RE: [Flightgear-devel] scenery update
Just for info, I downloaded w130n30.tar.gz and w130n40.tar.gz and my virus scanner (Dr Solomon's VirusScan v4.5.0 on W2K) flagged both files as infected and uncleanable. I doubt that the files are actually infected since I trust Curt and they have not been on a Windows system until they hit my PC, but this would be a bad thing to happen for released scenery. I will try to determine what it claimed they were infected by (it is happy now for some reason), and post a follow up... Richard -Original Message- From: Curtis L. Olson [mailto:[EMAIL PROTECTED] Sent: 05 September 2003 3:44 pm To: [EMAIL PROTECTED] Subject: [Flightgear-devel] scenery update Ok, my latest beta scenery from last night's build has been uploaded to the main ftp server: ftp://ftp.flightgear.org/pub/fgfs/Scenery-0.9.2/ This build has much better road/river smoothing. The roads no longer carve huge V's into the terrain. I might want to add a bit more smoothing for rivers in the next build, but they aren't too bad. They do run up and down the hills a bit, but in most situations it's not noticable. This motly happens when the river location is very mismatched with SRTM and the river is climbing up and down the canyon sides. Regards, Curt. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] scenery update
More info... See http://sucs.org/~mocelet/fgfs/fake_virus.png for a screen shot (10KB) of the error message. It appears that it is opening the .gz and looking at the tar file, and having a problem. Note that it doesn't actually identify the virus that it has found (no wonder it cannot clean it). If this persists in the final release scenery we may need a note on the download page explaing that it is likely to happen. Richard Just for info, I downloaded w130n30.tar.gz and w130n40.tar.gz and my virus scanner (Dr Solomon's VirusScan v4.5.0 on W2K) flagged both files as infected and uncleanable. I doubt that the files are actually infected since I trust Curt and they have not been on a Windows system until they hit my PC, but this would be a bad thing to happen for released scenery. I will try to determine what it claimed they were infected by (it is happy now for some reason), and post a follow up... Richard -Original Message- From: Curtis L. Olson [mailto:[EMAIL PROTECTED] Sent: 05 September 2003 3:44 pm To: [EMAIL PROTECTED] Subject: [Flightgear-devel] scenery update Ok, my latest beta scenery from last night's build has been uploaded to the main ftp server: ftp://ftp.flightgear.org/pub/fgfs/Scenery-0.9.2/ This build has much better road/river smoothing. The roads no longer carve huge V's into the terrain. I might want to add a bit more smoothing for rivers in the next build, but they aren't too bad. They do run up and down the hills a bit, but in most situations it's not noticable. This motly happens when the river location is very mismatched with SRTM and the river is climbing up and down the canyon sides. Regards, Curt. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] scenery update
Richard Bytheway writes: Just for info, I downloaded w130n30.tar.gz and w130n40.tar.gz and my virus scanner (Dr Solomon's VirusScan v4.5.0 on W2K) flagged both files as infected and uncleanable. I doubt that the files are actually infected since I trust Curt and they have not been on a Windows system until they hit my PC, but this would be a bad thing to happen for released scenery. I will try to determine what it claimed they were infected by (it is happy now for some reason), and post a follow up... They are simply data files. There's nothing executable in there at all. As far as I know, MS hasn't added VB script support to .tar.gz files [ yet :-) ] so I can't imagine how they could ever be infected with anything. I'm guessing this has to be a false positive ... Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] scenery update
Curtis L. Olson writes: They are simply data files. There's nothing executable in there at all. As far as I know, MS hasn't added VB script support to .tar.gz files [ yet :-) ] so I can't imagine how they could ever be infected with anything. I'm guessing this has to be a false positive ... I hate virus checkers with a passion only slightly less than the passion with which I hate a certain e-mail program that I won't name again. While the initial fault lay with the e-mail program, it was all the false virus-warning e-mail messages from that idiotic software that finally physically shut down my account. I imagine that they have a catch-all rule, along the lines of If it's not text, and it's not a binary format I recognize, then it's a virus. All the best, David ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] scenery update
I hate virus checkers with a passion only slightly less than the passion with which I hate a certain e-mail program that I won't name again. While the initial fault lay with the e-mail program, it was all the false virus-warning e-mail messages from that idiotic software that finally physically shut down my account. I imagine that they have a catch-all rule, along the lines of If it's not text, and it's not a binary format I recognize, then it's a virus. For idiotic software, it would be hard to beat the email filter that a certain well-known bank installed several years ago. One of the bank employees was on a flight sim mailing list, and when an email come to him from the list containing the phrase you should have seen the b*ggers, the program intercepted the email and sent a message back to the list saying Your email has been rejected because it contains the word b*ggers. The full text of the message is below. The mailing list software in due course distributed this reply to all the list members, including the bank employee, and the message was again intercepted by the email filter. A new message of refusal was prepended and the whole lot sent back to the list. Given that the message was almost doubling in size each time round, it's just as well the mailing list software was only running once and hour or so. People with slow modems (most of us at the time) were not well pleased. Mally --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.515 / Virus Database: 313 - Release Date: 01/09/03 ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] scenery update
Richard, The file in question needs to be sent to the software maker so they can fix this false positive. Thanks * [EMAIL PROTECTED] (Richard Bytheway) [2003.09.08 09:02]: More info... See http://sucs.org/~mocelet/fgfs/fake_virus.png for a screen shot (10KB) of the error message. It appears that it is opening the .gz and looking at the tar file, and having a problem. Note that it doesn't actually identify the virus that it has found (no wonder it cannot clean it). If this persists in the final release scenery we may need a note on the download page explaing that it is likely to happen. Richard Just for info, I downloaded w130n30.tar.gz and w130n40.tar.gz and my virus scanner (Dr Solomon's VirusScan v4.5.0 on W2K) flagged both files as infected and uncleanable. I doubt that the files are actually infected since I trust Curt and they have not been on a Windows system until they hit my PC, but this would be a bad thing to happen for released scenery. I will try to determine what it claimed they were infected by (it is happy now for some reason), and post a follow up... Richard -Original Message- From: Curtis L. Olson [mailto:[EMAIL PROTECTED] Sent: 05 September 2003 3:44 pm To: [EMAIL PROTECTED] Subject: [Flightgear-devel] scenery update Ok, my latest beta scenery from last night's build has been uploaded to the main ftp server: ftp://ftp.flightgear.org/pub/fgfs/Scenery-0.9.2/ This build has much better road/river smoothing. The roads no longer carve huge V's into the terrain. I might want to add a bit more smoothing for rivers in the next build, but they aren't too bad. They do run up and down the hills a bit, but in most situations it's not noticable. This motly happens when the river location is very mismatched with SRTM and the river is climbing up and down the canyon sides. Regards, Curt. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel -- Cameron Moore [ If you're sending someone some Styrofoam, what do you pack it in? ] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] scenery update
David Megginson [EMAIL PROTECTED] said: Curtis L. Olson writes: They are simply data files. There's nothing executable in there at all. As far as I know, MS hasn't added VB script support to .tar.gz files [ yet :-) ] so I can't imagine how they could ever be infected with anything. I'm guessing this has to be a false positive ... I hate virus checkers with a passion only slightly less than the passion with which I hate a certain e-mail program that I won't name again. While the initial fault lay with the e-mail program, it was all the false virus-warning e-mail messages from that idiotic software that finally physically shut down my account. I imagine that they have a catch-all rule, along the lines of If it's not text, and it's not a binary format I recognize, then it's a virus. What amazes me are the ones that actually send the intact virus attachment to the spoofed reply-to addresses...something that could easily open up companies that operate such software for civil liability. Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] scenery update
Ok, my latest beta scenery from last night's build has been uploaded to the main ftp server: ftp://ftp.flightgear.org/pub/fgfs/Scenery-0.9.2/ This build has much better road/river smoothing. The roads no longer carve huge V's into the terrain. I might want to add a bit more smoothing for rivers in the next build, but they aren't too bad. They do run up and down the hills a bit, but in most situations it's not noticable. This motly happens when the river location is very mismatched with SRTM and the river is climbing up and down the canyon sides. Regards, Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] scenery update
On Fri, 5 Sep 2003 09:43:34 -0500, Curtis L. Olson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: This build has much better road/river smoothing. The roads no longer carve huge V's into the terrain. ..some places, like a lot of places in Norway, this is a RL feature, and keeping this code available might be the right thing to model the terrain better. Compile or run time flag? --norse-roads? -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] scenery update
Curtis L. Olson schrieb: Ok, my latest beta scenery from last night's build has been uploaded to the main ftp server: ftp://ftp.flightgear.org/pub/fgfs/Scenery-0.9.2/ This build has much better road/river smoothing. The roads no longer carve huge V's into the terrain. I might want to add a bit more smoothing for rivers in the next build, but they aren't too bad. They do run up and down the hills a bit, but in most situations it's not noticable. This motly happens when the river location is very mismatched with SRTM and the river is climbing up and down the canyon sides. I'm surprsed how well FGFS looks now (I haven't run it for a while...). Now I tried a flight at Hell's Canyon (see Places to Fly). It's a quite amazing scenery. But now to the point that could be done better: 1) The river doesn't allways flow on the lowest point. 2) The trees are too spare. To 1): could we perhaps add an algorithm that checks if there is a local minimum in the DEM next to the river and if there's one displace the river a bit until if flows there? To 2) I don't know how our trees are made up. If they are simple billboards we should be able to increase their number. If they are real objects we should try to add billboard support (can't PLIB do that already?) The only problem with billboard-trees is if you look straight down. But there we could define 2 radii 0 r_1 r_2 If the tree location is further away than r_1 from the viewer the vertical billboard will be painted. If the tree location is closer than r_2 the horizontal billboard is painted. CU, Christian ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] scenery update
Christian Mayer wrote: I'm surprsed how well FGFS looks now (I haven't run it for a while...). Now I tried a flight at Hell's Canyon (see Places to Fly). It's a quite amazing scenery. But now to the point that could be done better: 1) The river doesn't allways flow on the lowest point. 2) The trees are too spare. To 1): could we perhaps add an algorithm that checks if there is a local minimum in the DEM next to the river and if there's one displace the river a bit until if flows there? To 2) I don't know how our trees are made up. If they are simple billboards we should be able to increase their number. If they are real objects we should try to add billboard support (can't PLIB do that already?) They are billboards. But my machine definately can't handle more billboards right now (how does the 3d clouds code do that? I looks like the trees and clouds together doesn't make a hughe difference). Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] scenery update
Erik Hofman writes: They are billboards. But my machine definately can't handle more billboards right now (how does the 3d clouds code do that? I looks like the trees and clouds together doesn't make a hughe difference). Imposters might work for distant trees as well. Implementing imposters is beyond my skill, however. All the best, David ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel