Re: [Flightgear-devel] tiled panel background

2002-02-14 Thread Roman Grigoriev

Hi Dave!
I've seen in your fgfs directory nice screenshots with runway lights
could you please tell us the method how to make it?
Thanx
Bye
P.S. Currently I try to incorporate loading of runway lights in
tileentry.cxx but no still success

- Original Message -
From: David Findlay [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 13, 2002 9:14 AM
Subject: Re: [Flightgear-devel] tiled panel background


 On Wed, 13 Feb 2002 15:02, you wrote:
  It turned out to be quite easy to add multiple tiles for a panel
  background.
 
  This simple one could be enhanced to have more detail but it does look
  quite a bit better than a single 256x256 stretched accross the window.
 
  http://www.spiderbark.com/fgfs/c310-tiled-panel.png

 Definately. I hope this will go into 0.7.9 so it can be thoroughly tested
for
 the 0.8 stable release.

 David

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Re: [Flightgear-devel] tiled panel background

2002-02-13 Thread John Check

On Wednesday 13 February 2002 12:02 am, you wrote:
 It turned out to be quite easy to add multiple tiles for a panel
 background.

 This simple one could be enhanced to have more detail but it does look
 quite a bit better than a single 256x256 stretched accross the window.

 http://www.spiderbark.com/fgfs/c310-tiled-panel.png

 The code for this involves fairly minor changes and is contained in this
 tarball:

 http://www.spiderbark.com/fgfs/tiledpanel-021202.tar.gz

 Note that the rgb files and the xml file contained in the tarball should
 all be placed in $FGROOT/Aircraft/c310.

 Best,

 Jim

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Looks real good. Where did you pull the background from?

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Re: [Flightgear-devel] tiled panel background

2002-02-13 Thread Jim Wilson

David Findlay [EMAIL PROTECTED] said:

 On Wed, 13 Feb 2002 15:02, you wrote:
 
 Definately. I hope this will go into 0.7.9 so it can be thoroughly tested for 
 the 0.8 stable release.
 

It's probably too late for that. In any case I'd like to revisit the syntax of 
the xml (take a look at  it) and it'd be good to be able to sync the aspect
ratio to the most commonly used 4:3 geometry (which hasn't been done yet). 
The format I'm using for tiling now is this:

+---+---+---+---+
| 1 + 3 + 5 + 7 +
+---+---+---+---+
+ 2 + 4 + 6 + 8 +
+---+---+---+---+

Where the numbers represent the textures in the array.  

It'd probably be fine if it was included...it doesn't break old panels, but I
do want to throw in the caveat that it isn't done.

Best,

Jim


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Re: [Flightgear-devel] tiled panel background

2002-02-13 Thread D Luff

Jim Wilson writes:

 It's mine...started with a photo:
 
 http://www.aircraftdealer.com/hdmandassociates/list_1/images/panel-1.jpg
 
 But as you can see there isn't much resemblence to the photo other than
 general shape of the corner.  It was the wrong perspective etc, etc.
 

I've put a photo of a C310 panel that I took about 15 years ago up 
at:

http://www.nottingham.ac.uk/~eazdluf/C310Panel.jpg

in case its of any use to any of the artists.

Cheers - Dave

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[Flightgear-devel] tiled panel background

2002-02-12 Thread Jim Wilson

It turned out to be quite easy to add multiple tiles for a panel background. 

This simple one could be enhanced to have more detail but it does look quite a
bit better than a single 256x256 stretched accross the window.

http://www.spiderbark.com/fgfs/c310-tiled-panel.png

The code for this involves fairly minor changes and is contained in this tarball:

http://www.spiderbark.com/fgfs/tiledpanel-021202.tar.gz

Note that the rgb files and the xml file contained in the tarball should all
be placed in $FGROOT/Aircraft/c310.

Best,

Jim

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Re: [Flightgear-devel] tiled panel background

2002-02-12 Thread David Findlay

On Wed, 13 Feb 2002 15:02, you wrote:
 It turned out to be quite easy to add multiple tiles for a panel
 background.

 This simple one could be enhanced to have more detail but it does look
 quite a bit better than a single 256x256 stretched accross the window.

 http://www.spiderbark.com/fgfs/c310-tiled-panel.png

Definately. I hope this will go into 0.7.9 so it can be thoroughly tested for 
the 0.8 stable release.

David

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