Re: Re: [Flightgear-devel] 2 Questions: Terrain data? Flight Sim
Gosh I don't know, a Piper Cub UAV would be pretty impressive. :-) Michael Selig has a screenshot of one on his web page, so he might know where you can get yourself a UAV 3D model. Google uiuc selig flightgear Best, Jim Jim, I did as you suggested, and it appears he has a UAV on there, but all of the aircraft are for a VERY old version of FG (0.7.2) and examination of the files shows that they're not even close to the same sort of format that the 0.9.8 codebase uses. Bummer! Anyone else have any ideas or could they tell me how to get the predator model from flightsim.com 's file library converted over to work on FG. Heck, at this point, if somebody could do the conversion for me I might even be able to get my company to kick some $$$ your way (although we'd really prefer an even smaller UAV model, like a Raven or a Silverfox or Hunter or something like that.) --Mike ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 2 Questions: Terrain data? Flight Sim
On Thursday 29 Sep 2005 15:05, Mike Kopack wrote: Gosh I don't know, a Piper Cub UAV would be pretty impressive. :-) Michael Selig has a screenshot of one on his web page, so he might know where you can get yourself a UAV 3D model. Google uiuc selig flightgear Best, Jim Jim, I did as you suggested, and it appears he has a UAV on there, but all of the aircraft are for a VERY old version of FG (0.7.2) and examination of the files shows that they're not even close to the same sort of format that the 0.9.8 codebase uses. Bummer! Anyone else have any ideas or could they tell me how to get the predator model from flightsim.com 's file library converted over to work on FG. Heck, at this point, if somebody could do the conversion for me I might even be able to get my company to kick some $$$ your way (although we'd really prefer an even smaller UAV model, like a Raven or a Silverfox or Hunter or something like that.) --Mike How soon do you need a model? I found a small basic 3-view of a Raven and it doesn't look as though it would be too difficult to knock a simple model up. A lot depends on how much detail you need. There's not a lot of detail in the 3-view I found and there wasn't many detail photos on Google either. LeeE ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: Re: [Flightgear-devel] 2 Questions: Terrain data? Flight Sim
From: Mike Kopack Gosh I don't know, a Piper Cub UAV would be pretty impressive. Michael Selig has a screenshot of one on his web page, so he might know where you can get yourself a UAV 3D model. Google uiuc selig flightgear Best, Jim Jim, I did as you suggested, and it appears he has a UAV on there, but all of the aircraft are for a VERY old version of FG (0.7.2) and examination of the files shows that they're not even close to the same sort of format that the 0.9.8 codebase uses. Bummer! Anyone else have any ideas or could they tell me how to get the predator model from flightsim.com 's file library converted over to work on FG. Heck, at this point, if somebody could do the conversion for me I might even be able to get my company to kick some $$$ your way (although we'd really prefer an even smaller UAV model, like a Raven or a Silverfox or Hunter or something like that.) Hi Mike, The FS2000 model converted fine. You can find at the following links the converted model and texture file: http://www.spiderbark.com/fgfs/predator.ac http://www.spiderbark.com/fgfs/tblades.rgb By the time I recalled how to do the conversion I was done: There is a 3dconvert utility included with FlightGear that will read in the .mdl file and produce a .ac file (based on the extensions of the files named in the parameters e.g. 3dconvert filein.mdl fileout.ac). Then the indexed bmp file was loaded into gimp and converted to rgb (sgi) format. Finally I loaded the predator.ac into a text editor and did a global replace of the text tblades.bmp to tblades.rgb. BTW, the only textured portion of the model is the propellor disk, but since the aircraft are all white anyway...it looks fine. You could always add numbers. The only information in the flightsim.com archive is that the author is K.Furuya, with no copyright notice included in the package. Let me know when you have downloaded the files as I do not wish to leave them on the server for general distribution (i.e. outside the context of this discussion). Best regards, Jim ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 2 Questions: Terrain data? Flight Sim 200x aircraft?
From: Mike Kopack Hey gang, snip Second, while investigating some stuff for another project, I ran across a reference where somebody used a MS Flight Sim aircraft model for a Predator UAV and used it on Flight Gear. Unfortunately, it didn't explain how they did it. How would I go about doing this (since my project is to control a UAV, it would be a lot more credible to show the customer a Predator on the screen than a Piper Cub!) Gosh I don't know, a Piper Cub UAV would be pretty impressive. :-) Michael Selig has a screenshot of one on his web page, so he might know where you can get yourself a UAV 3D model. Google uiuc selig flightgear Best, Jim ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 2 Questions: Terrain data? Flight Sim 200x aircraft?
Mike Kopack wrote: Hey gang, I'm needing to integrate with a 3rd party planning system that does terrain avoidance routing. I do not know yet what format their system needs the terrain data in, but I was hoping somebody could point me to the original terrain data location that was used to create the terrain models for Flight Gear. Hopefully there will be an easy way to convert between the two so the terrain in my FG demonstration will match up with where their planner things hills and water and such are. FlightGear uses SRTM data: ftp://e0mss21u.ecs.nasa.gov/srtm/ As far as I know, this is the best most complete terrain data set that is freely available. Second, while investigating some stuff for another project, I ran across a reference where somebody used a MS Flight Sim aircraft model for a Predator UAV and used it on Flight Gear. Unfortunately, it didn't explain how they did it. How would I go about doing this (since my project is to control a UAV, it would be a lot more credible to show the customer a Predator on the screen than a Piper Cub!) We have quite a few skilled 3d modelers here. If you can't find an existing model to adapt, perhaps someone here would be willing to build you one for a nominal fee? Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d