RE: [Flightgear-devel] scenery update

2003-09-08 Thread Richard Bytheway
Just for info, I downloaded w130n30.tar.gz and w130n40.tar.gz and my virus scanner (Dr 
Solomon's VirusScan v4.5.0 on W2K) flagged both files as infected and uncleanable.

I doubt that the files are actually infected since I trust Curt and they have not been 
on a Windows system until they hit my PC, but this would be a bad thing to happen for 
released scenery.

I will try to determine what it claimed they were infected by (it is happy now for 
some reason), and post a follow up...

Richard

 -Original Message-
 From: Curtis L. Olson [mailto:[EMAIL PROTECTED]
 Sent: 05 September 2003 3:44 pm
 To: [EMAIL PROTECTED]
 Subject: [Flightgear-devel] scenery update
 
 
 Ok, my latest beta scenery from last night's build has been uploaded
 to the main ftp server:
 
ftp://ftp.flightgear.org/pub/fgfs/Scenery-0.9.2/
 
 This build has much better road/river smoothing.  The roads no longer
 carve huge V's into the terrain.  I might want to add a bit more
 smoothing for rivers in the next build, but they aren't too bad.  They
 do run up and down the hills a bit, but in most situations it's not
 noticable.  This motly happens when the river location is very
 mismatched with SRTM and the river is climbing up and down the canyon
 sides.
 
 Regards,
 
 Curt.

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RE: [Flightgear-devel] scenery update

2003-09-08 Thread Richard Bytheway
More info...

See http://sucs.org/~mocelet/fgfs/fake_virus.png for a screen shot (10KB) of the error 
message.
It appears that it is opening the .gz and looking at the tar file, and having a 
problem.
Note that it doesn't actually identify the virus that it has found (no wonder it 
cannot clean it).

If this persists in the final release scenery we may need a note on the download page 
explaing that it is likely to happen.

Richard

 
 Just for info, I downloaded w130n30.tar.gz and w130n40.tar.gz 
 and my virus scanner (Dr Solomon's VirusScan v4.5.0 on W2K) 
 flagged both files as infected and uncleanable.
 
 I doubt that the files are actually infected since I trust 
 Curt and they have not been on a Windows system until they 
 hit my PC, but this would be a bad thing to happen for 
 released scenery.
 
 I will try to determine what it claimed they were infected by 
 (it is happy now for some reason), and post a follow up...
 
 Richard
 
  -Original Message-
  From: Curtis L. Olson [mailto:[EMAIL PROTECTED]
  Sent: 05 September 2003 3:44 pm
  To: [EMAIL PROTECTED]
  Subject: [Flightgear-devel] scenery update
  
  
  Ok, my latest beta scenery from last night's build has been uploaded
  to the main ftp server:
  
 ftp://ftp.flightgear.org/pub/fgfs/Scenery-0.9.2/
  
  This build has much better road/river smoothing.  The roads 
 no longer
  carve huge V's into the terrain.  I might want to add a bit more
  smoothing for rivers in the next build, but they aren't too 
 bad.  They
  do run up and down the hills a bit, but in most situations it's not
  noticable.  This motly happens when the river location is very
  mismatched with SRTM and the river is climbing up and down 
 the canyon
  sides.
  
  Regards,
  
  Curt.

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RE: [Flightgear-devel] scenery update

2003-09-08 Thread Curtis L. Olson
Richard Bytheway writes:
 Just for info, I downloaded w130n30.tar.gz and w130n40.tar.gz and my
 virus scanner (Dr Solomon's VirusScan v4.5.0 on W2K) flagged both
 files as infected and uncleanable.
 
 I doubt that the files are actually infected since I trust Curt and
 they have not been on a Windows system until they hit my PC, but
 this would be a bad thing to happen for released scenery.
 
 I will try to determine what it claimed they were infected by (it is
 happy now for some reason), and post a follow up...

They are simply data files.  There's nothing executable in there at
all.  As far as I know, MS hasn't added VB script support to .tar.gz
files [ yet :-) ] so I can't imagine how they could ever be infected
with anything.

I'm guessing this has to be a false positive ...

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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RE: [Flightgear-devel] scenery update

2003-09-08 Thread David Megginson
Curtis L. Olson writes:

  They are simply data files.  There's nothing executable in there at
  all.  As far as I know, MS hasn't added VB script support to
  .tar.gz files [ yet :-) ] so I can't imagine how they could ever be
  infected with anything.
  
  I'm guessing this has to be a false positive ...

I hate virus checkers with a passion only slightly less than the
passion with which I hate a certain e-mail program that I won't name
again.  While the initial fault lay with the e-mail program, it was
all the false virus-warning e-mail messages from that idiotic software
that finally physically shut down my account.

I imagine that they have a catch-all rule, along the lines of 

  If it's not text, and it's not a binary format I recognize, then
  it's a virus.


All the best,


David

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Re: [Flightgear-devel] scenery update

2003-09-08 Thread Mally
 I hate virus checkers with a passion only slightly less than the
 passion with which I hate a certain e-mail program that I won't name
 again.  While the initial fault lay with the e-mail program, it was
 all the false virus-warning e-mail messages from that idiotic software
 that finally physically shut down my account.

 I imagine that they have a catch-all rule, along the lines of

   If it's not text, and it's not a binary format I recognize, then
   it's a virus.

For idiotic software, it would be hard to beat the email filter that a certain
well-known bank installed several years ago. One of the bank employees was on a
flight sim mailing list, and when an email come to him from the list containing
the phrase you should have seen the b*ggers, the program intercepted the email
and sent a message back to the list saying Your email has been rejected because
it contains the word b*ggers. The full text of the message is below. The
mailing list software in due course distributed this reply to all the list
members, including the bank employee, and the message was again intercepted by
the email filter. A new message of refusal was prepended and the whole lot sent
back to the list. Given that the message was almost doubling in size each time
round, it's just as well the mailing list software was only running once and
hour or so. People with slow modems (most of us at the time) were not well
pleased.

Mally



---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.515 / Virus Database: 313 - Release Date: 01/09/03


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Re: [Flightgear-devel] scenery update

2003-09-08 Thread Cameron Moore
Richard,
The file in question needs to be sent to the software maker so they can
fix this false positive.  Thanks

* [EMAIL PROTECTED] (Richard Bytheway) [2003.09.08 09:02]:
 More info...
 
 See http://sucs.org/~mocelet/fgfs/fake_virus.png for a screen shot (10KB) of the 
 error message.
 It appears that it is opening the .gz and looking at the tar file, and having a 
 problem.
 Note that it doesn't actually identify the virus that it has found (no wonder it 
 cannot clean it).
 
 If this persists in the final release scenery we may need a note on the download 
 page explaing that it is likely to happen.
 
 Richard
 
  
  Just for info, I downloaded w130n30.tar.gz and w130n40.tar.gz 
  and my virus scanner (Dr Solomon's VirusScan v4.5.0 on W2K) 
  flagged both files as infected and uncleanable.
  
  I doubt that the files are actually infected since I trust 
  Curt and they have not been on a Windows system until they 
  hit my PC, but this would be a bad thing to happen for 
  released scenery.
  
  I will try to determine what it claimed they were infected by 
  (it is happy now for some reason), and post a follow up...
  
  Richard
  
   -Original Message-
   From: Curtis L. Olson [mailto:[EMAIL PROTECTED]
   Sent: 05 September 2003 3:44 pm
   To: [EMAIL PROTECTED]
   Subject: [Flightgear-devel] scenery update
   
   
   Ok, my latest beta scenery from last night's build has been uploaded
   to the main ftp server:
   
  ftp://ftp.flightgear.org/pub/fgfs/Scenery-0.9.2/
   
   This build has much better road/river smoothing.  The roads 
  no longer
   carve huge V's into the terrain.  I might want to add a bit more
   smoothing for rivers in the next build, but they aren't too 
  bad.  They
   do run up and down the hills a bit, but in most situations it's not
   noticable.  This motly happens when the river location is very
   mismatched with SRTM and the river is climbing up and down 
  the canyon
   sides.
   
   Regards,
   
   Curt.
 
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-- 
Cameron Moore
[ If you're sending someone some Styrofoam, what do you pack it in? ]

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RE: [Flightgear-devel] scenery update

2003-09-08 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said:

 Curtis L. Olson writes:
 
   They are simply data files.  There's nothing executable in there at
   all.  As far as I know, MS hasn't added VB script support to
   .tar.gz files [ yet :-) ] so I can't imagine how they could ever be
   infected with anything.
   
   I'm guessing this has to be a false positive ...
 
 I hate virus checkers with a passion only slightly less than the
 passion with which I hate a certain e-mail program that I won't name
 again.  While the initial fault lay with the e-mail program, it was
 all the false virus-warning e-mail messages from that idiotic software
 that finally physically shut down my account.
 
 I imagine that they have a catch-all rule, along the lines of 
 
   If it's not text, and it's not a binary format I recognize, then
   it's a virus.
 

What amazes me are the ones that actually send the intact virus attachment to
the spoofed reply-to addresses...something that could easily open up companies
that operate such software for civil liability.

Best,

Jim


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[Flightgear-devel] scenery update

2003-09-05 Thread Curtis L. Olson
Ok, my latest beta scenery from last night's build has been uploaded
to the main ftp server:

   ftp://ftp.flightgear.org/pub/fgfs/Scenery-0.9.2/

This build has much better road/river smoothing.  The roads no longer
carve huge V's into the terrain.  I might want to add a bit more
smoothing for rivers in the next build, but they aren't too bad.  They
do run up and down the hills a bit, but in most situations it's not
noticable.  This motly happens when the river location is very
mismatched with SRTM and the river is climbing up and down the canyon
sides.

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] scenery update

2003-09-05 Thread Arnt Karlsen
On Fri, 5 Sep 2003 09:43:34 -0500, 
Curtis L. Olson [EMAIL PROTECTED] wrote in message 
[EMAIL PROTECTED]:

 This build has much better road/river smoothing.  The roads no longer
 carve huge V's into the terrain.  

..some places, like a lot of places in Norway, this is a RL feature, 
and keeping this code available might be the right thing to model 
the terrain better.  Compile or run time flag?   --norse-roads?

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] scenery update

2003-09-05 Thread Christian Mayer
Curtis L. Olson schrieb:
Ok, my latest beta scenery from last night's build has been uploaded
to the main ftp server:
   ftp://ftp.flightgear.org/pub/fgfs/Scenery-0.9.2/

This build has much better road/river smoothing.  The roads no longer
carve huge V's into the terrain.  I might want to add a bit more
smoothing for rivers in the next build, but they aren't too bad.  They
do run up and down the hills a bit, but in most situations it's not
noticable.  This motly happens when the river location is very
mismatched with SRTM and the river is climbing up and down the canyon
sides.
I'm surprsed how well FGFS looks now (I haven't run it for a while...).

Now I tried a flight at Hell's Canyon (see Places to Fly). It's a 
quite amazing scenery.

But now to the point that could be done better:
1) The river doesn't allways flow on the lowest point.
2) The trees are too spare.
To 1): could we perhaps add an algorithm that checks if there is a local 
minimum in the DEM next to the river and if there's one displace the 
river a bit until if flows there?

To 2) I don't know how our trees are made up. If they are simple 
billboards we should be able to increase their number. If they are 
real objects we should try to add billboard support (can't PLIB do 
that already?)
The only problem with billboard-trees is if you look straight down. But 
there we could define 2 radii 0  r_1  r_2
If the tree location is further away than r_1 from the viewer the 
vertical billboard will be painted. If the tree location is closer than 
r_2 the horizontal billboard is painted.

CU,
Christian




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Re: [Flightgear-devel] scenery update

2003-09-05 Thread Erik Hofman
Christian Mayer wrote:

I'm surprsed how well FGFS looks now (I haven't run it for a while...).

Now I tried a flight at Hell's Canyon (see Places to Fly). It's a 
quite amazing scenery.

But now to the point that could be done better:
1) The river doesn't allways flow on the lowest point.
2) The trees are too spare.
To 1): could we perhaps add an algorithm that checks if there is a local 
minimum in the DEM next to the river and if there's one displace the 
river a bit until if flows there?

To 2) I don't know how our trees are made up. If they are simple 
billboards we should be able to increase their number. If they are 
real objects we should try to add billboard support (can't PLIB do 
that already?)
They are billboards. But my machine definately can't handle more 
billboards right now (how does the 3d clouds code do that? I looks like 
the trees and clouds together doesn't make a hughe difference).

Erik

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Re: [Flightgear-devel] scenery update

2003-09-05 Thread David Megginson
Erik Hofman writes:

  They are billboards. But my machine definately can't handle more 
  billboards right now (how does the 3d clouds code do that? I looks like 
  the trees and clouds together doesn't make a hughe difference).

Imposters might work for distant trees as well.  Implementing
imposters is beyond my skill, however.


All the best,


David

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