This atg file is the wavefront obj file?
It is simply the ascii for of the btg.
ATG = Ascii Terra Gear
BTG = Binary Terra Gear
There is code to convert between them. If you have Windows, I can give
you the source for at least one direction. If you have another OS,
then you need to call
It is simply the ascii for of the btg.
ATG = Ascii Terra Gear
BTG = Binary Terra Gear
There is code to convert between them. If you have Windows, I can give
you the source for at least one direction. If you have another OS,
then you need to call decode_binobj (IIRC, I would have to look it
Marcio Shimoda writes:
It is simply the ascii for of the btg.
ATG = Ascii Terra Gear
BTG = Binary Terra Gear
There is code to convert between them. If you have Windows,
I can give
you the source for at least one direction. If you have another OS,
then you need to call decode_binobj
To edit KLVK, extract KLVK.btg.gz, leaving the .gz file where it is.
Say btg2atg KLVK to convert the binary KLVK.btg into the ascii
KLVK.atg.I create a new work directory where I put this.
Create a directory textures under this and put all the needed
textures in there. Load KLVK.atg into
Marcio Shimoda writes:
To edit KLVK, extract KLVK.btg.gz, leaving the .gz file where it is.
Say btg2atg KLVK to convert the binary KLVK.btg into the ascii
KLVK.atg.
This atg file is the wavefront obj file?
Yes, well not really a wavefront .obj file but a FGFS
Scenery File which is a
Yes, well not really a wavefront .obj file but a FGFS
Scenery File which is a slightly modified version of
the wavefront .obj file but close enough :-)
Where I get more information about these modifications?
Thanx in advance.
Marcio Shimoda
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