Re: [Flightgear-devel] Golden Gate Bridge

2003-07-15 Thread Curtis L. Olson
James Turner writes: Yes, it looks great. However, it has unearthed a *serious* (ahem) issue with the collision detection logic. You can't fly under the bridge. I tried it once, in the airbus, and figured i'd clipped the tail on the road deck, but I just tried again with the 747, and was

Re: [Flightgear-devel] Golden Gate Bridge

2003-07-15 Thread Lee Elliott
On Tuesday 15 July 2003 15:34, Curtis L. Olson wrote: James Turner writes: Yes, it looks great. However, it has unearthed a *serious* (ahem) issue with the collision detection logic. You can't fly under the bridge. I tried it once, in the airbus, and figured i'd clipped the tail on

Re: [Flightgear-devel] Golden Gate Bridge

2003-07-15 Thread Curtis L. Olson
David Megginson writes: Curtis L. Olson writes: Most high end commercial sims explicitly prevent flying under bridges. It's one of the first things most people think to try, but it's not something a serious training sim would want to encourage. That sounds fairly reasonable.

Re: [Flightgear-devel] Golden Gate Bridge

2003-07-15 Thread David Megginson
Curtis L. Olson writes: Most high end commercial sims explicitly prevent flying under bridges. It's one of the first things most people think to try, but it's not something a serious training sim would want to encourage. That sounds fairly reasonable. However, as SimGear and TerraGear

Re: [Flightgear-devel] Golden Gate Bridge

2003-07-15 Thread [EMAIL PROTECTED]
You can't fly under the bridge. I tried it once, in the airbus, and figured i'd clipped the tail on the road deck, but I just tried again with the 747, and was definitely well clear this time. Most high end commercial sims explicitly prevent flying under bridges. It's one of the first

Re: [Flightgear-devel] Golden Gate Bridge

2003-07-15 Thread Arnt Karlsen
On Tue, 15 Jul 2003 21:04:05 +0100, Lee Elliott [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: On Tuesday 15 July 2003 15:34, Curtis L. Olson wrote: James Turner writes: Yes, it looks great. However, it has unearthed a *serious* (ahem) issue with the collision detection logic.

re: [Flightgear-devel] Golden Gate Bridge

2003-07-13 Thread David Megginson
Frederic Bouvier writes: A new bridge, the famoust, is in CVS : http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-golden-gate-01.png Gorgeous! I've been waiting for this one for a long time -- Marin County looked so lonely sitting there with no link to SF. Does anyone want to put a static

Re: [Flightgear-devel] Golden Gate Bridge

2003-07-13 Thread WillyB
On Sunday 13 July 2003 12:25, David Megginson wrote: Frederic Bouvier writes: A new bridge, the famoust, is in CVS : http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-golden-gate-01.png Gorgeous! I've been waiting for this one for a long time -- Marin County looked so lonely sitting there

RE: [Flightgear-devel] Golden Gate Bridge

2003-07-13 Thread Norman Vine
James Turner writes: Another thing to consider is the flip-side - being able to taxi *on* bridges, You can do this in FGFS now You just can't fly lower then the highest point at any location I don't know how much collision detection SSG handles, SSG doesn't do collision detection period,

Re: [Flightgear-devel] Golden Gate Bridge

2003-07-13 Thread Jim Wilson
Frederic Bouvier [EMAIL PROTECTED] said: A new bridge, the famoust, is in CVS : http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-golden-gate-01.png Wow! What a nice view :-) I've been having a ball flying circles around the new construction the last couple weeks, checking it all out. Great