RE: [Flightgear-devel] props.html

2004-07-03 Thread Vivian Meazza


Jon Berndt wrote
 
 Can anyone tell me if/where the props.html file is that 
 describes the property system? I can't seem to find it in the 
 source tree or on the web sites - but it IS in simgear CVS.


It used to be around - I have a print-out of it! What bit do you want? I
could scan it in.

Vivian 



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RE: [Flightgear-devel] props.html

2004-07-03 Thread Jon Berndt
 Jon Berndt wrote

  Can anyone tell me if/where the props.html file is that
  describes the property system? I can't seem to find it in the
  source tree or on the web sites - but it IS in simgear CVS.


 It used to be around - I have a print-out of it! What bit do you want? I
 could scan it in.

 Vivian

I actually need to refer to it as a reference, but I don't see that it actually exists 
as
a live document on any web site.


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Re: [Flightgear-devel] props.html

2004-07-03 Thread Erik Hofman
Jon Berndt wrote:
Can anyone tell me if/where the props.html file is that describes the property system? 
I
can't seem to find it in the source tree or on the web sites - but it IS in simgear 
CVS.
There doesn't seem to be a file called props.html, and as far as I can 
remember there hasn't been any.

The property system is best described as an in-memory LDAP database 
which holds the state of global variables. The system has a tree like 
hierarchy (like a file system) and has a root node, sub nodes (like 
subdirectories) and end-nodes (variables).

All variables are kept internally as raw values and can be converted to 
any other supported type (boolean, int, float double and string).

Like a file system, every node can be accessed relative to the current 
node, or absolute to the root node.

The property system also allows aliasing nodes to other nodes (like 
symbolic linking files or directories to other files or directories) and 
may be assigned read-only or read-write.

If necessary it would be possible for parts of the program to hold it's 
own property tree, which is inaccessible from the global property tree, 
by keeping track of it's own root-node.

Property I/O code allows one to easily read the tree from, or write the 
tree to an XML file.

HTH
Erik
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RE: [Flightgear-devel] props.html

2004-07-03 Thread Vivian Meazza


Vivian Meazza wrote


 Sent: 03 July 2004 14:52
 To: 'FlightGear developers discussions'
 Subject: RE: [Flightgear-devel] props.html
 
 
 
 
 Jon Berndt wrote
  
  Can anyone tell me if/where the props.html file is that
  describes the property system? I can't seem to find it in the 
  source tree or on the web sites - but it IS in simgear CVS.
 
 
 It used to be around - I have a print-out of it! What bit do 
 you want? I
 could scan it in.
 

Is this what you were after?

Source/docs-mini/README.properties

V.



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RE: [Flightgear-devel] props.html

2004-07-03 Thread Jon Berndt
 The property system is best described as an in-memory LDAP database
 which holds the state of global variables. The system has a tree like
 hierarchy (like a file system) and has a root node, sub nodes (like
 subdirectories) and end-nodes (variables).

 All variables are kept internally as raw values and can be converted to
 any other supported type (boolean, int, float double and string).

 Like a file system, every node can be accessed relative to the current
 node, or absolute to the root node.

 The property system also allows aliasing nodes to other nodes (like
 symbolic linking files or directories to other files or directories) and
 may be assigned read-only or read-write.

 If necessary it would be possible for parts of the program to hold it's
 own property tree, which is inaccessible from the global property tree,
 by keeping track of it's own root-node.

This is pretty good - I may incorporate some of this in the paper.

 Property I/O code allows one to easily read the tree from, or write the
 tree to an XML file.

After reading this, I suspect that we (JSBSim) could be using the property system 
inherent
features more advantageously. This will all come when we incorporate a better XML 
parser,
I expect.

Jon


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RE: [Flightgear-devel] props.html

2004-07-03 Thread Jon Berndt
That just appears to be a list of properties.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Vivian
 Meazza
 Sent: Saturday, July 03, 2004 9:00 AM
 To: 'FlightGear developers discussions'
 Subject: RE: [Flightgear-devel] props.html
 
 
 
 
 Vivian Meazza wrote
 
 
  Sent: 03 July 2004 14:52
  To: 'FlightGear developers discussions'
  Subject: RE: [Flightgear-devel] props.html
  
  
  
  
  Jon Berndt wrote
   
   Can anyone tell me if/where the props.html file is that
   describes the property system? I can't seem to find it in the 
   source tree or on the web sites - but it IS in simgear CVS.
  
  
  It used to be around - I have a print-out of it! What bit do 
  you want? I
  could scan it in.
  
 
 Is this what you were after?
 
 Source/docs-mini/README.properties
 
 V.
 
 
 
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RE: [Flightgear-devel] props.html

2004-07-03 Thread Vivian Meazza


 Jon Berndt wrote

 Sent: 03 July 2004 15:12
 To: FlightGear developers discussions
 Subject: RE: [Flightgear-devel] props.html
 
 
 That just appears to be a list of properties.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Behalf Of Vivian 
  Meazza
  Sent: Saturday, July 03, 2004 9:00 AM
  To: 'FlightGear developers discussions'
  Subject: RE: [Flightgear-devel] props.html
  
  
  
  
  Vivian Meazza wrote
  
  
   Sent: 03 July 2004 14:52
   To: 'FlightGear developers discussions'
   Subject: RE: [Flightgear-devel] props.html
   
   
   
   
   Jon Berndt wrote

Can anyone tell me if/where the props.html file is that 
 describes 
the property system? I can't seem to find it in the 
 source tree or 
on the web sites - but it IS in simgear CVS.
   
   
   It used to be around - I have a print-out of it! What bit do
   you want? I
   could scan it in.
   
  
  Is this what you were after?
  
  Source/docs-mini/README.properties
  
  V.
  

It is :-). There is also a short, and not very useful, discourse on XML
available, but I think Eric's description is about as good as it gets.

V.



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RE: [Flightgear-devel] props.html

2004-07-03 Thread Jon Berndt
 The property system is best described as an in-memory LDAP database 
 which holds the state of global variables. The system has a tree like 
 hierarchy (like a file system) and has a root node, sub nodes (like 
 subdirectories) and end-nodes (variables).
 
 All variables are kept internally as raw values and can be converted to 
 any other supported type (boolean, int, float double and string).
 
 Like a file system, every node can be accessed relative to the current 
 node, or absolute to the root node.
 
 The property system also allows aliasing nodes to other nodes (like 
 symbolic linking files or directories to other files or directories) and 
 may be assigned read-only or read-write.
 
 If necessary it would be possible for parts of the program to hold it's 
 own property tree, which is inaccessible from the global property tree, 
 by keeping track of it's own root-node.
 
 Property I/O code allows one to easily read the tree from, or write the 
 tree to an XML file.

Would you say that the JSBSim property tree is grafted onto the FlightGear tree?

Jon


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Re: [Flightgear-devel] props.html

2004-07-03 Thread Ampere K. Hardraade
May be it is time we update the Source/docs-mini/README.properties to include 
Erik's description.

Regards,
Ampere

On July 3, 2004 10:28 am, Vivian Meazza wrote:
 It is :-). There is also a short, and not very useful, discourse on XML
 available, but I think Eric's description is about as good as it gets.

 V.

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Re: [Flightgear-devel] props.html

2004-07-03 Thread Erik Hofman
Jon Berndt wrote:
Would you say that the JSBSim property tree is grafted onto the FlightGear tree?
Yes, that sounds like a good description of the situation.
Erik
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