Re: [Flightgear-devel] [RFC] HUD

2006-06-26 Thread Erik Hofman
Mathias Fröhlich wrote: If you want to keep them, please help me and review that patch I have posted a few days ago. Please *verify* that the remaining functions do about the right thing past converting them to something that is not even misscompiled. If nobody helps here, I will finally

Re: [Flightgear-devel] Head tracking

2006-06-26 Thread AJ MacLeod
On Monday 26 June 2006 00:27, Anders Gidenstam wrote: On my system I seem to get interruptions in the video stream which stops the tracking now and then - but I think that is a resource or driver issue rather than a program bug (my old Philips webcam uses the since long discontinued pwc

Re: [Flightgear-devel] Nice article on creating graphic arts for 3D games/simulators

2006-06-26 Thread Chris Metzler
On Mon, 26 Jun 2006 15:45:10 +0200 Roberto Inzerillo wrote: Hi, a nice article URL for graphic arts creators. Just a hint for modellers/texturers wannabee :-) It discusses on colors/textures/perspective with an eye on 3D software simulators. Maybe of help to people dealing with realistic

[Flightgear-devel] HUD -- status quo

2006-06-26 Thread Melchior FRANZ
I've been working on a new HUD in Instrumentation/HUD/. It's steadily improving, but occasionally something turns out to require more work than I had thought before. Here's a list of working new features: - unified XML. There is no longer a top-level file that loads special item groups, but

Re: [Flightgear-devel] Nice article on creating graphic arts for 3D games/simulators

2006-06-26 Thread Roberto Inzerillo
So, what's the URL? Heheh. Sorry :-) Pasted empty string. I beg your pardon. http://www.gamasutra.com/features/20060622/ahearn_01.shtml -- Echte DSL-Flatrate dauerhaft für 0,- Euro*! Feel free mit GMX DSL! http://www.gmx.net/de/go/dsl Using Tomcat but need to do more? Need to support web

Re: [Flightgear-devel] HUD -- status quo

2006-06-26 Thread Erik Hofman
Melchior FRANZ wrote: I've been working on a new HUD in Instrumentation/HUD/. It's steadily improving, but occasionally something turns out to require more work than I had thought before. Here's a list of working new features: This really sounds like a great improvement. Well done! Erik --

Re: [Flightgear-devel] Helicopter: First Impressions

2006-06-26 Thread Dan Lyke
On Fri, 23 Jun 2006 14:42:34 -0700, Maik Justus wrote: Is there any other helicopter (3D-model) in preparation? Just saying this publicly lest someone else start on it (or if someone else wants my Blender file thus far), I've got a good bit of the high struts version of a Bell 205 under way.

[Flightgear-devel] Using FG and autopilot separatelly

2006-06-26 Thread emanoel bernardo
Hey everyone, I'd like to use FG (Flight Gear) and autopilot separetelly but i don't know how do they communicate to each other. Let me explain better...WhatI wanna do is: Run FG on a PC and run the autopilot on another PC and communicate them. But to do this i need to know where is each part on