Re: [Flightgear-devel] working with the property tree

2005-05-27 Thread Curtis L. Olson

bass pumped wrote:


Been reading that.   What I need to do is to create a separate area in
the property tree to map user inputs and send the relevant ones (and
the current state vector of the aircraft) out for processing to a
different computer.  The other computer would then return two modified
inputs, which along with the remaining user inputs, would have to be
again mapped in an appropriate manner to be sent into flightgear for
processing.

Any ideas on how I could do this?
Thanks!
 



The property tree is quite flexible.  You can just create any new 
entries you like and use them.  Have a look in  src/Main/fg_props.hxx 
for a set of convenience functions for accessing and manipulating the 
property tree.  There are umpteen examples throughout the code as well 
for interacting with the property tree in various ways.


Regards,

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d


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Re: [Flightgear-devel] working with the property tree

2005-05-26 Thread Erik Hofman

bass pumped wrote:
I need to learn how to work with the property tree in flightgear. 
Could someone refer me to material that might be helpful?


This isn't much information. What exactly do you want to do with the 
property tree, or are you just looking for a short description?


You could start by taking a look at README.introduction, README.IO and 
README.properties in the Docs directory of the base package.


Erik

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Re: [Flightgear-devel] working with the property tree

2005-05-26 Thread bass pumped
On 5/26/05, Erik Hofman [EMAIL PROTECTED] wrote:
 bass pumped wrote:
  I need to learn how to work with the property tree in flightgear.
  Could someone refer me to material that might be helpful?
 
 This isn't much information. What exactly do you want to do with the
 property tree, or are you just looking for a short description?
 
 You could start by taking a look at README.introduction, README.IO and
 README.properties in the Docs directory of the base package.
 
 Erik


Been reading that.   What I need to do is to create a separate area in
the property tree to map user inputs and send the relevant ones (and
the current state vector of the aircraft) out for processing to a
different computer.  The other computer would then return two modified
inputs, which along with the remaining user inputs, would have to be
again mapped in an appropriate manner to be sent into flightgear for
processing.

Any ideas on how I could do this?
Thanks!

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[Flightgear-devel] working with the property tree

2005-05-25 Thread bass pumped
I need to learn how to work with the property tree in flightgear. 
Could someone refer me to material that might be helpful?

Thanks!

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