Re: [Flightgear-devel] HUD: raw gl-commands vs. plib/osg wrappers

2006-07-26 Thread Mathias Fröhlich
Hi, On Wednesday 26 July 2006 19:20, Melchior FRANZ wrote: > We had talked about abstracting out the raw gl-commands into just > one file, and then to use plib wrappers to plug the HUD into the > scene graph. The plib wrappers could eventually get replaced by osg > wrappers. > > The abstraction i

Re: [Flightgear-devel] HUD: raw gl-commands vs. plib/osg wrappers

2006-07-26 Thread Melchior FRANZ
* Robin van Steenbergen -- Wednesday 26 July 2006 19:43: > Rendering to texture would allow us to use those > glass displays inside virtual cockpits This possibility has already been dismissed, with good arguments. Render-to-texture support isn't guaranteed on all graphics cards. And, frankly, t

Re: [Flightgear-devel] HUD: raw gl-commands vs. plib/osg wrappers

2006-07-26 Thread Robin van Steenbergen
Melchior FRANZ schreef: > We had talked about abstracting out the raw gl-commands into just > one file, and then to use plib wrappers to plug the HUD into the > scene graph. The plib wrappers could eventually get replaced by osg > wrappers. > > The abstraction is still a goal, and so is plugging th

[Flightgear-devel] HUD: raw gl-commands vs. plib/osg wrappers

2006-07-26 Thread Melchior FRANZ
We had talked about abstracting out the raw gl-commands into just one file, and then to use plib wrappers to plug the HUD into the scene graph. The plib wrappers could eventually get replaced by osg wrappers. The abstraction is still a goal, and so is plugging the HUD into the scene graph. But I t