Curtis L. Olson writes:
Paul Surgeon writes:
I'm sure this subject has been brought up plenty of times but I
think it would be great to compile a list of all the features that
we need the FG terrain rendering system to support.
Norman Vine writes:
- Ability to cut in polygon models
Paul Surgeon writes:
I'm sure this subject has been brought up plenty of times but I think it would
be great to compile a list of all the features that we need the FG terrain
rendering system to support.
I want to keep this to features only - lets forget about the implementation
for the
Curtis L. Olson writes:
Paul Surgeon writes:
I'm sure this subject has been brought up plenty of times but I think it would
be great to compile a list of all the features that we need the FG terrain
rendering system to support.
I'll add in a few things:
me too
- Ability to cut
On 11/14/03 at 12:17 AM Paul Surgeon wrote:
I'm sure this subject has been brought up plenty of times but I think it
would
be great to compile a list of all the features that we need the FG terrain
rendering system to support.
I want to keep this to features only - lets forget about the
Paul Surgeon writes:
I'm sure this subject has been brought up plenty of times but I
think it would be great to compile a list of all the features that
we need the FG terrain rendering system to support.
Norman Vine writes:
- Ability to cut in polygon models of airports.
Any cut in