Ron Jensen wrote:
On Wed, 2007-04-11 at 21:36 -0700, Syd Sandy wrote:
Hi all ,
Added the kt-70 transponder to the Aerostar awhile back , and
noticed a few things . The material animation , is at the end of the xml
file which tends to break things in PLIB ,at least on the
Hi again Ron , I just moved the material animation to the head of the
file , and that did fix the PLIB model orientation problem
Thanks,
Syd
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is also calculated from this, I think it is a misnomer.)
With these changes theoretically it should be possible to operate the
tacan from the source aircraft in MP for example.
Grab the patch from: http://w3.enternet.hu/jester/fgfs/tacan-20070412.diff
Now you can start telling me why this doesn't
.enternet.hu/jester/fgfs/tacan-20070412.diff
Now you can start telling me why this doesn't make any sense :)
Doesn't make any sense to me - what bug are you trying to fix? TACAN works
as is for AI and MP aircraft, and at the moment allows up to 3 of each, but
it is trivial to increase that to any
Harald JOHNSEN wrote:
Syd Sandy wrote:
gh.robin wrote:
Jeff is right, i noticed that problem a loong time ago,
And never got any answer.
I have solved it with running fgmap on a separate computer
Regards.
I get this with varying degrees from different
On 4/12/07, Vivian Meazza [EMAIL PROTECTED] wrote:
Doesn't make any sense to me - what bug are you trying to fix?
None, it is already fixed. This is just a follow-up.
Why do you want to offset a TACAN position?
You know why: because on the carriers the tacan altitude is 100 feet.
And that
Csaba Halász
On 4/12/07, Vivian Meazza [EMAIL PROTECTED] wrote:
Doesn't make any sense to me - what bug are you trying to fix?
None, it is already fixed. This is just a follow-up.
Why do you want to offset a TACAN position?
You know why: because on the carriers the tacan altitude
On 4/13/07, Vivian Meazza [EMAIL PROTECTED] wrote:
Csaba Halász
On 4/12/07, Vivian Meazza [EMAIL PROTECTED] wrote:
Why do you want to offset a TACAN position?
You know why: because on the carriers the tacan altitude is
100 feet. And that *is* fixed, no matter where the carrier
Apr, Friday, 13 :)
3D cockpit. 80 animated/controlled items on panels!
Engine prop has rewritten;
New animation for gear;
Automatic mixture correction (like real aircraft);
New ADF control gauge;
Automatic slats with real aerodynamic data;
Second pilot view point;
A lots of bugfixes;
New
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