RE: [Flightgear-devel] Model animations

2004-11-09 Thread Vance Souders
Innis,

We brought the mdl T6 model into 3DS max and we're in the process of
cleaning up the geometry and skin (many of the small geometry issues are
likely due to errors during the import).  As far as I know, the T6 in
Flightgear never had any animations associated with it.  The reworked T6
should be pretty slick when it's finished.

-Vance

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Innis
Cunningham
Sent: Tuesday, November 09, 2004 2:40 AM
To: [EMAIL PROTECTED]
Subject: RE: [Flightgear-devel] Model animations

Hi Vance
If you could just clear something up for me.The last time the t6 was in FG 
it was
using an mdl (MSFS) to run.Is the model you are running using an .ac model 
file.If
not the animations won't work.
Anyway if you want to see the XML code to spin the fan on the 737 just have 
a
look at the boeing733.XML file.

Cheers
Innis

Vance Souders writes

Erik,

The prop is multiple triangles.  I've even tried spinning other parts of 
the
craft but have had no luck.  In fact, none of the animation commands seem 
to
be doing much of anything to the craft, which is what led me to believe 
that
there was something wrong with my syntax.

-Vance



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Re: [Flightgear-devel] Model animations

2004-11-08 Thread Erik Hofman
Vance Souders wrote:
I've been trying unsuccessfully to spin the prop on a modified version 
of the T6.  Here's a cut and paste from the model file.  Does anyone see 
something that I am missing?  The props_spin shows up as a separate 
object in both 3DStudio Max and AC3D (we are playing with the model in 
3DS, importing it into AC3D and then finally exporting to ac format for 
inclusion with FlightGear.).  If I remove the center section from the 
XML, the prop fails to load so I'm sure the animation file is being 
parsed.  Any ideas?
A limitation of plib dictates that an object must be at least two 
triangles. So one quad won't work ...

Erik
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RE: [Flightgear-devel] Model animations

2004-11-08 Thread Vance Souders
Erik,

The prop is multiple triangles.  I've even tried spinning other parts of the
craft but have had no luck.  In fact, none of the animation commands seem to
be doing much of anything to the craft, which is what led me to believe that
there was something wrong with my syntax.

-Vance

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Hofman
Sent: Monday, November 08, 2004 3:27 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Model animations

Vance Souders wrote:
 I've been trying unsuccessfully to spin the prop on a modified version 
 of the T6.  Here's a cut and paste from the model file.  Does anyone see 
 something that I am missing?  The props_spin shows up as a separate 
 object in both 3DStudio Max and AC3D (we are playing with the model in 
 3DS, importing it into AC3D and then finally exporting to ac format for 
 inclusion with FlightGear.).  If I remove the center section from the 
 XML, the prop fails to load so I'm sure the animation file is being 
 parsed.  Any ideas?

A limitation of plib dictates that an object must be at least two 
triangles. So one quad won't work ...

Erik

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Re: [Flightgear-devel] Model animations

2004-11-08 Thread David Culp

 property/engines/engine[0]/rpm/property


The T6 is using the FGTurbine model, which doesn't report rpm.  We don't 
really have a turboprop model, for various reasons, one of which is inability 
to have the throttle act as a thrust lever that modulates rpm and/or prop 
pitch depending on whether the engine/prop is running in  constant speed or 
variable speed mode.

The turbine does report N2, which varies from 65.0 to 100.0.

property/engines/engine[0]/n2/property


Erik has a nice prop animation done in his PC-7 model.  See 
Aircraft/pc7/Models/pc7.xml


Dave
-- 

David Culp
[EMAIL PROTECTED]


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RE: [Flightgear-devel] Model animations

2004-11-08 Thread Innis Cunningham
Hi Vance
If you could just clear something up for me.The last time the t6 was in FG 
it was
using an mdl (MSFS) to run.Is the model you are running using an .ac model 
file.If
not the animations won't work.
Anyway if you want to see the XML code to spin the fan on the 737 just have 
a
look at the boeing733.XML file.

Cheers
Innis
Vance Souders writes
Erik,
The prop is multiple triangles.  I've even tried spinning other parts of 
the
craft but have had no luck.  In fact, none of the animation commands seem 
to
be doing much of anything to the craft, which is what led me to believe 
that
there was something wrong with my syntax.

-Vance

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