Oliver Schroeder wrote:
> Apperantly gcc under cygwin uses a different alignment for structs
> than gcc under linux (I don't know which gcc version is used under
> cygwin). At home I use gcc 3.3.6, and it reports:
Yet another reason why blasting raw structures out an I/O channel
(especially a net
Vivian Meazza wrote:
This patch does not work for Cygwin. I'm not sure if Multiplayer ever worked
under Cygwin.
Norman Vine did a bit of quick diagnosis last night, and came up with a
cause and a fix. Apparently Linux uses 4 bytes while Cygwin uses 8 as
standard.
I attach Norman's diff against
Vivian Meazza wrote:
>This patch does not work for Cygwin. I'm not sure if Multiplayer ever worked
>under Cygwin.
>
>
>Norman Vine did a bit of quick diagnosis last night, and came up with a
>cause and a fix. Apparently Linux uses 4 bytes while Cygwin uses 8 as
>standard.
>
>
>
Apperantly gcc
Mathias Fröhlich
> Hi,
>
> On Sonntag 17 Juli 2005 10:16, Vivian Meazza wrote:
> > Before we do any rework of the MP code, it works as is in 0.9.8 (with
> some
> > bugs), but it is fundamentally broken in CVS. In cvs the received
> aircraft
> > are displayed close to the observer, rather than i
Mathias Fröhlich wrote:
>What is missing is a clear architecture indenpendent definition of the storage
>layout
>Also a 'protocol version' field in the message header will be a good idea IMO.
>That way clients could distinguish if and how they should look at that binary
>chunk.
>
>
The ve
Mathias Fröhlich wrote:
>The jitter removal patch was the cause for that.
>But to be honest, that current multiplayer protocol cannot really work.
>It transmits only offsets to the tile center without the information on which
>tile it is.
>This was more or less sufficient for the case we had the
On July 24, 2005 01:08 pm, Mathias Fröhlich wrote:
> Since the fg_server only forwards the network packets without looking into
> them, this will still work with that code.
It would appear that fg_server is doing more than merely forwarding network
packets now. Those who are using your patch are
On Sonntag 24 Juli 2005 19:51, Vivian Meazza wrote:
> That's got to be better than broken. Shame it's not backward compatible
> though. Let's get it into cvs then we can move forward.
>
> Norman Vine came up with some modified code over on the IRC channel:
>
> "globals->get_multiplayer_tx_mgr()->
>
Mathias Fröhlich
>
> On Sonntag 17 Juli 2005 10:16, Vivian Meazza wrote:
> > Before we do any rework of the MP code, it works as is in 0.9.8 (with
> some
> > bugs), but it is fundamentally broken in CVS. In cvs the received
> aircraft
> > are displayed close to the observer, rather than in their
Hi,
On Sonntag 17 Juli 2005 10:16, Vivian Meazza wrote:
> Before we do any rework of the MP code, it works as is in 0.9.8 (with some
> bugs), but it is fundamentally broken in CVS. In cvs the received aircraft
> are displayed close to the observer, rather than in their proper locations.
> It work
Mathias
> Hi,
>
> this is a very good idea IMO.
> I was thinking about a very similar approach but never had the time and
> not
> yet the actual need to follow that.
>
> If you do something like that, you might take care for the MATHWORKS guys
> which use the network code like it is at the mom
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