Yup, C/C++ gives you all the rope you could ever want, the rest is up
to you. :-)
Curt.
David Luff writes:
> That's how they are in soundmgr.hxx (they're two different functions - one
> is passing in an FGSimpleSound pointer to the sound manager and the other
> the file name.)
>
> I've found th
David Luff <[EMAIL PROTECTED]> writes :
> I've found the proper answer to my problem now - I was doing:
>
> FGSimpleSound simple("temp01.wav");
> globals->get_soundmgr()->add(&simple, refname);
>
> which doesn't work, whereas the following does work:
>
> FGSimpleSound* simple = new FGSimpleSound("
mailto:[EMAIL PROTECTED]]
> Sent: 21 November 2002 10:13 am
> To: [EMAIL PROTECTED]
> Subject: RE: [Flightgear-devel] Got the sound working
>
>
> On 11/21/02 at 8:24 AM Richard Bytheway wrote:
>
> >I might be missing a point, but it looks like the arguments to
> &
On 11/21/02 at 8:24 AM Richard Bytheway wrote:
>I might be missing a point, but it looks like the arguments to
>get_soundmgr are the other way round between the two versions.
>
That's how they are in soundmgr.hxx (they're two different functions - one
is passing in an FGSimpleSound pointer to the
I might be missing a point, but it looks like the arguments to get_soundmgr are the
other way round between the two versions.
Richard
> -Original Message-
> From: David Luff [mailto:[EMAIL PROTECTED]]
> Sent: 20 November 2002 5:12 pm
> To: [EMAIL PROTECTED]
> Subject: [Flightgear-devel]