Re: [Flightgear-devel] buildings or planes?

2001-12-08 Thread David Megginson
Alex Perry writes: You're thinking of the US. In most of Canada (outside of the big urban areas), they're the only big buildings around, and, once you get out of the southern agricultural areas, the only large clearing in the woods. Really ?! I've been wanting to spend a few

RE: [Flightgear-devel] buildings or planes?

2001-12-07 Thread Norman Vine
VS Renganathan writes: You can see the carrier in FlightGear by giving the lat,lon,alt in ~scenery.objects.txt. Or use the 3dexplorer (windows only) shareware viewer. If you are interested I could send you the wavefront .obj file format specs. The carrier model is a simple low polygon one

Re: [Flightgear-devel] buildings or planes?

2001-12-07 Thread Jeff
I could put that on my web page, no problem. Jeff I also have built some 3ds models. It would be nice if the web page had a 3D model repository with a little screenshoot for each. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] buildings or planes?

2001-12-07 Thread Jeff
David wrote: Aside from eye candy, we need buildings at airports for two practical reasons: 1. they make the airports easier to spot from a distance, and 2. they give the user a visual cue for distance and altitude during an approach. Hm, You know I was kinda thinking planes

Re: [Flightgear-devel] buildings or planes?

2001-12-07 Thread Jeff
Curtis wrote: 2. Don't forget this is a 'real time' sim. We are on a polygon budget, and hey, it would be great to see your 15,000 polygon beautifully detailed model in all it's full glory, but something like that will ***kill*** frame rates ... especially if you want to duplicate

Re: [Flightgear-devel] buildings or planes?

2001-12-07 Thread John Wojnaroski
David wrote: Aside from eye candy, we need buildings at airports for two practical reasons: 1. they make the airports easier to spot from a distance, and 2. they give the user a visual cue for distance and altitude during an approach. Hm, You know I was kinda

Re: [Flightgear-devel] buildings or planes?

2001-12-07 Thread Alex Perry
1. they make the airports easier to spot from a distance, and Yeah, but unless we put buildings everywhere, the airports will be too easy to find. It is already easier to spot airports on the simulator than they are in real life; let's not make it too trivial. 2. they give the user a

Re: [Flightgear-devel] buildings or planes?

2001-12-06 Thread John Check
On Thursday 06 December 2001 8:47 pm, you wrote: Jeff wrote: So my question is: What is more important to FlightGear buildings or planes? For me? Neither: Aircraft carrier! Pretty sure Objects/Geometry/saratoga.obj is a carrier Adding a tail hook and catapult mechanism would be

Re: [Flightgear-devel] buildings or planes?

2001-12-06 Thread David Findlay
On Fri, 7 Dec 2001 11:58, you wrote: That said, I'm sure other people have much more practical priorities. I'd guess that buildings and other ground stuff would probably top the list. In particular, bridges and radio towers are important landmarks (obstacles) for VFR (IFR) navigation.

Re: [Flightgear-devel] buildings or planes?

2001-12-06 Thread Andy Ross
John Check wrote: Andy Ross wrote: For me? Neither: Aircraft carrier! Pretty sure Objects/Geometry/saratoga.obj is a carrier You're kidding, really? OK, I feel dumb. I've never touched the geometry side of fgfs, so any pointers would be appreciated. What can I use to look at this

RE: [Flightgear-devel] buildings or planes?

2001-12-06 Thread Jon S. Berndt
So my question is: What is more important to FlightGear buildings or planes? I never made a 3D model of a plane before but AC3D looks so nice I think I could come up with something. Buildings. I can't see how any sane person could say Planes (I could be wrong, though ;-) I like to be PIC

Re: [Flightgear-devel] buildings or planes?

2001-12-06 Thread C. Hotchkiss
A man after my own heart. How about creating a small airport and jack it up 30 meters from the surrounding terrain? You'll get the same effect without getting seasick.. :-) Charlie H. Andy Ross wrote: Jeff wrote: So my question is: What is more important to FlightGear buildings or

Re: [Flightgear-devel] buildings or planes?

2001-12-06 Thread Curtis L. Olson
Jeff writes: Well, I am finally ready to start to make some 3D models for FlightGear. Went all out and purchased AC3D, I like it and it's a good fit for me! So my question is: What is more important to FlightGear buildings or planes? I never made a 3D model of a plane before but AC3D

RE: [Flightgear-devel] buildings or planes?

2001-12-06 Thread Jon S. Berndt
Both of them. It is ugly too see an empty airport. An airport filled not only with buildings but also with planes on ground would bring an airport to life. Next time you fly around look out the window. What do you see more of by far? In fact, for great distances you may not see any aircraft.

RE: [Flightgear-devel] buildings or planes?

2001-12-06 Thread Jon S. Berndt
Next time you fly around look out the window. What do you see more of by far? In fact, for great distances you may not see any aircraft. You see aircraft three ways ... Yes, of course. You are kind of biased, though - given what you want to do with the sim. The scene - no matter which

RE: [Flightgear-devel] buildings or planes?

2001-12-06 Thread Norman Vine
Martin Olveyra writes: It would be nice if the web page had a 3D model repository with a little screenshoot for each. see http://home.t-online.de/home/Wolfram.Kuss/ Cheers Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] buildings or planes?

2001-12-06 Thread Alex Perry
You see aircraft three ways ... Yes, of course. You are kind of biased, though Yeah, but think of it this way ... do you really think many people want to dogfight with C172s ? I mean, it's one thing to do a highres dogfight model of a fighter, or an aerobatic biplane ...

Re: [Flightgear-devel] buildings or planes?

2001-12-06 Thread Alex Perry
When did we get bullets, or collision detection? First things first. Collision detection (with bullets) is relatively easy. And anyway, I thought someone was implementing secondary aero bodies 8-) ___ Flightgear-devel mailing list [EMAIL

RE: [Flightgear-devel] buildings or planes?

2001-12-06 Thread VS Renganathan
Hi everyone, I have been following this thread. Pretty sure Objects/Geometry/saratoga.obj is a carrier Yes, this would be cool.Definitely. Jon Jon, as pointed out by John, we already have an aircraft carrier. It is one with a ski-jump and 3 arrestor wires. We use it in our design work.