Based on several months of following this list I would guess that most
of the CPU time in FGFS is spent in rendering the scenery. Just look at
the recent reports of frame rate dropping with the addition of 3d
clouds. Or perhaps people are limited by the graphics hardware? It
sounds like the FDM
Jim Campbell wrote:
Hopefully I would like to start a discussion of Flightgear code
optimisation.
OK. The most important point to remember is that FlightGear is
generally not CPU bound at all. It spends the vast majority of its
time sending primitives to the hardware to be rendered, and then
Hi folks,
Hopefully I would like to start a discussion of Flightgear code
optimisation.
My first thoughts are that fgfs divides logically into a number of
sub-systems:
a) Flight Dynamics Modelling (FDM)
b) Exterior View
c) Cockpit input and output ie joystick controls,switches and displays.
d)