Hi,
On Wednesday 26 July 2006 19:20, Melchior FRANZ wrote:
> We had talked about abstracting out the raw gl-commands into just
> one file, and then to use plib wrappers to plug the HUD into the
> scene graph. The plib wrappers could eventually get replaced by osg
> wrappers.
>
> The abstraction i
* Robin van Steenbergen -- Wednesday 26 July 2006 19:43:
> Rendering to texture would allow us to use those
> glass displays inside virtual cockpits
This possibility has already been dismissed, with good arguments.
Render-to-texture support isn't guaranteed on all graphics cards.
And, frankly, t
Melchior FRANZ schreef:
> We had talked about abstracting out the raw gl-commands into just
> one file, and then to use plib wrappers to plug the HUD into the
> scene graph. The plib wrappers could eventually get replaced by osg
> wrappers.
>
> The abstraction is still a goal, and so is plugging th
We had talked about abstracting out the raw gl-commands into just
one file, and then to use plib wrappers to plug the HUD into the
scene graph. The plib wrappers could eventually get replaced by osg
wrappers.
The abstraction is still a goal, and so is plugging the HUD into
the scene graph. But I t
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