On Wed, 9 Jun 2004 17:39:08 -0400
Ampere K. Hardraade wrote:
Could there be a connection between this and the problem pointed out by Dave
in the Air Refueling thread?
There probably is a connection. Actually, to be more precise than in my
last post, it's not the delay itself that causes the
I wouldn't say that multiplayer doesn't work properly, I'd rather say
that it's still in early stages of development. The effect you see is
probably due to the delay due to sending packets across the network. You
see movement of the other aircraft along its axis because you try and
match the
Could there be a connection between this and the problem pointed out by Dave
in the Air Refueling thread?
Regards,
Ampere
On June 9, 2004 02:02 pm, Jorge Van Hemelryck wrote:
I wouldn't say that multiplayer doesn't work properly, I'd rather say
that it's still in early stages of development.
I'm not sure if this is an isolated problem I'm experiencing, or is
every flightgear user (using multiplayer) quietly in denial about the
poor performance of the multiplayer option???
I speak of the jittery, unstable presence of the 'other plane' when
using flightgear on one PC or across the