Re: [Flightgear-devel] Doc: How to position objects in FlightGear scenery

2001-12-29 Thread Wolfram Kuss
This atg file is the wavefront obj file? It is simply the ascii for of the btg. ATG = Ascii Terra Gear BTG = Binary Terra Gear There is code to convert between them. If you have Windows, I can give you the source for at least one direction. If you have another OS, then you need to call

Re: [Flightgear-devel] Doc: How to position objects in FlightGear scenery

2001-12-29 Thread Marcio Shimoda
It is simply the ascii for of the btg. ATG = Ascii Terra Gear BTG = Binary Terra Gear There is code to convert between them. If you have Windows, I can give you the source for at least one direction. If you have another OS, then you need to call decode_binobj (IIRC, I would have to look it

RE: [Flightgear-devel] Doc: How to position objects in FlightGear scenery

2001-12-29 Thread Norman Vine
Marcio Shimoda writes: It is simply the ascii for of the btg. ATG = Ascii Terra Gear BTG = Binary Terra Gear There is code to convert between them. If you have Windows, I can give you the source for at least one direction. If you have another OS, then you need to call decode_binobj

Re: [Flightgear-devel] Doc: How to position objects in FlightGear scenery

2001-12-28 Thread Marcio Shimoda
To edit KLVK, extract KLVK.btg.gz, leaving the .gz file where it is. Say btg2atg KLVK to convert the binary KLVK.btg into the ascii KLVK.atg.I create a new work directory where I put this. Create a directory textures under this and put all the needed textures in there. Load KLVK.atg into

RE: [Flightgear-devel] Doc: How to position objects in FlightGear scenery

2001-12-28 Thread Norman Vine
Marcio Shimoda writes: To edit KLVK, extract KLVK.btg.gz, leaving the .gz file where it is. Say btg2atg KLVK to convert the binary KLVK.btg into the ascii KLVK.atg. This atg file is the wavefront obj file? Yes, well not really a wavefront .obj file but a FGFS Scenery File which is a

Re: [Flightgear-devel] Doc: How to position objects in FlightGear scenery

2001-12-28 Thread Marcio Shimoda
Yes, well not really a wavefront .obj file but a FGFS Scenery File which is a slightly modified version of the wavefront .obj file but close enough :-) Where I get more information about these modifications? Thanx in advance. Marcio Shimoda ___