* Melchior FRANZ -- Tuesday 26 June 2007:
> There's no release imminent for fg/osg, and we have time to clear
> matters and don't need to rush in a workaround for a (potentially)
> long fixed bug.
I guess things are clear now. Read through this thread:
http://opensource.creative.com/pipermail/
SourceForge is accepting nominations for the Community Choice Awards. There
are several projects involved with this flight sim community that could be
nominated, and I encourage you to consider nominating packages you feel
deserve it.
You can find the projects that are related to flightgear here:
Amazingly, I seem to have restored hardware accelerated OpenGL capabilities
to my system after two years (?). A chance encounter with a five year old
posting about a beta driver from VIA seems to have restored the capability.
This came from the readme file with the driver:
--- start ---
"It close
Hello,
On OS X 0.9.11-pre1 works fine. I've begun trying to get the OSG
version to compile now, and I've run up against this problem, which
has been discussed before. I'm going to try to explain the problem in
terms that I feel would have helped me get to the bottom of
understanding the problem so
On Tue, 26 Jun 2007 23:14:08 + (UTC)
Martin Spott <[EMAIL PROTECTED]> wrote:
> Maik Justus wrote:
>
> > [...] But I only will start to work
> > on that patch if there is a chance to get it into cvs. Therefore I will
> > wait, if the "windows" patch will be accepted.
>
> The original author
Maik Justus wrote:
> [...] But I only will start to work
> on that patch if there is a chance to get it into cvs. Therefore I will
> wait, if the "windows" patch will be accepted.
The original author of the OpenAL publicly objects implementing things
in FlightGear that OpenAL usually should tak
Hi Jon,
thanks for pointing that out. And thanks to you and AJ for the debugging
on IRC.
Here is a patch (the same you already got via EMail (ok, one debug
message is different)), which could fix it. If the bug is still present,
please comment out line 56 (#define USE_OPEN_AL_DOPPLER should wo
On 6/26/07, Durk Talsma <[EMAIL PROTECTED]> wrote:
> On Tuesday 26 June 2007 03:09, Csaba Halász wrote:
> > Hi!
> >
> > Helijah has run into a crash. Gdb backtrace here:
> > http://pastebin.ca/589461 (no debug symbols unfortunately)
>
> Thanks for reporting. I'll have a look. Can you give me some s
With a cvs build checked out about half an hour ago I've just noticed
something very strange - with external views the doppler shift appears
to be related to the view angle rather than the approach speed. If you
select the chase view then you'll find that the sound is extremely slow
from behind
On Tuesday 26 June 2007 03:09, Csaba Halász wrote:
> Hi!
>
> Helijah has run into a crash. Gdb backtrace here:
> http://pastebin.ca/589461 (no debug symbols unfortunately)
>
> Looks like the "next" waypoint is null.
> As a quick and dirty fix I came up with this:
>
> Index: src/AIModel/AIAircraft.c
* Erik Hofman -- Tuesday 26 June 2007:
> Since it seems to be a Windows problem it's not a matter of depending on
> a svn build or not.
Im must say, though, that my reluctance to commit that was based
on the assumption that Doppler is really only functional in fg/osg,
but not fg/plib. There's no
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