On Tue, 07 Sep 2004 19:10:41 +0200, Erik wrote in message
[EMAIL PROTECTED]:
Arnt Karlsen wrote:
..myself, I'd like to see low tech front ends to FlightGear,
to run in clusters on old junk that cannot do OpenGL.
High end upside, is clustered OpenGL, the kind you
see in movie
Arnt Karlsen wrote:
On Tue, 07 Sep 2004 19:10:41 +0200, Erik wrote in message
Just create a library that is OpenGL compatible, and you're free to do
anything that frightens the rest of us.
..http://sam.zoy.org/projects/libcaca/caca-sabre.png scary enough? ;-)
Great, now I have troubles getting
Just create a library that is OpenGL compatible, and you're free to do
anything that frightens the rest of us.
..http://sam.zoy.org/projects/libcaca/caca-sabre.png scary enough? ;-)
Great, now I have troubles getting to sleep.
Try playing TTY Quake in the darkon a VT100...
g.
Arnt,
Wow!
OT: Is this the color PDA version of flight gear? 8-)
Remember playing lunar lander on hard copy terminals? Imagine playing
FG at 30 frames a second. How long would it take to print out 1 second
of flight I wonder on a printer terminal using a similar system
(without the color, of
Gene Buckle wrote:
Just create a library that is OpenGL compatible, and you're free to do
anything that frightens the rest of us.
..http://sam.zoy.org/projects/libcaca/caca-sabre.png scary enough? ;-)
Great, now I have troubles getting to sleep.
Try playing TTY Quake in the
On Tue, 7 Sep 2004 18:03:33 -0400, [EMAIL PROTECTED] wrote in
message [EMAIL PROTECTED]:
Arnt,
Wow!
OT: Is this the color PDA version of flight gear? 8-)
.._could_ be. ;-)
Remember playing lunar lander on hard copy terminals? Imagine playing
FG at 30 frames a second. How long would