megginson
Jon Stockill writes: > (No laughing when I bounce the landing!) Why not? People laugh at me when I do it, so it's quite realistic. It's even worse nowadays since the smokers have to go outside even when it's not sunny and warm. All the best, David (who hasn't bounced for a few weeks now)

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread Jon Stockill
On Thu, 10 Oct 2002, David Luff wrote: > Once you get this working we all ought to have a communal virtual fly-in at > David M or Alex's local airports sometime :-) Now *THAT* would be truly impressive. (No laughing when I bounce the landing!) -- Jon Stockill [EMAIL PROTECTED] _

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread Alex Perry
> On 10/7/02 at 5:50 AM ace project wrote: > >/network/pilot[n]/callsign > >/network/pilot[n]/position/ (lat,alt, etc) > >/network/pilot[n]/[network-module-name]/ (module > >specific stuff) I think that is fine, but ... * I recommend you explicitly state that the 'n' for the same callsign is l

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread David Luff
On 10/7/02 at 5:50 AM ace project wrote: >I want to know how you guys want the property list to >be organised. Do we use something like: > >/network/pilot[n]/callsign >/network/pilot[n]/position/ (lat,alt, etc) >/network/pilot[n]/[network-module-name]/ (module >specific stuff) > >I will need this

[Flightgear-devel] multiplayer / AI property tree - questions

2002-10-07 Thread ace project
I want to know how you guys want the property list to be organised. Do we use something like: /network/pilot[n]/callsign /network/pilot[n]/position/ (lat,alt, etc) /network/pilot[n]/[network-module-name]/ (module specific stuff) I will need this soon(3 weeks tops), as my little coding is getting