Re: [Flightgear-devel] 0.9.1 for Mac OS X
Quoth Curtis L. Olson: If 0.9.1 is too much of a hassle to get running, please feel free to submit changes relative to current CVS, and we can do a 0.9.2 release and get a good Mac build for that. I removed the clouds3d code per a post of Curt's, and changed the tests in configure per a previous post of mine. The final link and resulting error message are below. I haven't had any luck changing the order of arguments to ld; if anyone can suggest an approach I would appreciate it. I have checked src/Objects/libObjects.a and it contains obj.o, which should contain gen_leaf. Likewise with ssgVtxTable in plib. g++ -DPKGLIBDIR=\/Users/david/FlightGear/FlightGear-0.9.1/lib/FlightGear\ -g -O2 -L/sw/lib -L/Users/david/FlightGear/FlightGear-0.9.1/lib -L/usr/X11R6/lib -o fgfs main.o fg_commands.o fg_init.o fg_io.o fg_props.o fgfs.o globals.o logger.o options.o splash.o util.o viewer.o viewmgr.o location.o ../../src/Aircraft/libAircraft.a ../../src/ATC/libATC.a ../../src/Autopilot/libAutopilot.a ../../src/Cockpit/libCockpit.a ../../src/Cockpit/built_in/libBuilt_in.a ../../src/Controls/libControls.a ../../src/FDM/libFlight.a ../../src/FDM/Balloon/libBalloon.a ../../src/FDM/ExternalNet/libExternalNet.a ../../src/FDM/JSBSim/libJSBSim.a ../../src/FDM/YASim/libYASim.a ../../src/FDM/JSBSim/filtersjb/libfiltersjb.a ../../src/FDM/LaRCsim/libLaRCsim.a ../../src/FDM/UIUCModel/libUIUCModel.a ../../src/GUI/libGUI.a ../../src/Input/libInput.a ../../src/Instrumentation/libInstrumentation.a ../../src/Model/libModel.a ../../src/Navaids/libNavaids.a ../../src/Scenery/libScenery.a ../../src/Sound/libSound.a ../../src/Airports/libAirports.a ../../src/Network/libNetwork.a ../../src/NetworkOLK/libNetworkOLK.a ../../src/Objects/libObjects.a ../../src/Systems/libSystems.a ../../src/Time/libTime.a ../../src/Environment/libEnvironment.a -lsgroute -lsgsky -lsgephem -lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket -lsgdebug -lsgmagvar -lsgmisc -lsgxml -lsgserial -lplibpu -lplibfnt -lplibjs -lplibnet -lplibssg -lplibsg -lplibul -lmk4 -lz -lXmu -lXt -lSM -lICE -lXi -lXext -lX11 -lpthread -lm -framework OpenGL -framework GLUT -lobjc -lplibsl -lplibsm -framework Carbon -lm ld: Undefined symbols: ssgVtxTable::ssgVtxTable[in-charge](unsigned, ssgVertexArray*, ssgNormalArray*, ssgTexCoordArray*, ssgColourArray*) gen_leaf(std::basic_stringchar, std::char_traitschar, std::allocatorchar const, unsigned long, std::basic_stringchar, std::char_traitschar, std::allocatorchar const, std::vectorPoint3D, std::allocatorPoint3D const, std::vectorPoint3D, std::allocatorPoint3D const, std::vectorPoint3D, std::allocatorPoint3D const, std::vectorint, std::allocatorint const, std::vectorint, std::allocatorint const, std::vectorint, std::allocatorint const, bool, ssgVertexArray*) Regards, David K. Drum [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] 0.9.1 for Mac OS X
David, Since I am having some minor ISP problems, I downloaded the 0.9.1 tarballs last night and will try to build them for both 10.1 and 10.2 this weekend. Just to verify out build environments, what version of MacOS are you running? Also which versions of automake and autoconf do you have? I see you are linking against Xll (-L/usr/X11R6/lib), is that xfree86 (I have that installed as well)? I'll send you an email when I get everything built. Jonathan Polley On Friday, Dec 13, 2002, at 04:17PM, David Drum [EMAIL PROTECTED] wrote: Quoth Curtis L. Olson: If 0.9.1 is too much of a hassle to get running, please feel free to submit changes relative to current CVS, and we can do a 0.9.2 release and get a good Mac build for that. I removed the clouds3d code per a post of Curt's, and changed the tests in configure per a previous post of mine. The final link and resulting error message are below. I haven't had any luck changing the order of arguments to ld; if anyone can suggest an approach I would appreciate it. I have checked src/Objects/libObjects.a and it contains obj.o, which should contain gen_leaf. Likewise with ssgVtxTable in plib. g++ -DPKGLIBDIR=\/Users/david/FlightGear/FlightGear-0.9.1/lib/FlightGear\ -g -O2 -L/sw/lib -L/Users/david/FlightGear/FlightGear-0.9.1/lib -L/usr/X11R6/lib -o fgfs main.o fg_commands.o fg_init.o fg_io.o fg_props.o fgfs.o globals.o logger.o options.o splash.o util.o viewer.o viewmgr.o location.o ../../src/Aircraft/libAircraft.a ../../src/ATC/libATC.a ../../src/Autopilot/libAutopilot.a ../../src/Cockpit/libCockpit.a ../../src/Cockpit/built_in/libBuilt_in.a ../../src/Controls/libControls.a ../../src/FDM/libFlight.a ../../src/FDM/Balloon/libBalloon.a ../../src/FDM/ExternalNet/libExternalNet.a ../../src/FDM/JSBSim/libJSBSim.a ../../src/FDM/YASim/libYASim.a ../../src/FDM/JSBSim/filtersjb/libfiltersjb.a ../../src/FDM/LaRCsim/libLaRCsim.a ../../src/FDM/UIUCModel/libUIUCModel.a ../../src/GUI/libGUI.a ../../src/Input/libInput.a ../../src/Instrumentation/libInstrumentation.a ../../src/Model/libModel.a ../../src/Navaids/libNavaids.a ../../src/Scenery/libScenery.a ../../src/Sound/libSound.a ../../src/Airports/libAirports.a ../../src/Network/libNetwork.a ../../src/NetworkOLK/libNetworkOLK.a ../../src/Objects/libObjects.a ../../src/Systems/libSystems.a ../../src/Time/libTime.a ../../src/Environment/libEnvironment.a -lsgroute -lsgsky -lsgephem -lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket -lsgdebug -lsgmagvar -lsgmisc -lsgxml -lsgserial -lplibpu -lplibfnt -lplibjs -lplibnet -lplibssg -lplibsg -lplibul -lmk4 -lz -lXmu -lXt -lSM -lICE -lXi -lXext -lX11 -lpthread -lm -framework OpenGL -framework GLUT -lobjc -lplibsl -lplibsm -framework Carbon -lm ld: Undefined symbols: ssgVtxTable::ssgVtxTable[in-charge](unsigned, ssgVertexArray*, ssgNormalArray*, ssgTexCoordArray*, ssgColourArray*) gen_leaf(std::basic_stringchar, std::char_traitschar, std::allocatorchar const, unsigned long, std::basic_stringchar, std::char_traitschar, std::allocatorchar const, std::vectorPoint3D, std::allocatorPoint3D const, std::vectorPoint3D, std::allocatorPoint3D const, std::vectorPoint3D, std::allocatorPoint3D const, std::vectorint, std::allocatorint const, std::vectorint, std::allocatorint const, std::vectorint, std::allocatorint const, bool, ssgVertexArray*) Regards, David K. Drum [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel Of COURSE they can do that. They're engineers! ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] 0.9.1 for Mac OS X 10.1.5
I have a build for MacOS X 10.2 and will try to get a 10.1 version built tomorrow. The routine FGATCVoice::LoadVoice does not seem to work on the Mac as it game me a runtime error while loading the voice file. I'm not sure what isn't liked, but modifying the file to immediately return with 'false' allow me to run. Jonathan Polley On Wednesday, December 11, 2002, at 02:31 PM, Curtis L. Olson wrote: Has anyone built FlightGear 0.9.1 for Mac OS X yet? I'd like to be able to add the mac version to the downloads section at some point. Thanks, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] 0.9.1 for Mac OS X
Curt, I would suggest ignoring the 3d clouds for now. They still need a lot of TLC before they will really be useful. I for one would regret giving up on the 3d clouds, now. They look pretty, there already went quite an amount of work and testing into the code, and I fear it will soon become obsolete if now being switched off and no one cares... Just from my little user's POV. Regards, Michael -- Michael Basler, Jena, Germany [EMAIL PROTECTED] http://www.geocities.com/pmb.geo/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] 0.9.1 for Mac OS X 10.1.5
It turns out that my problem resides with my ISP. It turns out that they are moving everyone from IP_ADDR.mchsi.com to IP_ADDR.clients.mcshi.com and don't have their DNS servers set up for this new configuration. The result is that I fail the CVS server's validity check (the host name gotten via looking up my IP address does not exist). Curt was able to point this out to me. DSL is looking better and better. Jonathan Polley On Thursday, December 12, 2002, at 12:43 AM, John Check wrote: On Wednesday 11 December 2002 9:05 pm, Jonathan Polley wrote: On Wednesday, December 11, 2002, at 06:25 PM, John Check wrote: On Wednesday 11 December 2002 6:30 pm, Jonathan Polley wrote: I would really like to build it, but since I haven't been able to access CVS since the roll out of 0.9.1, I can't. It's odd that only the CVS FlightGear and SimGear don't work (plib works just great). If someone would like to help me get CVS access again, I would love to build the MacOS 10.1 version. I know that CVS access is not strictly required to get the Mac version to build, but it makes things much easier for me to submit the required changes. Check the FGFS and simgear sites. When Curt split the dev and stable branches he did it with separate repositories, so the log in changed. I have looked at both sites and they still show 0.8/0.9 (FlightGear) and 0.2/0.3 (SimGear). Those be them. Sorry. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] 0.9.1 for Mac OS X 10.1.5
I would really like to build it, but since I haven't been able to access CVS since the roll out of 0.9.1, I can't. It's odd that only the CVS FlightGear and SimGear don't work (plib works just great). If someone would like to help me get CVS access again, I would love to build the MacOS 10.1 version. I know that CVS access is not strictly required to get the Mac version to build, but it makes things much easier for me to submit the required changes. Jonathan Polley On Wednesday, Dec 11, 2002, at 02:31PM, Curtis L. Olson [EMAIL PROTECTED] wrote: Has anyone built FlightGear 0.9.1 for Mac OS X yet? I'd like to be able to add the mac version to the downloads section at some point. Thanks, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel Of COURSE they can do that. They're engineers! ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] 0.9.1 for Mac OS X 10.1.5
On Wednesday 11 December 2002 6:30 pm, Jonathan Polley wrote: I would really like to build it, but since I haven't been able to access CVS since the roll out of 0.9.1, I can't. It's odd that only the CVS FlightGear and SimGear don't work (plib works just great). If someone would like to help me get CVS access again, I would love to build the MacOS 10.1 version. I know that CVS access is not strictly required to get the Mac version to build, but it makes things much easier for me to submit the required changes. Check the FGFS and simgear sites. When Curt split the dev and stable branches he did it with separate repositories, so the log in changed. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] 0.9.1 for Mac OS X
I gave it a try last week (Mac OS X 10.2). I had to make a bunch of small fixes to the clouds3d code to get it to compile. Mostly this involved changing int to GLint. Also had to add a current gl context function (Q: why is this needed?). http://homepage.mac.com/walisser/.cv/walisser/Public/FlightGear/clouds3d.diff-binhex.hqx I then found some errors in the xml package. The exception throwing code crashes rather than throwing the exception because it frees the object that is throwing the exception and then trys to use it again. The easy fix is to remove the free (which I've done). Better would be to save the values that are needed later: http://homepage.mac.com/walisser/.cv/walisser/Public/FlightGear/easyxml.diff-binhex.hqx The end result of these changes is a sort-of running version. The clouds3d option doesn't work. It doesn't crash, but eats up huge quantities of memory (300MB+) after running(during fgfs startup) for a few minutes at which point I give up on it. I'm pretty sure none of my changes could have caused this. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] 0.9.1 for Mac OS X 10.1.5
On Wednesday, December 11, 2002, at 06:25 PM, John Check wrote: On Wednesday 11 December 2002 6:30 pm, Jonathan Polley wrote: I would really like to build it, but since I haven't been able to access CVS since the roll out of 0.9.1, I can't. It's odd that only the CVS FlightGear and SimGear don't work (plib works just great). If someone would like to help me get CVS access again, I would love to build the MacOS 10.1 version. I know that CVS access is not strictly required to get the Mac version to build, but it makes things much easier for me to submit the required changes. Check the FGFS and simgear sites. When Curt split the dev and stable branches he did it with separate repositories, so the log in changed. I have looked at both sites and they still show 0.8/0.9 (FlightGear) and 0.2/0.3 (SimGear). I have tried logging into SimGear 0.3.1 and FlightGear 0.9.1 but both fail in the same manner. What is the proper repository? Thanks, Jonathan Polley ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] 0.9.1 for Mac OS X
On Wednesday, December 11, 2002, at 06:49 PM, darrell.l.walisser.1 wrote: The end result of these changes is a sort-of running version. The clouds3d option doesn't work. It doesn't crash, but eats up huge quantities of memory (300MB+) after running(during fgfs startup) for a few minutes at which point I give up on it. I'm pretty sure none of my changes could have caused this. I saw the same problem with the 3D clouds earlier. It appeared to be an endian issue as the offending value was 0x200 (or something similar). Jonathan Polley ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] 0.9.1 for Mac OS X
Jonathan Polley writes: On Wednesday, December 11, 2002, at 06:49 PM, darrell.l.walisser.1 wrote: The end result of these changes is a sort-of running version. The clouds3d option doesn't work. It doesn't crash, but eats up huge quantities of memory (300MB+) after running(during fgfs startup) for a few minutes at which point I give up on it. I'm pretty sure none of my changes could have caused this. I saw the same problem with the 3D clouds earlier. It appeared to be an endian issue as the offending value was 0x200 (or something similar). I would suggest ignoring the 3d clouds for now. They still need a lot of TLC before they will really be useful. If 0.9.1 is too much of a hassle to get running, please feel free to submit changes relative to current CVS, and we can do a 0.9.2 release and get a good Mac build for that. Regards, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] 0.9.1 for Mac OS X 10.1.5
Jonathan Polley writes: I have looked at both sites and they still show 0.8/0.9 (FlightGear) and 0.2/0.3 (SimGear). I have tried logging into SimGear 0.3.1 and FlightGear 0.9.1 but both fail in the same manner. What is the proper repository? Jonathan, Next time you try to do a cvs update (and fail) send me [offlist] the command you tried, the error messages you received, and the time you tried it. If nothing is obvious from the error messages, I can check the server logs, but I need to know a time since the logs are very large. Thanks, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] 0.9.1 for Mac OS X 10.1.5
On Wednesday 11 December 2002 9:05 pm, Jonathan Polley wrote: On Wednesday, December 11, 2002, at 06:25 PM, John Check wrote: On Wednesday 11 December 2002 6:30 pm, Jonathan Polley wrote: I would really like to build it, but since I haven't been able to access CVS since the roll out of 0.9.1, I can't. It's odd that only the CVS FlightGear and SimGear don't work (plib works just great). If someone would like to help me get CVS access again, I would love to build the MacOS 10.1 version. I know that CVS access is not strictly required to get the Mac version to build, but it makes things much easier for me to submit the required changes. Check the FGFS and simgear sites. When Curt split the dev and stable branches he did it with separate repositories, so the log in changed. I have looked at both sites and they still show 0.8/0.9 (FlightGear) and 0.2/0.3 (SimGear). Those be them. Sorry. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel